Sonic Generations (2011) Review

Released in 2011 in celebration of Sonics 20th anniversary this celebration of the series developed Hiroshi Miyamoto has been recognised with acclaim by fans of the series.

Sonic Generations was released for PlayStation 3, Xbox 360 and Windows , a specially designed handheld game was made for Nintendo 3DS. I played the PS3 version of the game so today we will be looking more directly at that release.

Its sonics birthday and all of his friends have set up a surprise party to celebrate, after his arrival all seems to be going well until a vortex between time and space is torn open and both Sonic from the past and present are able to collide.

Both Sonics team up together re visiting areas from their past adventures and work together to try and solve the mystery of what has caused a shift in time.

Near the end of the game we do get answers which I wont spoil here but I will say that it is connected to the ending of Sonic Colours and that this game takes place not long after that.

The game is split into three sections each has three stages with two acts, both Classic and Modern Sonic can be switched to play the levels from different perspectives, there are 9 main stages along with a handful of boss fights and rival battles to boot.

The classic stages are by far the more difficult of the two and while a little more kinder than the original games these levels are far from easy and offer a fair challenge while still remaining fun for younger gamers who didn’t grow up with the original Mega Drive games. Going for the S Rank was particularly fun for me as I am used to the classic style so it was nice to have something extra to aim for in my playthrough.

The Modern stages while much easier are still really fun and some really great choices were made for levels here, people who are new to series would be able to experience some of the best Sonic levels including but not limited to City Escape from Adventure 2, Sea Side Hill from Heroes and Planet Wisp from Colours.

One Issue I found with the modern stages was the control, I feel like Sonic went a little too fast at times and became slippery which affected the general flow and overall satisfaction of the stages however compared to past games this issue was nothing in comparison and some of these stages did see improvements when it came to gameplay and level design which helped prevent any deaths of fails due to bugs, I did once need to restart as in one level as I clipped inside of a wall and couldn’t get back out but this did only happen once so please keep that in mind.

Rival Battles were fine but didn’t feel like they needed to be in the game, they each lacked little challenge and were pretty basic, it was nice to see characters such as Shadow, Silver and Metal Sonic get a more important role than others but the game would have been fine without them.

The boss fights were great and based on popular battles in the series, it was cool to see the final boss from Sonic 2 get some love and another stand out for me was the fight against the Egg Dragon from Sonic Unleashed.

The Final battle was really cool too and of course we got to see both Super Sonic in Classic and Modern forms which is always a bonus and of course it was nice to see something truly original in the game since the majority of this package is a celebration of Sonics past adventures.

The main game is pretty short so having plenty of extra content is a must, thankfully this game delivers with collectible red star rings in every stage, challenge modes, an in game shop and even the ability to playthrough the very first Sonic game for the Sega Mega Drive.

Games hidden within games is a thing of the past now but it is always such a treat to find secrets like Sonic 1 here without it being set up as a pricy DLC

The Red Rings were fun to collect and added more abilities to the store, you could purchase these with points to help make the levels a little easier by offering additional shields, having rings last longer after taking a hit, being able to breath longer underwater and so on, there was so many abilities to purchase which is a great incentive for new players of the series, I never used these as I didn’t feel it necessary but I can appreciate its inclusion.

The Challenge modes brought so much more fun and “challenge” to the game by having the levels made more difficult, enemies moving faster, 1 ring challenges and so on. Some stages even had level redesigns to suit the nature of certain goals, I don’t normally commit to these things in games but here I finished each and every one as I enjoyed them so much.

Visually the game is beautiful with smooth and impressive visuals for the time, the modern stages don’t differ too much from the originals with exceptions given to the the Adventure stages and Sonic Heroes due to those games originally being on previous hardware’s but its the classic stages that really take the cake here. Green Hill Zone, Chemical Plant and Sky Sanctuary have all been given complete graphical re designs and they look and feel amazing while still remaining respectful to the source material.

The music has been taken from the past games so needless to say it is of course outstanding, here you can enjoy the ochestral sounds of the past along with vocal favourites from Crush 40 and others, for me escape from the city is my favourite track in the game originating from Sonic Adventure 2.

I had an absolute blast with Sonic Generations, even to this day I feel this game can still hold faithful as celebratory package and homage to the series. It was nice to see a story intertwined in this and I like how they kept it simple so as not to distract from people simply playing to enjoy the nostalgia.

If I had any criticisms I would say that in some modern stages I still found some issue with speed and control that I feel could have been ironed out here but if we try and look past that this is basically a flawless package that anyone new to the series or big fans of past Sonic should pick up and play, its a shame that its never seen a re-release for more modern platforms, the closest we’ve got is its successor Sonic Forces a game we will get around too at some point.

9.6/10

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The Legend of Zelda: Tears of the Kingdom 2023 review

Six years ago the Nintendo Switch launched with what could only be considered one of the greatest videogames ever made Breath of the Wild.

This year we got gifted a glorious sequel which some how managed to to give us an ever better experience that expanded upon the original.

It’s no surprise that TOTK is easily one of the best games of 2023 but the question is why?

Years after the events of BOTW princess Zelda and her personal guard Link are exploring an underground cavern which has been corrupted by a poisonous substance known as gloom.

At the end of the cave is a rotting corpse of Ganondorf a Demon King from an ancient war.

The Corpse comes to life and uses the power of Gloom to destroy the legendary master sword, severely damaging Links right arm and almost killing him in the process.

Princess Zelda falls further into the depths beneath Hyrule Castle and link is rescued by an ancient disembodied arm which replaces his own right arm giving Link access to new abilities.

After awakening in the sky kingdom Link dives back into the world of Hyrule ready for a new adventure and to save Princess Zelda once again.

BOTW was developed to give the player unlimited possibilities about how they played the game, you could go anywhere from the very beginning.

TOTK takes what Nintendo did back in 2017 and somehow manages to triple it pushing the system to its absolute limits and giving us 3 entire worlds to explore Land, Sky and the Depths.

The world’s are massive and full of immersive and memorable content.

Starting with the land being where you will likely spend most of the your game time.

The land of Hyrule is the same basic layout we got in BOTW but this time is further expanded and has many significant changes to suit the new abilities and gameplay variants that came with this sequel.

