Sonic Chaos (1993) Review

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Released in 1993 for the Sega Master and a month later the Sega Game Gear, Sonic Chaos was the fourth game in the series.

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Dr Robotonik has stolen the red chaos emerald from South Island, with one of the emeralds missing, chaos and destruction are caused all over the island. Sonic and Tails are both informed that Robotnix plans to use the stolen emerald to power nuclear weapons and so they set off to put a stop to his actions and return the emerald to where it came from.

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Sonic Chaos has two difficulty levels which are represented in the games character selection, Sonic is more difficult and has full access to the special stages in the game but has to traverse across the difficult platforming segments while Tails can fly over obstacles and even fly across water however Tails cannot access any of the special stages. Apart from this both characters play the same stages and fight the same boss battles.

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There are five hidden chaos emeralds in special stages through out the game, players can enter the special stages when they collect 100 rings in two stages from an Act, the gems are hidden in these stages and all of them must be collected to unlock the good ending as Sonic.

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The rocket shoes are a new item in this game and they allow Sonic to temporarily fly making some of the platforming a little bit easier.

The soundtrack is medicore for a Sonic game and to be honest it feels like it belongs somewhere other the sonic universe, the music is ok but there isn’t anything special about it .

Sonic Chaos is a fun game, I much preferred it to Sonic CD, It is very short though I managed to finish the story mode with all of the chaos emeralds in just over an hours time.  Apart from its short story mode and medicore soundtrack the game is a blast to play through and is a good way to pass time, I wouldn’t personally recommend playing as Tails as I found the game easy enough playing it as Sonic.

Sonic Chaos is a good Sonic game but it is far from one of the best 7/10

I hope you enjoyed this review of Sonic Chaos.

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Sonic CD (1993) Review

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Sonic CD was published and developed by Sega for the Sega CD an extension to the Sega Genesis/Megadrive.

The game opens with a beautifully animated cut-scene and a kick ass song, I wish all sonic games had cut scenes like this because they truly are special and really get you pumped for the adventure that awaits.

On the final month of every year an alien planet named little planet appears in a place called the nether lake, Sonic journeys to the nether lake to discover that Dr Robotnik has connected little planet to a mountain in order to build a new giant fortress, he wants to do this by gaining the power of the time stones which are magical jewels that can modify the passage of time, Sonic races Robotnik to try and stop him from executing his dastardly plan.

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After a great and memorable cut-scene we are thrown into the game play and to be honest I don’t like it very much.

I will start by discussing what I do like about the game.

I had a lot of fun playing it, the 2.5D sections thanks to the power of the Sega CD are really cool and back in the day they pushed the sonic series to a whole new level of awesomeness which helped to evolve the series into what it is today (the good sonic games that is),  the game has a lot of multiple paths which adds a lot of reasons to replay the game in order to try and get the best ending on top of that the boss battles are absolutely fantastic they are all so much fun and have unique ways to defeat them, the re-introduction to Metal Sonic was nice and the fact that you have to beat him a race instead of a battle really pushes your platforming skills to the test and it is one of the most memorable parts of game.

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What I really dislike is the level design, the game developers added time travel to the game which makes sense due to the plot but you never know when hes going to travel to the future or at-least I couldn’t figure it out because it seemed that I would just travel through time randomly which was frustrating because the level changes and then sets you on a new path depending on if your in the past or the future, this means that you will fight a different boss than you may have intended and you could be heading towards the non-canonical ending of the game which a lot of players dont want.

Some of the levels were really confusing to get through due to the layout which may have been the intention but because for the most part the stage doesn’t differ much in its environment I found my self running out of time in a couple of levels which was really frustrating especially when sonic is time traveling when I am already lost and trying to figure out how to get to the goal.

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The bonus levels were really fun but once or twice I found them quite hard to traverse but I will blame this on my skills as I wasn’t very good at the bonus stage in sonic 2 either.

The soundtrack is one of the best we have ever had in a sonic game to this day, thanks to the possibilities of the Sega CD clearer sounds and music were able to be used with voice work as well allowing a really awesome soundtrack to jam out too while we are playing, I often still listen to this music on a daily basis even when I’m not playing the game.

