Every video game version of the Philosophers Stone

The Harry Potter video games stand out surprisingly well when compared to other licenced properties, not only by quality but that almost every console had a unique version of the game, I have already reviewed the PC version on this website and I feel its time we take a look at all of other versions of Harry Potter and the Philosophers Stone, these wont be full on reviews but I will discuss what I like and dislike about each version, I own all of them apart from the PS2 game mainly due to the fact that it costs and arm and leg to purchase but I have managed to at least lend a copy from a close friend so without further ado lets get into this.

PC version

The PC game was developed by Knowwonder and was released in 2001, it followed the plot line of the book and had a linear level based system.

The game stands out for heavy use of the computer mouse, in order to learn spells you needed to trace shapes representing them and you would even use your mouse to aim and fire your magic, I feel this gave the game a unique although very slight realism which only the PC port could offer.

You moved and flew using the WASD keys which also work very well and I feel that this version controls a lot more smoothly to the PS1 game which I will cover next.

My biggest complaint with this version is that the collectibles are pretty lame, you can collect different coloured beans that can be traded with Fred and George to buy Wizard cards, some of the cards are also hidden throughout the game, the fact that all the twins do here is sell you cards it is a bit disappointing compared to other versions.

The PS1 version

This is the version I have most recently finished so I am going into this with a fresh mind.

Again this game follows a linear path however it does differ in its collectibles, you still grab beans but this time not only can you get wizard cards but you can also unlock a more powerful knockback jinx as well as the nimbus 2000 and better quidditch armour. I will say that the areas are very guided as there is very little room for exploration, the enemies can be interesting but the game auto selects spells for you so defeating them requires very little skill.

Flying really takes some time to learn here, I found it very difficult to control, the broom stick feels very slippery and trying to get all of the hoops takes some proper skills, there is a part in the final challenge rooms that really had me struggling at times. The actual quidditch matches in the game are quite boring as you simply follow the rings and grab the snitch, I wish there was a little more to it but the I suppose that’s what the quidditch world cup video game is for.

There are a few different types of gameplay here including sections similar to games likes Crash Bandicoot, other areas needed stealth gameplay as well even racing, there is really something here for every gamer although at times I did feel like there was a few too many different game types.

GB Version

I will be honest with this one and say that I cant really give a proper opinion here because I have never got far enough in this version to even get into Hogwarts.

But what I can tell you is that it is a traditional turn based RPG which is very challenging and follows the events of the book rather than the movie, I would like to finish the game one day and I think its is deserving of its own full review but that is for another day.

So apologies if this one was brief but I just haven’t experienced this game enough to go into more detail or fairly critique it.

GBA version

This is my personal favourite version of the Philosophers Stone.

This game is very challenging for new players because unlike other Harry Potter games, in this version you can actually lose the house cup! yes that’s right at the end of the game you may not actually beat Slytherin, you gain and lose house points based on your performance in the games tasks.

The main game requires Harry to learn new spells and successfully complete tasks from the book, a lot of the time puzzle solving is required to complete the areas, some inspiration from 2D Zelda games was definitely used here as this has a very knock off feel of those games. Of course this is no where near as good as a AAA title but it has a lot of charm and is very difficult the part where you have to sneak around Hogwarts castle avoiding the prefects always has me puling out my hair but trying to beat your house points score every time you beat the game will keep you coming back. I highly recommend picking this one up if you get the chance.

And here we are at the very expensive one, the reason this game costs so much is because it was released after the Chamber of Secrets video game so not many people bought this assuming it was an older game and now its worth quite a bit and is a game I am desperate to add to my personal PS2 collection.

The first thing I want to point out with this game is that it looks great, Hogwarts is huge and is full of colours and things to see, I love that you can explore the castle after bed time to find secret passages and collect hidden wizard cards, there is a lot to do in this game and most of the time its more fun to explore than stick with the main campaign.

