ICO (2001) Review

Developed by Japan Studio and Team ICO, this game while it now holds a cult following did not meet sales expectations upon its original release, it would later go on to inspire the vast superior Shadow of the Colossus and one of my personal favourite games. I never had a chance to check this one out until recently and I was curious to see what I missed out on.

A young boy with horns is slowly dragged into a deserted castle high on the cliffs to be sacrificed to the Shadow Queen, for centuries children who grow horns have been locked away here and left to starve to death but luckily for Ico he manages to escape from his tomb and with the help of Yorda a Princess of light and they both work together to escape the castle and its labyrinth inspired walls.

The game is unusual for its lack of conventional video game design it has very little focus on combat and player deaths are few and far between, the main aspect is puzzle solving where you need to interact with the castles mechanical engineering, blow open doors and pull levers in order to adjust areas that Yorda is able to climb and to allow her to traverse along the same paths as the much braver Ico.

Yorda is able to use her light to open otherwise inaccessible doors and pathways so keeping her safe is a must, at set moments in the story shadow creatures will grab the Princess and drag her into the darkness, if this happens Ico will turn to stone and die instantly.

These creatures can be defeated by hitting them with a stick or even better a sword, another way is to simply grab Yordas hand and run to a nearby light blocked door, this will kill all shadows in the area but the likely hood of a door even being available is rare and this can only be done in select moments during the story.

Yorda moves very slowly throughout the game which can be frustrating at times, I spent the majority of my playthrough holding her hand so she was forced to run but this can only be done on ground and near the very end of the game due to a story progression it becomes near impossible to run with her as she will keep tripping over.

In essence the best way I can describe the gameplay is that it is almost like a giant Zelda Dungeon with much easier combat and some ways easier puzzle solutions but difficulty is not what the developers had in mind while creating this game.

This is more of an interactive story than it is a action-adventure game as some may call this, the game is pretty easy including its final boss fight, without a health bar or a heads up display dying seems to be less important as Ico doesnt seem to have much of a threat, in fact to my knowledge the shadows can cant hurt him and only really go for Yorda, he can be taken out with basic platforming mistakes but thats about it.

I think this works in the games favour as it makes it stand out and to be honest I think if they did focus more on this being more than an interactive story the game would have had much less of an impact because it wouldn’t hold a candle to other Action-Adventure games of the time.

Graphically the game is very impressive for an early PS2 title and it has a great use of darkness and basic design to help emphasise the eerie sense of being lost in the castle halls, the few outside meadow areas which are safe from the shadows are much more relaxing in design and its rendering of the castle from such a height for example from the top of cliffs to the waters below would have taken a lot of development work in the PS2’s early stages.

Ico’s soundtrack is very limited which works well with the basic game play level design and narrative while traversing the castle and its many yards you will be lucky to find any music which adds to the lonely and rather empty atmosphere of Ico and Yordas journey and any music we do get is basic so it doesn’t take away from the narrative that is being told, a genius decision from composer  Michiru Oshima and is something I would like to see inspiring more games in the future.

Ico is a fantastic game and for what it was aiming to achieve it did a fantastic job of giving us an all around simple game with its story, gameplay and soundtrack but while this is outstanding in many ways and I do truly love the game its simplicity also leads to its biggest downfall.

The game is very short coming in at around 6 and a half hours for a first playthrough, there isnt even any collectibles or much replay value apart from maybe aiming faster completion times which may seem like nit picking for a game that is now 22 years old but we wouldn’t take kindly to a new PS5 game selling at full price and being this short with no side content so why should a PS2 game from 2001 get the exception bearing in mind people would have paid out the nose if they pre-ordered this back then.

Overall Ico is a game well worth playing, at the moment it is included as part of Playstations Classic catalogue and if you are subscribed to the service I recommend giving it a go

8.5/10

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Pikmin (2001) Review

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Pikmin is the first of Nintendo’s cute but rather dramatic strategy adventure series, as much as I do love the Pikmin series, I have only really introduced myself to the games over the past couple of years.

