Spongebob Squarepants: Plankon’s Robotic Revenge (2013) Review

Spongebob Squarepants: Plankton’s Robotic Revenge is a 2013 third person shooter based in the Spongebob universe. It was developed by behaviour interactive and was published by Activison for the PS3,Xbox 360, Nintendo Wii, Nintendo Wii U, Nintendo DS and the Nintendo 3DS.

I played through the Wii U version but after further research I realised that all versions are practically the same with small gameplay and graphical changes.

A military ship accidentally drops live batteries into the ocean causing them to land outside of the Chum Bucket where they are collected by Plankton. Plankton uses these batteries to power a robot army in order to steal the Krabby Patty secret formula and take over Bikini Bottom.

So before I rip into this game I want to say that to have multiplayer co-operative play is a really great idea for a kids game and I love that Mr Krabs and Squidward are both playable as they are often not playable in the Spongebob games.

The game is a third person shooter, players are able to collect gears by killing robots and then they use those gears to purchase new weapons and upgrades. This may sound fun but it’s not very well designed I found that if you fully upgrade the standard pickle blaster you can take out most enemies with a few shots and because the game gives you auto aim and auto fire as a standard this makes the journey to completion very easy.

It doesnt help that you fight ths same handful of enemies throughout the 15 levels in the game, there is no variety between worlds and apart from the final world of Bikini Bottom the game looks boring and uninspired.

Even the three boss battles in the game feel very similar again there is no variety and the game is very repetetive, the only saving grace is that its so short, I beat the entire game in less than 3 hours and with no side content there was nothing else to it, I was happy that the game ended because of how boring it was but I’m still annoyed with home much I got ripped off in paying for it, the game should be a £9.99 e-shop title at most, it literally gives the player the bare minimum amount of effort needed for a game.

The soundtracks very good I can at least say that, it mostly uses music either from or inspired by the TV series and of course due to that the soundtrack fits perfectly into the game and I cant really complain about it.

For the first video game of Spongebob month I can’t believe the bad luck I had in picking this one, I feel that if more effort was put into the game a third person Spongebob shooter could be really fun, they could have implemented more antagonists from the show as boss fights and if they had given each world unique robots then it wouldn’t have been so boring. But for what this is regardless of its music It’s just a very bad and lazy game that should not have been released, it makes the developers, publishers and Nickelodeon all look bad for releasing such a scam a of a game that it serves as nothing more than a cash grab, there is nothing special about this and I cannot recommend it to anyone 2/10

My Favourite Spongebob episodes – Idiot Box

At the end of every review I’m going to write a very short review on my favourite episodes of the show.

Idiot Box was part of the third season of the show, in the episode Spongebob and Patrick are using a TV box to play imagination games, Squidward doesn’t believe this as the sounds coming from the box are so realistic that he is convinced that Spongebob and Patrick are playing a trick on him.

This is by far one of funniest episodes of the TV series, you really start to understand Squidward as a selfish and grumpy character here with him failing to understand to concept of an imagination and mocking those who do. The ending to episode has me laughing hysterically every time I see it, its very well directed seeing Squidward alone on the box losing his mind trying to find a sound recorder only to have one of the funniest final moments in the shows history, Idiot Box is a great episode and one of my personal favourites.

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Taz Mania (Genesis/Mega Drive) (1992) Review

Cool a game based on Taz Mania, this is gonna be great………right?

Game Cover

 

Taz Mania was a popular cartoon series based on the Tazmanian Devil from the Looney Tunes shorts, the show was about Taz and his family and the crazy antics they would get up too, I watched this show as a kid but I wasn’t a huge fan of it and unlike some other shows such as Ducktales and Chip and Dale Rescue Rangers I dont have many fond memories of watching Taz Mania.