You can now set spells to specific buttons for quick uses and thankfully the game controls very well, this made flying a lot of fun, due to the advanced technology of the PS2 when you were flying you could see far beneath your broom and flying around the castle was really satisfying as it helped to show how large the in game maps actually are.

The Bertie Botts beans are back and this time they are used as currency in Fred and Georges shop, the only complaint I have with the game is Harry shouting the beans flavour every time he picks one up as it gets annoying very fast.

And that’s all of the video game adaptions of the Philosophers Stone, which one is your favourite? I think mine will always be the GBA game but the PS2/ XBOX/ Gamecube version is a close second !

Perhaps one day I should go over all versions of the Chamber of Secrets as well 🙂

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The Legend of Zelda: The Minish Cap (2004) Review

The Legend of Zelda: The Minish Cap is an action adventure game developed by Flagship with funding from Capcom for the Nintendo Gameboy Advance.

It is the twelfth game in the Legend of Zelda game series and is the first game in the timeline which focuses on the villain Vaati, who’s story is continued in both Fours Swords and Four Swords Adventures. Minish Cap was directed by Hidemaro Fujibayashi.

The game focuses on Vaati a new villain who was previously seen in Four Swords and would appear in Four Swords Adventures later on, This is his origin story and his first evil scheme where he turns Princess Zelda to stone, this event causes link to collect the elements and form the Four Sword in order to save her and defeat the evil Minish wizard.

The game follows a very similar formula to prior games in the series where you will travel across the Land, collect upgrades and conquer dungeons, I found that the game felt closer to the original games as it didnt really hold your hand or drop too many hints on where are you are supposed to go which really helped to encourage players to explore on their own which is the best way to play any game in this series. When you reboot the game after shutting off the power, the character Ezlo (Links Hat in the game) will tell players what the current main quest is, I like this as it is useful as a quick reminder without forcing you to stick to the quest.

I don’t want to give too many spoilers here as there is a lot of side content to discover but one of the most interesting for me at least was when I accidently found a port hole which took me to a house where I was able to help exorcize an evil spirit. Because I chose to do this, later on in my quest the main plot returned me to this house and I was awarded the Light Arrows, unlike other games these are not needed to defeat the boss but are substantially more powerful than the original arrows.

In the game you can find items called kinstones, these can be paired with other characters kinstones to unlock secrets and helpful items, almost all NPC’s have kinstones so just try to connect with as many as possible, I thought this was one of the most creative parts of the game and I really enjoyed finding as many secrets as I could and I know that I left a lot behind so I look forward to returning to Minish Cap again to try and find the rest of them.

The main mechanic of the game is the ability to shrink down to the size of a Minish, the Minish are miniscule elf like creatures who live in tiny homes hidden far from the human eye. Link can shrink in many areas of the game and this mechanic is used for discovering further secrets and to defeat some bosses and solving dungeon puzzles, I really enjoyed this mechanic as it added so much more to the game and was implemented really well as it very important to the plot and was genuinely a lot of fun to use.

The game recycles a lot of music from past games and uses a few original tracks as well. The re-used music has been enhanced with some changes so that it works on the GBA and it sounds really nice, the soundtrack may not be as ground-breaking as other games in the series but it is very impressive for GBA title, The music is well composed and has extremely high quality for a game on the GBA, in fact some of the music in this game I prefer over the original versions from games such as Ocarina of Time and a Link to the Past.

The Legend of Zelda: The Minish Cap really surprised me because for some reason I always skipped on playing this one, I’m glad I played it now as it was one of the best gaming experiences I have had in a very long time, as it normally is with hand held titles the game was short and after I was finished I really wanted to start the game again hopefully this time discovering new secrets.