I understand that Sonic CD has a lot of fans but I really cant get past my frustrations with it, It has outstanding visuals throughout the entire campaign with some really memorable changes in visual perspective thanks to the power of the Sega CD accessory, I also love the soundtrack and for the most part the game play is really good but certain areas I feel could have been better designed and as for the randomly traveling through time I’m sure there is a simple explanation for it but I just cannot personally figure it out.

So with all that said I’m going to give the game an average score of 6.6/10 its not a bad game its just not a Sonic game for me.

I hope you enjoyed this review of Sonic CD for the Sega CD

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Sonic Colours (2010) (Wii) Review

A modern Sonic game that isn’t bad?

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Dr Robotnik has created an intergalactic amusement park and states that he is doing it to make up for his evil past and to start fresh, this quickly makes both Sonic and Tails very suspicious and so they decide to take a trip to the park themselves.

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While at the park Sonic and Tails meet Yacker a local wisp (Alien Species) who they are able to communicate with using a special translator, Yacker explains to Sonic that Dr Robotnik is kidnapping Wisps and using their energy to power the amusement park, after hearing this Sonic realizes that he has not only the world to save but an entire Alien race and so he runs off in search of Robotnik and all of his robots.

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The General game play is just basic Sonic platforming where the goal is too get to the end of each stage trying to not take any damage from enemy robots and obstacles, the main focus of Sonic Colours is the new wisp power-ups that Sonic can use to help him get through each stage of the game.

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There are a lot of these wisp power ups in the game especially if you include the ones that are only available in the 2p player mode

My top three favorite wisp power-ups are as follows

Orange Rocket – This power-up literally turns Sonic into a rocket ship which shoots to the top of the screen, Sonic will then sky dive back to the ground collecting loads of rings along the way.

Purple Frenzy – This power-up is pictured in the image above, Sonic will turn into dark creature with a large mouth similar to a crocodile, Sonic can now eat his way through all enemies and obstacles in his way.

Yellow Drill – This is my personal favorite power-up in the game, Sonic turns into a drill and can fly across the screen as well as drilling his way underground allowing him to find secret passages and hidden treasures.

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When you are not playing through the main campaign, you can enjoy some difficult bonus levels in the Sonic Simulator, these stages are exceptionally challenging and are the only way to collect the Chaos Emeralds, this is also where you can play the game with your friends.

The Chaos Emeralds are not needed to complete the game this time around and thank god for that because after the hell I had of completing Sonic Heroes earlier this year I was very happy when I realized that this would be a much more pleasant and less stressful experience.

The Chaos Emeralds are not needed to beat the game all though they do unlock the ability to play as Super Sonic, a feature I personally did not care about nor did I bother too unlock.

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The voice acting and in this game is almost perfect and I have never been able to say that about any of the modern Sonic games before, for once Tails is not annoying at all and he doesn’t have a stupidly high pitched voice, Dr Robotnik as always sounds awesome and menacing which doesn’t surprise me because I have never had problem with Robotnik’s character in any entry of the series, most of the minor characters are not too interesting but they are not annoying so I cant really complain, the only character I really have an issue with in this game is Sonic himself, he comes off as a complete douche a lot of the time and he keeps throwing horrible one liners and jokes at Robotnik and I cant tell if they are meant to be cringe worthy or if its just the game developers trying to be cool and funny but either way Sonic just kinda sucks.

The music really isn’t anything special, none of the songs really stuck with me when I was playing the game, but the games main theme Reach for the Stars is pretty good but its still not one of my favorite Sonic songs.

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Can we just take some time to talk about how amazing the graphics are in this game, they are outstanding for a Wii game, not only is the game full of fantastic graphical details such as grass textures and glistening stars in the sky, but there are just so many things on the screen at once that it honestly makes this world seem more realistic, this is helped by the games use of vibrant colours and many special effects.

