Every video game version of the Philosophers Stone

The Harry Potter video games stand out surprisingly well when compared to other licenced properties, not only by quality but that almost every console had a unique version of the game, I have already reviewed the PC version on this website and I feel its time we take a look at all of other versions of Harry Potter and the Philosophers Stone, these wont be full on reviews but I will discuss what I like and dislike about each version, I own all of them apart from the PS2 game mainly due to the fact that it costs and arm and leg to purchase but I have managed to at least lend a copy from a close friend so without further ado lets get into this.

PC version

The PC game was developed by Knowwonder and was released in 2001, it followed the plot line of the book and had a linear level based system.

The game stands out for heavy use of the computer mouse, in order to learn spells you needed to trace shapes representing them and you would even use your mouse to aim and fire your magic, I feel this gave the game a unique although very slight realism which only the PC port could offer.

You moved and flew using the WASD keys which also work very well and I feel that this version controls a lot more smoothly to the PS1 game which I will cover next.

My biggest complaint with this version is that the collectibles are pretty lame, you can collect different coloured beans that can be traded with Fred and George to buy Wizard cards, some of the cards are also hidden throughout the game, the fact that all the twins do here is sell you cards it is a bit disappointing compared to other versions.

The PS1 version

This is the version I have most recently finished so I am going into this with a fresh mind.

Again this game follows a linear path however it does differ in its collectibles, you still grab beans but this time not only can you get wizard cards but you can also unlock a more powerful knockback jinx as well as the nimbus 2000 and better quidditch armour. I will say that the areas are very guided as there is very little room for exploration, the enemies can be interesting but the game auto selects spells for you so defeating them requires very little skill.

Flying really takes some time to learn here, I found it very difficult to control, the broom stick feels very slippery and trying to get all of the hoops takes some proper skills, there is a part in the final challenge rooms that really had me struggling at times. The actual quidditch matches in the game are quite boring as you simply follow the rings and grab the snitch, I wish there was a little more to it but the I suppose that’s what the quidditch world cup video game is for.

There are a few different types of gameplay here including sections similar to games likes Crash Bandicoot, other areas needed stealth gameplay as well even racing, there is really something here for every gamer although at times I did feel like there was a few too many different game types.

GB Version

I will be honest with this one and say that I cant really give a proper opinion here because I have never got far enough in this version to even get into Hogwarts.

But what I can tell you is that it is a traditional turn based RPG which is very challenging and follows the events of the book rather than the movie, I would like to finish the game one day and I think its is deserving of its own full review but that is for another day.

So apologies if this one was brief but I just haven’t experienced this game enough to go into more detail or fairly critique it.

GBA version

This is my personal favourite version of the Philosophers Stone.

This game is very challenging for new players because unlike other Harry Potter games, in this version you can actually lose the house cup! yes that’s right at the end of the game you may not actually beat Slytherin, you gain and lose house points based on your performance in the games tasks.

The main game requires Harry to learn new spells and successfully complete tasks from the book, a lot of the time puzzle solving is required to complete the areas, some inspiration from 2D Zelda games was definitely used here as this has a very knock off feel of those games. Of course this is no where near as good as a AAA title but it has a lot of charm and is very difficult the part where you have to sneak around Hogwarts castle avoiding the prefects always has me puling out my hair but trying to beat your house points score every time you beat the game will keep you coming back. I highly recommend picking this one up if you get the chance.

And here we are at the very expensive one, the reason this game costs so much is because it was released after the Chamber of Secrets video game so not many people bought this assuming it was an older game and now its worth quite a bit and is a game I am desperate to add to my personal PS2 collection.

The first thing I want to point out with this game is that it looks great, Hogwarts is huge and is full of colours and things to see, I love that you can explore the castle after bed time to find secret passages and collect hidden wizard cards, there is a lot to do in this game and most of the time its more fun to explore than stick with the main campaign.

You can now set spells to specific buttons for quick uses and thankfully the game controls very well, this made flying a lot of fun, due to the advanced technology of the PS2 when you were flying you could see far beneath your broom and flying around the castle was really satisfying as it helped to show how large the in game maps actually are.

