Sonic CD (1993) Review

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Sonic CD was published and developed by Sega for the Sega CD an extension to the Sega Genesis/Megadrive.

The game opens with a beautifully animated cut-scene and a kick ass song, I wish all sonic games had cut scenes like this because they truly are special and really get you pumped for the adventure that awaits.

On the final month of every year an alien planet named little planet appears in a place called the nether lake, Sonic journeys to the nether lake to discover that Dr Robotnik has connected little planet to a mountain in order to build a new giant fortress, he wants to do this by gaining the power of the time stones which are magical jewels that can modify the passage of time, Sonic races Robotnik to try and stop him from executing his dastardly plan.

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After a great and memorable cut-scene we are thrown into the game play and to be honest I don’t like it very much.

I will start by discussing what I do like about the game.

I had a lot of fun playing it, the 2.5D sections thanks to the power of the Sega CD are really cool and back in the day they pushed the sonic series to a whole new level of awesomeness which helped to evolve the series into what it is today (the good sonic games that is),  the game has a lot of multiple paths which adds a lot of reasons to replay the game in order to try and get the best ending on top of that the boss battles are absolutely fantastic they are all so much fun and have unique ways to defeat them, the re-introduction to Metal Sonic was nice and the fact that you have to beat him a race instead of a battle really pushes your platforming skills to the test and it is one of the most memorable parts of game.

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What I really dislike is the level design, the game developers added time travel to the game which makes sense due to the plot but you never know when hes going to travel to the future or at-least I couldn’t figure it out because it seemed that I would just travel through time randomly which was frustrating because the level changes and then sets you on a new path depending on if your in the past or the future, this means that you will fight a different boss than you may have intended and you could be heading towards the non-canonical ending of the game which a lot of players dont want.

Some of the levels were really confusing to get through due to the layout which may have been the intention but because for the most part the stage doesn’t differ much in its environment I found my self running out of time in a couple of levels which was really frustrating especially when sonic is time traveling when I am already lost and trying to figure out how to get to the goal.

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The bonus levels were really fun but once or twice I found them quite hard to traverse but I will blame this on my skills as I wasn’t very good at the bonus stage in sonic 2 either.

The soundtrack is one of the best we have ever had in a sonic game to this day, thanks to the possibilities of the Sega CD clearer sounds and music were able to be used with voice work as well allowing a really awesome soundtrack to jam out too while we are playing, I often still listen to this music on a daily basis even when I’m not playing the game.

I understand that Sonic CD has a lot of fans but I really cant get past my frustrations with it, It has outstanding visuals throughout the entire campaign with some really memorable changes in visual perspective thanks to the power of the Sega CD accessory, I also love the soundtrack and for the most part the game play is really good but certain areas I feel could have been better designed and as for the randomly traveling through time I’m sure there is a simple explanation for it but I just cannot personally figure it out.

So with all that said I’m going to give the game an average score of 6.6/10 its not a bad game its just not a Sonic game for me.

I hope you enjoyed this review of Sonic CD for the Sega CD

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