Super Smash Bros an ever expanding series

With the latest game being released earlier this month it is finally time to take a look at what I consider to be the most important changes throughout Nintendo’s popular fighting game franchise

A quick explanation of the game series is that all of Nintendo’s biggest franchises come together in a battle for the ages, this is no ordinary fighting game series however because instead of draining health bars the goal is to try and knock your opponent out of the arena by either knocking them off the edge of a map or by dealing enough damage that you can knock them into oblivion with a few hits.

Each character has unique moves and abilities which need to be learned to become a master of using the character, most people eventually stick with a main character they play as so it’s best to try them all to see who suits your fighting style the best.

The games also had various collectibles in the form of trophies, character bios, characters and stages.

Super Smash Bros was released in 1999 for the Nintendo 64 it was directed by Masahiro Sakurai, developed by Hal Laboratories and Published by Nintendo

The first Super Smash Bros game had a fairly small roster with only 8 characters to start with and 12 altogether

Mario, Link, Donkey Kong, Samus, Yoshi, Pikachu, Kirby and Fox are the starters and Luigi, Caption Falcon, Ness and Jiggly Puff are all unlockable.

The game came with 9 battle stages and four modes, the modes being single player, training, break the targets and board the platforms.

Break the targets had players needing to break a certain number of targets within a time limit with each character having a unique level.

During board the platforms players had too jump on 10 floating platforms as quickly as possible with each character having a unique stage.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros.

In 2001 we got Super Smash Bros Melee, it was released on the Nintendo GameCube and was one of the main reasons for the consoles success it sold more than 7 million copies, directed by Masahiro Sakurai the game was developed by HAL laboratories and Intelligent Systems and it was published by Nintendo.

The game features 25 playable characters with some characters needing certain tasks completed in order to fight them in a battle to add them to your roster Mario, Yoshi, Donkey Kong, Link, Samus, Kirby, Fox, Pickachu, Captain Falcon, Ness, Peach, Bowser, Zelda and Ice Climbers are all available from the get go while Jiggly Puff, Luigi, Dr Mario, Pichu, Falco, Marth, Young Link, Ganondorf, Mewtwo, Roy and Mr Game and Watch are all unlock-able throughout the game.

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The game also comes with 29 stages, 18 stages are available from the beginning while the remaining 11 are all unlockable.

Board the platforms was missing from this game however every other mode from the first game was here as well as new modes adventure mode, all star mode, event match, home run contest and multi man melee were added.

Adventure mode was very similar to classic mode as it followed a similar formula and concept however the stages were longer and some of the levels required the player to complete challenges.

All star mode puts the player against an army of humanoid characters in a fight to the death.

Event match was a super fun mission mode where players had to complete missions each with a unique theme and challenge

Multi man melee has the player in a battle with a handful of other enemies that are easy to knock out but become more difficult through out the match, this mode can be extremely challenging at times but is a blast to play.

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In home run contest players would have to attack a sandbag with a baseball bat trying to deal as much damage as they can within 10 seconds with the idea being to hit the sandbag far across the field.

During Multiplayer some fun changes in the rules made matches both more entertaining and more challenging, these modes are as follows Super Sudden Death, Giant Melee, Tiny Melee, Invisible Melee, Slo-Mo Melee, Single Button Melee, Lightning Melee, Stamina Mode and Tournament Mode.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Melee

Super Smash Bros Brawl was released in 2008 for the Nintendo Wii and was the third game in the Super Smash Bros franchise the game was again directed by Masahiro Sakarai, it was developed by Hal Laboratories along side, SORA, Game Arts, Monolith Soft, Paon and Intelligent Systems.

Brawl was the first game in the series that supported various controller types, the standard Wii mote, a Wii mote and Nunchuck, a Gamecube controller and the Wii Classic controller were all able to connect up the console when playing the game.

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The game had 39 playable characters, 25 were available from the get go while the remaining 14 needed to be unlocked by completing challenges throughout the game, some characters could be unlocked through the Sub Space Emissary, this was also the first game in the series to add third party characters the the roster.