The Bertie Botts beans are back and this time they are used as currency in Fred and Georges shop, the only complaint I have with the game is Harry shouting the beans flavour every time he picks one up as it gets annoying very fast.

And that’s all of the video game adaptions of the Philosophers Stone, which one is your favourite? I think mine will always be the GBA game but the PS2/ XBOX/ Gamecube version is a close second !

Perhaps one day I should go over all versions of the Chamber of Secrets as well 🙂

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The Legend of Zelda: Twilight Princess 2006 – 2016 Review

The Legend of Zelda: Twilight Princess is the 13th instalment in the Legend of Zelda videogame series, it was both developed and published by Nintendo for the Gamecube and the Wii.

It is a much darker and serious take on the series compared to its predecessors and can technically be considered the third game in the Hero of Time trilogy.

The game was remade in HD for the Wii U in 2016, the three different versions vary, both the GameCube and Wii games are mirrored while the HD remake follows the maps of the GameCube and has slightly improved visuals and Gameplay, the mirrored maps are instead included in Hero Mode in the HD version. I tend to play the Wii version myself but all are so similar any will do nicely just note the original GameCube game can fetch a high price these days.

The plot follows the adventures of a young farm boy named Link who is dragged into a twilight realm after trying to rescue the village children from goblins.

Since he is no longer in the light world Link is transformed into his spiritual counterpart, he takes the form of a wolf and is rescued by a cursed princess of the spirit realm Midna, they escape his prison cell and find Princes Zelda who explains that her kingdom had been taken over by Zant the King of the Twilli and she tasks the two heroes with restoring the light guardians and bringing peace back to the realm.

One thing this game does incredibly well is how after the main tutorial area you have free reign to explore Hyrule to your liking, the Kingdom is quite expansive in this game so the fact that you are given a horse immediately is great, I love unlocking the horse in previous games but I think it was a good decision to just let the players use her immediately to traverse the larger areas.

The game does help you a little bit by trying to point you in the right direction but you are not expected to just follow a linear path, the majority of secrets, upgrades and even additional moves are hidden throughout the world with no hints of their whereabouts, if you want to find them “without reading them up online” then you will have to explore and that is exactly how a Zelda game should be.

The temples and dungeons are very challenging as well, this game takes second place for most annoying water temple in my opinion but that’s not a bad thing, you want to get lost and have to figure out where you went wrong in games like this, the previous title Wind Waker had very linear dungeons and in my opinion that took away from the Zelda experience for me.

For me the issues with game begin with the wolf sections, the majority of time as the wolf is ok, you are able to see spirits that cannot be seen in human form and you able to wipe out groups of enemies in as little as one attack but what I really dislike is when you are forced to collect the light of spirits, while this only needed to access three of the in game temples, the sections feel unnecessary and can affect the games pace, a similar issue can be extended to the entire world map, while it is large and impressive large portions of it are empty and can take a while to traverse.

The temples in this game really stand out not for just being challenging like earlier titles in the series but they are some of the best in terms of creativity, while the majority are quite standard with the themes of forest, fire and water the second half are really memorable for taking place inside of a giant mansion, a city in the sky and an ancient tomb.

The new items in this game are fantastic and in my opinion some of the best in the series, highlights are the ball and chain which can take out some larger and armoured enemies in a single hit, the dominion rod which can control statues for puzzle solving and finally the double hookshot allowing you to easily traverse across large and expansive areas.

The 3D Zelda games are known for having great side content along side the main plot and this is no exception, I never did everything in the game and to be honest I never do with Zelda, I only really stick with what I enjoy and in this one it was collecting all of the bugs, discovering the howling stones to get new moves and funding Malo’s shop. You can also collect all of the Poe spirits but I found this a little tedious so I didn’t bother doing this myself.

I have mixed feelings on the visuals here because while it really cool to see a realistic Legend of Zelda game I feel they could have added more colours while still keeping the realism, the game mostly looks depressing with its muddy colours and dark atmosphere and by giving it a little more life I feel it could make it more pleasant to look at and in turn more fun to see and explore.

The music is outstanding even for Zelda which has always been known to have fantastic melodies for each part of the game, the composer Tori Minegishi did a phenomenal job creating such an atmosphere and choosing to use a variety of different instruments to suit various environments and scenes, my favourite track in the game is near the beginning when Link meets Llia at the water, its a very beautiful song which lifts my heart every time I hear it.

So with all of the praise I have given Twilight Princess it might surprise you to know that it is my second least favourite game in the franchise, don’t get me wrong I do think this is a very good game but I think it takes itself a little bit too seriously, the realism actually takes away from the experience for me because there just isn’t much in the game that is memorable outside of the main quest. Apart from the bugs there are no side quests that really stand out when compared to its predecessors even the characters are quite boring with the exception of Malo and the guy who runs the cannon, everyone else is just cookie cutter normal people, The Goron elders are fairly interesting and of course the Yeti couple at the mansion stand out as some of the best in the game but they are part of the main quest, its everything else which I feel is missing a lot of the charm the series is known for. Apart from this it has an outstanding soundtrack, very cool visuals and a great plot, I do like this game but I don’t ever feel like I cannot wait replay it and that really sucks for me. 6/10

I realise my opinions here are controversial considering how beloved this game is but please remember it only my opinion and is not fact, the amount of fans this game has goes to show that many feel differently than I do so please don’t let my feeling put you off trying the game for yourself.

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Spongebob Squarepants: Battle for Bikini Bottom/Rehydrated (2003/2020) Review

Spongebob Squarepants: Battle for Bikini Bottom is a 2003 action platformer developed by Heavy Iron Studios and published by THQ for the PS2, Gamecube and Xbox. The game was remastered in a 2020 release Titled Spongebob Squarepants: Battle for Bikini Bottom Rehydrated, this version was developed by Purple Lamp Studios and was published by THQ for the PS4, Nintendo Switch, PC and Xbox One.

In this review I will be mainly looking at the original game and then briefly discussing the remake afterwards.

Plankton has built an Army of Robots to help him steal the Krabby Patty Secret Formula and take over the world. Unfortunately for him the robots were set to not obey mode and instead decide to take over Bikini Bottom leaving Spongebob, Patrick and Sandy to defeat the robots and put a stop to their chaos.

There are three playable characters in the game which can be switched at bus stops hidden within levels, each of these characters have different abilities which are needed to find secrets and progress through out the game.

Spongebob has the most moves in the game and each of these revolve around blowing bubbles, his most commonly used move puts a bubble helmet on his head which he uses to destroy robots that are positioned high above the ground.

His bowling bubble can be used to hit enemies that are wedged within difficult spaces or to hit buttons when he is standing on a pressure pad.

The cruise bubble is a projectile move that allows Spongebob to blow a timed missile at enemies.

Patrick is able to pick up heavy objects which he can hurl at buttons or stack up so that he can climb to higher places. Using freezing fruit Patrick can temporarily freeze body’s of water so that he can walk over them to find secrets that could not be found otherwise.

Sandy is my favourite character to play as in the game, she is able to use her lasso to grab enemies, swing across specific sections and temporarily glide across large gaps.

There are various surf sections in the game where players need to quickly travel down ski slopes which hide additional secrets and collectibles. I really like these sections I found them to be challenging with tight enough controls and overall a great experience.

I really enjoyed the boss fights in the game I thought they were really well designed and challenging to fight, some of these were references to episodes from the Television series and the others were robotic versions of the playable characters. Concept Art from the game shows art for a robot Squidward fight, this could be a sign that he may have been designed as a playable character at some point in development.

The main collectable in the game are the Golden Spatulas, these are needed to access new levels and areas in the game, players can either find these or be given them as rewards for helping in-game NPC’s. You can also get spatulas for finding Patrick’s missing socks, or by purchasing them from Mr Krabs in exchange for Shiny things the in-game currency.