Taz Mania was fairly popular and just like many other cartoons of its era, video game developers started to create Taz Mania video games to make a quick buck but unlike Ducktales and Rescue Rangers whose games stayed on one system Taz Mania had a video game on a whole bunch of different systems including the Sega Genesis, Sega Master System, Sega Game Gear, Super Nintendo and the Nintendo Game Boy, unfortunately I haven’t yet gotten around to playing most of these but as a kid I used to play the Genesis version a lot and I remember really enjoying it, but was it good as I remember?

openingThe games plot is simple and straight to the point, Taz and his siblings are told a story about giant sea birds that used to rule over Taz Mania, the birds were so big that if someone was to steal one of their eggs it would feed that thief and his entire family for one whole year, talk of these giant eggs make Taz hungry and he soon leaves on an adventure across Taz Mania to find one, like I said the plot is very simple and straight to the point I don’t mind this because firstly I was not expecting some epic storyline for a video game based on the Tazmanian Devil and secondly this honestly seems like something that Taz would do because at the end of the day he’s a wild animal who loves to eat so the thought of a giant egg is immediately going to get his attention.

Level 1 waterThe game looks pretty good for a licensed Sega Genesis game, the graphics are not very realistic looking which isn’t a problem because they actually look a bit like the cartoon which is a nice touch from the game developers, it shows that they did research of the original cartoon and as a result both the genesis game and the show have a similar art style which is an aspect that many fans of the show will appreciate.

 

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Graphically the game is very impressive but the level design is awful, the biggest problem is the plat-forming because a lot of the platforms you need to jump to are off screen meaning that you need to takes risky jumps and leaps of faith hoping that you don’t fall to your death, another problem is that sometimes its very difficult to figure out what objects you are able to jump on, this gets very confusing because sometimes you are able to jump on platforms that are either in the background or the foreground while at other times you cant so its not easy to identify what is an actual platform and what is just there for scenery, speaking of scenery there really isn’t a lot of it and because of this all of the levels are very bare with just a few things pasted into the backgrounds, its really not that interesting to look at and its a shame considering all of the effort that went into the games art style.

The game has very tight controls which are easy to remember, you control Taz with the D-Pad while the three other buttons are used to perform the games actions, such as Jumping, Spinning and breathing fire when its available.

The most important ability in the game is spinning, Taz can spin really fast allowing him to knock enemies off of the screen but you must be careful because you are also able to get rid of special items such as lives and health if you accidentally spin into them.

taz snow level

Taz will eat everything in his path and this can be very useful as he can eat enemies, lives and food but you must not eat any of the bombs, if Taz eats a bomb it will explode inside of him causing a considerable amount of damage, these bombs can be very annoying especially when they have been placed unfairly, for example a lot of the time the bombs are placed at the bottom of small ledges and you cant see them until you jump off the ledge and sometimes the bombs are placed behind foreground objects so they are impossible to see which makes it very unfair on the player.

This entire game relies on the player memorising which platforms are safe and where the bombs are located,  if the game had unlimited continues this wouldn’t be as big of an issue but unfortunately the game does have very few continues (not including the ones you can find) making the entire experience of playing the game very stressful and annoying.

The levels are very difficult due to bad game design but ironically the boss fights are really easy, this is because when Taz is spinning any enemy that hits him is immediately damaged and this is the same for the boss fights, if you keep spinning into the bosses you are going to defeat them very quickly and very easily, there is one boss fight near the end of the game that is so easy too beat that you can defeat him while taking no damage by just spinning in one spot until he dies.

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The music is not memorable at all most of the songs are just loops of very short tunes and the biggest problem is that you can hardly hear the music over the games terrible sound effects, the sound effects literally sound like they came from a cheap collection of Royalty Free sounds and nothing about them or the music is very creative at all, the most unusual sound choice the developers made was that every time Taz takes a step a music note plays as if the entire game is a piano, this sound choice makes very little sense and it gets annoying very fast.

Taz Mania was a very disappointing game, I used to love this game as a child and I remember having a great time playing it, the game has tight controls and sticks to its source material with its very simple plot and and its art style which represents the original show quite nicely but unfortunately bad game design, terrible sound and music choices and for the most part awful game play makes Taz Mania for Sega Genesis a very bad experience and honestly I am relieved that I never have to play it again.