I do have some complaints but they are only minor, the first is that while collecting sea shells and trading them in for models was a cool idea I thought it could have been executed better as it took a long time for me to empty my shells so that I could make space for more, the only other issue I had was the fairies, in all games prior to this fairies your trap in bottles would either fully heal you or give you a fair amount of hearts when you die, in this game you only get four hearts back so you really want to focus on buying Red Potion instead. I would not normally complain about this but it is so different to what we got before and it is not explained in the game that they will only give you a few hearts so it is very annoying for regular fans of the series who would not expect this.

The Legend of Zelda: The Minish Cap is easily one of the best GBA games I have ever played, It was really fun to explore Hyrule in this and the new mechanics such as shrinking, the mole mitts and fusing kinstones gave me lots of secrets to uncover and it felt like a title in the series that really took a leaf out of Zelda’s roots, the complaints I do have with the game are tiny, the fairies are very annoying as it was not stated clearly in the game that they wont fully heal you and while the models took a very long time to empty your shells, you don’t have to do this at all, I know wont be doing this next time I play it. The sound track while mostly recycled was very good and I loved every second of it, graphically the game is stunning and is an art piece throughout, as a Minish when you start to explore smaller areas it is beautiful and I give credit to the artists.

My issues with this game as so small that I think unfair for me to even consider them for my final rating, the worst was the fairies but unless you are a long time fan of the series this probably wouldn’t bother you, so with this in mind I think that this games does everything that a Zelda should and more, it is pratically flawless in its visuals, music, gameplay and story and is now one of my favourite games in the series and it is only deserving of a 10/10 a rating which has only be received by a Link to the Past so hats off to Minish Cap it truly is a wonderful gaming experience.

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Animal Crossing an ever expanding series

Animal Crossing is a popular social video game series where a human character moves to a town or village inhabited by animals, the games are known to give each player a unique experience with every play-through having different villagers and things to do. Players are also encouraged to be creative in the games and every game is able to be played in real time with the seasons and holidays being accurate to real life because of this each game is intended to be played daily until the next entry is released.

In this article we will be looking at all of the main series entries as well as its spin offs.

I haven’t played these games in a very long time so I will be using images from others peoples villages so if yours is on here and you want it removed please let me know at the email address on my contact page.

Animal Crossing was originally released for the Nintendo 64 in Japan, this version was never released worldwide and the rest of us got introduced to the series through the GameCube version which was enhanced with new features and better graphics.

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The main goal in all of the games was to pay off a property that you have on a mortgage with Tom Nook, every-time you gain enough bells by selling bugs, shells, fish and other things you collect, you can pay off your home which will make it bigger, you repeat this process until you have the biggest home available in the game.

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On a side note you can also find and collect fossils, bugs and fish which can be sent to Blathers the Owl at the Faraway Museum for analysing.

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You can have many villagers join your village, they will either stay or leave depending on how you communicate with them, many of them will ask you do tasks for them, in the first Animal Crossing game you could have 15 villagers in your village at one time.

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In the game players could, find, trade and be gifted games for the NES, all of these games were fully playable and this idea was really revolutionary at the time.

Two of these games could only be accessed using e-reader cards, and two more were giveaways to certain players, The Legend of Zelda for NES was in the games code but was never put into the final game.

Some of these games could even be transferred to the Gameboy Advance using the GBA link cable.

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Using a GBA Link cable players are also able to access a secret island that a character named Kapp’n can take them too, on this island is a hidden villager and special fruit such as coconuts.

The GBA can also be used to create special clothing designs at the Able Sisters shop.

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Animal Crossing on the Gamecube is the version I played and to this day I still think its a great game to play over and over again, there are so many cool things to do, there are the NES games to find as well meeting interesting characters such as Tom Nook, Kapp’n, Tortimer and K.K Slider who have all become fan favourites K.K slider is particularly fun because he plays music for you and then gives you a copy of the track which you can play whenever you want giving collectors another thing to collect. Animal Crossing is a chilled out experience but also a really immersive game that is still one my favourites.