Sonic Colours is a great game, it looks amazing for a Wii title, it has perfect controls and for most part even though it adds a lot of cool new Power-ups and unique game play aspects it stills feels like the classic Sonic games we grew up playing, but its not a perfect game as it does have its flaws, first of all the game only took me 5 hours to complete which is way to short for any game today and keep in mind that it originally came out with a price tag of £40, the music wasn’t very memorable, the completion bonus for beating the game 100 percent sucks and Sonic surprisingly isn’t very likable  but that last one is more of a personal opinion.

Its not the best Sonic game ever made but it is one of the best Sonic games to be released in a long time, perhaps one day I will get around to reviewing the DS version.

7.5/10

I hope you enjoyed this review of Sonic Colours for the Nintendo Wii

If you respect my opinion, I will respect yours

you can contact me at ragglefragglereviews@gmail.com

 

Sonic the Hedgehog 2 (1992) (Genesis/Megadrive) Review

The blue blur is back and this time he’s brought a friend

Sonic_0020_2Sonic the Hedgehog 2 is very similar to the first game and there is a high possibility that it’s a direct sequel.

Doctor Robotnik (Egg man) has again turned the wildlife inhabitants of South Island into to robot’s and it’s up to Sonic and his friend Miles (Tails) Prowler to adventure across some new areas of South Island in order to find and Defeat Dr Robotnik and to save the Island from his Evil Antics.

the only really big change in game play is the introduction of Tails, a two tailed fox who has the ability to fly which makes up for his lack in speed.

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Tails is a very useful mechanic in the game not only because he can fly but also because he can defeat enemies, collect rings and he can even help by dealing damage during boss fights.

Tails biggest downfall is his lack in speed, the problem is that because Sonic is so fast Tails will often get left behind leaving Sonic to get through the the majority of the stages alone, this isn’t as much of an issue during single player because as much as Tails can help with rings and boss fights it is possible to beat the game without him, but on the other hand if you want to play the single player with a friend, Player 2 (Tails) wont be able to keep up with Player 1 (Sonic), this makes playing the single player with a friend pointless which is a shame because they could have fixed this by making single player split screen when a second player joins.

On the bright side Sonic 2 does have another Multiplayer mode, if you select 2 players from the main menu, you will be able to select specific levels from the game which Player 1 (sonic) and Player 2 (Tails) will be able to race each other to the goal and the best part is that this mode does use split screen which makes the game fair for both players to have a good time.

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The games visuals are stunning, again everything is animated amazingly well the environments and backgrounds scroll with the player and some background objects such as clouds, lava and water move by themselves. The only complaint I have regarding the level design is that sometimes its really difficult to tell what is in the background and what will hurt you.

For example it may seem that the flames here can hurt you but they are actually harmless.

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Every zone in the game has its own unique theme, level design and enemies for Sonic and Tails to defeat.

Sonic 2 has 11 zones and provides a total of 22 levels

Emerald Hill Zone

Very similar to Green Hill Zone, Emerald Hill Zone has a tropical theme and provides plenty of loops, slopes and multiple pathways for Sonic and Tails to run through. This zone is super fun and super easy so you shouldn’t have much trouble with it.

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Chemical Plant Zone

Going straight from a nice tropical vacation spot to the dangers of a factory filled with lots of enemies and toxic water which can kill you very quickly, this zone has multiple pathways and high speed game play which makes it very challenging and it shows that Sonic Team isn’t messing around.

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Aquatic Ruins Zone

A fun little zone based around some ancient ruins surrounded by a lake, this zone is one of my favorites because you are able to change how to traverse through the zone every time you play it, for example if you stay near the top of the level you will have to adventure across the top of the ruins to reach the goal, but if you head downwards you will have to adventure across the bottom of the ruins and through the lake in order to reach the goal.

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Casino Night Zone

A definite upgrade to Spring Yard Zone from the first game, Casino Night is awesome Sonic and Tails will need to run, fling themselves, shoot themselves and gamble in order to survive this crazy stage, Casino Nights is loads of fun.

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Hill Top Zone

Sonic and Tails will be running above the clouds in this zone, Hill top zone requires you to take your time as you will have hills to climb, lava to avoid and lots of caves to explore, this zone is definitely for the explorative types.