Mario, Bowser, Yoshi, Donkey Kong, Kirby, Peach, Link, Zelda, Samus, Fox, Pikachu, Ice Climbers, Diddy Kong, Meta Knight, King Dedede, Zero Suit Samus, Pokemon Trainer, Lucas, Ike, Pit, Wario and Captain Olimar were the starting roster while Ness, Marth, Luigi, Falco, Captain Falcon, Lucario, ROB, Ganondorf, Mr Game and Watch, Sonic the Hedgehog, Solid Snake, Jigglypuff, Toon Link and Wolf were unlockable through the game.

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The game also had 41 battle stages and included the ability to build your own stages which you could play with your friends.

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Classic Mode, All Star Mode, Event Match, Stadium, Home Run Contest, Target Test, Multi Man Melee, Training Mode and Adventure Mode returned here however Adventure Mode was now called the Sub Space Emissary, the Sub Space Emissary was an epic story mode with CGI cut-scenes and various stages, the mode lasted around 8 hours in length which is the longest mode for any Smash Bros game so far, many fans disliked the Sub Space Emissary but I personally had a really good time with it.

Boss Battle Mode was a new addition to the Stadium mode which has players competing in a boss rush against every boss in the game.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Brawl

The fourth game in the series was the first to be released on more than one system, it was released on the 3DS and the Wii U in 2014, it was developed by Bandai Namco and SORA, published by Nintendo and directed by Masahiro Sakarai, this was also the first game in the series to introduce amiibo compatability, you could scan you amiibos into the game in order to train them up to fight either against other amiibos or yourself

Due to the game being released on two systems I will be discussing both in this section and using images from both versions of the game.maxresdefault (2)

Both games had the same 58 playable characters not including DLC, 39 were available from the beginning while the other 21 characters needed to be unlocked.

Mario, Luigi, Peach, Bowser, Yoshi, Donkey Kong, Diddy Kong, Link, Zelda, Shiek, Toon Link, Samus, Zero Suit Samus, Kirby, Meta Knight, King Dedede, Fox, Pikachu, Charizard, Lucario, Captain Falcon, Ike, Pit, Wario, Captian Olimar, Sonic the Hedgehog, Princes Rosalina, Greninja, Robin, Palutena, Villager, Little Mac, Wii Fit Trainer, Shulk, Mega Man, Pac-Man, Mii Brawler, Mii Sword Fighter and Mii Gunner were the starting characters while Ness, Falco, Wario, Lucina, Dark Pit, Dr Mario, ROB, Ganondorf, Mr Game and Watch, Bowser Jr, Duck Hunt Duo and Jigglypuff are unlockable characters however in Wii U version of the game,

Bowser Jr, Ness, Ganondorf and Jigglypuff and available when you first boot up the game.

Ryu from Street Fighter, Cloud Strife from Final Fantasy Seven, Mewtwo, Lucas, Roy, Corrin and Bayonetta all needed to be purchased from the E-shop as they were DLC

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Each game came with many battle stages to choose from, the 3DS version for the game had 42 stages and 8 stages of DLC while the Wii U version of the game had 55 stages and 9 DLC stages, only 13 battle stages are featured in both versions of the game.

Classic mode, All Star mode, Home-Run Contest, Target Blast, Multi Man Melee, Event mode and Training Return, Event mode is only available in the Wii U version of the game.

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The new modes here are Street Smash where you would use Street Pass to try and knock an opponents token off a board, this was a 3DS exclusive mode.

800px-MasterOrdersThe Wii U version of the game had two brand new modes which were exclusive to the console the first was Master Orders where players would have to complete challenges set by Master Hand in order to win prizes, players would have to use tickets they win throughout other modes in the game to play this mode.

The last new mode in the game was the Trophy box which was a mode which simply displayed the collectibles you unlocked throughout the game.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._4

Super Smash Bros Ultimate is the 5th game in the the Super Smash Bros series it was released on the Nintendo Switch on December 7th, Similarly to its predecessor it was developed by Bandai Namco and SORA, published by Nintendo and Directed by Masahiro Sakarai, amiibo compatibility returns with the same features as before.

7ns2i4zs6c911Every character ever playable in a smash bros game makes a return here along with 11 new comers leaving the full roster so far at a staggering 74 with 11 more DLC characters on the way making this the biggest Smash Bros roster yet.