I can best describe land gameplay as the Dark Souls of Nintendo. You start off weak and with no weapons, even the most basic of creatures can kill you with only one a couple of hits. After the opening area and tutorial you are left to play the game however you want.

You can freely explore the map and have little direction on where you can go or even where you should go.

The world of Hyrule is dangerous and you the player feel lost and unsure about how to start tackling it. One wrong move and you can find yourself running into giant monsters and secret mini bosses, being overwhelmed by enemy forces and hit with difficulty barriers that in most games would be off putting.

The beauty of TOTK is that during these moments you are free to simply go and explore somewhere else, go through caves, climb towers to unlock more of the map, complete quests, capture wild horses and most importantly conquer the hidden shrines.

The shrines are basically small puzzle dungeons that each offer a challenge based on one of Links unique abilities (more on those later)

Finishing a shrine will award that player an orb of light, you can donate every four of these you collect to shrine statues hidden throughout the game to upgrade either your health or your stamina allowing you to have a better chance of surviving those more difficult areas.

Another really important thing to consider is creating meals and elixers in order to recover hearts and enhance your resistance to certain elements, there are hundreds of variants you can create using the many ingredients and monster parts you collect in the game but the best recipes involve meat and fish allowing you to get the most out of heart recovery.

I actually have the cook book from BOTW it was a Xmas gift from my brother it’s custom made and generally a very cool collectors item let me know if you want to see me make and review some of these recipes in the future !

Side quests are of course one of the best parts of the game and are a nice distraction from all of the exploration you will be doing, always bringing a narrative as you progress through the main campaign.

AI in the game are much more immersive this time around commenting on in-game events as the main campaign progresses and the story moves forward.

You once again get a house but this time you actually get to fully create the thing including the layout. I never really got into this but I know a lot of players really enjoyed having a part of the game that was solely unique to themselves.

Modifications can also be made to your outfits by visiting great fairies who can increase defence and elemental resistance by offering them specific ingredients you collect throughout the game.

Horses can now be modified with the new stable points system, everyone you coat a stable you get one point and over time this will unlock rewards such as new saddles and other enhancements.

With its fully immersive map, challenging mini bosses and an entire world to explore full of secrets and other goodies the Land of Hyrule was for me the best part of TOTK but that doesn’t mean that the other tiers didn’t have anything special to offer as well.

The Sky was in my opinion a little underwhelming especially compared to the rest of the game as it is the smallest area but there is still plenty to uncover in regards to exploration, some hidden shrines are up here and certain quests to rely on the sky area for completion such as finding the slabs with ancient hyrulian text and of course the Sky Labyrinths which are connected to the on Land variant as well as the boss battle that follows ok the depths. The sky is also where you can find the majority of sundelions a flower which when used in recipes can give Link gloom resistance.

The Sky is also where you can use your new build ability to create useful flying machines but again more on this later on.

Finally let’s talk about Nintendo biggest kept secret in regards to this games development. the Depths!

So the Depths is basically an entire new map the exact the same size as the land.

When players enter the Depths they are surrounded by complete darkness, there is every eating gloom everywhere and enemies creeping through the pitch black and eerie atmosphere.

At first the Depths may seem almost empty when it comes to new discoveries but in reality it’s where you come across not only important plot content Including master Khoga and the impressive auto build ability but also fantastic outfits celebrating the legacy of past games. This is of course a massive celebration and some great nostalgia for fans of the series.

From speaking with a lot of gamers the depths is often considered the best part of the game and holds the most hidden secrets, unfortunately for me I just really couldn’t get on very well with depths, I found navigating the vast area really frustrating mostly due to high cliffs across the map blocking me off from reaching certain treasures, having multiple entry points and not much indication on the best ones to use for specific goals only added more complications for myself. But as I said I think this is more of a me issue as most players loved the depths so take my opinion on this with a pinch of salt as you very well may feel much different than I did.

Due to Links new hand a whole range of special abilities are available to help him on his quest through the layers of Hyrule, these all come in very handy especially when taking on the many shrine puzzles, my most useful ability was Ascend, originally staring out as a developers tool but later added into the game for players ease, you can now easily travel up through surfaces to reach higher platforms, this came in specifically useful for quickly exiting caves.

Other abilities include rewinding time, combining items to weapons in order to enhance and power them up, build is the first and most needed ability using this Link can pick up items and combine them to build structures and vehicles, early on this is pretty limited but in the late game creativity is encouraged and basically if you spend enough time you could build anything, it is really fun to build a motor vehicle and race throughout Hyrule providing you have enough battery power that is.

Fuse made the weapons last longer but also increased strength and was able to use elements to give us more damage against specific enemies, Fuse could also be used on your arrows and shields giving players plenty of ways to defeat difficult enemies and mini bosses.

Puzzles can now be solved in many different ways taking a whole new direction from the usual linear solutions we are used too from the past, with the new abilities and build mechanics this is truly the first Zelda game that can be played in anyway you wish, there is no correct way to do it making the players adventure much more personal and memorable.

TOTK is definitely an ambitious game when it comes to things to do and areas to explore, many players may even find it overwhelming, the beauty of the two most recent Zelda entries BOTW and TOTK is that you are encouraged to play and explore how ever you want too, with this is mind it should be noted that the game basically leaves you to discover areas and commit to your journey with very little guidance. It gives players a real sense of adventure and independence being able to commit to this in many different ways but on the flip side can also be frustrating and difficult if you prefer more linear videogames such as the Zelda home console games released between Ocarina of Time and Skyward Sword.

In between side quests and Korok hunting it is still really satisfying and fun to capture horses and register them at the stables, stables have had a big upgrade here now offering multiple side quests and also unlockable upgrades for your horses including new saddles, hairstyles and other improvements.

Visually the game is absolutely gorgeous and really pushes the Nintendo Switch to its limits, it stills uses the anime inspired look from BOTW but enhances the colours and has a lot more details shown on weapons and armour.

TOTK makes many smaller improvements such as its use of shadows and water physics being a little more realistic on top of that a higher frame rate and faster loading times are extremely impressive in a game of this size.