The soundtrack is really fun and is one of the best soundtracks I have ever heard in a licensed videogame, its not phenominal or anything but it really works so well for this game. The music is a lot of a fun and can be more serious at times when needed, what I really appreciate is that in the rock bottom section of the game they removed the music entirely so that it felt just like the episode it was based on. my favourite was the Bikini Bottom Music that played during the hub world it made me think of jolly sailors travelling the high seas.

Battle for Bikini Bottom is one of the greatest licensed video games ever made, this is a really solid experience and a love letter to Spongebob fans from the developers. I was shocked with how much effort was put into this, mulitple playable characters, funny dialogue, great music, tight controls and lots of things to do, I do wish that the theatre gave us a little more than just concept art and a better completion bonus would have been appreciated but apart from that I can only reccomend you get yourself a copy of this game even though these days it doesn’t sell for very cheap I think it is well worth its price and is better value for money than the remake which we will discuss now.

The new version obviously looks better than its predecessor the graphics are lot more appealing and run at a higher frame rate compared to the original.

I also really enjoyed that the new game added up to date Spongebob references and memes for the younger fans and the older ones too.

Gorgeous new visuals aside lets discuss the game in general, the first thing that really sucks about this is that they didnt add anything new so this is purely a visual remake.

They modernised the music as well and while still is very good its lost a lot of its charm and doesn’t suit the game as well as did previously.

The theatre returns but they removed the concept art which makes sense as they should have replaced it with concept art from this game but instead they put a handful of still images from the game as your reward for unlocking the theatre.

I haven’t really got much else to say about this remake as it is very close to the original but it just feels like a few more months fixing up a few of its fall backs were needed. I think a bonus world would have been a great addition and if not the robot squidward fight that was added into the multiplayer could have just been added into the main game even if it was a hidden boss fight. As for the theatre how about instead of screen shots from the game they could have placed a playable ROM of the Battle for Bikini Bottom GBA game as it will probably never be released virtually anyway and it would give fans of the console game a chance to play a version they may have missed.

Speaking of the GBA game maybe one day I will take a look at it to see how it holds up compared to the console version.

If you do not have a an older system then rehydrated is still a really fun game it just struggles to compare to the original game that in my opinion is vastly superior.

Battle for Bikini Bottom 9.5/10

Rehydrated 7/10

My Favourite Spongebob episodes – Rock Bottom

In this season 1 episode Spongebob and Patrick have just finished a day of fun at Glove World and are catching bus home to Bikini Bottom but unfortunately they are on the wrong bus and end up in a town called Rock Bottom.

Rock Bottom is a unusual place where everything is backwards or just genuinely doesn’t make any sense, the area is quite dark and somewhat creepy which makes the need for Spongebob to get home even more intense.

The episode only really gets funny when Patrick manages to catch the bus home and Spongebob is left alone, poor Spongebob keeps missing every bus home by seconds and no matter what he tries he just cannot catch that bus and it soon becomes apparent to the viewer that the bus might be missing Spongebob on purpose. This is definitely one the funnier episodes and may be one of the highlights of the show where the comedy is at the expense of Spongebob and not another character.

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Animal Crossing an ever expanding series

Animal Crossing is a popular social video game series where a human character moves to a town or village inhabited by animals, the games are known to give each player a unique experience with every play-through having different villagers and things to do. Players are also encouraged to be creative in the games and every game is able to be played in real time with the seasons and holidays being accurate to real life because of this each game is intended to be played daily until the next entry is released.

In this article we will be looking at all of the main series entries as well as its spin offs.

I haven’t played these games in a very long time so I will be using images from others peoples villages so if yours is on here and you want it removed please let me know at the email address on my contact page.

Animal Crossing was originally released for the Nintendo 64 in Japan, this version was never released worldwide and the rest of us got introduced to the series through the GameCube version which was enhanced with new features and better graphics.

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The main goal in all of the games was to pay off a property that you have on a mortgage with Tom Nook, every-time you gain enough bells by selling bugs, shells, fish and other things you collect, you can pay off your home which will make it bigger, you repeat this process until you have the biggest home available in the game.

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On a side note you can also find and collect fossils, bugs and fish which can be sent to Blathers the Owl at the Faraway Museum for analysing.

