Super Smash Bros an ever expanding series

With the latest game being released earlier this month it is finally time to take a look at what I consider to be the most important changes throughout Nintendo’s popular fighting game franchise

A quick explanation of the game series is that all of Nintendo’s biggest franchises come together in a battle for the ages, this is no ordinary fighting game series however because instead of draining health bars the goal is to try and knock your opponent out of the arena by either knocking them off the edge of a map or by dealing enough damage that you can knock them into oblivion with a few hits.

Each character has unique moves and abilities which need to be learned to become a master of using the character, most people eventually stick with a main character they play as so it’s best to try them all to see who suits your fighting style the best.

The games also had various collectibles in the form of trophies, character bios, characters and stages.

Super Smash Bros was released in 1999 for the Nintendo 64 it was directed by Masahiro Sakurai, developed by Hal Laboratories and Published by Nintendo

The first Super Smash Bros game had a fairly small roster with only 8 characters to start with and 12 altogether

Mario, Link, Donkey Kong, Samus, Yoshi, Pikachu, Kirby and Fox are the starters and Luigi, Caption Falcon, Ness and Jiggly Puff are all unlockable.

The game came with 9 battle stages and four modes, the modes being single player, training, break the targets and board the platforms.

Break the targets had players needing to break a certain number of targets within a time limit with each character having a unique level.

During board the platforms players had too jump on 10 floating platforms as quickly as possible with each character having a unique stage.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros.

In 2001 we got Super Smash Bros Melee, it was released on the Nintendo GameCube and was one of the main reasons for the consoles success it sold more than 7 million copies, directed by Masahiro Sakurai the game was developed by HAL laboratories and Intelligent Systems and it was published by Nintendo.

The game features 25 playable characters with some characters needing certain tasks completed in order to fight them in a battle to add them to your roster Mario, Yoshi, Donkey Kong, Link, Samus, Kirby, Fox, Pickachu, Captain Falcon, Ness, Peach, Bowser, Zelda and Ice Climbers are all available from the get go while Jiggly Puff, Luigi, Dr Mario, Pichu, Falco, Marth, Young Link, Ganondorf, Mewtwo, Roy and Mr Game and Watch are all unlock-able throughout the game.

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The game also comes with 29 stages, 18 stages are available from the beginning while the remaining 11 are all unlockable.

Board the platforms was missing from this game however every other mode from the first game was here as well as new modes adventure mode, all star mode, event match, home run contest and multi man melee were added.

Adventure mode was very similar to classic mode as it followed a similar formula and concept however the stages were longer and some of the levels required the player to complete challenges.

All star mode puts the player against an army of humanoid characters in a fight to the death.

Event match was a super fun mission mode where players had to complete missions each with a unique theme and challenge

Multi man melee has the player in a battle with a handful of other enemies that are easy to knock out but become more difficult through out the match, this mode can be extremely challenging at times but is a blast to play.

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In home run contest players would have to attack a sandbag with a baseball bat trying to deal as much damage as they can within 10 seconds with the idea being to hit the sandbag far across the field.

During Multiplayer some fun changes in the rules made matches both more entertaining and more challenging, these modes are as follows Super Sudden Death, Giant Melee, Tiny Melee, Invisible Melee, Slo-Mo Melee, Single Button Melee, Lightning Melee, Stamina Mode and Tournament Mode.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Melee

Super Smash Bros Brawl was released in 2008 for the Nintendo Wii and was the third game in the Super Smash Bros franchise the game was again directed by Masahiro Sakarai, it was developed by Hal Laboratories along side, SORA, Game Arts, Monolith Soft, Paon and Intelligent Systems.

Brawl was the first game in the series that supported various controller types, the standard Wii mote, a Wii mote and Nunchuck, a Gamecube controller and the Wii Classic controller were all able to connect up the console when playing the game.

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The game had 39 playable characters, 25 were available from the get go while the remaining 14 needed to be unlocked by completing challenges throughout the game, some characters could be unlocked through the Sub Space Emissary, this was also the first game in the series to add third party characters the the roster.