When you fist boot up the game you will have access to Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox and Pikachu with Luigi, Peach, Bowser, Dr Mario, Rosalina, Bowser Jr, Yoshi, Diddy Kong, Zelda, Shiek, Ganondorf, Young Link, Toon Link, Zero Suit Samus, Meta Knight, King Dedede, Falco, Wolf, Jiggly Puff, Mewtwo, Pichu, Pokemon Trainer, Lucario, Greninja, Captain Falcon, Ness, Lucas, Ice Climbers, Marth, Roy, Ike, Robin, Lucina, Corrin, Mr Game and Watch, Pit, Palutena, Dark Pit, Wario, Captain Olimar, ROB, Villager, Little Mac, Wii Fit Trainer, Shulk, Duck Hunt Duo, Solid Snake, Sonic the Hedgehog, Mega Man, Pacman, Ryu, Cloud Strife, Bayonetta, Mii Brawler, Mii Sword Fighter, Mii Gunner, Princess Daisy, King K Rool, Ridley, Dark Samus, Incineroar, Chrom, Isabelle, Inkling, Ken, Simon Belmont and Richter Belmont all need to be unlocked separately, some characters are known as echo fighters and are similar to other characters in the game for example Ken is the echo fighter for Ryu and Daisy is the Echo Fighter for Peach.

kw0jmogqqve11The game comes with 103 stages with seven being brand new to the series, for the first time in the series, all of the stages are available from the beginning and more will be added as DLC in the future.

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Tournament mode, special smash, team battles, classic mode, training mode, multi-man melee (now called mob smash) all return although classic mode is a little different this time around.

Now every character has a unique classic mode which is suited to the character and the boss that they fight at the end tends to suit their unique game worlds.

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Spirits are new to the series and can be leveled up individually to help enhance their unique features and abilities, you attach spirits to a fighter in order to help them in battle, every spirit has a different ability for example one spirit might grant immunity to lava while another might allow a player to start a match with a rocket belt.

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There are two ways to obtain spirits one way is by playing through the games adventure mode now called World of Light, this story mode has the player travelling across a vast world in order to save various possessed Nintendo characters from a great threat, the other way is through a mode called spirit board where you can quickly defeat enemies in order to win spirits.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Ultimate

And that is where we are left for now with the Super Bros Series, there has been rumors that there may not be anymore after Ultimate although I find that hard to believe but whether the rumors are true or not it has been a lot of fun taking a look at this ever expanding game series.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

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The Legend of Zelda: Ocarina of Time (N64/3DS) (1998-2013) Review

HEY HEY LISTEN !!!!

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The Legend of Zelda Ocarina of time is the fifth game of the series, it was released in 1998 for the Nintendo 64

People were very excited for this games release due to it being the first Legend of Zelda game to have 3D visuals, when the game got released it was extremely popular among previous Legend of Zelda fans and new comers, Ocarina of Time was known by many as the greatest game of all time and even today 16 years later it is still often considered to remain in the number one spot, it is so popular that it was remade in 2013 for the Nintendo 3DS and it was given an upgrade in graphics, general game play and audio, this is a comparison review so I will be using screenshots from both versions of the game.

I love this game, but can I honestly say that its greatest game ever made or even the best in the series?

You take control of Link a 10 year old boy who lives in the Kokiri Forest, the other Kokiri are also children and they are looked after by the forests guardian the Great Deku Tree.

The Great Deku Tree

Every resident of the Kokiri Forest will some day get their own fairy, as you may have guessed Link is the only child who does not yet have a fairy, but one day a fairy does come to him bearing message from the Great Deku Tree who has summoned Link to ask him to perform a very difficult task, the Great Deku Tree is very sick and he needs Link to defeat the monsters that live within him so that he can die in peace.

Just before his passing the Great Deku Tree tells Link that he does not carry Kokiri Blood but that he is Hyrulian, his mother was murdered by an evil man and in her final breaths she brought  her new born son to the Great Deku Tree and asked him to raise her baby.

Ganondorf on horseback

After a cutscene explaining how the land that surrounds Hyrule was created as well as the origins of the Legendary Triforce, The Great Deku Tree gives Link the Spiritual Stone of the Forest and then he sends link to go and visit a very young Princess Zelda, when Link arrives she explains that the Triforce  can grant a wish of the holder, a good person will make a wish that will bring peace to the land of Hyrule and an evil person will bring chaos and destruction to the land of Hyrule.