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You can have many villagers join your village, they will either stay or leave depending on how you communicate with them, many of them will ask you do tasks for them, in the first Animal Crossing game you could have 15 villagers in your village at one time.

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In the game players could, find, trade and be gifted games for the NES, all of these games were fully playable and this idea was really revolutionary at the time.

Two of these games could only be accessed using e-reader cards, and two more were giveaways to certain players, The Legend of Zelda for NES was in the games code but was never put into the final game.

Some of these games could even be transferred to the Gameboy Advance using the GBA link cable.

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Using a GBA Link cable players are also able to access a secret island that a character named Kapp’n can take them too, on this island is a hidden villager and special fruit such as coconuts.

The GBA can also be used to create special clothing designs at the Able Sisters shop.

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Animal Crossing on the Gamecube is the version I played and to this day I still think its a great game to play over and over again, there are so many cool things to do, there are the NES games to find as well meeting interesting characters such as Tom Nook, Kapp’n, Tortimer and K.K Slider who have all become fan favourites K.K slider is particularly fun because he plays music for you and then gives you a copy of the track which you can play whenever you want giving collectors another thing to collect. Animal Crossing is a chilled out experience but also a really immersive game that is still one my favourites.

In 2005 we got Animal Crossing Wild World for the Nintendo DS, in my opinion there is not much new material here and this is more of a enhanced port of the original game than it is a sequel.

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Because the DS used dual screens the sky above the player would move as the character moved making the game a little more realistic and immersive than the original

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The use of the DS stylus made certain aspects of the game such as creating patterns and writing letters a lot easier than they were on a controller.

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What is consider to be the best new addition was the ability to visit other peoples villages over the Nintendo WiFi connection, this was really cool but you could only visit villages using someones DS friend code and you were unable to connect to a random village. Online was able to be used in the game until 2014 when the service was closed down.

Apart from this there wasn’t many differences to the game-cube version, there were no retro games this time around and apart from online I cant think of any reason why this version would be superior.

Animal Crossing Wild World is in my opinion the weakest game in the main series, this does not mean that its bad, it just lacked new features and it was missing certain elements from the original game and its for that reason why I think it’s not as good.

In 2008 we got the third main series Animal Crossing game for the Nintendo Wii in the US it was called Animal Crossing: City Folk but over in Europe our version was called Animal Crossing: Lets Go to the City.

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The base game of City Folk was very similar to the previous entries and not much was added as new content however for the first time a new area could be accessed without the use of a second games system. This new area was the City, players could access this area by hoping on a bus driven by Kapp’n. In the City you can take part in various activities including shopping, getting your haircut, bidding on items and visiting the local theatre, I really enjoy the city area of the game as its a nice distraction from the regular village.

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A new peripheral was available with the game, this was Wii Speak an electronic device that allowed you to talk with other players in real time using voice chat. I never owned one of these myself so I am unable to comment on its quality, other devices that could be used with the game were the Nintendo DS, you could use the DS to transfer you character and other elements from Wild World to City Folk and for easy messaging in the game you could use a PC keyboard instead of the wii-mote pointer.

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It should also be noted that using a service called Wii Connect 24 players were able to order special items from Nooks Store, during special events Nintendo would release special clothing and items that could be downloaded into the game, this service was shut down in 2013 upon the release of the Wii U.

Even though there wasn’t many new things added to this game it managed to maintain the charm present in previous games, it never tried to over whelm the player with new content and it was clear that Nintendo knew what the fans wanted, with only few extra additions Animal Crossing: City Folk was a really nice entry to the series it was as good as we expected it to be without it being to ambitious.

Animal Crossing: New Leaf was released for the Nintendo 3DS in 2012 it was the fourth game released in the main series and at this moment it is still the most recently available main entry game, the game also introduced players to new series character Isabelle.

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The game came with the usual fare of Animal Crossing game-play such as fishing, collecting shells and bugs and selling items for bells but a major change was the player being mistaken for the town mayor, this opened up many new types of game play.