Mario, Bowser, Yoshi, Donkey Kong, Kirby, Peach, Link, Zelda, Samus, Fox, Pikachu, Ice Climbers, Diddy Kong, Meta Knight, King Dedede, Zero Suit Samus, Pokemon Trainer, Lucas, Ike, Pit, Wario and Captain Olimar were the starting roster while Ness, Marth, Luigi, Falco, Captain Falcon, Lucario, ROB, Ganondorf, Mr Game and Watch, Sonic the Hedgehog, Solid Snake, Jigglypuff, Toon Link and Wolf were unlockable through the game.

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The game also had 41 battle stages and included the ability to build your own stages which you could play with your friends.

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Classic Mode, All Star Mode, Event Match, Stadium, Home Run Contest, Target Test, Multi Man Melee, Training Mode and Adventure Mode returned here however Adventure Mode was now called the Sub Space Emissary, the Sub Space Emissary was an epic story mode with CGI cut-scenes and various stages, the mode lasted around 8 hours in length which is the longest mode for any Smash Bros game so far, many fans disliked the Sub Space Emissary but I personally had a really good time with it.

Boss Battle Mode was a new addition to the Stadium mode which has players competing in a boss rush against every boss in the game.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Brawl

The fourth game in the series was the first to be released on more than one system, it was released on the 3DS and the Wii U in 2014, it was developed by Bandai Namco and SORA, published by Nintendo and directed by Masahiro Sakarai, this was also the first game in the series to introduce amiibo compatability, you could scan you amiibos into the game in order to train them up to fight either against other amiibos or yourself

Due to the game being released on two systems I will be discussing both in this section and using images from both versions of the game.maxresdefault (2)

Both games had the same 58 playable characters not including DLC, 39 were available from the beginning while the other 21 characters needed to be unlocked.

Mario, Luigi, Peach, Bowser, Yoshi, Donkey Kong, Diddy Kong, Link, Zelda, Shiek, Toon Link, Samus, Zero Suit Samus, Kirby, Meta Knight, King Dedede, Fox, Pikachu, Charizard, Lucario, Captain Falcon, Ike, Pit, Wario, Captian Olimar, Sonic the Hedgehog, Princes Rosalina, Greninja, Robin, Palutena, Villager, Little Mac, Wii Fit Trainer, Shulk, Mega Man, Pac-Man, Mii Brawler, Mii Sword Fighter and Mii Gunner were the starting characters while Ness, Falco, Wario, Lucina, Dark Pit, Dr Mario, ROB, Ganondorf, Mr Game and Watch, Bowser Jr, Duck Hunt Duo and Jigglypuff are unlockable characters however in Wii U version of the game,

Bowser Jr, Ness, Ganondorf and Jigglypuff and available when you first boot up the game.

Ryu from Street Fighter, Cloud Strife from Final Fantasy Seven, Mewtwo, Lucas, Roy, Corrin and Bayonetta all needed to be purchased from the E-shop as they were DLC

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Each game came with many battle stages to choose from, the 3DS version for the game had 42 stages and 8 stages of DLC while the Wii U version of the game had 55 stages and 9 DLC stages, only 13 battle stages are featured in both versions of the game.

Classic mode, All Star mode, Home-Run Contest, Target Blast, Multi Man Melee, Event mode and Training Return, Event mode is only available in the Wii U version of the game.

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The new modes here are Street Smash where you would use Street Pass to try and knock an opponents token off a board, this was a 3DS exclusive mode.

800px-MasterOrdersThe Wii U version of the game had two brand new modes which were exclusive to the console the first was Master Orders where players would have to complete challenges set by Master Hand in order to win prizes, players would have to use tickets they win throughout other modes in the game to play this mode.

The last new mode in the game was the Trophy box which was a mode which simply displayed the collectibles you unlocked throughout the game.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._4

Super Smash Bros Ultimate is the 5th game in the the Super Smash Bros series it was released on the Nintendo Switch on December 7th, Similarly to its predecessor it was developed by Bandai Namco and SORA, published by Nintendo and Directed by Masahiro Sakarai, amiibo compatibility returns with the same features as before.

7ns2i4zs6c911Every character ever playable in a smash bros game makes a return here along with 11 new comers leaving the full roster so far at a staggering 74 with 11 more DLC characters on the way making this the biggest Smash Bros roster yet.

When you fist boot up the game you will have access to Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox and Pikachu with Luigi, Peach, Bowser, Dr Mario, Rosalina, Bowser Jr, Yoshi, Diddy Kong, Zelda, Shiek, Ganondorf, Young Link, Toon Link, Zero Suit Samus, Meta Knight, King Dedede, Falco, Wolf, Jiggly Puff, Mewtwo, Pichu, Pokemon Trainer, Lucario, Greninja, Captain Falcon, Ness, Lucas, Ice Climbers, Marth, Roy, Ike, Robin, Lucina, Corrin, Mr Game and Watch, Pit, Palutena, Dark Pit, Wario, Captain Olimar, ROB, Villager, Little Mac, Wii Fit Trainer, Shulk, Duck Hunt Duo, Solid Snake, Sonic the Hedgehog, Mega Man, Pacman, Ryu, Cloud Strife, Bayonetta, Mii Brawler, Mii Sword Fighter, Mii Gunner, Princess Daisy, King K Rool, Ridley, Dark Samus, Incineroar, Chrom, Isabelle, Inkling, Ken, Simon Belmont and Richter Belmont all need to be unlocked separately, some characters are known as echo fighters and are similar to other characters in the game for example Ken is the echo fighter for Ryu and Daisy is the Echo Fighter for Peach.

kw0jmogqqve11The game comes with 103 stages with seven being brand new to the series, for the first time in the series, all of the stages are available from the beginning and more will be added as DLC in the future.

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Tournament mode, special smash, team battles, classic mode, training mode, multi-man melee (now called mob smash) all return although classic mode is a little different this time around.

Now every character has a unique classic mode which is suited to the character and the boss that they fight at the end tends to suit their unique game worlds.

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Spirits are new to the series and can be leveled up individually to help enhance their unique features and abilities, you attach spirits to a fighter in order to help them in battle, every spirit has a different ability for example one spirit might grant immunity to lava while another might allow a player to start a match with a rocket belt.

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There are two ways to obtain spirits one way is by playing through the games adventure mode now called World of Light, this story mode has the player travelling across a vast world in order to save various possessed Nintendo characters from a great threat, the other way is through a mode called spirit board where you can quickly defeat enemies in order to win spirits.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Ultimate

And that is where we are left for now with the Super Bros Series, there has been rumors that there may not be anymore after Ultimate although I find that hard to believe but whether the rumors are true or not it has been a lot of fun taking a look at this ever expanding game series.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

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The Legend of Zelda: Breath of the Wild (Wii U/Switch) Review

ZeldaEveryone on the internet is raving about the latest game in the Legend of Zelda franchise and its all for good reasons, Breath of the Wild was originally announced in 2012 when the Wii U was released and it had an expected release date of December 2013 but unfortunately due to development issues it got delayed multiple times before it was finally released to the general public five years later on March 3rd 2017 along side the companies latest gaming system the Nintendo Switch.

zeldabreath2-625x352So the reason a lot of people are falling in love with this particular game in the franchise is because when compared to the earlier 3D Zelda titles this is a brand new and unique experience, instead of the usual formula of controlling Link from the first dungeon to the last while following a linear path Breath of the Wild takes place in a free roaming environment and even though there is a main objective the player is encouraged to explore Hyrule to its limits in order to find secrets and gather side quests.

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Dungeons are now called shrines and are much shorter and simpler than usual, shrines are small puzzles that the player can try and solve in order to unlock new fast travel points on the in game map and along with this each shrine contains a Monk that will reward Link with a spirit orb once the shrines trial is completed.

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Link can trade every four spirit orbs he obtains for either a new heart container or  increased stamina by praying too one of the many goddess statues that have been placed throughout the world.

3085837-screen+shot+2016-06-23+at+5.50.35+pmThe shrines make up the bulk of the game and even though they are not necessarily important to the plot it is still highly recommended that you solve as many of them as you can in order to make the game a little bit easier,  if you would rather challenge yourself to a really difficult run of the game then you could skip all of them and remain at minimal health, however the first few shrines are forced upon the player as these shrines are needed in order to unlock runes.

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Runes replace the traditional items from previous Legend of Zelda titles and unlike the older Zelda games the runes in Breath of the Wild have an unlimited stock, these runes offer a number of abilities available to Link throughout the game including Magnesis which allows Link to pick up heavy metal items with ease, Stasis which allows Link to temporarily stop time, Cryonis which grants Link the ability to spawn large climbable structures of ice in watery areas and the remote bomb which is simply an unlimited stock of bombs that only explode when prompted by the player.

Finally the most useful ability in the game is the wind glider which allows the player too glide through the air with ease, this is useful when trying to reach areas that would be difficult to reach by other means, however the glider does use up Link’s stamina metre and therefore the player must use cation so that they don’t fall to a most unfortunate death.

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There are a lot of things to do in Breath of the Wild and personally the best part of the game for me was all of the additional content other than the main quest, it is obvious that the developers took inspiration from other franchises such as the Elder Scrolls and Assassins Creed by adding the large open worlds, the ability to steal horses, climbing towers and other Buildings, needing to kill animals and collect plant life in order cook food so you can heal since the game does not use the usual system of collecting hearts from pots and bushes, Link can now buy multiple outfits to help him survive in different climates such as intense heat and freezing cold environments and on top of all of this the game even follows a similar system where your weapons and shields will break over time but unfortunately I can not recall any repair system in the game for fixing these broken weapons, thankfully there are plenty of replacements spread across the map so this wasn’t much of an issue for me.

the plot is very interesting to say the least and I really don’t want to talk about it in this review as a means of avoiding spoilers since the game is still essentially brand new, I will however say that it does still follow some of the traditional Zelda formula which is to be expected, Link still needs to defeat Ganon and save Hyrule but everything else that has been built around this allows the game too stand out as a very story driven game which may be the darkest the franchise has seen yet, this is the first time that Nintendo have added voice acting to the Legend of Zelda series and personally I hope it stays, I think they did a stellar job with the voice cast and unlike Super Mario Sunshine the voice acting here is not in the least bit cringe worthy.

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Graphically Breath of the Wild is the most outstanding game in the series, Nintendo has really gone out of their way to make game feel real and alive, the original Wii U version pushes the console to its absolute limits and the final results are breath taking, this the cleanest and smoothest graphics you will ever see on the Wii U and it really is a shame that not many other games pushed the console for its visuals quite as much as Breath of the Wild does, the Nintendo Switch port has all of the vibrant colours and smooth textures of the Wii U version but pushes the visuals to look even better, more depth and shadow effects are added to the in game textures and other small details such as dust floating around the sandy areas of the game and snow falling from the sky help to bring more realism to the game, one issue I found was that occasionally during my play through the game suffered from lag spikes that really took me out of the experience and I believe that this was caused by the game trying to load too much at once, it should be noted that the Wii U version is known to have pretty horrendous loading times so keep this in mind.

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I played the game on the Nintendo Switch and as can be imagined from Nintendo’s quality of service the controls were absolutely flawless, the clever thing about the Nintendo Switch is that it can be played both at home and on the go, the new Zelda is an amazing experience from the couch but every time I played the game while taking the bus or during long train journeys it was really difficult for me to see most of what was going on, the screen on the switch is way too small for a game of this size, it was difficult for me to read the map and plan routes and exploration is one of the biggest selling points of the game so I would recommend playing from the TV unless you have no other choice.

I have never disliked a Legend of Zelda soundtrack to this day and Breath of the Wild may have one of the best soundtracks yet, the entire soundtrack was created by Manaka Kataoka who had worked on previous titles in the series, there are a lot of points in the game that are silent and this is due to the player needing to listen for approaching enemies they may need to take care of as well as any wild animals that can be killed for food, I have linked the entire soundtrack above so please click play if you would like to listen to it.

The Legend of Zelda Breath of the Wild is my new favourite game in the series which is something I haven’t been able to say since 1998, however the game is not flawless and I don’t think its fair to say its the best of all the 3D titles since it is so different from the previous games, I think it stands out in its own way as a unique and individual title and should only really be compared to the next Zelda game that follows this new formula, I had a blast  playing this game and the only real complaint I have are the occasional lag spikes which is why I wont be giving Breath of the Wild a full score.

it’s not perfect and it isn’t flawless but no matter what at the end of the day its still may be Link’s best outing yet.

9.7/10

It was very difficult for me too not give away any spoilers in this review so I hope you enjoyed it for what it was, it may be a while before the next Nintendo Switch review since the console isn’t even a month old yet,in the mean time there will be one more review coming out this month so I will see you then.

I hope you enjoyed my review of the Legend of Zelda: Breath of the Wild for the Nintendo Switch and Wii U

If you respect my opinion, I will respect yours

By Padawan

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer