Mickey Mouse: Castle of Illusion (1990) Review

Castle of Illusion was the first game released in the Mickey Mouse Illusion video game series, it first released in 1990 for the Sega Megadrive/Genesis with an 8 bit version for Master System and Game Gear coming in 1991. The Game was developed and published by Sega and in 2013 it was remade for PSN Xbox Live Arcade and PC.

In this Review I will be looking at the original 1990 release and discussing the Master System and most modern release in smaller details afterwards.

Minnie Mouse has been kidnapped by the evil witch Mizarabel with the intention of stealing her beauty, Mickey chases her to the Castle of Illusion and needs to explore the enchanted rooms filled with fantasy worlds in order to find and rescue Minnie before it is too late!

The game is a 2D platformer and runs extremely well considering how much the small 4mb cartridge is rendering, it uses a traditional playstyle with the main goal being to reach the end of a stage but with a lot of varying obstacles to deal with including under water segments, puzzle solving, maze like levels with lots of dead ends and secret passageways and timed segments which involve avoiding giant rolling apples.

Each door hides a different themed world each with unique enemies and stage layouts. Mickey first explores an enchanted forest, then a kingdom of toys, a Stoney kingdom with waterfalls and terrifying storms…….. and so on

The goal of the game is to collect 7 gems in order to build a rainbow bridge and rescue Minnie from Mizarabel, in order to survive the many enemies and bosses in the game Mickey is given three ways to defeat the bad guys, the most commonly used move would be the butt bounce performed by pressing the jump key after jumping in the air, you can throw apples and other smaller items as ammunition and occasionally you will find blocks you can pick up and throw.

For me personally the best part of the game was the memorable and challenging boss fights, almost every world would end with a giant monster to battle but they aren’t anything scary in order to fit in with the cartoony exterior. The fights themselves are each very challenging with unique patterns that must be learned in order to defeat them, the bosses were what always ended up giving me a game over.

funnily enough the final boss battle is one of the easiest in the game, there are spots where you can stand still easily avoiding Mizarabels attacks.

The game is absolutely stunning and visually impressive for an early Genesis game, not only does each world have a unique visual style and colour palette but the game is packed with background details to help give these worlds character and personality.

The game also runs very smoothly and is highly animated with lots of details given to character sprites and Mickeys facial expressions.

The music is very good, the tracks are simple and pack the game with plenty of whimsy, there isn’t anything here that could be considered amazing or anything that would make it into the history books for being recognisable but what we did get worked well and suited this game perfectly.

Castle of illusion is a game that had been on my radar for a very long time, I have owned the sequel Land of Illusion for a long time now and have reviewed that game.

My overall take away from Castle of illusion is that it is a game packed with personality, creativity and love, it is a fairly simple adventure you will get game overs but after only a few resets you should be good for reaching the end credits.

I do think the lack of a password system can be an issue especially if you haven’t got time to do this in one sitting, the sequel also had this problem but handled it substantially better by having unlimited continues so even if you did die you were never forced to reset the game.

Looking past this what we do have here is a substantially excellent Genesis title which holds its own by being a pleasant surprise for gamers, Genesis was well known for being marketed towards older gamers by having more sports and shooters compared to competitor Nintendo.

Castle of Illusion managed to blow away expectations in almost every category visually it is beautifully stunning with its art style and animations, the simple music works well for the game and each world has its own personality by changing the art style, enemies and ammunition, the only real downside is the 2 continues and lack of a password system but the game isn’t really that difficult so I think I can look past this.

9.3/10

Master System/Game Gear versions

I will be honest its a little hard to review this version because I’ve never played it, however from what I’ve seen from a full gameplay video that it is a completely different game with unique level layouts and boss fights, it is more par with the games sequel Land of Illusion a game I have given high praises too.

The plot remains the same and the only main difference is the boss battles and unfortunately the lack of graphical details, this was much more difficult to pull off on 8 bit hardware and Land of Illusion had the same issue with looking a little dull.

The boss fights are a bit lackluster as well compared to the far superior Genesis game, they are a lot simpler here and simply don’t bring across the same amount of personality.

Some of the Bosses are completely different to the Genesis version they are not particularly memorable here but do a fine enough job to fit in with each worlds theme .

Like I said I cant rank this one or really give it a full analysis as I do not own it nor have I played it, maybe I will one day if I get the chance but for now I am eager to see how the Genesis HD remake held up.

Remake (2013)

2013 saw the release of the Castle of Illusion Remake, it was developed by Sega Australia and was released for the PC, PS3, Xbox 360 and mobile.

The game is a direct remake of the original Sega Genesis version and was very faithful to the source material.

The two biggest changes here are visuals and gameplay, graphically for 2.5D the game looks very impressive for its era not using the traditional realism seen in other games but focusing more on cartoon visuals and smooth, colourful objects and visually artistic background set pieces.

The game now takes place in an open hub world allowing you to re-visit stages as you please.

Levels now have multiple collectibles which will give you special unlockable such as new costumes, character statues and concept art.

While levels now added more paths and new secrets to discover the game had become much easier offering little to no challenge until facing the final boss

Our favourite composer Grant Kirkhope was brought on board to do the soundtrack for this remake and while I can always appreciate his work and this is very excellent and full of charm I prefer the the original soundtrack just a little bit more if only for its more retro sounds and style.