Princess Zelda had a nightmare that a man in black armour (Ganondorf) is trying to get hold of the Triforce but a hero in green saved the day, the Princess foresees this dream as a vision and she wants Link to make a wish to prevent Ganondorf from bringing evil to the land,  the Triforce is sealed within the sacred realm which is located in the Temple of Time but in order to pass the barrier that protects the entrance to the sacred realm,  Link will need to locate the other two Spiritual Stones (the Spiritual Stone of Fire from the Gorons of Death Mountain and the Spiritual Stone of Water from the Zora’s of Zoras Domain) and he will also need to bring along the treasure of the Royal Family The Ocarina of Time, by bringing the three Spiritual Stones to the Temple of Time he can open the barrier by playing the Song of Time.

Princess Zelda and Link first meet

 

Once you have collected the three Spiritual Stones and you bring them to the Temple of Time, you will find the Master Sword if you take it you will be transported to the Sacred Realm, when you arrive you are greeted by a sage called Rauru who tells you that Ganondorf planned for you to open the Sacred Realm so he could get hold of the Triforce before you, Rauru also explains that you are now 17 years old and the reason that they kept you here for seven years was to protect you from what has become of Hyrule until you were a good age to take on Ganondorf and to eventually save Hyrule from the chaos he has caused.

Now your new quest is to find the 5 secret Temples (Forest, Fire, Water, Shadow and Spirit) and too defeat the evil within them by doing this you will also find the five other sages that represent the element of each Temple, these sages are important because they will eventually help you in your final battle.

Rauru

 

There is a lot to do in Ocarina of Time, the main objective that you have to finish in order to beat the game requires you to get the three Spiritual Stones, beat the two mini tasks,conquer the five hidden Temples, fight your way through Ganon’s Castle and eventually defeat Ganondorf

Each of these tasks is unique in game play and level design

Inside the Great Deku Tree

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First dungeon of the game, very easy to get through its not too complicated and the enemies are simple to defeat, puzzling aspects help teach the player basic game mechanics such as setting fire to things and jumping.

Dodongo’ s Cavern

dodongo's cavern

A little more difficult this dungeon requires the player to use bombs in order to destroy fake walls, you will also need to activate switches and use some quick firing sling shot skills to get though fiery sections.

Inside Lord Jabu Jabu

 

Lord Jabu Jabu

 

By far the coolest of the child dungeon’s, you are swallowed by a giant fish and your mission is to find the missing Princess of the Zora’s ,the problem is that she makes you carry her throughout the dungeon so the puzzles in this dungeon require you to throw the Princess on to switches and on to high ledges which you will then climb, another puzzle aspect is the boomerang you receive it in this dungeon and it is very useful item because you need it in order to get past certain sections of the game.

Forest Temple

The Forest Temple

The first of the adult Temples, the Forest Temple tasks you catch and defeat four Poe Sisters, you defeat them by pulling them close with your hook shot and then slicing them with your sword, each Poe Sister has a unique way for you to find them,the first two require you to shoot paintings that they are hiding in with the bow and arrow, the green Poe makes you complete a block sliding puzzle before she will let you fight her and the purple Poe will create copies of its self and its your job to memorise her movements and attack her real form.

Fire Temple

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In this Temple you will need to have a very good memory as its very large and is quite complicated to get through, the objective here is to release the captured members of the Goron Tribe who are to be fed to Volvagia the Dragon, this Temple is fire based so you will need to wear a heat proof tunic so you can resist the hot temperatures, by using the hammer you must smash sections of the floor to make them drop to lower areas, you will also need to use bombs to destroy fake walls and in order to free the Goron’ s you must find the switches to open the cage doors, this Temple is quite challenging and may be difficult for new players.

The Ice Cavern

Ice Cavern

The first of the mini dungeons, the ice cavern takes place in a cave above the now frozen Zora’s Domain, in the cavern you will need to collect blue flames in your empty bottles, these flames can be used to melt the red ice that blocks your path, other puzzles require you to use quick responses to avoid giant blades of ice, defeating new enemies that can freeze Link causing serious damage to your health and a puzzle that requires you to push a giant block of ice across the icy floor in order to reach new areas.

Water Temple

The Water Temple

Easily the most hated part of the game, the Water Temple is the first Temple that needs you to use your trusty Ocarina, by playing Zelda’s Lullaby to the stone tablets on the walls you are able to raise and lower the water level, this is a very important aspect to the Temples puzzles because some puzzles can only be solved when the water is at a certain height and lets not forget a fight with someone that old school Zelda fan’s may recognise, since you will be spending a lot of time under water you should wear a special tunic that allows you breath under water. Honestly I don’t think that this dungeon is that complicated but due to you having to constantly switch between your normal boots and your iron boots it does make this Temple very tedious and slow to finish.

Bottom of the well

Bottom of the well Dead Hand

 

Another child dungeon, the bottom of the well can be finished very quickly if you don’t intend to finish the game 100 percent, the only objective here is to find the eye of truth (an item that allows you to see through hidden walls and to see items that appear invisible to the naked eye), the eye of truth can be found very early into the dungeon and if you know where to go you can finish it in under 10 minutes, one thing this dungeon does introduce is the Dead Hand which is a horrifying fleshy zombie creature that grabs you with his many hands and then proceeds to bite at you with his sharp teeth, I am sure this gave nightmares to children all over the world because Dead Hands are absolutely terrifying.

Shadow Temple

Shadow Temple

My personal favourite Temple, the Shadow Temple has the player using their newly discovered eye of truth to help them solve puzzles and to help them make their way across invisible paths and platforms, other puzzle sections include the player having to swap between the three types of boots in the game so that they can get past some of the more difficult obstacles that can be found in this particular Temple.

Spirit Temple

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This Temple is very interesting because you need to complete it as both and adult and a child, being the final Temple in the game before your final encounter with Ganondorf it is very difficult, you will need to fight these very powerful enemies called the Iron Knuckles they are huge and attack at you with a giant axe players must be careful because one hit takes away three hearts from your health, the majority of the puzzles require you too reflect light from the sun in order for you too hit these sun switches on the walls, floor and ceiling, you do this by using the Mirror Shield and ordinary mirrors to bounce the light from one place to another eventually hitting your target, this is in my opinion the most complex Temple but it is also one of the coolest.

Ganon’s Castle

Ganons Castle

So you’ve beat all of the Temples and now your ready to take on Ganon’s Castle and the final part of the game, I’m not actually going to explain too much here just to avoid spoilers for people who have not yet gotten this far, but what I will say is that it’s not that difficult to beat, you will be required to finish trials based on each of the Temples you have already finished these trials are quite complex but not too difficult to figure out, getting to Ganondorf is quite easy because its all one straight path so you wont get lost and all enemies that you encounter are enemies that you have defeated previously, the final boss is very cool and fun to fight and again I wont say much here but I will mention that the final boss has three sections for you to beat before you finally finish the game and the final fight its self is really awesome and one of my favourite final bosses in video game history.

Link and Epona

When your not tackling the games main quest there is plenty of other things to keep occupied, you can win a horse called Epona if you win the horse you are able ride it across Hyrule Field and other outdoor areas and you can also shoot your bow and arrow while riding, you can go fishing and certain fish that you catch at the fishing pond you are able can cash in for some really cool prizes, as a child you can help a mask sales man to sell his masks and if you finish this side quest you get a really cool mask that allows you too read peoples minds.

Of course you get the usual Heart Pieces that are in all Legend of Zelda games but collecting them in Ocarina of Time is really fun too do as some of them require you to win mini games or to discover secrets.

Some of my favourite mini games include Hyrule’s Famous Shooting Gallery which requires a good aim and fast reflexes to shoot rupees before they disappear and another favourite of mine is Bombchu Bowling which has the player setting off Bombchu’s (Essentially Bombs that move in the direction you face them at) to hit targets while avoiding obstacles.

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One of the creepier fetch quests in Ocarina of Time is the quest to collect the 100 Gold Skulltula Medallions, a family in Kakariko Village has had a curse put on them which has turned them into Skulltulas and the only way they can be freed is if some one brings them Gold Medallions left behind by Gold Skulltulas, these creatures are hidden throughout the entire game and some are much easier to find than others, even though this side quest is not a requirement it is really fun and rewarding because every now again after you have collected a certain amount of Gold Medallions you will be given some sort of prize.