The music is just as memorising and beautiful as before, orchestrated to perfectly suit the games fantasy setting and the sense of adventuring across the vast and dangerous world that is infected with gloom. Manaka Takaoka returned to compose the soundtrack for the game and they did an outstanding job of using music and sounds to bring so much more character and immersion to the games setting.

It’s really difficult to cover everything the game has to offer because there is just so much content here, I have only just managed to finish the immensely challenging final boss fight and haven’t got 100 percent completion with a final time of 150 hours! I feel I’ve barely even scratched the surface with exploration and finding secrets I’ve sunk so much time into the game but there is still so much more for me to discover, that alone should speak for itself in regards to replay-ability.

I only really have one true complaint with the game and that’s the sages. After finishing temples you get a companion which joins you for the remaining adventure, they each have a unique power so are useful during particularly complex battles. My issue was that it was rather difficult getting them to actually activate , they move around a lot and you have to get close in order to trigger them, if you take a hit while activated you got to start process over again. A simple fix would be to simply call upon them to activate perhaps from the character menu or with a controller shortcut, a nitpick for sure but still frustrating to say the least.

What else can I say about Tears of the Kingdom other than you need to play it!

Not only is this easily the best Zelda game ever made but I would argue it may be one of the most ambitious and well made video games of all time.

5 years ago we thought Breath of the Wild was going to be hard to top but we have been proven wrong.

What I would like to see in a future installment would be a new location and setting, Improved navigation for and mapping for the depths and easier use of the sages.

When it comes to rating it’s been quite difficult for me, so many call this game flawless but I did manage to find some issues even if they were somewhat personal.

The sages definitely needs work and I think many would actually agree if they played the game so we will keep that criticism.

The Depths is an area I didn’t enjoy, it was too empty and I found it frustrating to navigate due to how dark it was, I felt lost and with very little guidance but when you think about it that is the whole point of the depths.

I agree that I think me not enjoying the area is definitely a me issue than anything to do with game design or quality and most people I know it’s their favourite part of the game so I’m going to accept it for what it is.

With all that said and done I’m going to give a final rating of 9.9/10 for what is an almost flawless video game that came feel a little overwhelming at times but if you keep at it you are almost guaranteed to absolutely fall in love with it, I can’t wait to see what Nintendo does with the next major installment!

In the mean time there are still more of the older games in the series to cover and next up the Spirit Tracks so look forward to that when I get around to it!

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Book Review: The Whisper Man by Alex North

The Whisper Man is a murder mystery/horror novel and is the first by writer Alex North. The book takes place 20 years after the capture and incaseration of Child Serial Killer Frank Carter.

Carter gained the nickname of Whisper Man after victims parents complained of hearing whispering outside of the windows the nights building up to the child’s disappearance.

Ghost girl by ld345 on DeviantArt

Police officer Tom and his young son Jake move into Frank Carter’s old home in Featherbank but it isn’t long until Jake is having supernatural communication with the ghost of a little girl and is learning about the horrors that took place in the house all those years ago.

Detective Pete willis who put Carter behind bars is still struggling mentally with the things he saw and has become a struggling alcoholic but he soon needs to get his head back in the game when a copy cat serial killer steals and murders young Neil Spencer.

With a new killer on the loose Tom and Pete must work together to try and figure out who the killer is before it is too late. Can they figure out the mastery, save Neil Spencer and stop any more children from going missing? You must read to find out!

Staring off with the positives I want to praise Alex North on this first book for his realistic approach to the serial killer trope by looking more into the psychological reasoning behind the kidnappings instead of just having another cookie cutter murderer.

North’s writing style adds a lot to the atmosphere and character building without drifting too far away from the initial narrative, you see this is a murder mystery novel but with quite of supernatural elements which makes the story even more creepier.

I also really enjoyed the realistic relationship issues that the novel focused on, being an important part of this story while also being handled in a mature and serious manner.

The characters were all great in this and I didn’t have any issues with their dialogue, however I will say that I was disappointed with the reveal of the killer as the book left no clues and this person wasn’t even mentioned until near the end.

It was fine enough but I was a little bummed that I wasn’t given any chance to solve the mystery myself.

I also wanted to learn more about Frank Carter and his past, we don’t get much information at all about his character or the murders he committed.

The Whisper Man was highly recommended to me as a horror novel due to my fascination of true crime and murder investigations.

I must say that from a story telling perspective I was hooked on this, but it was character relationships that really did it for me. Jake shows some signs of that he could be on the spectrum, especially in the way he communicates his emotions and reacts to situations.

Jake also shows signs of being able to communicate with the supernatural through the ghost of a little girl and a boy under the floorboards.

A theme that runs throughout the book is broken father and son relationships, as well as Jake and Tom to avoid spoilers I will say that more of these broken relationships are revealed throughout the book.

Not an issue to have a repetitive pattern as long as it doesn’t feel over done and I will say that it is written very well in this story. I just thought I was worth pointing this out as I do wonder if the Author has had similar family issues in the past which is why it is so heavily spoken about in the novels text.

I really enjoyed this story it followed a fairly realistic take on the murderer trope and it was I genuinely gripped by Whisper Man and do recommend it as a book. I only wish more was written about the original Whisper Man’s past and more clues were left in the text to allow readers to figure out the mystery themselves.

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Destroy All Humans (2020) Review

Destroy all Humans! Is an action adventure game from developers Black Forest Games and it was published by THQ Nordic. This is a remake of the original game from 2005 a game I never played so this is purely a review of the remake.

It is 1950’s America and Crypto 137 has been sent to Earth to harvest Human DNA in order for the furons to reproduce as they have been rendered sterile. While on Earth 137 will also need to solve the mystery of his brothers disappearance Crypto 136.

In the game players control Crypto in a series of missions and challenges set in various open world levels.

Various weapons and abilities are available in your arsenal with simple to use upgrade system for enhancements and additional firing power, offensive weapons such as Zap o Matic and disintegrator are great for killing humans but you want to focus mostly on using the extract ability or the anal probe in order to collect Human DNA which acts as XP allowing you to gain more power and upgrades.

Psycho kenosis is encouraged throughout the game and once fully powered up you can lift and throw almost anything including tanks and vehicles, missions have bonus objectives to complete which often require the Psycho Kenosis ability in order to achieve all necessary goals.