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As the mayor you are now able to modify to the majority of the village, you can add new buildings, you can fund projects and construction jobs such as adding bridges and fountains to the town, also as the mayor the villagers will ask you for help in various ways, they did this in previous games but the jobs were never anything memorable and were usually delivering an item from one villager to another.

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Another thing you can do as Mayor is ordinances this works somewhat in a similar manner to legal laws, you can use ordinances to control how certain aspects of your village and residents work, for example you could ask for more trees or flowers to be planted or you could change what time the local shops will open and close.

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The special island re-appeared in this game, players could go over to the Island to collect bugs and fish not available in the regular village and some mini games could also be played over on the island.

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new mini-games were added to the Island in a free update.

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Multiplayer returned along with being able to visit your friends towns, the dream suite feature allows players to visit dream like versions of random players towns over Nintendo Wifi Connection, another really cool online feature allowed you to view players homes that you found via the 3DS street pass, you were even able to buy the items that they stored in their homes.

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The last feature I will talk about is the sewing machine in the Able Sisters shop, by using this machine you could create QR codes for the patterns and designs you create, other players can scan these using their 3DS cameras to download the patterns.

Animal Crossing New Leaf is one of the best games available on Nintendo 3DS, it changed up the game play while still remaining respectful of its purpose, it was a nice change of pace and its new features made the game more playable and kept players interested with its consistent game play with plenty of things to do.

Animal Crossing Home Designer was the first spin off game in the Animal Crossing series, the game had players designing multiple homes for villagers and trying to design the decor and furniture to suit their needs. It was released in September of 2015.

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In this game the main focus is designing homes so there is no mortgages to pay off, different villagers will hire you to theme there homes on specific things this adds a bit of challenge to the game and also encourages creativity and imagination. The shops have returned from the main series however more items are available from the get go and more can be unlocked as you progress through the game.

The game also incorporated Amiibo cards that could be used to invite main series villagers to join parties in the town, you might even get the opportunity to design homes for these characters.

Animal Crossing Amiibo Festival was released in November 2015, it was based on the Mario Party video game series, the goal of the game is to make your villager the happiest in town.

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In the game players will roll a dice to move around the board and you will see events, depending on how these events turn out you will either gain or lose happy points and at the end of the game the player with the most happy points wins.

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The game gave us animal crossing amiibos, by scanning these amiibos into the game you could then play as those characters, you could also scan amiibo cards to play some minigames with your friends.

Animal Crossing Pocket Camp is a free to play mobile game that was released Worldwide for android and IOS in November 2017.

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Surprisingly this mobile version of the series is not much different to the main series games that we have come to love, the biggest difference was that it was based on building a campsite instead of a village but apart from that the core game-play remains almost the same,  I personally think that this game had much more memorable events and holidays as some of these were based on other Nintendo series.

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Like similar games on mobile, the core game is free to download and play but things take a long time to build and require a lot of patience however if you are feeling up to it you can use real currency to purchase Leaf tickets to speed up the process, the tickets can also be used to build things that you may not have the correct materials for.

The Latest main series title Animal Crossing: New Horizons was released for the Nintendo Switch on March 20th 2020.

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In the game players need to choose an Island layout before being shipped to that Island, from here a naming ceremony is held along with a bonfire party, this part of the game is mandatory and is the only time the game is not following real time. Once the player goes to sleep real time and seasons will start and the Animal Crossing experience will begin.

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A really fun crafting system has now been introduced to the series, players are able to gather materials from trees, rocks and other things in the game to combine and make furniture, new tools and decor, special recipe cards can be discovered or traded allowing players to add more craft-able items to the list.

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The staple Bell Currency is back as usual however this time it is joined with a new type of currency called Nook Miles, Nook Miles allow you to purchase special items and updates to your game, this includes visiting new islands, upgrading item storage and general enhancements to the experience of the game. You gain this currency by finishing special tasks acting in a similar way too an achievement system, along with main nook goals special daily goals are available as well.

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Late into the game, players can unlock an Island Designer mode, this mode allows the player to edit their islands by removing specific terrain or creating rivers and cliffs, this allows a serious amount of customisation in the game.

