The Origins of the Looney Tunes

Welcome the first official Looney Tunes month over the next few weeks I will be discussing the origins of Looney Tunes, the first three Looney Tunes Movies and three Looney Tunes videos games.

I will admit that is only scratching the surface of Looney Tunes media but in the future I might do more parts depending on how popular this one is, so with out further ado lets get into some of this rather complicated history.

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It all stared with Rudy Ising and Hugh Harman ex animators for Walt Disney in the 1920’s, when Disney’s animation studio moved to California Ising and Harman stayed behind in Kansas City where they attempted to start their own animation studio.

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Unfortunately this plan failed leaving them to work for Walt again on his Alice comedies and their biggest star at the time Oscar the Lucky Rabbit.

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Not long after this Disney’s Producer Charles Mintz (Pictured on the Right) left the studio and took Oscar the Lucky Rabbit With him, along with Ising and Harman who did a lot of work on the previous Oscar shorts, a few very successful shorts came from this decision but ultimately it all went down hill when Universal Pictures who owned the rights to Oscar the Lucky Rabbit started their own animation studio replacing Charles Mintz and leaving Ising and Harman unemployed.

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Ising and Harman in desperation to continue their dream of animating funded a live action- animation hybrid short about a black character named Bosco, this short paid off and got the animators working with Warner Bros.

Eventually Bosco starred in many of his own shorts under the name of Looney Tunes and as well as this the animators also made other various shorts with Warner Bros under the name of Merrie Melodies a name that was a parody of Disney’s popular shorts Silly Symphonies.

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After a disagreement on their contract Ising and Harman left Warner Bros and kept the rights to Bocso.

After losing Bosco Warner Bros made a new character to star in the Looney Tunes named Buddy.

Buddy was not as popular as Bosco was so Warner Bros hired new directors to help increase popularity in the Merrie Melodies and Looney Tunes  shorts.

Tex Avery, Friz Freleng and Bob Clampett where chosen and together they helped to make some very memorable shorts including what I consider to be one of the most important animated shorts of all time “I haven’t got a hat” this short introduced us to Beans the Cat and other animal friends including the first ever appearance of Porky Pig.

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Beans the Cat, Porky Pig and the other animal friends went on to star in their own shorts and while these were all very good, Porky Pig remained a fan favourite and the others were very soon forgotten about.

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In 1936 Mel Blanc was hired to voice some new Looney Tunes Characters that became popular between 1936 and 1944, these included Bugs Bunny, Elmer Fudd and Daffy Duck as well as others that became popular and beloved over the years. As the years went by more characters were added to the Looney Tunes family such as Sylvester the Cat, Tweety Pie, Wile Coyote, Road Runner and others.

These characters boosted the Looney Tunes to immense popularity making them a serious rival to Disney at the time, four of their shorts are now included in the national film registry which means that they will always be preserved and protected, these films are Porky in Wacky Land, Duck Amuck, One Froggy Evening and my personal favourite Looney Tunes short What’s Opera Doc.

While these characters kept up their popularity and went on to win many academy awards this is the brief history of how they originated and in the future I might discuss the more unique variations of Looney Tunes that came decades later but for now I will leave you some YouTube links to Looney Tunes compilations to check out and I will see you for the next part of Looney Tunes month where I will be tackling one of their many video games.

I hope you enjoyed this look into the origins of the Looney Tunes

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Animal Crossing an ever expanding series

Animal Crossing is a popular social video game series where a human character moves to a town or village inhabited by animals, the games are known to give each player a unique experience with every play-through having different villagers and things to do. Players are also encouraged to be creative in the games and every game is able to be played in real time with the seasons and holidays being accurate to real life because of this each game is intended to be played daily until the next entry is released.

In this article we will be looking at all of the main series entries as well as its spin offs.

I haven’t played these games in a very long time so I will be using images from others peoples villages so if yours is on here and you want it removed please let me know at the email address on my contact page.