Crypto has his own mode of transportation with his very own flying saucer, the flying saucer is a very powerful machine which is used to completely demolish areas, destroying buildings and killing everyone in your path, the saucer can also be fully upgraded making it a machine of slaughter and chaos.

The main campaign is fairly short coming in at under 10 hours but luckily there is a fair bit of side content you can do, each map has a set number of hidden collectibles to find, these are called probes and to my knowledge don’t really offer anything but bragging rights for finding them all.

there are four additional challenges race, Armageddon, rampage and adbuction

Race is a mode which has Crypto chasing down a drone which is dropping packets of data and it’s your goal to collect them all without letting the drone get too far away.

Armageddon sees your taking over the flying saucer and destroying the level it takes place in, definitely the most satisfying mode in the game especially when you have fully enhanced your weapons allowing you to wipe out buildings with ease.

Rampage is all about killing humans, fully power up your guns and slaughter everyone who gets in your way.

Finally abduction requires you to throw requested NPC models into the saucers abduction beam, for me this was the most challenging part of the game, most of the time if you did succeed it was with little time left, the path was very linear and how you succeeded had very little wiggle room leaving players to figure out the required strategy.

Visually the remake enhanced the graphics and there is no denying that, I’ve seen gameplay of the original and the models and graphics are smoother here but on the PS4 and in HD this don’t look great. This is an issue with many “remakes” where much gameplay may be changed and bugs ironed out but to save on finances valuable time, visuals and audio simply get enhancements and in modern times this really shows.

Now while graphics are the least important part of what makes a game great, you cannot deny how much appreciation can be given to gorgeous visuals and even though we didn’t get it here I do hope one day we get a destroy all humans 3 (as a reboot) which pushes the series to its full potential.

The music didn’t change in this remake and for good reason, the original soundtrack is perfectly crafted with a slower style and the use of the pheromone to give the music vibes similar to those of old Sci-Fi movies from the 50’s, I wouldn’t say the soundtrack is particularly memorable but it truly is made for a game like this and helps to bring much of the personality to the setting.

Destroy all Humans 2020 is a lot of fun but definitely has its issues, while the majority of my playthrough was positive I would definitely point out the games biggest flaw…age. Its pretty obvious from the get go that this is a remaster of a much older video game, the game can get fairly repetitive it follows a formula and repeats throughout which works well enough but I found it difficult to sink longer play sessions into this because of that.

Overall my experience here was pretty damn good and I highly recommend checking the game out, its an easy platinum on PlayStation and is included as part of the premium tier of PS Plus so check it out and let me know what you think and if you played the original game back in the day does this remake hold up? I would love to know your thoughts

6.7/10

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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Night of the Living Dead (1968) Review

Welcome to the first of our Halloween reviews, we are kick starting 2023 with George.A.Romero’s cult classic Night of the Living Dead.

Filmed on a tiny budget of $100,000 this film is often credited for creating the modern flesh eating zombie.

In the film 7 people hiding in an abandoned farm house have to work together in order to survive the night with very little hope of escaping the carnivorous corpses.

Due to the tight budget Romero and his crew needed to create their own film company Image Ten in order to have a studio to release the movie. Many of the cast members on the film were known for primarily performing in television commercials and hadn’t yet had a big break in the industry.

I think the best way to review this film is to discuss what it did to change cinema, the casting is pretty mediocre in my opinion no one really stood out but never did a bad a job I think a lot of the corny or over the top acting was down to the main experiences before this being TV and advertising.

A huge and at the time controversial casting choice was to have a man of dark skin to play the lead role, the United States while much more accepting of coloured persons had not began to understand its past misunderstandings. In fact it was only just over 10 years prior this films release that Rosa Parks had refused to give up her seat on a segregated bus. Night of the Living Dead stands out in history as the first horror film ever to give its lead role to a person of colour, when asked about this choice Romero simply states “Jones was the best actor we met to play Ben”. A big win not only for Duane Jones (Actor) but the African American community.

The biggest controversy at the time was how scary this film actually was, back in 1968 we still didn’t have a rating system so  you could watch any film now matter what your age was.

This meant that a lot of children went to see the movie and it had some backlash from critics due to the amount of gore, of course these days calling this film graphic is laughable but back in 1968 this was rather disturbing to say the least.

The film holds its legacy not only for its influence on the film industry but the horror genre in general.

Zombies had been in media long before this but they were more controlled by Voodoo and black magic.

Romero created the flesh eating walking dead zombies to that we see today, while this film definitely is unique as we don’t see rotting corpses and the undead show signs of intelligence by being able to pick up and use weapons, some major tropes were born from this including eating flesh, being killed by destroying the brain and bitten persons coming back as zombies.

Night of the Living Dead is one of the most influential films ever made and it is well worth watching just to appreciate everything it managed to achieve on such a tight budget but if is far from perfect, I find a lot of the acting is over done and almost comedic with how over the top it can be, Barbara is the best example of this she is so annoying and generally a bad directors decision making her a damsel in distress and completely useless when we could have had a much more respectfully represented female lead.

The ending is tragic and definitely leaves a depressing tone on who ever sees it but I think it works well enough and is pretty shocking I remember the first time I seen it and I honestly could not believe what I had just witnessed, I left with so many emotions and I didn’t know how to feel about it but I’ll tell you one thing to this day it has always stuck with me and is such a important part of this film and something that really makes it stand out.

Night of the Living Dead may not be the perfect movie and perhaps it hasn’t aged all too well compared to other higher budget movies of the time but it has definitely made such a massive impact on the horror genre that it holds a legendary status and is well worth watching at least once to get a true appreciation for what it has given us.

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Book Review: The Stand by Stephen King

Published in 1978 and rewritten and republished in 1990

The stand is a post apocalyptic novel written by American Author Stephen King. The rewritten version added an additional 400 pages , moved the setting 10 years forward and changed some significant plot details allowing it to be the version of the story King always wanted to tell.

The stand is the fourth novel written by King and is often considered his best work.

This is a very long book coming in at a total of 1’153 pages and is not recommended for fans of shorter novels.

I’m will be putting spoilers in this as it will be a review and a comparison with the two mini series so be wary if you haven’t read it yet.

The opening scene of this book follows a father who escapes a controlled facility under quarantine due to a deadly virus called “captain kicks”

It is written in a way that we learn a lot about this family and are instantly emphasising with them so when they all drop dead it is a shock and a great hook into the rest of the story.

This is also where we are introduced to Stu Redman the first of our main characters and arguably the main protagonist of this story.

I think what makes this tale so compelling and memorable isn’t particularly it’s setting as a end of the world pandemic wasn’t anything new in the world of story telling, but in fact the characters along with the relationships and connections they build with each other.

Each character is flawed in one way or another, Harold and Larry both feel like the world owes them something but ultimately end up going in different directions before the finale.

Then you have Nick and Tom two disabled characters that each show strengths in their disabilities. King has an uncanny ability to write character weaknesses in a way that can show immense strengths. Nick a deaf mute is easily the best communicator of the group and partially becomes the leader before his death at the hands of Harold and Nadine.

Tom is extremely loyal and has a lot of insight considering his mental disability, he is the chosen member of the group to infiltrate the Las Vegas sight ran by Randall Flagg because Tom is the only member that wouldnt crack no matter how much physical or mental torture.

I feel the saddest and most sympathetic character may be Nadine Cross at least up until the point she helps Harold Lauder turn against Mother Abigail and her followers.

Nadine was a school teacher who always wanted a child of her own but unfortunately couldn’t conceive. She finds a little boy and takes him under her wing before joining then heroes, she hooks up with Larry only to be replaced as soon as another woman comes into town.

The little boy she took under her wing also rejects her and begins warming up to Larry instead, she even gets rejected by Harold Lauder a typical overweight creepy loser, this was the final blow for Nadine who is tricked into joining the Dark Man after he gives her attention and uses his powers to give her what she’s always wanted a baby of her own.

With such great characters which the reader can resonate with it only adds a whole new layer to what is considerably a very well written story about how humanity can band together in times of crisis.

Good and evil both play a very important role in this story and there is obviously a lot of religions values in the book. Thankfully King has always had a way with handling these subjects, in a book like Carrie he is very good at showing the negative extremes of religion and really for the first time here we get to a see a much more humble and positive extreme.

Mother Abigail is written to be a messenger of god to guide our band of heroes to Stand together and defeat Randall Flagg. In her design she is quite a simple character but she uses her religious values with so much love and embrace it’s hard not to fall in love with her character whether you are religious or not.

On the other hand Flagg is the embodiment of evil, a dark shadow with an over empowering presence and a poisonous tongue, like a siren he is able to convince people to his cause even those following Mother Abigail.

Tom Cullen shows some magical powers with his ability to have visions, later on we even see him communicating with the dead after Nicks passing.

As you can imagine there is a lot to unpack in this book and I think having such in-depth characters and a such a compelling plot this makes a lot of sense.

I loved the Stand from start to finish however there is just one thing I would change and that is the final confrontation with Randall Flagg, in the book and the original mini series the literal hand of God comes down and sets off a nuclear blast wiping out las Vegas and all of flags followers. I found this to be really over the top and I think this moment would have been more impactful if Lloyd Henry; flags right hand man had pressed the nuke after the people of las Vegas saw Flagg for who he really was and joined the stand taking away his power with everyone sacrificing themselves to destroy his presence.

Of course just like in the remake series Flagg appears right at the end of the book on a remote island becoming a god to a cannibalistic tribe making the stand feel ultimately pointless however King superfans know that this is just a set up for Flags return in the Eyes of the Dragon and the Dark Tower series.

The Stand is easily one of my favourite Stephen King Novels to date falling slightly short to my love of the Shining. It is extremely relevant to this day and age especially with the most recent COVID 19 pandemic.

It is a novel that shows humanity at its lowest and the struggle they have to go through to band together and ultimately become the strongest humanity has ever seen, it may not be my favourite story by King so far but the characters here are easily the most memorable for me and are in my opinion the selling point of the story. It’s a long read but highly recommended picking it up or listening to the excellent Audible reading by Grover Gardner.

To tie things up both mini series of this book are very good in their own rights, while the original clearly had better casting choices and in my opinion better story telling, the remake is simply put the most accurate on screen adaptation to date and while I prefer the original the remake is a worthy second choice and is genuinely easier to stream as it’s on Lionsgate +.

Our next venture into the world of Stephen King takes us straight into The Dead Zone a much shorter book (thank god lol) and number 5 in our deep dive series.

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Thank You for all of your support.

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The Stand (2020) Review

The Stand is a remake of the original 1997 mini series and is based on the Stephen King novel of the same name, it was released on CBS in 2020 and was also available for streaming on Paramount Plus and later on Starz.

The plot is very similar to the 1997 series but does have some differences which I will cover later on, check out my review of the 1997 version here as that will cover most of the plot points, here I’m going to mostly be covering new casing choices and the biggest differences before giving my overall opinion of which series I preferred.

Lets with our two main characters the guiding light which is Mother Abigail and the bringer of Darkness Randall Flagg.

Whoopi Goldberg plays Mother Abigail in this version and does a great job of portraying the kind and gentle old woman who leads our heroes to bring an end to Flagg and his master plan. This version of the character while still religious plays much more on her personality and mothering presence instead of focusing more on her Christianity background and connection with God. Whoopi was great in this and she such a legacy actress and is extremely talented but I just don’t like her as much as Ruby Dee. I loved her guitar singing and her high religious values that showed that she was always connecting with god, she came across as an angel sent from heaven to guide our heroes and this is something I personally do not feel with Whoopi’s version of the character.

Randall Flagg is now played by Alexander Skarsgård who is amazing in this role, he makes this character extremely threatening and most importantly scary. This guy means serious business and he is not afraid to slaughter anyone who crosses him or gets in his way, he is powerful and considered to be Satan himself, there is very few goofy scenes with his version and I think this portrayal works better for Flaggs character compared to the 1997 version.

Stu Redman a very important character in both the mini series and the book is this time played by James Marsden and to be honest not a big fan of his performance, its fine but its not as memorable as Gary Sinisi in the original.

Another disappointing portrayal is Harold Lauder this time played by Owen Teague in the 1997 series this character was a love struck teenager who finally snaps after Frannie sleeps with Stu, in the new version from the get go he is a stalker and a creep, he is still a loser but because he doesn’t start off as a nice kid its hard to have any sympathy for him and his eventual betrayal of the heroes is much less of a shock because of this.

The rest of cast didn’t stand out to me but were ok, some major differences worth mentioning though would be Nick now sporting an eye patch, Tom is now less dim minded and a little less controversial and the character of Ralph has been replaced with with a female character named Ray.

Where the original series was corny and had elaborate sets they never did much in regards to the virus, this version takes a more realistic route by adding more special effects and make up to the victims of the virus, bloating the necks and having this really gross pus like substance leaking from every orifice.

Realism was also brought to the sets which now are fairly standard apocalyptic towns and deserted streets, while I appreciate the direction they were going with this I much prefer how the originals series had much more creative and memorable cinematography with the more fantasy driven designs and back drops.

Music was taken to a whole level in this version using various artists songs to help emphasise how barren and secluded this new world is, these tracks were best used during the closing credits with each of the 9 episodes having a unique track chosen which tied into the events that had transpired.

The soundtrack in its entirety can be listened too on Spotify, I will leave a link at the bottom of this article.

Overall my views on The Stand 2020 is that the series as a whole is very good, it took what the 1994 version did but extended on character back stories and made the cast more diverse by adding African Americans, foreign actors and making the character of Tom less controversial by todays standards, while I still prefer the original series this one is more easily accessible to find on streaming services and is well worth a watch.

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Sonic Colours – Ultimate (2010 – 2021) Review

We originally wrote this review back in 2016 but have recently updated it to cover the differences with the remake, please let me know what you think 🙂

A modern Sonic game that isn’t bad?

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Dr Robotnik has created an intergalactic amusement park and states that he is doing it to make up for his evil past and to start fresh, this quickly makes both Sonic and Tails very suspicious and so they decide to take a trip to the park themselves.

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While at the park Sonic and Tails meet Yacker a local wisp (Alien Species) who they are able to communicate with using a special translator, Yacker explains to Sonic that Dr Robotnik is kidnapping Wisps and using their energy to power the amusement park, after hearing this Sonic realizes that he has not only the world to save but an entire Alien race and so he runs off in search of Robotnik and all of his robots.

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The General game play is just basic Sonic platforming where the goal is too get to the end of each stage trying to not take any damage from enemy robots and obstacles, the main focus of Sonic Colours is the new wisp power-ups that Sonic can use to help him get through each stage of the game.

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There are a lot of these wisp power ups in the game especially if you include the ones that are only available in the 2p player mode

My top three favorite wisp power-ups are as follows

Orange Rocket – This power-up literally turns Sonic into a rocket ship which shoots to the top of the screen, Sonic will then sky dive back to the ground collecting loads of rings along the way.

Purple Frenzy – This power-up is pictured in the image above, Sonic will turn into dark creature with a large mouth similar to a crocodile, Sonic can now eat his way through all enemies and obstacles in his way.

Yellow Drill – This is my personal favorite power-up in the game, Sonic turns into a drill and can fly across the screen as well as drilling his way underground allowing him to find secret passages and hidden treasures.

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When you are not playing through the main campaign, you can enjoy some difficult bonus levels in the Sonic Simulator, these stages are exceptionally challenging and are the only way to collect the Chaos Emeralds, this is also where you can play the game with your friends.

The Chaos Emeralds are not needed to complete the game this time around and thank god for that because after the hell I had of completing Sonic Heroes earlier this year I was very happy when I realized that this would be a much more pleasant and less stressful experience.

The Chaos Emeralds are not needed to beat the game all though they do unlock the ability to play as Super Sonic, a feature I personally did not care about nor did I bother too unlock.

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The voice acting and in this game is almost perfect and I have never been able to say that about any of the modern Sonic games before, for once Tails is not annoying at all and he doesn’t have a stupidly high pitched voice, Dr Robotnik as always sounds awesome and menacing which doesn’t surprise me because I have never had problem with Robotnik’s character in any entry of the series, most of the minor characters are not too interesting but they are not annoying so I cant really complain, the only character I really have an issue with in this game is Sonic himself, he comes off as a complete douche a lot of the time and he keeps throwing horrible one liners and jokes at Robotnik and I cant tell if they are meant to be cringe worthy or if its just the game developers trying to be cool and funny but either way Sonic just kinda sucks.

The music really isn’t anything special, none of the songs really stuck with me when I was playing the game, but the games main theme Reach for the Stars is pretty good but its still not one of my favorite Sonic songs.

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Can we just take some time to talk about how amazing the graphics are in this game, they are outstanding for a Wii game, not only is the game full of fantastic graphical details such as grass textures and glistening stars in the sky, but there are just so many things on the screen at once that it honestly makes this world seem more realistic, this is helped by the games use of vibrant colours and many special effects.

Sonic Colours is a great game, it looks amazing for a Wii title, it has perfect controls and for most part even though it adds a lot of cool new Power-ups and unique game play aspects it stills feels like the classic Sonic games we grew up playing, but its not a perfect game as it does have its flaws, first of all the game only took me 5 hours to complete which is way to short for any game today and keep in mind that it originally came out with a price tag of £40, the music wasn’t very memorable, the completion bonus for beating the game 100 percent sucks and Sonic surprisingly isn’t very likable  but that last one is more of a personal opinion.

Its not the best Sonic game ever made but it is one of the best Sonic games to be released in a long time, perhaps one day I will get around to reviewing the DS version.

Sonic Colours Unleashed (2021)

In 2021 we got a HD remake of the game which played very similarly to the original but with some changes worth discussing. 

The visuals now run in 4K with a standard framerate of 60, the graphics are generally smoother and have more vibrant and popping colours, I have heard there are some gameplay issues with the switch version but since I played on PS4 the game ran perfectly for me with no issues at all.

Rival Rush is a new mode where players can race against Metal Sonic earning lots of coins to spend in the in-game customisation shop, this mode can be very challenging if you don’t experiment with the stages and learn all of the shortcuts.

Customising Sonic can give you new shoes and outfits along with interchanging character icons and different effect such as fire, flowers, wind etc when running.