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The plot is fairly simple here but it works really well for a game such as Pikmin. In the game you play as Captain Olimar a small alien creature who crash lands on an unnamed planet. The captains ship the S.S. Dolphin has separated into 30 parts which have spread to various areas of the planet, the captain needs to find at least 25 out of the 30 parts within 30 days otherwise he will die due to a lack of oxygen on the planet, however the captain is in luck as small plant like creatures called Pikmin are more than happy to help the captain on his mission.

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The idea of the game is to use the Pikmin that you collect in order to carry the scattered parts back to the S.S. Dolphin, there are three types of Pikmin in the game, the Red Pikmin are invulnerable to fire damage, the Yellow Pikmin can be thrown higher and can also pick up bombs to throw and finally the blue Pikmin can breathe underwater.

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There is one way to get more Pikmin in the game once you have discovered an onion (a Pikmin Nest), If you defeat an enemy or collect nectar from plants you can bring your spoils to one of the coloured onions in order to release more seeds which will grow more of the chosen type of Pikmin.

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As previously mentioned you can use Pikmin in order to attack enemies, there are many ways to do this it can be done by simply throwing your Pikmin onto an enemy or by using an army of Pikmin in order to surround an enemy giving it no chance of survival. Strategy will need to be used through out the game in order to collect the ship parts however strategy should be used when fighting enemies as well so that you are well prepared for the dangers ahead and not to mention that you will most likely have a lot of of your Pikmin die in some situations.

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The boss fights are all very creative and can also be very difficult for new players, however practice makes perfect for a lot of these and the game can be reloaded without you losing a day if you want to try out different ideas. I love all of the bosses in the game but if I was to choose three apart from the final boss I would say that the Burrowing Snarglax a bird creature that hides itself underground is my favourite, followed closely by Beady Long Legs, a large spider creature (pictured above) and the PuffStool a Mushroom boss that releases a gas which turns your Pikmin against you.

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I wouldn’t say that the graphics have aged well since the game first came out however back in the day they were quite impressive, you have to keep in mind that this was one of the first games to be released on the GameCube, the visuals definitely improved in the later games however they are still nice here.

The Soundtrack is again very simple here but it really works, a lot of it is small tracks which are looped but while small and catchy some of the music is beautiful, listen to Distant Spring and tell me that isn’t beautiful music.

Pikmin is a good game I personally would not say its a masterpiece by any means as the series does improve a lot as more games are coming out.

Pikmin is a charming game that managed to grow a loving fan base, I really enjoy this game and the only real issue I have with it is the time limit, I really do no enjoy games which give players a short amount of time to finish them and because Pikmin is a game that requires a little bit of grinding now and again in order to re stock on Pikmin due to this the time limit can become quite stressful, you could look at it as adding an additional challenge to the game and I am sure that is how most people see this element of the game.

Pikmin is a short but very fun game, it has tight controls, a short but beautiful soundtrack and an interesting premise however a short time limit takes away from the experience for me. 7.4/10

I hope you enjoyed this review of Pikmin for the Nintendo GameCube

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Civilization 1-3 (1991-2001) (PC) Review

Civilization is one of the most popular strategy games of all time, the series was created by legendary game designer Sid Meier who had already made a name for himself in the game industry before Civilization was released, one of his most popular games was a game called Pirates, I am planning to play through and review all six games (six games as of now) in the main series but with there being so many of them and not too many differences between each version we will be taking a look at three games per review.

Civilization (1991)

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We begin our look into Civilization with the original game which is often referred too as classic Civ, the goal in Civilization is that you are a world leader who is essentially in complete control over a continent (you choose a race of people before starting the game) I chose to play as the Zulu’s meaning that I was playing as the world leader of Africa, the goal of the game is to try and build as many cities as you can while also being able to maintain the safety and happiness of your people.

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You will often find that other world leaders may visit your cities offering to make trades of knowledge or money and far too often they will start a war if you refuse these offers, I had particular trouble with Frederick the world leader of Germany, he would often make a peace offering if I gave him knowledge, not much later he would offer to keep peace between our two continents, this kept happening multiple times before I had enough and took over the entirety of Germany so jokes on him.