In 2005 we got Animal Crossing Wild World for the Nintendo DS, in my opinion there is not much new material here and this is more of a enhanced port of the original game than it is a sequel.

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Because the DS used dual screens the sky above the player would move as the character moved making the game a little more realistic and immersive than the original

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The use of the DS stylus made certain aspects of the game such as creating patterns and writing letters a lot easier than they were on a controller.

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What is consider to be the best new addition was the ability to visit other peoples villages over the Nintendo WiFi connection, this was really cool but you could only visit villages using someones DS friend code and you were unable to connect to a random village. Online was able to be used in the game until 2014 when the service was closed down.

Apart from this there wasn’t many differences to the game-cube version, there were no retro games this time around and apart from online I cant think of any reason why this version would be superior.

Animal Crossing Wild World is in my opinion the weakest game in the main series, this does not mean that its bad, it just lacked new features and it was missing certain elements from the original game and its for that reason why I think it’s not as good.

In 2008 we got the third main series Animal Crossing game for the Nintendo Wii in the US it was called Animal Crossing: City Folk but over in Europe our version was called Animal Crossing: Lets Go to the City.

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The base game of City Folk was very similar to the previous entries and not much was added as new content however for the first time a new area could be accessed without the use of a second games system. This new area was the City, players could access this area by hoping on a bus driven by Kapp’n. In the City you can take part in various activities including shopping, getting your haircut, bidding on items and visiting the local theatre, I really enjoy the city area of the game as its a nice distraction from the regular village.

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A new peripheral was available with the game, this was Wii Speak an electronic device that allowed you to talk with other players in real time using voice chat. I never owned one of these myself so I am unable to comment on its quality, other devices that could be used with the game were the Nintendo DS, you could use the DS to transfer you character and other elements from Wild World to City Folk and for easy messaging in the game you could use a PC keyboard instead of the wii-mote pointer.

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It should also be noted that using a service called Wii Connect 24 players were able to order special items from Nooks Store, during special events Nintendo would release special clothing and items that could be downloaded into the game, this service was shut down in 2013 upon the release of the Wii U.

Even though there wasn’t many new things added to this game it managed to maintain the charm present in previous games, it never tried to over whelm the player with new content and it was clear that Nintendo knew what the fans wanted, with only few extra additions Animal Crossing: City Folk was a really nice entry to the series it was as good as we expected it to be without it being to ambitious.

Animal Crossing: New Leaf was released for the Nintendo 3DS in 2012 it was the fourth game released in the main series and at this moment it is still the most recently available main entry game, the game also introduced players to new series character Isabelle.

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The game came with the usual fare of Animal Crossing game-play such as fishing, collecting shells and bugs and selling items for bells but a major change was the player being mistaken for the town mayor, this opened up many new types of game play.

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As the mayor you are now able to modify to the majority of the village, you can add new buildings, you can fund projects and construction jobs such as adding bridges and fountains to the town, also as the mayor the villagers will ask you for help in various ways, they did this in previous games but the jobs were never anything memorable and were usually delivering an item from one villager to another.

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Another thing you can do as Mayor is ordinances this works somewhat in a similar manner to legal laws, you can use ordinances to control how certain aspects of your village and residents work, for example you could ask for more trees or flowers to be planted or you could change what time the local shops will open and close.

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The special island re-appeared in this game, players could go over to the Island to collect bugs and fish not available in the regular village and some mini games could also be played over on the island.

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new mini-games were added to the Island in a free update.

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Multiplayer returned along with being able to visit your friends towns, the dream suite feature allows players to visit dream like versions of random players towns over Nintendo Wifi Connection, another really cool online feature allowed you to view players homes that you found via the 3DS street pass, you were even able to buy the items that they stored in their homes.

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The last feature I will talk about is the sewing machine in the Able Sisters shop, by using this machine you could create QR codes for the patterns and designs you create, other players can scan these using their 3DS cameras to download the patterns.