After playing the remake I can definitely recommend it as a way of experiencing this game, it is a little easier than the original game but adds a save feature and a fair bit of replay value that gamers will appreciate.

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Check the link below for my review of this games sequel !

Diddy Kong Racing (1997/2007) Review

Anyone who knows me quickly comes to realise that I am big fan of Kart Racing video games and that I can be very critical of their quality. A game in this genre that I have a history with is Rare Wares Diddy Kong Racing which released for the Nintendo 64 in 1997 with a Remake coming out on the Nintendo DS 10 years later in 2007. Unlike most game I actually came to know the game through the remake and have only recently finished the original which is the version I am focusing on today, I will however be addressing differences between the DS version at the end of this review so that I can give a comparison.

All is calm in the jungle until Diddy Kong receives a letter from his friend Timber the Tiger, poor Timbers Island has been taken over by a wizarding space hog named Wiz Pig and the only way to get rid of him is to beat him in a race. Diddy quickly contacts his friends Banjo the Bear and Conker the Squirrel (yes these are the same characters you are thinking of) to meet him at Timbers Island and together Diddy, Timber and all of the Island folk team up and practice racing, getting ready for the tough race against the evil Wiz Pig.

The game uses a Hub world as a means of travelling between the different areas of the game and while it is a very basic hub world it is still fun to explore and even has some hidden balloons that need to be discovered.

The main purpose of the game is racing and it is very similar to other Kart Racers such as Mario Kart however this game has a bit of a twist because as well as cars you can also race in hovercrafts and aeroplanes.

All of the vehicles are easy enough to control however finding the strengths of each racer will help you determine the best choice for each vehicle, I personally found that Tip Tup the tortoise was a great choice all around and I mainly used him.

In races players can collect power ups (rockets, speed boosts, oil, shields and magnets) if players hold onto a power up and collect more of the same coloured balloons the power up they have will be upgraded and this can done up to three times for maximum power.

After completing a boss race players will need to repeat all of the races again but now having to collect all of the silver coins and still come first, this becomes particularly challenging in the later worlds of the game.

After beating a boss the second time you can then compete in a trophy race which is not needed but does go towards completion of the game and most people do want this. The issue have is the repetition here, its the same races three times in a row and while still fun it does get a little a bit boring.

There are four main boss races in the game not including the two races against Wiz Pig which I have not included images of in case you want to beat this game yourself. All of the races are actually very challenging and had me stuck a few times, in the end I had to learn the patterns, avoid almost all obstacles and try the race with multiple characters until I could win, these were all very memorable and really satisfying to finish.

Each world hides a hidden key which will open a door to a battle mini game, these are a nice break from the racing and were in my opinion very easy but one my favourites parts of the game if only because it was different. Some of the keys are really difficult to find and don’t worry once you find one you can return to the lobby and the key will still be with you so there is no panic to win the race as well.

There are two secret unlockable characters in the game, one of these is Drumstick the chicken who is easily one of the best racers and the other its T.T the clock who will challenge you to a race if you beat his times for each course, after winning all of the times trials and all of the races against him he will become a playable racer.

The music was composed by David Wise who had previously worked on the Donkey Kong Country series, the music is wonderful in this game and it has that Rare Ware quality that I love, they didn’t hold back here and I feel this specific game focused more on fun music than atmospheric due to the fact that is a racing game and not a big immersive adventure such is the case with other other Rare Ware N64 titles. I really enjoyed the music in the snow world as it reminded of Christmas music but with a more energetic twist.

Diddy Kong Racing is a great game and I have very few issues with it, in fact the only real problem is that it is a little bit repetitive, I would have fixed this by having the second races replaced by either having to do a scavenger hunt or solving a difficult puzzle in the main hub which would eventually unlock one key hole in a giant door and once you unlock this door you can do a boss rush to unlock another secret racer (who ever that may be), this boss rush would replace the second boss races and the puzzles would replace the silver coin challenges.

Apart from this, it has nice visuals, fantastic music and super fun gameplay which shouldn’t be missed and if you have a N64 I recommend picking this one up as it is not too expensive and is a really good time.

The game was remade for the Nintendo DS handheld system in 2007 first change to note is the absence of Banjo and Conker who due to the Microsoft purchase of Rare Ware were replaced by Dixie Kong and Tiny Kong.

The game is practically the same with small differences of course the DS is a dual screen so when you race you now see the map on the bottom screen instead of the screen you are racing on and honestly I prefer this, what I don’t like is that once you finish a race you cannot return to it until you have completed the world so if you want to return for the key you cannot do that without first finishing the worlds boss.

Silver coin races are now replaced with touch screen challenges where the players has to click on all of the silver coins and balloons over three auto driving laps of races and this helps to break up the repetetive game play and is a good change in my opinion.

Wiz Pig and Taj the Genie can also be unlocked as playable racers in the DS version and some race tracks have had modifications to help them feel a little more fair for example in star city there is an additional route beneath the bridge so that if you fall you do not need to back track and in the final race against Wiz Pig the lasers have been removed to make it a little bit easier than it was previously, although for the final boss this change felt unnecessary as it is supposed to really hard.

The DS version is very good and is almost the same game with few differences some of these are great and others maybe not so much but I am finding it difficult to determine the inferior product here as I feel while the strengths and weaknesses differ between games the end products are so close in quality that its only fair I give them a similar score and say for you to decide which version you would like to play.

Diddy Kong Racing 9.6/10

Diddy Kong Racing DS 9.6/10

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