Animal Crossing was originally released for the Nintendo 64 in Japan, this version was never released worldwide and the rest of us got introduced to the series through the GameCube version which was enhanced with new features and better graphics.

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The main goal in all of the games was to pay off a property that you have on a mortgage with Tom Nook, every-time you gain enough bells by selling bugs, shells, fish and other things you collect, you can pay off your home which will make it bigger, you repeat this process until you have the biggest home available in the game.

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On a side note you can also find and collect fossils, bugs and fish which can be sent to Blathers the Owl at the Faraway Museum for analysing.

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You can have many villagers join your village, they will either stay or leave depending on how you communicate with them, many of them will ask you do tasks for them, in the first Animal Crossing game you could have 15 villagers in your village at one time.

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In the game players could, find, trade and be gifted games for the NES, all of these games were fully playable and this idea was really revolutionary at the time.

Two of these games could only be accessed using e-reader cards, and two more were giveaways to certain players, The Legend of Zelda for NES was in the games code but was never put into the final game.

Some of these games could even be transferred to the Gameboy Advance using the GBA link cable.

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Using a GBA Link cable players are also able to access a secret island that a character named Kapp’n can take them too, on this island is a hidden villager and special fruit such as coconuts.

The GBA can also be used to create special clothing designs at the Able Sisters shop.

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Animal Crossing on the Gamecube is the version I played and to this day I still think its a great game to play over and over again, there are so many cool things to do, there are the NES games to find as well meeting interesting characters such as Tom Nook, Kapp’n, Tortimer and K.K Slider who have all become fan favourites K.K slider is particularly fun because he plays music for you and then gives you a copy of the track which you can play whenever you want giving collectors another thing to collect. Animal Crossing is a chilled out experience but also a really immersive game that is still one my favourites.

In 2005 we got Animal Crossing Wild World for the Nintendo DS, in my opinion there is not much new material here and this is more of a enhanced port of the original game than it is a sequel.

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Because the DS used dual screens the sky above the player would move as the character moved making the game a little more realistic and immersive than the original

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The use of the DS stylus made certain aspects of the game such as creating patterns and writing letters a lot easier than they were on a controller.

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What is consider to be the best new addition was the ability to visit other peoples villages over the Nintendo WiFi connection, this was really cool but you could only visit villages using someones DS friend code and you were unable to connect to a random village. Online was able to be used in the game until 2014 when the service was closed down.

Apart from this there wasn’t many differences to the game-cube version, there were no retro games this time around and apart from online I cant think of any reason why this version would be superior.

Animal Crossing Wild World is in my opinion the weakest game in the main series, this does not mean that its bad, it just lacked new features and it was missing certain elements from the original game and its for that reason why I think it’s not as good.

In 2008 got the third main series Animal Crossing game for the Nintendo Wii in the US it was called Animal Crossing: City Folk but over in Europe our version was called Animal Crossing: Lets Go to the City.

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The base game of City Folk was very similar to the previous entries and not much was added as new content however for the first time a new area could be accessed without the use of a second games system. This new area was the City, players could access this area by hoping on a bus driven by Kapp’n. In the City you can take part in various activities including shopping, getting your haircut, bidding on items and visiting the local theatre, I really enjoy the city area of the game as its a nice distraction from the regular village.

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A new peripheral was available with the game, this was Wii Speak an electronical device that allowed you to talk with other players in real time using voice chat. I never owned one of these myself so I am unable to comment on its quality, other devices that could be used with the game were the Nintendo DS, you could use the DS to transfer you character and other elements from Wild World to City Folk and for easy messaging in the game you could use a PC keyboard instead of the wii-mote pointer.

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It should also be noted that using a service called Wii Connect 24 players were able to order special items from Nooks Store, during special events Nintendo would release special clothing and items that could be downloaded into the game, this service was shut down in 2013 upon the release of the Wii U.