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The game can bug although this does not happen, there is a rescue service option available which can help the player in these circumstances by spawning them back at their house, it does cost 100 Nook miles to use.


Swimming was introduced to Animal Crossing: New Horizons allowing players dive for deep sea creatures a new addition to the museum.

The last thing I feel needs to be mentioned here is the lack of Mr Resetti, for those who don’t know, Mr Resetti is a frequent character in the series who would scold a player when they forgot to save their game or when they reset their town, the character has been removed from New Horizons due to the Auto Save system.

And that is where we are left with the Animal crossing series to date, I find it hard not to love this series for its simplicity, cuteness and relaxed atmosphere, I will update the new horizons segment if major updates are added but for now we will continue this series with the next games release.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Pikmin (2001) Review

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Pikmin is the first of Nintendo’s cute but rather dramatic strategy adventure series, as much as I do love the Pikmin series, I have only really introduced myself to the games over the past couple of years.

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The plot is fairly simple here but it works really well for a game such as Pikmin. In the game you play as Captain Olimar a small alien creature who crash lands on an unnamed planet. The captains ship the S.S. Dolphin has separated into 30 parts which have spread to various areas of the planet, the captain needs to find at least 25 out of the 30 parts within 30 days otherwise he will die due to a lack of oxygen on the planet, however the captain is in luck as small plant like creatures called Pikmin are more than happy to help the captain on his mission.

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The idea of the game is to use the Pikmin that you collect in order to carry the scattered parts back to the S.S. Dolphin, there are three types of Pikmin in the game, the Red Pikmin are invulnerable to fire damage, the Yellow Pikmin can be thrown higher and can also pick up bombs to throw and finally the blue Pikmin can breathe underwater.

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There is one way to get more Pikmin in the game once you have discovered an onion (a Pikmin Nest), If you defeat an enemy or collect nectar from plants you can bring your spoils to one of the coloured onions in order to release more seeds which will grow more of the chosen type of Pikmin.

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As previously mentioned you can use Pikmin in order to attack enemies, there are many ways to do this it can be done by simply throwing your Pikmin onto an enemy or by using an army of Pikmin in order to surround an enemy giving it no chance of survival. Strategy will need to be used through out the game in order to collect the ship parts however strategy should be used when fighting enemies as well so that you are well prepared for the dangers ahead and not to mention that you will most likely have a lot of of your Pikmin die in some situations.

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The boss fights are all very creative and can also be very difficult for new players, however practice makes perfect for a lot of these and the game can be reloaded without you losing a day if you want to try out different ideas. I love all of the bosses in the game but if I was to choose three apart from the final boss I would say that the Burrowing Snarglax a bird creature that hides itself underground is my favourite, followed closely by Beady Long Legs, a large spider creature (pictured above) and the PuffStool a Mushroom boss that releases a gas which turns your Pikmin against you.

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I wouldn’t say that the graphics have aged well since the game first came out however back in the day they were quite impressive, you have to keep in mind that this was one of the first games to be released on the GameCube, the visuals definitely improved in the later games however they are still nice here.

The Soundtrack is again very simple here but it really works, a lot of it is small tracks which are looped but while small and catchy some of the music is beautiful, listen to Distant Spring and tell me that isn’t beautiful music.

Pikmin is a good game I personally would not say its a masterpiece by any means as the series does improve a lot as more games are coming out.

Pikmin is a charming game that managed to grow a loving fan base, I really enjoy this game and the only real issue I have with it is the time limit, I really do no enjoy games which give players a short amount of time to finish them and because Pikmin is a game that requires a little bit of grinding now and again in order to re stock on Pikmin due to this the time limit can become quite stressful, you could look at it as adding an additional challenge to the game and I am sure that is how most people see this element of the game.

Pikmin is a short but very fun game, it has tight controls, a short but beautiful soundtrack and an interesting premise however a short time limit takes away from the experience for me. 7.4/10

I hope you enjoyed this review of Pikmin for the Nintendo GameCube

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Luigi’s Mansion (Nintendo GameCube) review

This review was partially rewritten in 2018 by the original author due to how terribly it was written

Its Luigi time !! (sorry that was terrible) XD

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In 2001 the Game Cube was released and too a lot of peoples surprise it was the first ever Nintendo console to not be released alongside a brand new Mario game however it wasn’t so bad as his often pushed aside brother Luigi took the spot light instead.