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Mystic Cave Zone

Sonic and Tails will need to explore some dark caves filled with old abandoned mine cart tracks, but don’t relax just yet because it is also filled with lots of traps, spikes and switches, this zone will definitely keep you on your toes.

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Oil Ocean Zone

Literally an Ocean of Oil, this zone is very difficult as it has a lot of environmental hazards and obstacles, players will need to try to avoid falling off of oily slides and will need to use Green furnace flames to help propel themselves onto small platforms in order for them to traverse further through the zone.

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Metropolis Zone

In my opinion the most difficult zone in the game, this Giant factory is filled to the brim with enemies, environmental hazards, large pits of boiling chemicals and the worst part is that the entire zone is like one big maze, this is one maze that I never want to get lost in againMeropolis Zone

 

Sky Chase Zone

During a short plane ride Sonic and Tails need to chase down Dr Robotnik while he retreats to his air ship, during this stage players will need to avoid robotic flying turtles and collect rings, at the end of the stage Sonic needs to jump out of the plane to take on the air ship solo.

Sky Chase Zone

Wing Fortress Zone

Based in Dr Robotnik’s air ship there are plenty of opportunities for  you to fall to your doom due to the many platforms and thin ledges. While avoiding Dr Robotnik’s most dangerous robots yet players will need lots of patience and good timing in order to survive.

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Death Egg Zone

Again similar to Sonic 1 this is just the final boss and get ready for one tough final boss battle because unlike the first game now you have to face two bosses in a row. You will need to defeat Metal Sonic and once you beat him you then need to beat Dr Robotnik in his giant space armour, but if you die you will need to take on Metal Sonic again and you will need to keep repeating this pattern until you can defeat both bosses in a row without dying.

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Players have the ability to choose to play the single player mode as Sonic with Tails, Sonic alone or Tails Alone.

Beating the game with different characters does very slightly change the ending of the game but it so slight that it does not really count as an alternative ending as the final outcome is the same.

Bonus Stages are back but with a big difference, this time Sonic and Tails will need to collect 50 rings and once they reach a checkpoint they need to jump into the sparkly portal that appears above.

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Once they enter the Bonus Stage the player will see Sonic and Tails looking slightly 3D, they will be running through a tunnel filled with rings that they need to collect, if they collect enough rings they will be rewarded with a Chaos Emerald. This may sound easy but it can be very difficult because this time Sonic and Tails are running forward with the camera following behind, also there are many obstacles such as bombs and spikes that if Sonic or Tails hit they will lose some rings.

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Warning: If you enter a Bonus stage when you leave your ring count will be Zero.

Getting all 7 Chaos Emeralds will allow Sonic to transform into Super Sonic once he collects 50 rings in a stage you transform by jumping , Super Sonic is invincible, the only downfall is that you lose a ring for every second super sonic is on screen and once you run out of rings you will lose the super sonic ability until you collect some more.

imagesSonic 2 is an amazing game, it has some really creative levels, the bonus stages are more fun and rewarding, the soundtrack is so good that every time I listen to it I want to dance, the visuals and general game design is beautiful and apart from the pretty bad multiplayer and the fact that sometimes background objects seem dangerous, the game is near perfect.

One of the best games that Sonic Team has ever made 9.3/10

Thank you for reading my review of Sonic the Hedgehog 2

By Padawan

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

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Shadow the Hedgehog (PS2,GC,XBOX) Review

Shadow the Hedgehog is one of the most hated games in the entire Sonic franchise, almost everyone I spoke to told me to avoid it like the plague, but very few people said that the game was a fun experience and that they think the game is underrated, so I had no idea what to expect when playing this game, a Sonic game with guns? This is either going to be awesome or its going to be extremely stupid. Now that I have played through the entire game I am ready to share my opinion with all of you in the style of a review. Could it really be that bad?

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There are 22 levels in Shadow the Hedgehog Unlike traditional 3D Sonic games which have individual character stories, Shadow the Hedgehog uses a path system allowing the player to create their own story. Depending on what path you take you will either end up being a Hero or a villain at end of the game.