Even though there wasn’t many new things added to this game it managed to maintain the charm present in previous games, it never tried to over whelm the player with new content and it was clear that Nintendo knew what the fans wanted, with only few extra additions Animal Crossing: City Folk was a really nice entry to the series it was as good as we expected it to be without it being to ambitious.

Animal Crossing: New Leaf was released for the Nintendo 3DS in 2012 it was the fourth game released in the main series and at this moment it is still the most recently available main entry game, the game also introduced players to new series character Isabelle.

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The game came with the usual fare of Animal Crossing game-play such as fishing, collecting shells and bugs and selling items for bells but a major change was the player being mistaken for the town mayor, this opened up many new types of game play.

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As the mayor you are now able to modify to the majority of the village, you can add new buildings, you can fund projects and construction jobs such as adding bridges and fountains to the town, also as the mayor the villagers will ask you for help in various ways, they did this in previous games but the jobs were never anything memorable and were usually delivering an item from one villager to another.

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Another thing you can do as Mayor is ordinances this works somewhat in a similar manner to legal laws, you can use ordinances to control how certain aspects of your village and residents work, for example you could ask for more trees or flowers to be planted or you could change what time the local shops will open and close.

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The special island re-appeared in this game, players could go over to the Island to collect bugs and fish not available in the regular village and some mini games could also be played over on the island.

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new mini-games were added to the Island in a free update.

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Multiplayer returned along with being able to visit your friends towns, the dream suite feature allows players to visit dream like versions of random players towns over Nintendo Wifi Connection, another really cool online feature allowed you to view players homes that you found via the 3DS street pass, you were even able to buy the items that they stored in their homes.

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The last feature I will talk about is the sewing machine in the Able Sisters shop, by using this machine you could create QR codes for the patterns and designs you create, other players can scan these using their 3DS cameras to download the patterns.

Animal Crossing New Leaf is easily the best Animal Crossing game so far, it changed up the game play while still remaining respectful of its purpose, it was a nice change of pace and its new features made the game more playable and kept players interested with its consistent game play with plenty of things to do.

 

Animal Crossing Home Designer was the first spin off game in the Animal Crossing series, the game had players designing multiple homes for villagers and trying to design the decor and furniture to suit their needs. It was released in September of 2015.

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In this game the main focus is designing homes so there is no mortgages to pay off, different villagers will hire you to theme there homes on specific things this adds a bit of challenge to the game and also encourages creativity and imagination. The shops have returned from the main series however more items are available from the get go and more can be unlocked as you progress through the game.

 

The game also incorporated Amiibo cards that could be used to invite main series villagers to join parties in the town, you might even get the opportunity to design homes for these characters.

Animal Crossing Amiibo Festival was released in November 2015, it was based on the Mario Party video game series, the goal of the game is to make your villager the happiest in town.

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In the game players will roll a dice to move around the board and you will see events, depending on how these events turn out you will either gain or lose happy points and at the end of the game the player with the most happy points wins.

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The game gave us animal crossing amiibos, by scanning these amiibos into the game you could then play as those characters, you could also scan amiibo cards to play some minigames with your friends.

Animal Crossing Pocket Camp is a free to play mobile game that was released Worldwide for android and IOS in November 2017.

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Surprisingly this mobile version of the series is not much different to the main series games that we have come to love, the biggest difference was that it was based on building a campsite instead of a village but apart from that the core game-play remains almost the same,  I personally think that this game had much more memorable events and holidays as some of these were based on other Nintendo series.

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Like similar games on mobile, the core game is free to download and play but things take a long time to build and require a lot of patience however if you are feeling up to it you can use real currency to purchase Leaf tickets to speed up the process, the tickets can also be used to build things that you may not have the correct materials for.

The next Animal crossing game will be New horizons for the Nintendo Switch, it will be released on March 20th and I am planning to add it to the list at the beginning of April giving me enough time to try out the game for myself.

but for now that is where we are left with the Animal Crossing franchise and until next time we will have to wait patiently until we able to check out the next entry in this ever expanding game series.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

I also want to note that throughout March I am going to be celebrating the Looney Tunes by basing the entire month on their origins and various Looney Tunes media so please look forward to that

Donkey Kong Country (1994) Review

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Donkey Kong Country is a 2.5D plat-former that was developed by Rare Ware for the Super Nintendo Entertainment System, the game came to be after Rare Ware played around with silicon graphics. It was the first game in the Donkey Kong Franchise to not be directed by Shigeru Miyamoto however he was involved with the games development.

 

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The plot of the game is explained over four pages of the games original manual, the plot is very well written and is a humorous but atmospheric way to get players in the best mood for the game to come, to briefly break the plot down Diddy Kong was guarding Donkey Kongs Banana Horde when he was attacked by a group of King K Rool’s Kremlings before being stuffed into a barrel, the next morning after noticing Diddy’s absence and the lack of Banana’s in his collection Donkey Kong runs into the Jungle to rescue his nephew Diddy and get his Banana’s back.

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The game is an action plat-former where you play as both of the Monkeys, this also allows 2 player simultaneous game-play. In levels players can collect banana’s and Kong letters to earn more lives.

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There are various animal friends hidden in some levels which allow the monkeys to easily take out tougher enemies and find secret passages, another use of animals in the game is when you collect three matching golden animal statues,  this will open a bonus area where you can quickly add larger quantities of lives.

The two main monkeys each play the same but have different strengths Diddy Kong is lighter than Donkey Kong and is better at getting through tight spaces, Donkey Kong is much larger and a little slower but his extra weight allows him to take out armoured enemies with ease.

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There are many different types of levels in the game and all of them are very well made, the two that stood out the most to me were the water levels and the mine carts.

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These are in my opinion the most challenging in the game both require quick reactions and well timed movements, I normally hate water levels in games but I really like these ones they have great atmospheric music and they don’t tire out your thumb as much as over games water stages do, if you ride the fish you can actually go through most of these stages without any repetitive tapping as well.

I like the mine cart stages because they give off quite an adrenaline rush due to the high speeds that you travel on the mine cart and the fast reactions you need to survive, these stages leave you feeling very satisfied when you finally manage to beat them.

The only other stages that really stand out in this game are the light stages where you need to keep turning on lights to see your way through the levels, there are only a few of these but they are very difficult.

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Between worlds you can pay visits to Cranky Kong who will both insult you and also provide you hints on secrets in some of the stages.

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The boss fights are not very inspired, they all get hurt the same way and apart from one or two of them they are not that memorable, this is not including the final boss which is great.

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The games soundtrack is one of the most beloved video game soundtracks of all time, the music is extremely well done and fits the tone and atmosphere of the game perfectly. It uses various nature sounds and music styles to make the music fit perfectly into the jungle environment and its hard to give it justice in words alone but composers David Wise and Eveline Fisher made most of the music for the game and deserve their place in video game history.

Donkey Kong Country is an amazing game, it is known to be one of the best games on the Super Nintendo and you can see why, I would argue that it isn’t perfect though one thing that bugged me was that they mapped the roll move with the same button as sprint and this caused me to roll off of edges more times than necessary and I found some areas hard to see properly due to the realism in the visuals. Don’t get me wrong the graphics are really impressive and they suit the game very well I just wish at times they were a little bit brighter, apart from these two things the game is flawless, it controls well, looks and sounds beautiful and is overall one of the best video games of all time 9.4/10

I hope you enjoyed this review of Donkey Kong Country for the SNES

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Shovel Knight: Specter of Torment (2017) Review

Before reading this review, I highly suggest checking out my reviews of Shovel of Hope and Plague of Shadows

Shovel Knight: Shovel of Hope https://ragglefragglereviews.com/2015/11/15/shovel-knight-2014-review/

Shovel Knight: Plague of Shadows https://ragglefragglereviews.com/2019/06/01/shovel-knight-plague-of-shadows-2015-review/

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Shovel Knight: Specter of Torment was the second alternative campaign added to the Shovel Knight Treasure Trove, it stars Specter Knight and was released on March 3rd 2017.

