ICO (2001) Review

Developed by Japan Studio and Team ICO, this game while it now holds a cult following did not meet sales expectations upon its original release, it would later go on to inspire the vast superior Shadow of the Colossus and one of my personal favourite games. I never had a chance to check this one out until recently and I was curious to see what I missed out on.

A young boy with horns is slowly dragged into a deserted castle high on the cliffs to be sacrificed to the Shadow Queen, for centuries children who grow horns have been locked away here and left to starve to death but luckily for Ico he manages to escape from his tomb and with the help of Yorda a Princess of light and they both work together to escape the castle and its labyrinth inspired walls.

The game is unusual for its lack of conventional video game design it has very little focus on combat and player deaths are few and far between, the main aspect is puzzle solving where you need to interact with the castles mechanical engineering, blow open doors and pull levers in order to adjust areas that Yorda is able to climb and to allow her to traverse along the same paths as the much braver Ico.

Yorda is able to use her light to open otherwise inaccessible doors and pathways so keeping her safe is a must, at set moments in the story shadow creatures will grab the Princess and drag her into the darkness, if this happens Ico will turn to stone and die instantly.

These creatures can be defeated by hitting them with a stick or even better a sword, another way is to simply grab Yordas hand and run to a nearby light blocked door, this will kill all shadows in the area but the likely hood of a door even being available is rare and this can only be done in select moments during the story.

Yorda moves very slowly throughout the game which can be frustrating at times, I spent the majority of my playthrough holding her hand so she was forced to run but this can only be done on ground and near the very end of the game due to a story progression it becomes near impossible to run with her as she will keep tripping over.

In essence the best way I can describe the gameplay is that it is almost like a giant Zelda Dungeon with much easier combat and some ways easier puzzle solutions but difficulty is not what the developers had in mind while creating this game.

This is more of an interactive story than it is a action-adventure game as some may call this, the game is pretty easy including its final boss fight, without a health bar or a heads up display dying seems to be less important as Ico doesnt seem to have much of a threat, in fact to my knowledge the shadows can cant hurt him and only really go for Yorda, he can be taken out with basic platforming mistakes but thats about it.

I think this works in the games favour as it makes it stand out and to be honest I think if they did focus more on this being more than an interactive story the game would have had much less of an impact because it wouldn’t hold a candle to other Action-Adventure games of the time.

Graphically the game is very impressive for an early PS2 title and it has a great use of darkness and basic design to help emphasise the eerie sense of being lost in the castle halls, the few outside meadow areas which are safe from the shadows are much more relaxing in design and its rendering of the castle from such a height for example from the top of cliffs to the waters below would have taken a lot of development work in the PS2’s early stages.

Ico’s soundtrack is very limited which works well with the basic game play level design and narrative while traversing the castle and its many yards you will be lucky to find any music which adds to the lonely and rather empty atmosphere of Ico and Yordas journey and any music we do get is basic so it doesn’t take away from the narrative that is being told, a genius decision from composer  Michiru Oshima and is something I would like to see inspiring more games in the future.

Ico is a fantastic game and for what it was aiming to achieve it did a fantastic job of giving us an all around simple game with its story, gameplay and soundtrack but while this is outstanding in many ways and I do truly love the game its simplicity also leads to its biggest downfall.

The game is very short coming in at around 6 and a half hours for a first playthrough, there isnt even any collectibles or much replay value apart from maybe aiming faster completion times which may seem like nit picking for a game that is now 22 years old but we wouldn’t take kindly to a new PS5 game selling at full price and being this short with no side content so why should a PS2 game from 2001 get the exception bearing in mind people would have paid out the nose if they pre-ordered this back then.

Overall Ico is a game well worth playing, at the moment it is included as part of Playstations Classic catalogue and if you are subscribed to the service I recommend giving it a go

8.5/10

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Tomb Raider (1996) Review

Tomb Raider is a 1996 3D platformer-puzzle game developed by Core Design and published by Eidos Interactive. It was released for the Sega Saturn, Playstation 1 and MS DOS. The game was the first release in the popular video game series that sees Tomb Raider Lara Croft solving dungeons to discover treasures.

Relaxing in a Hotel in India, Lara is approached by a texan man named Larson who shows her a video feed to his boss Jaqueline Natla who offers her a job to travel to various countries to seek out the Scion of Atlantis which had been split into separate parts and hidden in tombs across Peru, Greece and Egypt.

The first Tomb Raider game while not limited in it’s environments definitely is forgettable, nothing about these areas stand out much apart from the enemies that you would fight, for example Peru has wolves and bears, Greece has lions and gorillas, Egypt has panthers and Atlantis has bleeding skin demons.

In the game you will have to solve puzzles and commit to some tricky platforming in order to survive the many tombs in the game, unfortunately you would be best playing the game on an original PS1 controller as more modern controllers make the platforming difficult as the game really was made with the Playstation’s original limited controller in mind.

while general control is rather clunky and a little stiff I found that swimming in the game worked really well and controlled smoothly, I believe this is why I enjoyed the underwater segments the most.

For an early PS1 game the graphics are really good and even hold up better than some games released later on in the systems life time, the game focuses primarily on tombs and is actually quite realistic as Lara will die constantly due to small mistakes and the tombs feel like they could exist in real life due to their simplicity by using mainly levers, switches and difficult platforming sections, there is nothing in the game that feels fantasy minus a few additions such as the Lara Doppelganger in Atlantis which is a puzzle in its self.

The soundtrack is great, it uses simple tunes but mixed in with orchestral music that fits perfectly into the lonely tombs and helps to amp up serious moments in what is a very quiet game. The developers decided to not have music playing constantly in the game but to only have it appear on certain cues such as discovering a secret or triggering a boss fight.

Tomb Raider on PS1 is a very important game as it was the introduction of Lara Croft who would go on to become one of video games most famous female icons. I wish the game controlled a little better or at least would save after every challenge as the controls really did make the gameplay unnecessarily difficult, I also wish that the environments were more memorable as apart from Atlantis and the dinosaur section nothing else really stands out. Overall I dont think is one of the best games I have ever played but its far from the worst and I look forward to checking out Tomb Raider 2 in the future.

5.3/10

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