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The game is a lot more complex than it may seem, first of all its your responsibility to see that your continent and people are able to evolve over time as the game takes place over hundreds of thousands of years, you can actually play the game for such a long time that you end up in the space age which is very cool, during the course of the game you will need to send your wise men to research new topics which will allow you to build more useful items such as defenses which surround your cities, the ability to attack over seas and more powerful armies, the game will often give you historically accurate information making it a fairly useful learning tool.

The original Civilization is a great game and a classic that will always stand the test of time, a lot of DOS games were not capable of producing very good sound so the lack of music and audio is not something I feel is fair to complain about, graphically the game is fairly impressive for a DOS game but some parts of the game are much more visually appealing than others but again that could be DOS limitations but I suppose we will see if this improves in the sequel.

7/10

Civilization 2 (1996)

After enjoying the original Civilization I really wanted to enjoy the sequel just as much but to be honest I couldn’t get into it, I realize a lot of people really like this game but I just found it to be really boring and not very interesting at all, for some reason they removed a lot of the small animations the first game had and chose to stick with just text to commemorate you on your achievements, they did however add live action cut-scenes with dialogue if you chose to speak to the advisers or the high council, i couldn’t find any images of this but I will provide a youtube link below showing some of the cutscenes

 

Another thing that was a great addition was the much easier to use cheat mode, in the original game you could use small cheats to activate certain features including showing the entire world map, in this game you can access all cheats from a click of a mouse and as much as I dont condone to using cheats myself i am sure that some people would enjoy giving themselves a full treasury,unlocking all skills and other special unlockable features.

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Graphically the second game is a massive step up compared to the original, with windows being able to produce more colours and detail the world map is more appealing and more details are shown when you upgrade your cities, I found it very difficult to move my troops around the map, it felt as if the keyboard was confused because every-time I tried to move a player they would usually  head off in a different direction and this made it very difficult for me to try and plan my moves appropriately, the game includes the ability to use online multiplayer but I didnt test this as its a very old game which wont run on modern operating systems but hopefully a steam remake will get released at some point as I would like to give this game a second shot with multipayer included

Not a terrible game but its wacky controls and fairly boring design choices made it no where near as enjoyable as the original

4.3/10

Civilization 3 (2001)

After my disappointment with the last game thank god I enjoyed Civilization 3, first of all this installment brought back everything that I missed in the second game, it had great animations, a full cgi opening cutscene, lots of choice for land customization and you can finally play as either males or females for each race in the game, not only that but as well as the usual Civ game mechanics Civ 3 tops both previous installments by adding online multiplayer (that works) and challenge modes.

One thing I didn’t like about the gameplay in Civ 3 was the lack of player support on the lower difficulty settings, the other games both gave you advisors that would help guide the player step by step through the matches and I found that the support although complicating did help teach me the main mechanics of a Civ game, in Civ 3 this was still available but the player needed to seek out the advice by speaking to each advisor individually and it was very daunting

The graphics are outstanding, the game uses an art style that looks as if you are playing on a painted canvas, as per usual the game is shown from a birds eye view and the visuals really help it seem as if the player is looking at a physical world map, the animations from the NPC’s are smooth and simple which honestly is all you need in a game like this

the soundtrack is very good here, I complained that I was annoyed with the lack of ingame music in Civ 2 but in Civ 3 the music is relaxing to listen too and is not on a constant loop so you can enjoy a large variation of music tracks during your long Civ games.

Civilization 3 is the best Civ game out of the first three in the series and for what it provides it is worthy of its £2.99 steamprice, however this is not the best Civ game for new players, I give that title to the original for its simple design and much more useful advisors who advise the player without needing to be asked.

7.8/10

I had a blast playing these old Civ games, out of these three which is your favourite and do you agree with my opinion on the games so far? Hopefully it won’t be long until we are reviewing the next three games but until then.

Thanks for reading

you can contact me at ragglefragglereviews@gmail.com