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Spectre Knight has been given the task of creating an army for the Enchantress, he must travel across various lands to find Knights that would be the perfect choice for her planned order of the no quarter, the plot is quite simple however it stands out for being a prequel to the original Shovel Knight game.

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Similarly to Plague of Shadows the levels and overall boss fights are the same as the original game and while Spectre of Torment has a different plot apart from that there are only a few differences to the game-play.

The major difference is how you traverse the levels and take on enemies and bosses, in this game your primary weapon is your scythe and you use it to both attack enemies and propel yourself into the air, you can propel yourself from both environmental items and regular enemies.

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Specter Knight has a large arsenal he can play with all of these abilities are called curios and can be bought using the red skulls you collect in levels, my top three curios were

The throwing sickle – a projectile weapon that can be thrown at enemies for fast damage

The will skull – this can be used to restore some of Spectre Knight’s will (Health)

The judgement rush – a magical jewel that can be used to attack the closest enemy.

Will and Darkness wisps are hidden in levels allowing you increase your power and ability to use curios.

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Instead of a world map this time around we get a very simple level select and to be honest I think I preferred this as it was really quick to get to levels with no back tracking needed.

We are treated to more exclusive new tracks in this game and they are really good, they all have an epic but slightly emotional and tragic feel, this suits the nature and the ongoing plot of this game really excellently and you cannot ask for more than that.

Overall another fantastic game from Yaught Club and a great prequel to the events of Shovel Knight. It is similar to the other games but there is something about this one that makes it feel a little more fresh, its short which is fantastic for a quick game to run through time to time and its unique game-play is really easy to get the hang of, I have only good things to say about this one and its only fair to rate it the same as the original game a strong 10/10

I hope you enjoyed this review of Shovel Knight: Specter of Torment

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Uncharted 3: Drakes Deception (2011) Review

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Released in 2011 and Developed by Naughty Dog for the PlayStation 3, Drakes Deception is the third game in the Uncharted video game series.

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In a London bar Nathan Drake and his partner Victor Sullivan are meeting with a man named Talbot who wants to Purchase the ring that Nate carries around his neck due to it once belonging to Sir Francis Drake. After a quick fight we are introduced to the games man antagonist Katherine Marlowe, Marlowe wants Nate’s ring to help her discover the Atlantis of the Sands a long lost city filled with un-measurable wealth, after realising Marlowe’s plan, Nate, Sully, Chloe and their new friend Charlie try to find the city before Marlowe and her crooks.

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Very similar to its predecessor the best part of the game is exploring the various locations and the action based game-play, with a few tougher and more dangerous enemies thrown into the mix this time uncharted 3 is by far much more difficult but a lot more satisfying to finish.

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The puzzles are great here and are some of the best we have seen in the series so far, I really enjoyed the variety of puzzles available, all of them were very challenging and cleverly designed to have you scratching your head in frustration but still be fun. My favourite puzzle took place in a car garage and had players trying to discover a secret passageway.

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There was one chapter in this game that stood out compared to rest and that was because it was a flashback where we played as a much younger Nathan Drake, the chapter helped introduce us to the back story of the games plot and villain but also showed how Drake and Sully first met, it was really cool and I would love to see a game that covered more of Drakes past in a future release.

Greg Edmonson was brought back to compose the soundtrack of Uncharted 3 and this is definitely the best soundtrack out of the original PlayStation 3 trilogy. The first two games had outstanding music as well but something about the music here is really special it not only captured the atmosphere and story progression perfectly but it was genuinely more memorable and overall fantastic.

Even though this is an excellent game I would argue that it is the least interesting out of them all and while its graphics and visuals are stunning and its soundtrack phenomenal it lacks in a very compelling story and I feel it has far too many new characters who with the exception of Marlowe are not very interesting. Overall a very good game just not as great as its predecessors.