In the game our hero Luigi receives an invitation to come and view a mansion that he won in a competition, Mario agrees to meet Luigi at the mansion but isn’t there when Luigi arrives, with his brother no where in sight Luigi enters the mansion hoping to find him, it doesn’t take long for dastardly ghosts to attack Luigi but thankfully he is rescued by a strange old man called professor Elvin Gadd who gives Luigi a vacuum cleaner and teaches him to capture the ghosts, Luigi re-enters the mansion with his trusty new weapon in search for Mario.

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Apart from having some slippery controls there is plenty to do in Luigi’s Mansion, the main objective is to re-capture all of the ghosts, standard ghosts can be captured once they have been stunned and some are stronger than others and each is unique in how they attack Luigi, your vacuum can blow as well as suck which is often needed in order to defeat elemental spirits, throughout the game you can collect elements which you can use to defeat some of the more trickier ghosts for example ice spirits can be defeated with fire and water ghosts can be defeated with ice.

Your main goal however is to capture the portrait ghosts, these ghosts can be considered mini bosses due to how complex and different each ghost is to defeat not to mention that they also have more health, some my favourite ghosts to fight are the grandmother, the baby and the twins.ImageIn the bottom right corner of the image above you can see the game boy horror this device can be used to communicate with the environment, allow Luigi to enter mouse holes, can warp Luigi to the beginning of the mansion by communicating with the mirrors, it contains a full map of the mansion and it also indicates when you are nearing a Boo.

There are 50 other boos which Luigi needs to find and capture throughout the game one in each room. There are two reasons why you should try to capture all of the boo’s the first reason is because if you don’t collect enough boo’s the game won’t let you fight the final boss and the second reason is because if you collect them all you will receive a boo crystal which is worth a hell of a lot of money and this can help increase your grade at the end of the game.

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For a game that came out in 2002 the graphics in Luigi’s mansion are pretty good, The overall design of the mansion is satisfying and the ghosts look really awesome, Luigi looks great too I think his facial expressions are hilarious, the one complaint about the graphics I can think of is the textures I don’t expect them to live up to video game textures of today but some things in the game look like pieces of Lego without the stumps I say some because most things in the game look great, a small complaint but nothing too disappointing.

 

This game doesn’t have too much music but the music you do get is really awesome and catchy, I don’t know every track in the game so I’m just gonna talk about the main theme I personally think it kicks ass plus when you beat the game the end credits theme sounds amazing it’s a really nice track and it is satisfying to hear it after beating the game.

Putting behind the fact that the game doesn’t look great in all aspects and the lack in music, I’m going to award Luigi’s Mansion an 8/10. The game is definitely no masterpiece but it’s a great game none the less and if you own a Nintendo GameCube I would recommend Luigi’s Mansion for your collection. I can’t wait for Luigi’s Mansion 2 on 3ds and from the amount of time it’s taken to make I have got high hopes for the sequel to one of my favourite GameCube titles. I hope you enjoyed this review of Luigi’s Mansion this is my opinion of the game if you respect my opinion I will respect yours.

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In October of 2018 the game was re-made for the Nintendo 3DS and I want to just briefly go over some differences.

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The biggest update was local multiplayer for story mode, unfortunately the multiplayer lags really badly and isn’t really worth the effort because of this. Amiibo functionality was added along side a boss rush mode, the best new feature was having the in-game map appear on the bottom screen of the 3DS at all times making exploration of the mansion much easier.

Apart from this the base game is essentially the same and this remake really does not add enough for it to be any better than the original, in fact I would still recommend the original game over this for the fact that you can experience it on a larger screen.

I hope you guys have a spooky Halloween and try not to rot you teeth with all that candy 😉

Thanks for Reading this Raggle Fraggle Review

This review was written by Dan