A new Wisp called Jade Ghost gives Sonic the ability to pass through solid objects and walls, this is necessary since some of the hidden Red Star Coins have been moved in order to use this new power to all of its true potential.

Finally the last noticeable change is the Tails save ability, this mode designed for more casuals players will allow you to return from a pit you fall from, of course this will cost you a 1-up but for younger and newer players this mode will be much appreciated.

I had a blast with this remake, the game is still rather short and fairly easy but it manages to maintain the excellent gameplay of the original game while still offering something fresh to warrant its re-release. I do find it odd the game never got a PS5 or Series X/S release considering these newer systems had already released by then but it isn’t the first to skip the new gen and the game is backwards compatible with the most modern hardware’s.

Original – 7.5/10

Ultimate – 8/10

I hope you enjoyed this review of Sonic Colours for the Nintendo Wii

If you respect my opinion, I will respect yours

you can contact me at ragglefragglereviews@gmail.com

Bayonetta 3 (2022) Review

The Witch returns once again for her third videogame instalment. Bayonetta 3 was released in 2022 as an exclusive game for the Nintendo Switch, it was developed by Platinum Games and Published by Nintendo.

The game takes place in the realm of reality and begins with a new protagonist called Viola witnessing Bayonetta being killed by a very powerful being known as Singularity, thankfully this takes place in an alternate dimension so Viola is able to travel to the Gates of Hell and ask the real Bayonetta for help in collecting Chaos Gears, these Gears are necessary in order to enter the Alphaverse and stop Singularity causing all the universes to collide and taking over the multiverse.

The plot of the game gets very deep and is taking a much more serious approach than the last two games, this is definitely a turning point in the series and the later story definitely reflects that, I cant go into much detail as there would major spoilers and it would take away from your overall experience.

The game still has silly moments which are hilarious such as Rodin running a New York Pizza shop, dance numbers and even at one point a battle using operatic vocals but overall the majority is much more serious and will leave you in shock especially if you have played both Bayonetta 1 and 2.

Similar to the previous two games Bayonetta 3 is a hack and slash action game where you fight and kill angels, you can defeat enemies in hand to hand combat and with guns that can be fired from both hand and foot. In a series first we now have three playable characters which have there own levels and gameplay styles.

During Bayonetta’s stages you now have the ability to fully summon and control your internal demons, these animalistic creatures appeared in previous titles for use during awesome finishing moves but now we can call upon these demons and take temporary control during combat giving us access to all of their unique abilities.

I really enjoyed the use of the spider and flying demons as they had the most basic attack patterns that were easy enough to quickly get a grasp of.

We do get some more complex demons including a train that I found genuinely difficult to control and a giant clock tower which reminded me of Big Ben the clock in London.

There are a lot of demons to choose from in the game and if your like me you wont find yourself using most of them as I found that the game actually gave me a few too many options considering that each of these creatures comes with different controls and feels vastly different to play as.

Viola the new Punk protagonist has very similar gameplay to Bayonetta but uses a Katana as well as her guns, she can only control one internal demon named Cheshire who is based on the Alice in Wonderland character the Cheshire Cat, he hides his soul in a Doll that a much younger Cereza (Bayonetta’s real name) once owned.

Apparently there is more lore involving Cheshire explained in the Cereza and the Lost Demon videogame but since we haven’t gotten around to that one yet we will discuss this at a later date.

Finally we can take control of Jeanne who is going on her own adventure sneaking through a secret facility where she will find a man named Doctor Sigurd who can help Bayonetta open the Alphaverse with the Chaos Gears she has collected.

These levels are 2D and take on an arcade style where players must traverse across platforms and backtracking using elevators in order to press switches and beat puzzles unlocking further areas in the facility.

These were really fun stages and were a nice little break in between the more hack and slash style from the other characters, after finishing Jeanne’s campaign you actually unlock a full on arcade minigame based on these levels and it is a really cool addition to the game and a first in this series.

The game is of course very difficult, these games are not known for being too kind if you let your guard down but it is easily beatable with enough patience and strategic attacks but like previous games if you really are struggling but are enjoying the story switch over to casual and enjoy a much easier experience where you can still fully enjoy this games plot without much stress.

Visually this is the best looking game in the series but only by a smidge these games really do not focus graphical output and to be honest this still looks like a mid Switch game, I have a feeling that the reason they chose this is because of the of the new and much more impressive combat and the high number of onscreen enemies, I’m not sure if the switch would be able to handle it if they pushed the system to its graphical limits.

Audio Quality is once again at an all time high with the epic orchestral and instrumental music this series is known for, mixed in are some excellent vocal tracks that really give the game something extra to make it stand out, this is definitely best played with headphones to get the full experience.

Bayonetta 3 delivers in all categories giving us an epic story intertwined with tight and stylish combat, this is easily the best game in the series offering new gameplay styles, multiple playable characters and a really fun unlockable arcade game, hidden within the game is also a demo of Cereza and the Lost Demon this was a very fun discovery considering hidden demos in games have long since become something of the past so it was really cool to see this tradition being carried on in 2022. I think if I was to change anything about the game I would definitely add some sort of recap for newcomers, this game is as far as we know the end of Cereza’s story so coming straight into this one will have new players lacking the emotional impact of in game events and most likely questioning who characters are and why they play such important roles in the series.

9.7/10

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Klonoa Phantasy Reverie Series (2022) Review

Before we begin our main computer is currently under repair so the next series of reviews will be created on mobile, this may have some issues with image size and placement and also embedded videos, however this will be fixed as soon as we get the computer back from our insurer

Thankyou for your understanding and please enjoy!

In 2022 videogame developers Monkey Craft created the Phantasy Reverie Series a collection of two remastered videogames starring a long forgotten Bandai/Namco Mascot called Klonoa.

The Klonoa series was created by Namco in 1997 for the characters first debut platformer for the Playstation 1, Klonoa is a dream traveler who is brought into corrupted dreams to the darkness which is taking over them.

There are four original Klonoa games but since this collection only contains the two home console games those are the only ones we will discuss, we will review the two original games before discussing the remakes and the differences they offer.

Klonoa: Door to Phantomile (1997)

This classic PS1 adventure game takes place in the dream world of Phantomile, Klonoa and his friend Huepow go to investigate an crashed aircraft on a nearby mountain called Bell Hill. When they arrive they discover a dark figure named Ghadius along with his Jester Joka.

The two villains are seeking out a Moon Pendant, the pendant can be used to to transfigure Phantomile into a Nightmare, Ghadius has also kidnapped the Diva Lephise who is the only being that can sing a song of rebirth to undo this new nightmare world.

After discussing his findings with his grandfather Klonoa and Huepow are sent to travel the dream world to find new allies to help learn more about the Pendant and prevent Ghadius and Joka from successfully pulling off their plan.

The game is a 2.5D platformer which means that while it plays similar to a traditional 2D platforming adventure the environments are rendered in 3D allowing an interactive background and foreground while still moving from left to right on a 2D Plain.

The Super Nintendo Game Yoshi’s Island or the successor Yoshi’s Story are more recognisable examples of games which used a similar playing style at the time.

In Klonoa using your wind whip to collect enemies is absolutely essential to progressing through stages, not only can these enemies be used to take out other enemies but you also need them to perform a double jump an essential ability that is necessary in order to successfully get through each stage.

The game takes advantage of its tricky mechanics to add puzzles to its platforming, at times more difficult jump combos are needed by perfectly timing enemy grabs and bounces too get across large gaps, other areas will need Klonoa to find a key in order to progress.

For less complicated gaps a basic flutter can help with temporary hovering, this ability Klonoa has access too without the need of his wind whip so you may find yourself using it more often than intended.

Overall I would argue that Klonoa was fairly easy as a platformer, this was my first playthrough and I reached the final boss with around 25 lives, there was once or twice when trying to transfer the double jump across multiple enemies where it became difficult to get the timing right but apart from that this is a pretty good platformer for beginners.

Visually the game takes advantage of the PS1 limitations by using a more cartoony art style with a bright colour pallet and giving characters and objects enhanced features allowing a truly original and unique style that captures the dream like setting of the games narrative.

The game traditional sprite art for characters but still used polygon graphics for objects and backgrounds another chose that gave this particular title some unique visuals that helped it to stand out.

The soundtrack while far from one of my favourites of the PS1 is very catchy and enjoyable, the game does a good enough job with its soundtrack that each tune fits the environment and is not anyway annoying. The soundtrack is absolutely fine but there just isn’t anything about it that stands out.

9.2/10

Klonoa 2: Lunatea’s Veil (2001)

Klonoa is back and this time around he is not accompanied by Huepow but his two new friends a priestess in training called Lolo and her companion Popka an unusual creature who has some similar features to a dog.

The three friends are summoned by the monk Baguji who tells them about special bells which if rang would causes chaos in the land of Lunatea, of course we have a new antagonist now named Leorina a Sky Pirate who wants to bring sorrow leading to Klonoa and co having to save the day.

It seems a little silly to go into deep discussion over elements which were brought over from the last game so I will briefly state this is once again a 2.5d platformer and basic gameplay such as grabbing enemies in order to double jump and throw has returned. However what this game does have is some new stuff which enhances the gameplay we have seen previously.

The biggest update has got to be the variety of enemy types which appear, offering Klonoa access to new and temporary abilities. A lot of these also tie into puzzle solving, something I really appreciated in this sequel.

By grabbing certain enemies Klonoa will need to use them to gain access to inaccessible areas. A new flying power can be useful for reaching high-up areas, a bomb can be used for blowing up giant rocks and new light enemy can be used to chain attack bad guys in order to increase your light power and destroy coloured crystals.

New level stages in the form of really fun snowboarding segments which rely on quick player reactions in order to avoid obstacles and collect any items.

Boss fights have been amped up a little bit, not only are they more memorable but genuinely just feel better and more fleshed out. This time around they take a lot more thought due to the mechanics being more complex. I also found that compared to the first game the bosses here were more interesting and left bigger impact on me personally.

This is an early PS2 game so the visuals are not as amazing as later games in the systems lifespan. The graphics for an early PS2 game are impressive, Klonoa and enemies are given black outlines in order to stand out compared to the incredibly detailed backgrounds and impressive constant animations that keep the game fresh and always visually appealing.

The game looks excellent due to all the colours that are always popping and vibrant, giving this world so much charm, this sequel also does a much better job when it comes to world and level design.

The map now is now one which we can walk between different lands and each area represents a different theme, my favourite was the theme park because not only was it fun but it hid plenty of secrets and it’s a level theme we don’t often see represented in games.

The soundtrack was a massive step up here now adding lyrics to the music, all vocals are in Klonoa’s local language so it’s difficult to sing along but this small change does give the soundtrack much more of an impact and is overall much more memorable as a result.

10/10

Klonoa Phantasy Reverie Series (2022)

Finally we have made it to last year’s remake of these games from developer Monkey Craft and published by Namco/Bandai.

The core games very much remain the same here but with HD graphical enhancements and both with cleaned up audio.

New features include costumes for Klonoa, an easier difficulty option, 2 player co-operative and a stop watch mode.

2 players was a bit of a disappointment for modern standards, the second player is able to assist P1 with an assisted jump. I feel that the game would have truly benefited from having a second playable character on screen, maybe players could have used the wind rings to pick up and throw each other as well, similar to the Yoshi series.

Stop watch mode from my knowledge is referencing the new and challenging time trial stages added into the games. These are a welcome addition adding a little more difficulty to what can be considered very easy games.

On top of all this new smooth graphics and a consistent frame rate of 60 helps the game always run flawlessly. I played the Nintendo Switch version which I have heard is the weakest for performance issues however I didn’t find any problem with this port and would still recommend it as an option.

The phantasy reverie series was definitely a pleasant surprise and a overall a neat little package of the two home console games, the added features and performance improvements definitely make this the best way to introduce yourself to this series and I can only hope that games successful launch and high sales means we may get another home console game in the future Bring on Klonoa 3 if it ever happens

Although due to a couple of missed opportunities such as better multiplayer and the inclusion of the GBA games I can’t in all faith give this the same rating as Klonoa 2 however it is still highly recommended as a way to play these games!

9.6/10

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