7.5/10

I hope you enjoyed this review of  Uncharted 3: Drakes Deception

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Spyro the Dragon Original Trilogy/Reignited Trilogy Review

Spyro the Dragon was at one time an extremely beloved video game mascot, like Crash Bandicoot at the time Spyro was a name that helped to push the original PlayStation to its immense popularity. The original Spyro the dragon trilogy was three separate PS1 games that were release throughout the systems life, a HD remake of the trilogy was released in 2018 on Xbox One and PlayStation 4, a PC and Nintendo Switch version was released in 2019.

In this review we will take a look at the original three games and will then briefly discuss the HD remakes to see if they hold up.

Spyro the Dragon: 1998

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During a TV interview the dragons of the Dragon Kingdom catches the attention of Gnasty Gnorc who was recently banished to the Dragons junkyard. During the Interview the dragons call Gnasty simple minded, harmless and ugly which sets him into a rage, he traps all of the dragons in crystal, takes all of the dragons treasures and sends thieves to steal the remaining Dragon Eggs. Spyro was the only dragon that was not crystallised due to his small size leaving him to save the Dragon Kingdom.

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In the game players have three main goals, the most important goal in the game is to rescue the dragons. This is the easiest goal but its really satisfying to release the dragons and sometimes they do give you some very useful hints.

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The Second goal is to collect the dragons eggs, in some levels you will find these thieves and you need to run after them and attack them to get the eggs back.

Finally every stage has a set number of treasure that you can find in chests, enemies and generally scattered around.

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In the game Spyro has two ways to attack enemies, he can either breath fire or ram them, some enemies can only be attacked by one of these and are defensive against the other type so players will need to use strategy to defeat some of the bad guys.

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A dragonfly called sparks follows our hero in this game, his purpose is to represent your health, gold is healthy, blue is injured, green is very injured and no dragonfly means one more hit and your dead. You can regenerate health by killing some creatures such as sheep, chickens and lizards to create butterflies for Sparks to eat.

 

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The boss fights kind of suck in this game, they are all very easy and none of them are really that memorable, the only exception is Toasty because that boss fight is genuinely quite funny and you gotta love him.

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I love that this game has different themed worlds and levels but my biggest issue with the game is that they all feel quite empty even though they have all of the collectables for you to find, none of them look very interesting and all of them are simply forgettable, however this does not mean that the game is not fun because it is really tons of fun even with its rather boring looking levels.

IcyflightThe Flying levels are loved by some and hated by others, they are very frustrating and I feel that Spyro’s flying controls were not yet perfected but I have to say that these are my favourite levels in the game, it is so much fun to try and blast all of the items and go through the rings in the fastest time possible.

I really am not fond of the soundtrack of the first Spyro game, personally I find it boring and not very memorable however I will say that the music suits the environments that it represents quite well its just not a soundtrack for me.

Spyro the Dragon is a good game, its a little lacking in things to do and is very short but it is super fun and collecting is very satisfying and the flying levels are great, I wouldn’t consider it a masterpiece but I think a 7/10 is fair.

Spyro 2 – Ripto’s Rage: 1999

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Spyro and Sparx want to take a vacation at Dragon Shores, when they enter the portal they do not end up at Dragon Shores but instead the land of Avalar.

Spyro was summoned to Avalar by Hunter the Cheetah, Elora the Faun and a mole professor who want him to save the land from the Evil Warlock Ripto and his two henchman Crush and Gulp, Ripto hates dragons and wants to take over Avalar because it historically has no Dragons, needless to say he is not pleased when Spyro turns up to ruin his chaotic plans.

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With all of the new characters Money Bags is by far the most useful and memorable, hes a greedy rich bear that will sell useful upgrades to levels and Spyro’s abilities. These upgrades can range from creating bridges and elevators in levels and even opening new levels in hub worlds but the best thing you can buy is new abilities for Spyro.