Animal Crossing New Leaf is one of the best games available on Nintendo 3DS, it changed up the game play while still remaining respectful of its purpose, it was a nice change of pace and its new features made the game more playable and kept players interested with its consistent game play with plenty of things to do.

Animal Crossing Home Designer was the first spin off game in the Animal Crossing series, the game had players designing multiple homes for villagers and trying to design the decor and furniture to suit their needs. It was released in September of 2015.

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In this game the main focus is designing homes so there is no mortgages to pay off, different villagers will hire you to theme there homes on specific things this adds a bit of challenge to the game and also encourages creativity and imagination. The shops have returned from the main series however more items are available from the get go and more can be unlocked as you progress through the game.

The game also incorporated Amiibo cards that could be used to invite main series villagers to join parties in the town, you might even get the opportunity to design homes for these characters.

Animal Crossing Amiibo Festival was released in November 2015, it was based on the Mario Party video game series, the goal of the game is to make your villager the happiest in town.

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In the game players will roll a dice to move around the board and you will see events, depending on how these events turn out you will either gain or lose happy points and at the end of the game the player with the most happy points wins.

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The game gave us animal crossing amiibos, by scanning these amiibos into the game you could then play as those characters, you could also scan amiibo cards to play some minigames with your friends.

Animal Crossing Pocket Camp is a free to play mobile game that was released Worldwide for android and IOS in November 2017.

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Surprisingly this mobile version of the series is not much different to the main series games that we have come to love, the biggest difference was that it was based on building a campsite instead of a village but apart from that the core game-play remains almost the same,  I personally think that this game had much more memorable events and holidays as some of these were based on other Nintendo series.

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Like similar games on mobile, the core game is free to download and play but things take a long time to build and require a lot of patience however if you are feeling up to it you can use real currency to purchase Leaf tickets to speed up the process, the tickets can also be used to build things that you may not have the correct materials for.

The Latest main series title Animal Crossing: New Horizons was released for the Nintendo Switch on March 20th 2020.

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In the game players need to choose an Island layout before being shipped to that Island, from here a naming ceremony is held along with a bonfire party, this part of the game is mandatory and is the only time the game is not following real time. Once the player goes to sleep real time and seasons will start and the Animal Crossing experience will begin.

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A really fun crafting system has now been introduced to the series, players are able to gather materials from trees, rocks and other things in the game to combine and make furniture, new tools and decor, special recipe cards can be discovered or traded allowing players to add more craft-able items to the list.

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The staple Bell Currency is back as usual however this time it is joined with a new type of currency called Nook Miles, Nook Miles allow you to purchase special items and updates to your game, this includes visiting new islands, upgrading item storage and general enhancements to the experience of the game. You gain this currency by finishing special tasks acting in a similar way too an achievement system, along with main nook goals special daily goals are available as well.

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Late into the game, players can unlock an Island Designer mode, this mode allows the player to edit their islands by removing specific terrain or creating rivers and cliffs, this allows a serious amount of customisation in the game.

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The game can bug although this does not happen, there is a rescue service option available which can help the player in these circumstances by spawning them back at their house, it does cost 100 Nook miles to use.


Swimming was introduced to Animal Crossing: New Horizons allowing players dive for deep sea creatures a new addition to the museum.

The last thing I feel needs to be mentioned here is the lack of Mr Resetti, for those who don’t know, Mr Resetti is a frequent character in the series who would scold a player when they forgot to save their game or when they reset their town, the character has been removed from New Horizons due to the Auto Save system.

And that is where we are left with the Animal crossing series to date, I find it hard not to love this series for its simplicity, cuteness and relaxed atmosphere, I will update the new horizons segment if major updates are added but for now we will continue this series with the next games release.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Mario and Luigi Superstar Saga (GBA/3DS) Review

Mario is back and this time its an rpg?