3.4/10

Thank you for reading my review of Taz Mania for the Sega Genesis/ Mega Drive

By Padawan

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer

 

 

 

 

Shadow the Hedgehog (PS2,GC,XBOX) Review

Shadow the Hedgehog is one of the most hated games in the entire Sonic franchise, almost everyone I spoke to told me to avoid it like the plague, but very few people said that the game was a fun experience and that they think the game is underrated, so I had no idea what to expect when playing this game, a Sonic game with guns? This is either going to be awesome or its going to be extremely stupid. Now that I have played through the entire game I am ready to share my opinion with all of you in the style of a review. Could it really be that bad?

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There are 22 levels in Shadow the Hedgehog Unlike traditional 3D Sonic games which have individual character stories, Shadow the Hedgehog uses a path system allowing the player to create their own story. Depending on what path you take you will either end up being a Hero or a villain at end of the game.

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Almost every stage in the game will give the players three objectives one dark objective, one neutral objective and one hero objective depending on which objective the player finishes will determine which stage they will get to next. If the player finishes a dark mission they will move up on the path system, if they finish a neutral mission they will move forward on path system and if they finish a hero mission they will move down on the path system.

During one play through of the story mode, the player will play six stages depending on whether they do the dark or hero mission on stage six they will have to fight one of two final boss fights for the path they are on, earning the player one of ten endings.

The path system could have worked out really well if Sega didn’t mess it up, the problem with the path system and my biggest issue with game is that in order to unlock the final story you need to get each ending, which means playing through the majority of stages a number of times and yes you need to beat the game TEN TIMES!!!!. I didn’t mind the first few runs of the game but after a while I got sick of seeing the same stages over and over again especially Westopolis because with it being stage one I had to play this stage during every single play through of the game.

On a lighter note the game controls were perfect I didn’t have a problem with game once even when Shadow was moving really fast I was still able to have really smooth control over him, this is something that I don’t often find in 3D sonic games so it was nice to play a game that when I died it was my fault and not game glitches or bad controls.

Let’s talk about guns

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For some reason Sega thought that giving Shadow the ability to use guns to kill his enemies would help the game appeal to the older demographic, but it just looks really silly and ridiculous, seriously no one wants to run around shooting aliens with an AK-47 in a Sonic the Hedgehog game. As silly as the guns are, they are not my issue with this gameplay style, the problem is that the game auto aims once Shadow gets close enough to an enemy which is great but it becomes an issue when you get surronded by enemies and you cant shoot them all usually resulting in your death. If Sega gave the player the ability to aim they could take out enemies using clever strategy and skill and in my opinion the use of guns would have been a lot more constructive and would work a lot better to the players advantage. 

Shadow the hedgehog does have a pretty good sound track, it does lack in vocal tracks but some of the level themes are really catchy, my personal favourite level theme is Circus Park.

Circus Park theme

All of the vocal tracks in the game are really good, I love All of me by Crush 40 (intro music), credits music for beating an ingame path is ok at best, but Never turn back by Crush 40 (the credits music for the final story) is by far the best track in the game and is one of my personal favourite vocal tracks in any game ever.

All of me by Crush 40

Never turn back by Crush 40

So we have determined that the game has good controls, an ok path system that gets repetative and boring after the first few play throughs,terrible gun mechanics and for the most part a pretty kickass sound track but how does it look?

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Wow this game is ugly, from looking at the pictures you wouldnt think that Shadow the Hedgehog was a PS2, Gamecube and Xbox game, The graphics are flat and blocky, the colours are ugly and bland, when characters talk the lips dont sync to what they are saying, the voice acting is cringeworthy, the enemy and level designs are very basic and not very interesting to look at and I am not kidding but I have played Dreamcast and ps1 games that look better.

Jet Set Radio (Dreamcast)

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Croc Legend of the Gobo’s  (PS1)

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Final Verdict

Shadow the Hedgehog was an ok game, it had really good controls for a 3D Sonic game and a really enjoyable Soundtrack but it fell short due to its bad game design, ugly graphics, and a lame path system which makes you beat the game ten times just to unlock the Final Story. The Final Story has Shadow saving the world in the end of the game and this essentially means that creating your own path was a waste of time making the entire game completely pointless. Shadow the Hedgehog had things going for it, but it wasnt enough to make it a good game

3.8/10 This game sucks.

I hope you enjoyed this review

If you repect my opinion I will respect yours

By Padawan