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For me the best ability Moneybags can sell you is diving, now water does not kill Spyro but instead he can dive under the water and seek new gems and pathways. other useful upgrades and climbing ladders and smashing into the ground to destroy certain items and terrain.

The ability to slightly boost in the air when gliding is a useful new ability that is taught the player by Hunter early on in the game.

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In this game killing enemies does not get you gems but instead you will be awarded a white orb, once you collect a set number of these orbs you will unlock an ability gate. These gates give Spyro super powers for a limited time, examples of these are the super flame, walking on harmful surfaces and ice breath.

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When you finish a level you get awarded with a talisman and in the first two hub worlds you need a set number of them to fight the boss, the main goals you want to look out for however are side quests that will bank you a green orb, you need these orbs to unlock doors in the game and during the battle with the final boss. Collecting these orbs is by far the best part of the game, the challenges are a lot of fun and range in difficulty, my favourite was an ice hockey challenge and another memorable challenge was riding a vehicle to collect gears. Collecting all of the gems and orbs in the game will give Spyro a very special and permanent upgrade at the end of the game.

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The boss fights in the first game were a little bit boring and all required chasing but here they are much more fun and are a lot more challenging.

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Flying levels returned and were just as fun as the last game but they each have one hidden challenge in Spyro 2. After beating the main stage players could return to find a bonus mission that would award them a green orb. These missions are all fun but my favourite was catching the gems from the cat burglars.

I still wasn’t a fan of the soundtrack here but I do not think its a bad soundtrack, again its suits the game perfectly I just don’t think its for me.

Spyro 2 – Ripto’s Rage is a fantastic game and is a wonderful sequel to the first game. I much preferred the mission based structure of the levels and how much personality the developers added to each land with unique characters and lovable cut-scenes. The only odd thing about the game was that there are three hub worlds and each are based on seasons Summer, Autumn and Winter. There is no Spring hub world but the Autumn hub world has twice the amount of stages as the other two so it seems a little weird that a fourth hub world for spring was missing. I’m not going let this affect the games score though as its just nit picky and would be unfair as in reality this game is perfect and nothing is bad about it which makes it an easy 10/10 for me.

Spyro – Year of the Dragon: 2000

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Its the year of the dragon and Spyro and the other dragons are celebrating the event with a collection of new Dragon eggs that are to be hatched, however  a new character named Bianca steals the eggs and takes them back to the new antagonist a female dinosaur who wants too use the baby dragons wings to create a spell that will let her live for eternity.

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The gameplay for Spyro is similar to the other games and he keeps all of his abilities from Spyro 2: Riptos Rage, however new styles of minigames allow him to use different types of items and vehicles, the best new gameplay style for Spyro is skateboarding, these sections are really fun and easy to control and perform tricks.

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The flying sections now have three missions each allowing you to win a Dragon Egg, the only new thing in these sections are the races, these are very challenging and really fun once you get the hang of how to get ahead of your opponents.

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Money bags will want gems to unlock new paths in the game as well as new playable characters who each have their own sections in the game.

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Sheila the Kangaroo can jump very high and kick enemies to attack.

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Sargent Byrd can fly with his jet pack and shoot projectiles.

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Bentley moves slowly but is incredibly strong using his club to wack enemies and hit back projectiles.

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Agent 9 uses a gun weapon and bombs to clear out areas of enemies and shoot targets.

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Finally Sparx is playable in birds eye view gunning sections where he needs to blast bugs and find dragon eggs.;

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Mid-bosses mixed in with the main battles was a nice addition in this game, I actually think that these fights were much more memorable and fun than the others, the Twin Dragons was particularly fun but very time consuming and challenging.