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Mario and Luigi superstar saga was released in 2003 for the Game boy advance it was developed by a team called Alpha Dream and was produced by Nintendo, as mentioned the game is an RPG and was likely made due to the success of the first Paper Mario game, Super Star Saga was very popular after its release and is still a fan favourite to this day so it was of no surprise that a remake was made for the 3DS I am just surprised that the remake didn’t get released before this, so which version of the game is better?

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The plot between both games is exactly the same with the exception that the remake has an additional campaign.

An evil witch called Cackletta and her minion Fawful go to Princess Peaches Castle with a plan to steal the Princesses voice and replace it with explosives, a Toad travels to the home of Mario and Luigi informing the two brothers about what happened, when they both arrive they find Bowser who was hoping to Kidnap Princess Peach but decided against it after he noticed the Princesses rather dangerous new set of pipes, instead the Koopa King decides to team up with the Mario brothers in order to help Peach get her voice back meaning that he could kidnap her without risking the destruction of his castle.

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The Game play is where the differences really start to show and the 3DS version has gotten a lot of backlash due to the changes it has made, in both versions the battle system is turned based and as far as I am aware the way you fight is also the same, the brothers can both jump, hammer, use magic and perform combination attacks in order to defeat enemies, the 3DS version is slightly more lenient than the original as I found avoiding attacks and performing combos here a lot easier than I did back in the day, there is also an easy mode that can be switched too at anytime so the battle system isn’t too complicated for younger fans either.

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The game is also filled to the brim with puzzles that the brothers must solve when travelling across the games large map, not many stand out to me but one of my favourites is the mine cart game and the barrel matching game on the pirate ship.

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The visuals in the original game are outstanding, it’s full of exciting and explosive colours, the animations are beautiful not to mention impressive for a game of that era and the little touches help bring a lot of emotion and well timed comedy to the game, the remake while also beautiful doesn’t really push the 3DS to it’s full potential and it’s more of a nicer re skin of what we already had than anything new and unique however it’s still nice to look at and still helps the game maintain its charm and originality.

The music is fantastic, the game has a great soundtrack which varies between nice and cheerful music to scary and intense tracks and each help to build up the mood of the game

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The biggest new addition to the remake is Bowsers minions a brand new 6 hour long campaign, the game is not what you would expect, I wanted a full RPG experience but it’s more of a game that focuses on building an army and levelling up your troops, I personally don’t like this type of game style so the fact that I really couldn’t get into it does not mean that you won’t

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Mario and Luigi superstar saga is one of the best RPG’s you can buy it’s fun, easy enough to learn and it gives a whole new and interesting spin to the Mario universe, the remake adds a whole new campaign and a new coat for the visuals which makes it worth buying if you like the style of games such as age empires and star craft otherwise I wouldn’t spend money on the 3DS remake as this is the only massive bonus available, you can also purchase the original game through the Nintendo Eshop for much cheaper than the 3DS version, I love both versions of the game so it’s hard for me not to give both version a very high score but I think the 3DS remake beats the original by a nudge due to the additional content and clearer visuals.

The orginal game 9.4/10

The 3DS remake 9.6/10

I hope you enjoyed my review of Mario and Luigi Super Star Saga for the Nintendo Game Boy Advance and the Nintendo 3DS.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Rayman (1995) (Atari Jaguar, Sega Saturn, PS1, GBA, PC) Review

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The recent Rayman games Origins and Legends have gotten a lot of praise since they have been released and they are very popular among both old and new fans of the series, I recently ordered a copy of Rayman 2 and I’m still waiting on that to arrive and while I am waiting I figured it would be a good idea to revisit the original game and too see if it still holds up today.

 

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Rayman has a fairly simple plot, Mr Dark steals a ball of energy called the Great Protoon, due to the Great Protoon being taken away smaller balls of energy called the Electoons are scattered across the land and are stuffed into cages by Mr Dark’s minions, a local magician calls upon Rayman to find and rescue all of the Electoons and to defeat Mr Dark returning the Great Protoon back to its resting place.

