Pikmin 2 (2004) Review

I recommend reading my review of the original Pikmin game before reading this one.

https://ragglefragglereviews.com/2019/01/23/pikmin-2001-review/

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Pikmin 2 was the much anticipated sequel to Pikmin, it was released in 2004 for the Nintendo Gamecube, the game was also re-released on the Nintendo Wii in 2009.

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After returning to the Planet Hocotate, Captain Olimar returns to his workplace only to find that it has been hit with serious financial difficulties leaving it to be in debt.

Olimar drops a bottle cap that he brought back from the Pikmin Planet, the bottle cap was meant to be a gift for his son but it instead gets sold at a value of 100 Pokos, the President of the company recognises the value of treasures on the Planet and sends Olimar as well as Louie back to the planet to help wipe out the companies debt.

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In the game your main goal is to collect enough hidden treasures to pay off the company debt and after you have done this you must return to the Pikmin planet to collect the remaining treasures in order to unlock the canon ending to the game.

These treasures are far more fun to collect than they are in the first game because here the collectables are mostly recognisable brands which finally identifies the planet the game takes place on, the series takes place on the planet earth and in my personal opinion I believe the series takes place after the extinction of the human race which would explain the lack of human characters in the world.

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The main gameplay is essentially the same as the first game, you will need to use your Pikmin creatures to destroy enemies and bosses, solve puzzles and collect treaures. However this time you control two Captains which you can swap between to help take on bosses and enemies from different angles or to commit to multiple tasks in a similar time frame, I tend to use Louie as an assistant to Olimar, and tend to allow Louie to take the brunt of most enemies while Olimar kills them.

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This game introduces caves to the series, caves are great and are my favourite part of Pikmin 2, they each have a set number of levels each with treasures hidden on each floor, players will have to solve each floors puzzles and try to survive as well as take good care of their Pikmin. You can get major profits if you manage to complete these caves and the best part is that time is frozen in the caves so you do not need to worry about your Pikmin being devoured by the beasts of the night.

You can do more caves which are much more difficult in the challenge mode of the game.

The game does not have a time limit like the first one does so exploration and taking your time makes the adventure much more enjoyable and relaxed in my opinion.

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The game introduces two new Pikmin types the first is purple Pikmin, these guys each have the strength of 10 Pikmin’s, they are very useful for carrying heavy items and taking out stronger enemies but they are slower than the other types.

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The white Pikmin’s are creepy looking with their red eyes, these guys are very fast, can dig up buried treasures and are also poisonous so they cannot be affected by poison and if an enemy eats them they can do some major damage.

It should also be noted that the yellow Pikmin can no longer carry bombs like they could in the first game and here they are instead invulnerable to electricity.

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The boss fights are very creative and in my opinion are better here than they were in first game, you tend to fight them at the end of caves and they are really tough, you need study the boss patterns before taking Pikmin into the fight this will help you to decide what Pikmin you will need and the best way to win with minimal Pikmin loss.

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The graphics here are a little better and I think because of how many Pikmin the game allows on screen at one time, I feel that an increase of graphical capabilities would most likely cause lag so I do not really see this as a problem.

I really enjoy the soundtrack to Pikmin 2 but something about it feels a little lacking and not quite as enjoyable as the original games soundtrack, I don’t feel like a lot of these tracks do not suit the areas that they play in either but overall its still nice to listen too.

Pikmin 2 is a fantastic game, it is so much fun to play through and is extremely satisfying when you collect the treasures. The plot is hilarious and the messages that you get from your boss throughout the game are really funny. The lack of a time limit makes the game more enjoyable as you don’t feel like you have to rush through it and even while its soundtrack was not the best, everything else about the game is charming and wonderful. If you find the original game too hard or frustrating there is no harm in skipping to this one for a challenging but in my opinion much fairer experience.

8.8/10

I hope you enjoyed this review of Pikmin 2

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Donald Duck: The Lucky Dime Caper (Master System/Game Gear) (1991) Review

Lucky_Dime_Caper_Starring_Donald_Duck.jpgDonald Duck the Lucky Dime Caper is an action platformer which was released in 1991 for the Sega Master System and the Sega Game Gear, the game was one of the many line of games starring Donald Duck in some of video games earlier years.

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The evil witch Magica De Spell has stolen Uncle Scrooges lucky dime and has kidnapped Huey, Dewey and Louie, Donald realises that he must find and rescue his nephews and sets off to save them but not before Uncle Scrooge offers Donald a special reward if he also returns his lucky dime.

696304-lucky_dime_caper_proto_sms_10Like I said the game is an action platformer, its fairly basic and what you would expect Donald can jump on enemies to defeat them, he can also use two types of weapons a hammer and a frisbee, the hammer can be used to whack enemies at a close range while the frisbee can be used to attack enemies from afar, you can only hold one of these items at a time which is quite annoying as I wish you could swap between them, apart from that everything is simple enough you need to get from point A to point B and at the end of every stage is a boss battle.

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The boss fights are not very interesting and they are all very similar, every one of them gets defeated in the exact same way you either have to hit the boss or something related to that boss a couple of times and they will eventually fall.

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The gameplay is basic as you would expect with an old Disney game and the controls are easy enough to learn but one problem I do have is that the game feels just a little bit stiff, making some of the jumps can be very difficult to make because it feels like the game is fighting with you by pushing Donald back which caused me to fall to my death way too many times.

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The game looks fantastic the color’s burst out of the screen, the animation is smooth and all of the artistic choices suit the different environments perfectly although some of the character sprites in certain stages would be questionable whether they would be appropriate to use in media today.

ghghgh The music is the usual generic little tunes that you usually get from games that don’t have a massive budget to work with and this is no exception, none of the music is memorable or even that nice to listen too I find that I always get bored of it quickly whenever I play the game.

Overall Donald Duck: Lucky Dime Caper is an ok game, it has great graphics but overall everything else is nothing special and the whole experience can be a little bit boring, out of both versions I would recommend the Master System version over the Game Gear version as the Game Gear port does have some recognizable issues such as item placements being different and not being able to back track, it’s not the worst Donald Duck game out there but it’s definitely not the best 5.4/10

I hope you enjoyed this review of Donald Duck: the Lucky Dime Caper

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