Again I really was not fan of the music and this one was the worst in my opinion, I didn’t feel that the music suited the games areas at all and the amount of recycled music did not help, I heard that a different edition of the game was released with more variety in music but I still don’t think I would enjoy it

I really love this game but even with all of the new content and gameplay variations, I felt like something was missing, I think the new characters were all great but I didn’t like all of the back tracking I had to do after rescuing them and I really did not like the Sparx sections as I thought they were extremely boring compared to the rest of the game. However the game was still really fun and getting all of the eggs was challenging and gave you a feeling of satisfaction that I didn’t quite get with the first game, I still prefer Spyro 2 but this one is a close second favourite for me 9/10

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In 2018 we got the Spyro Reignited Trilogy, it was HD remakes of the first three Spyro games, it was developed by Toys for BOB and published by Activision.

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I think most would agree that these games are the definitive version of Spyro all of them look gorgeous and even the first Spyro which felt a little bare had more details added to the environments, new voice actors also help to make the game feel more immersive, the core gameplay hasn’t really changed between the games, very small updates such as new camera controls, more fluent gameplay and censors such as changing bullets to goo in some sections are the only major differences.

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The only thing I don’t like about this collection is that the flying sections seem to have been handled much worse, they are not as smooth as they used to be and this makes some of them unnecessarily stressful and annoying.

I much prefer the new music style used in the reignited trilogy, I found the tracks a lot of fun to listen too and in my opinion I think they are much better then the originals, I know this is not the common opinion but if you prefer the original music you can switch between the two in the options menu.

Overall the Spyro Reignited Trilogy is a fantastic package of three wonderful video games, the only downside is the slightly worse flying controls and longer load times, I feel these things could have been polished before release but everything else is much better and the best Spyro experience 9.5/10

I hope you enjoyed this review of The Spyro Original and Reignited Trilogy

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Book Review: God’s Timing by Janet. E. Green

A huge thank you to the Publishing Push for sending me a review copy of this book.

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I was one of a very lucky group of people to be sent a copy of this book which has not yet been released so I cant give away too many details however I will explain things the best way that I can.

I will start by saying that I really enjoyed parts of this book more than I did others. The main focus of the story is on a young girl who is suffering with anxiety, depression and other forms of mental illness which I feel in this day and age is very relatable and some people will connect with this character and feel their pain.

To be honest all of the characters in the book are really interesting and are extremely likeable, some are love interests or family to other characters in the story but some are there to help the young girl in this story to overcome her problems and become a much healthier and happier person.

The settings are really well described and it helps the reader to picture the various locations of the story and some of these places are dull and depressing which works well for certain parts of the book and others are full of wonder and creativity which I personally really enjoyed.

So for the most part I really enjoyed this book however I like to be honest even when I get sent stuff to review and a recurring theme of this book really did not work for me and that was the Bible stories.

Before I continue I want to elaborate that I have no issue with religion and I feel that it can be worked into any story if done in a way that is more subtle and a little less forced.

In the book the main character meets a person that wants to understand their mental illnesses and help them to overcome those problems but a lot of the time the way this is done is with Bible stories being told to the main character.

These sections really dragged on more than I felt was necessary and while I will admit that I have not read the original stories it seemed as if the entirety of those stories were being told.

On top of this I struggled to understand some of the morals of these stories and how they were meant to help the main character.

Perhaps if I did know the Bible stories it would make more sense but you shouldn’t need to know material from one thing to understand another thing and that is why I think the book didn’t keep my interest.

I also felt that it really affected the story because for the most part the book was great and I wish it kept its focus on the original characters and ideas instead of bouncing between that and the Bible.

I think that 60 percent of this book is great but the other 40 percent really holds it back, my biggest issue was the constant jump between this story and the Bible stories, I think a religious theme could of worked extremely well if it was executed a little bit differently, for example the main character could have joined a church or made friends with a pastor among other ideas like that but the stories were just too much because in the nicest way I can put this if I wanted to read Bible stories I would just read the Bible.

Again huge thank-you to the Publishing Push for sending me another book.

I feel a little bad for not enjoying this one as much as other books I have read but honesty is a huge part of my job and it would not feel right to pretend I enjoyed something that I didn’t.

I hope you enjoyed this review of Gods Timing by Janet. E. Green

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com