Bugs Bunny: Lost in time is a ps1 3d platformer starring Bugs Bunny and other popular Looney Tunes characters. It was developed by Behaviour Interactive and Published by Infrogrames. The game was released for both the Ps1 and Microsoft Windows. I played the ps1 version but from what I understand apart from the controls both games are identical.
In the game Bugs Bunny accidently activates a time machine when he mistakes it for a carrot juice dispenser. Due to this he is sent to an area named nowhere, this is the homeland of Merlin the wizard, Merlin tells Bugs that he has been lost in time and will need to explore five different Time periods (Stone Age, Pirate Years, 1930’s, Medieval Period and Dimension X) looking for golden carrots and clock symbols in order to power the time machine and allow him to return to the present day.
I feel the best way to cover this game fairly is for me to give a small opinion of each time period because they do all stand out in their own ways, doing this will also allow me to cover the different gameplay type.
The Stone Age.
The Stone is the first world that you visit and I only half like it, the reason I say this is because the main platforming levels are not very creative, yes the dinosaurs are cool and sneaking around the terrordactyl’s while annoying is creative but the rest of the stages all the look the same and don’t really have anything that is all too memorable.
The main boss fight against Elmer Fudd is one of my favourites in the game, you have to trick Elmer by jumping into a hole and sneaking behind him for an attack, its not anything to crazy but it is surprisingly satisfying and at times can get a little tricky with Elmer figuring out your patterns.
Another level that is really different in this era is the Wabbit Season, Duck Season stage, here you need to change the Bugs signs to Daffy Signs so that when the timer ends Elmer shoots that despicable duck instead of Bugs Bunny. I think liked this one more for the reference to the classic Looney Tunes gag but it does stand out in the game and is on my favourite parts.
The Pirate Years
This is one of my favourite areas in the the whole game and there is almost nothing wrong with the pirate years section. The main levels are all very unique and well designed, the first stage is based around docks and has you avoiding cannon fire and avoiding sharks to reach the first Sam fight. Other stages are either large areas with a fair amount of puzzles and explorative areas such as water falls and caves, One stage is completely based around puzzle solving and I really like it !.
There is even a section with a mine cart on rails reaction test which I love in most games and here it is just as good, there are many paths to take, lots of secrets and tricky collectables to grab that require perfect timing. There is even another Sam fight here which is again really fun and a boss type I have never seen in another game so far.
Speaking of the Sam fights, all of them are great but my absolute favourite is actually based on a cartoon we mentioned in the Daffy Duck Fantastic Island Review that being Captain Hare Blower. In the game you need to destroy the parts of Sam’s Ship by shooting his cannon balls and TNT boats back at him, if he sinks before you do you have successfully beaten the stage. There is a not a single boss fight that is similar to this in the game so this one really stands out and is generally a really well made boss battle.
Probably my second least favourite era in the whole game is the 1930’s. The levels are based around the gangsters Mugsy and Rocky and each stage has Bugs trying to prevent them from pulling off a crime. The area stands out for having a lot of levels which are different from each other, one stage might be a standard 3d platformer and another a puzzle solving action stage. The reason I don’t like this world is because while it is very different the levels all feel very similar, nothing about them is really that memorable, I especially hated the carrot factory level because it was complicated to get around and collecting all of the Golden Carrots and Clocks was not as fun here as it is in other stages due to how far apart they were hidden.
One stage I do really like though is the vehicle level, its really fun and is actually quite funny as Bugs keeps losing different vehicles and landing on others, a common gag in cartoons. The vehicles all feel different and each offers a different challenge with how it can be used to avoid obstacles.
The boss fights in this time period are ok, they are not as fun as the pirate period but I feel there is enough variety between how you can beat all of them to keep them on the same level as the Stone Age.
The Medieval Period
I really enjoyed the medieval era because it had a lot of variety not only in its levels but in its environments, I noticed that there were two main styles that the era used. The first was the castle and forest regions and I really liked these, the forest specifically because it had references to Witch Hazel and of course robin hood played by Daffy Duck, this was referencing one of Daffy’s best cartoons from 1958. Witch Hazel is the main villain of this era and she is a lot of fun too, I really enjoyed her battle while avoiding the dragons and fireballs.
There was even a secret room is the area with the dragons that you can only enter by returning a flag to a locked door, its very cool and is the only thing like this in the game that isn’t as obvious as the other secrets.
The other theming that the era uses is snow and you guys who read my reviews know how much I love snow themed stages in games and this is no exception, very fun levels, the main snow stage has small puzzle rooms and a hidden slide to mess around with and the other is a really fun on rails skiing level that is quite challenging but does control really well which is something I cant say for a section in the next era.
So this is my least favourite era for a very similar reason to the 1930’s I think the idea of having levels based around the Marvin the Martian cartoons is a fantastic premise, but these levels are so boring and due to how they are maze like in design they can get a little confusing since they all look the same.
I really didn’t like that the first stage would push you back to the beginning every time you got caught by the security robots, I did enjoy the puzzle level a lot more but again it was similar even up to the boss.
There was another vehicle section in this level and unfortunately I really struggled to maintain control here, It was mostly when you would spin around the poles and then had to land on the next platform, I’m sure it can be done a lot easier its just I didn’t really enjoy this because it took me a long time to get to grips with it.
The level load screens are really great in this game because they are styled after original Looney Tunes title cards, all of them are very well drawn and add a lot of charm to the game.
The soundtrack is pretty good it wasn’t one I wanted to listen to throughout my entire playthrough but what we got works well enough for a licensed video game, the tracks do fit well into the Looney Tunes universe and are well used for the environments they play in.
Bugs Bunny Lost in Time is a game I have always wanted to sit down and play, I actually wanted to cover this one during the first Looney Tunes month but unfortunately the copy I owned back then didn’t work so it took another year, and was it worth the wait?
Yes I would say it was, definitely the second best game we have covered in a Looney Tunes month so far, this is a pretty solid 3D platformer which is well designed and full of references to classic Looney Tunes shorts. I have very few issues with the game, my only real problems were a few areas I didn’t enjoy as much and the fact that the game didn’t have a collection guide that showed all of the stages at once, it was annoying having to find stages just to see if I had all of the Golden Carrots and Clocks instead of having a much easier system like in Super Mario 64 which came out 3 years earlier.
Apart from that this is a great game, it has tight controls, the visuals are fantastic for the PS1, there is a large range of different gameplay styles and even though I couldn’t control that speeder section in Dimension X, I’ve seen other people do it with ease so I’m going to assume its just me.
and with all that said and done I give Bugs Bunny: Lost in a Time a very generous 7.8/10
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