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Almost every stage in the game will give the players three objectives one dark objective, one neutral objective and one hero objective depending on which objective the player finishes will determine which stage they will get to next. If the player finishes a dark mission they will move up on the path system, if they finish a neutral mission they will move forward on path system and if they finish a hero mission they will move down on the path system.

During one play through of the story mode, the player will play six stages depending on whether they do the dark or hero mission on stage six they will have to fight one of two final boss fights for the path they are on, earning the player one of ten endings.

The path system could have worked out really well if Sega didn’t mess it up, the problem with the path system and my biggest issue with game is that in order to unlock the final story you need to get each ending, which means playing through the majority of stages a number of times and yes you need to beat the game TEN TIMES!!!!. I didn’t mind the first few runs of the game but after a while I got sick of seeing the same stages over and over again especially Westopolis because with it being stage one I had to play this stage during every single play through of the game.

On a lighter note the game controls were perfect I didn’t have a problem with game once even when Shadow was moving really fast I was still able to have really smooth control over him, this is something that I don’t often find in 3D sonic games so it was nice to play a game that when I died it was my fault and not game glitches or bad controls.

Let’s talk about guns

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For some reason Sega thought that giving Shadow the ability to use guns to kill his enemies would help the game appeal to the older demographic, but it just looks really silly and ridiculous, seriously no one wants to run around shooting aliens with an AK-47 in a Sonic the Hedgehog game. As silly as the guns are, they are not my issue with this gameplay style, the problem is that the game auto aims once Shadow gets close enough to an enemy which is great but it becomes an issue when you get surronded by enemies and you cant shoot them all usually resulting in your death. If Sega gave the player the ability to aim they could take out enemies using clever strategy and skill and in my opinion the use of guns would have been a lot more constructive and would work a lot better to the players advantage. 

Shadow the hedgehog does have a pretty good sound track, it does lack in vocal tracks but some of the level themes are really catchy, my personal favourite level theme is Circus Park.

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All of the vocal tracks in the game are really good, I love All of me by Crush 40 (intro music), credits music for beating an ingame path is ok at best, but Never turn back by Crush 40 (the credits music for the final story) is by far the best track in the game and is one of my personal favourite vocal tracks in any game ever.

All of me by Crush 40

Never turn back by Crush 40

So we have determined that the game has good controls, an ok path system that gets repetative and boring after the first few play throughs,terrible gun mechanics and for the most part a pretty kickass sound track but how does it look?

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Wow this game is ugly, from looking at the pictures you wouldnt think that Shadow the Hedgehog was a PS2, Gamecube and Xbox game, The graphics are flat and blocky, the colours are ugly and bland, when characters talk the lips dont sync to what they are saying, the voice acting is cringeworthy, the enemy and level designs are very basic and not very interesting to look at and I am not kidding but I have played Dreamcast and ps1 games that look better.

Jet Set Radio (Dreamcast)

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Croc Legend of the Gobo’s  (PS1)

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Final Verdict

Shadow the Hedgehog was an ok game, it had really good controls for a 3D Sonic game and a really enjoyable Soundtrack but it fell short due to its bad game design, ugly graphics, and a lame path system which makes you beat the game ten times just to unlock the Final Story. The Final Story has Shadow saving the world in the end of the game and this essentially means that creating your own path was a waste of time making the entire game completely pointless. Shadow the Hedgehog had things going for it, but it wasnt enough to make it a good game

3.8/10 This game sucks.

I hope you enjoyed this review

If you repect my opinion I will respect yours

By Padawan

Sonic the Hedgehog (1991) (Genesis/Megadrive) review

Sonic the Hedgehog was the first video game I ever played, those of you who know me personally will know that I was first introduced to video games when my Uncle handed me down his old Sega Mega Drive when I was about six years old. When I received the Mega Drive it came with a fuck load of games some of titles I remember were Mortal Kombat 3, Street Fighter 2, Alien 3 and both Sonic 1 and Sonic 2.

I don’t know why I chose Sonic as the first game I was going to play but if I was to take a guess I would say that it was most likely the box art which caught my eye

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The cover art looks great Sonic is adorable but he also has a cocky attitude to him and this really helped Sega reach a wider audience.

Putting the box art aside, does the original Sonic the Hedgehog hold up 23 years later

HELL YEAH IT DOES !!!!!

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First of all lets talk about the visuals, this game is beautiful and everything is pretty well animated, every enemy is unique in the way they attack and move, sometimes even the background objects will move but the best example of this is in Green hill zone as sometimes the grass and plants move about in the wind. The game has seven zones and each zone has three acts, at the end of act three is always a fight with the games antagonist Doctor Robotnik (Egg man)

Each zone is a new area of South Island (Where Sonic lives during the first few Games) The Zones are

Green Hill Zone- Forest Area, lots of plant life and bug like enemies

Marble Zone- An underground lava themed stage, lots of cool secrets and an awesome part where Sonic needs to run away from flowing Lava.
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Spring Yard Zone- This Zone kinda Sucks, nothing really unique apart from there is a lot of springs and also these extremely annoying blue robots which are almost impossible to avoid.
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Labyrinth Zone- By far the most challenging part of the entire game, Labyrinth Zone is an under water themed zone,this makes sonic extremely slow, making it hard to avoid enemies and too reach checkpoints and also he can drown which means annoying your going to die music. Have Fun
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Star Light Zone- My favourite Zone in the game, it has cool music, its based in space and in my opinion the level design is very well done as sonic can take multiple paths to help him beat the zone in different ways, also star light zone has one of my favourite audio tracks from any sonic game ever.
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Scrap Brain Zone- What I truly consider the Final Zone, Scrap brain is very challenging in its platforming and enemy placement, Sonic is now in Doctor Robotniks lab and everything is out to kill you even the background objects. Also Scrap Brain Zone 3 is labyrinth zone with poisonous water which means half the amount of time to find air bubbles.
Scrapbrain

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Final Zone- This zone is just the Final boss, a lot of people struggle with this boss but for some reason I have always found him to be pretty easy. just stand in a safe spot, avoid the electric balls and hope that he appears close enough for you to hit him, eight hits and he’s dead but don’t forget to hit him while he flies away otherwise it counts as a death.
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While you are playing the game, getting 50 rings in either act 1 or act 2 of a zone will allow you to play secret stage so that you can try to collect a chaos emerald, these stages are really annoying and kind of pointless unless you just want to collect enough rings in the secret stage to get a continue. The idea is that if you get all 6 chaos emeralds you will unlock the best ending when you beat the game, This is great but the only problem is that the best ending is the same as the normal ending apart from their are happy dancing flowers, no im not making this up.

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The Original Sonic the Hedgehog is a great game, Sega did a fantastic job, it has great visuals, an awesome soundtrack, unique level, enemy and boss designs and overall its just an awesome piece of nostalgic gold. My only real complaint is that the getting the chaos emeralds is pretty much pointless and that’s not good considering that the idea is to get the chaos emeralds. Overall Sonic is great it is one of my favourite games of all time and it
still holds up pretty well today 9/10

I hope you enjoyed this review
If your respect my opinion I will respect yours
By Padawan

Sonic the pornhog

That’s right kids sega has now officially licenced sonic porn or so I have heard
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I don’t know if this is true but if it is all I can say is Sega what the hell

I know that ever since the Sonic Adventure games the Sonic franchise has been going downhill but to have to resort to sonic porn, I don’t know whether to feel sorry for Sega or to find the whole situation funny.

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I want to know what sick pervert thought to draw sonic porn pictures in the first place

I do realise that video game pornography has been available since the dawn of desperate nerds but never before has a video game company ever actually licensed the porn themselves just so they can make some extra cash

How desperate can you be to jack off to sonic porn any way? come on can you honestly tell me you have played a sonic game and thought “man that hedgehog is so hot” or ” hmm that Amy Rose is so fine” because I sure as hell haven’t

Like I said I don’t know if this is true but if it is then Sega I suggest councelling

I hope you enjoyed this raggle fraggle blog

This blog was written by Dan