Gold Skullltulas

One of the most useful side quests in the game is finding the hidden Great Fairies, these fairies will help Link in certain ways, sometimes they will give you enhancements or spells that can help you on your quest and sometimes they will upgrade your magic meter allowing you to cast more magic before you need to replenish it.

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That’s only a few things you can do in the game but I assure you there is a lot more, I have been playing this game for about 11 years now and I am still discovering new secrets and cool little Easter eggs that I never found previously.

The most important aspect to this particular Legend of Zelda game is music and that’s where your Ocarina comes into play, throughout the game you will learn many different songs and by playing these songs you can trigger certain events, six songs in the game are warp songs playing these will warp you to certain locations throughout Hyrule, the only two other songs that are important are Zelda’s Lullaby and the Song of Time as most temples and dungeons have puzzles which require you to play these particular tunes, other really cool songs include the Suns Song which allows you to switch between day time and night time as often as you want and Song of Storms which makes it rain

fairyfountain3For a lot of people the games biggest flaw is Navi the Fairy, fans often complain that she is much too annoying and I would be lying if I said that I didn’t agree, the problem with Navi is that her only real purpose is to constantly remind the player of their current objective which can get annoying especially during side quests, she may be annoying but her being there isn’t technically a flaw since you don’t have to listen to her since she will only speak too you if you press the button to allow her too speak, she will alert the player that she wants to speak to them by speaking her famous line “Hey, Listen” but she only does this once each time so its not a huge problem.

With a game this big the controls are a very important aspect and for the most part they are fantastic, with the game being in 3D Link now has more free range when it comes to fighting compared to the original 2D games, Link can now roll, dodge, stab, slice, cast magic and leap into the air to slam enemies with his blade and genuinely the battle system is much more complex here than it was in the older titles, a new mechanic introduced in Ocarina of Time is Z-Targeting (L-Targeting on 3DS) this allows the player to lock on to enemies while fighting this makes the fight more cinematic and genuinely easier to handle, the controls are tight and very responsive to the player, the only real issue with the game play is the camera and this is a problem seen in a lot of N64 games, sometimes the camera goes behind a wall or an enemy and due to this the player cannot see Link which is obviously a big problem however the 3DS version still has this issue but not as much, something I really hate about the 3DS version is the Sheikah Stones these stones allow you to crawl inside of them and they explain how to solve puzzles and they also tell you where to go if you get lost, I can see how this may help a very young player but for me it takes away the sense of adventure and that really sucks.

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Visually I think its fair to say that the 3DS game is superior but you also need remember that the original came out in 1998 and for a game that was on the N64 it looks beautiful, personally I don’t mind which version I play because I can appreciate the visuals of both versions but I do feel that the younger generation of gamers will appreciate the more modernised graphics of the 3DS port because at the end of the day they are cleaner, smoother, more colourful and genuinely better looking, also in game text scrolls faster on the 3DS version which is great because a problem I have with the original is that the text scrolls too slowly.

The music is incredible and there is plenty of it, one of my biggest issues with the original Zelda was the lack of music tracks so having lots in this game is much appreciated, every song suits the area you are in and it really enhances the already fantastic experience this game has to offer, my favourite music in the game is the music that plays in Gerudo Valley, I found the audio to be very similar between both versions obviously the 3DS versions was more cleaner and genuinely sounded better due to it being on a newer gaming system but its not so different that I can say its better than the original.

The Legend of Zelda: Ocarina of Time is a fantastic game no matter what system you play it on, but I don’t think that its a masterpiece the game is great but it does fall short in some aspects for example the original suffers from slow text and camera problems and the 3DS version has those Sheikah Stones that I really dislike, overall as much as it pains me to say the 3DS version is the better version of the game plus it does also give you Master Quest for free which is something you cant get with the original game.

Ocarina of Time is a great adventure that has warmed the hearts of millions, Including myself

Original 9.2/10

3DS remake 9.6/10

Thank you for reading my review of Ocarina of time for the N64 and the 3DS

By Padawan

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer