


Castle of Illusion was the first game released in the Mickey Mouse Illusion video game series, it first released in 1990 for the Sega Megadrive/Genesis with an 8 bit version for Master System and Game Gear coming in 1991. The Game was developed and published by Sega and in 2013 it was remade for PSN Xbox Live Arcade and PC.
In this Review I will be looking at the original 1990 release and discussing the Master System and most modern release in smaller details afterwards.
Minnie Mouse has been kidnapped by the evil witch Mizarabel with the intention of stealing her beauty, Mickey chases her to the Castle of Illusion and needs to explore the enchanted rooms filled with fantasy worlds in order to find and rescue Minnie before it is too late!


The game is a 2D platformer and runs extremely well considering how much the small 4mb cartridge is rendering, it uses a traditional playstyle with the main goal being to reach the end of a stage but with a lot of varying obstacles to deal with including under water segments, puzzle solving, maze like levels with lots of dead ends and secret passageways and timed segments which involve avoiding giant rolling apples.



Each door hides a different themed world each with unique enemies and stage layouts. Mickey first explores an enchanted forest, then a kingdom of toys, a Stoney kingdom with waterfalls and terrifying storms…….. and so on
The goal of the game is to collect 7 gems in order to build a rainbow bridge and rescue Minnie from Mizarabel, in order to survive the many enemies and bosses in the game Mickey is given three ways to defeat the bad guys, the most commonly used move would be the butt bounce performed by pressing the jump key after jumping in the air, you can throw apples and other smaller items as ammunition and occasionally you will find blocks you can pick up and throw.
For me personally the best part of the game was the memorable and challenging boss fights, almost every world would end with a giant monster to battle but they aren’t anything scary in order to fit in with the cartoony exterior. The fights themselves are each very challenging with unique patterns that must be learned in order to defeat them, the bosses were what always ended up giving me a game over.
funnily enough the final boss battle is one of the easiest in the game, there are spots where you can stand still easily avoiding Mizarabels attacks.
The game is absolutely stunning and visually impressive for an early Genesis game, not only does each world have a unique visual style and colour palette but the game is packed with background details to help give these worlds character and personality.
The game also runs very smoothly and is highly animated with lots of details given to character sprites and Mickeys facial expressions.
The music is very good, the tracks are simple and pack the game with plenty of whimsy, there isn’t anything here that could be considered amazing or anything that would make it into the history books for being recognisable but what we did get worked well and suited this game perfectly.
Castle of illusion is a game that had been on my radar for a very long time, I have owned the sequel Land of Illusion for a long time now and have reviewed that game.
My overall take away from Castle of illusion is that it is a game packed with personality, creativity and love, it is a fairly simple adventure you will get game overs but after only a few resets you should be good for reaching the end credits.
I do think the lack of a password system can be an issue especially if you haven’t got time to do this in one sitting, the sequel also had this problem but handled it substantially better by having unlimited continues so even if you did die you were never forced to reset the game.
Looking past this what we do have here is a substantially excellent Genesis title which holds its own by being a pleasant surprise for gamers, Genesis was well known for being marketed towards older gamers by having more sports and shooters compared to competitor Nintendo.
Castle of Illusion managed to blow away expectations in almost every category visually it is beautifully stunning with its art style and animations, the simple music works well for the game and each world has its own personality by changing the art style, enemies and ammunition, the only real downside is the 2 continues and lack of a password system but the game isn’t really that difficult so I think I can look past this.
9.3/10
Master System/Game Gear versions



I will be honest its a little hard to review this version because I’ve never played it, however from what I’ve seen from a full gameplay video that it is a completely different game with unique level layouts and boss fights, it is more par with the games sequel Land of Illusion a game I have given high praises too.
The plot remains the same and the only main difference is the boss battles and unfortunately the lack of graphical details, this was much more difficult to pull off on 8 bit hardware and Land of Illusion had the same issue with looking a little dull.


The boss fights are a bit lackluster as well compared to the far superior Genesis game, they are a lot simpler here and simply don’t bring across the same amount of personality.
Some of the Bosses are completely different to the Genesis version they are not particularly memorable here but do a fine enough job to fit in with each worlds theme .
Like I said I cant rank this one or really give it a full analysis as I do not own it nor have I played it, maybe I will one day if I get the chance but for now I am eager to see how the Genesis HD remake held up.
Remake (2013)
2013 saw the release of the Castle of Illusion Remake, it was developed by Sega Australia and was released for the PC, PS3, Xbox 360 and mobile.
The game is a direct remake of the original Sega Genesis version and was very faithful to the source material.



The two biggest changes here are visuals and gameplay, graphically for 2.5D the game looks very impressive for its era not using the traditional realism seen in other games but focusing more on cartoon visuals and smooth, colourful objects and visually artistic background set pieces.
The game now takes place in an open hub world allowing you to re-visit stages as you please.
Levels now have multiple collectibles which will give you special unlockable such as new costumes, character statues and concept art.
While levels now added more paths and new secrets to discover the game had become much easier offering little to no challenge until facing the final boss
After playing the remake I can definitely recommend it as a way of experiencing this game, it is a little easier than the original game but adds a save feature and a fair bit of replay value that gamers will appreciate.
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Check the link below for my review of this games sequel !