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Rayman is an action/adventure platformer with a twist, your job is not too simply get to the end of each stage but too also find and rescue six Electoons in every level.

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This may seem like a farily easy task but I guarantee that this will be one of the most difficult games you have ever played, Rayman has no mercy not only are the majority of the cages hidden in ridiculous locations but most of them require you to find small sparks in order to make the cages appear and these sparks are very easy to miss due to their small size, for example one stage requires the player to jump off a cliff to a cloud below, they then need to crawl under a small spike covered roof and then fight a rock troll only to be brought to a dead end, the player will need to walk to the left wall and look up they will then see the spark which they must jump up to grab, they now need to back track to the top of the cliff where the cage will be waiting.

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Not only is getting the cages difficult but the general game play will also provide quite a challenge, the world that surrounds Rayman may seem innocent but almost everything is out to kill you, Mr Dark’s Minions are not too dangerous as most of the time they can be taken out with a couple of punches, the biggest threat is the environment I tended to be killed the most by pitfalls and spikes as this is a very difficult platformer which requires precise jumps and good reflexes in order for you too survive.

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But fear not as a fairy called Betilla will help Rayman through out his quest by occasionally giving him new powers.

  • Telescopic fist: This ability allows Rayman to attack his enemies by literally throwing his fist.
  • Hanging: This ability allows Rayman to hang off of ledges, this is very useful for helping rayman reach far platforms as well as avoiding enemy attacks
  • Grappling Fist: This ability allows Rayman to swing from these floating pink and red rings, some sections of the game require this ability to complete
  • Helicopter: This ability allows Rayman to hover temporarily
  • Running: This ability allows Rayman to sprint

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Rayman does have its fair share of Boss fights, all of these battles are very creative and each is unique in how it attacks and how it can be defeated, my favorite battle is against the Mosquito in world 1.

With a game as difficult as this tight and responsive controls are extremely important, luckily Rayman’s controls are perfect, the game runs smoothly with responsive controls so if you die it will always be your fault no matter how difficult the game gets.

Graphically the game looks outstanding, the game goes for a cartoon style look and it really pays off, it suits the silly atmosphere of the game perfectly some of the finer details really help the game feel more realistic than it needs too which is a nice touch, while playing you will notice plants blowing in the wind and when Rayman steps on a light platform you can see the effect that his weight has on those platforms, these days such small details may not seem too special but for a game that came out over 20 years ago this is very impressive.

Even more impressive is the games soundtrack, this is in my opinion the best part of the game and its definitely what I look forward too the most when I play, you can sense the amount of love that went into every track in the game, almost every world uses a different music style to help fit the atmosphere from the charming and happy music of the first world all the way to the rock and roll soundtrack that accompanies the final boss all of it is amazing.

Listen to its glory right here

The original Rayman is one of the greatest games ever made, sure its hard and it can be a real pain in the butt especially when it comes to collecting all of the cages, but with all that aside you still have a fantastic platformer and if collecting the cages is putting you off playing the game then I recommend you use the cheat to unlock em all because honestly that’s what I usually do as I hate collecting the cages and some of them are just too hard to find which is the games only real flaw.

Different Versions of the game obviously do have some big differences due to console restrictions but if you want to play the game in all its glory I recommend either you pick it up on PS1, PSN or PC, some of the handheld versions of the game are very restrictive but the best version in opinion is the GBA port (Rayman Advance), its lacking in the awesome soundtrack, and a few levels are completely missing but apart from that everything is essentially the same and I recommend picking it up as its quite cheap.

Rayman still holds up today and is still mostly a fantastic game the only problem is how cryptic getting some of the cages can be, other than that this is a game I highly recommend

8.6/10

I hope you enjoyed this review of Rayman

If you respect my opinion, I will respect yours

you can contact me at ragglefragglereviews@gmail.com