Pikmin 2 (2004) Review

I recommend reading my review of the original Pikmin game before reading this one.

https://ragglefragglereviews.com/2019/01/23/pikmin-2001-review/

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Pikmin 2 was the much anticipated sequel to Pikmin, it was released in 2004 for the Nintendo Gamecube, the game was also re-released on the Nintendo Wii in 2009.

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After returning to the Planet Hocotate, Captain Olimar returns to his workplace only to find that it has been hit with serious financial difficulties leaving it to be in debt.

Olimar drops a bottle cap that he brought back from the Pikmin Planet, the bottle cap was meant to be a gift for his son but it instead gets sold at a value of 100 Pokos, the President of the company recognises the value of treasures on the Planet and sends Olimar as well as Louie back to the planet to help wipe out the companies debt.

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In the game your main goal is to collect enough hidden treasures to pay off the company debt and after you have done this you must return to the Pikmin planet to collect the remaining treasures in order to unlock the canon ending to the game.

These treasures are far more fun to collect than they are in the first game because here the collectables are mostly recognisable brands which finally identifies the planet the game takes place on, the series takes place on the planet earth and in my personal opinion I believe the series takes place after the extinction of the human race which would explain the lack of human characters in the world.

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The main gameplay is essentially the same as the first game, you will need to use your Pikmin creatures to destroy enemies and bosses, solve puzzles and collect treaures. However this time you control two Captains which you can swap between to help take on bosses and enemies from different angles or to commit to multiple tasks in a similar time frame, I tend to use Louie as an assistant to Olimar, and tend to allow Louie to take the brunt of most enemies while Olimar kills them.

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This game introduces caves to the series, caves are great and are my favourite part of Pikmin 2, they each have a set number of levels each with treasures hidden on each floor, players will have to solve each floors puzzles and try to survive as well as take good care of their Pikmin. You can get major profits if you manage to complete these caves and the best part is that time is frozen in the caves so you do not need to worry about your Pikmin being devoured by the beasts of the night.

You can do more caves which are much more difficult in the challenge mode of the game.

The game does not have a time limit like the first one does so exploration and taking your time makes the adventure much more enjoyable and relaxed in my opinion.

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The game introduces two new Pikmin types the first is purple Pikmin, these guys each have the strength of 10 Pikmin’s, they are very useful for carrying heavy items and taking out stronger enemies but they are slower than the other types.

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The white Pikmin’s are creepy looking with their red eyes, these guys are very fast, can dig up buried treasures and are also poisonous so they cannot be affected by poison and if an enemy eats them they can do some major damage.

It should also be noted that the yellow Pikmin can no longer carry bombs like they could in the first game and here they are instead invulnerable to electricity.

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The boss fights are very creative and in my opinion are better here than they were in first game, you tend to fight them at the end of caves and they are really tough, you need study the boss patterns before taking Pikmin into the fight this will help you to decide what Pikmin you will need and the best way to win with minimal Pikmin loss.

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The graphics here are a little better and I think because of how many Pikmin the game allows on screen at one time, I feel that an increase of graphical capabilities would most likely cause lag so I do not really see this as a problem.

I really enjoy the soundtrack to Pikmin 2 but something about it feels a little lacking and not quite as enjoyable as the original games soundtrack, I don’t feel like a lot of these tracks do not suit the areas that they play in either but overall its still nice to listen too.

Pikmin 2 is a fantastic game, it is so much fun to play through and is extremely satisfying when you collect the treasures. The plot is hilarious and the messages that you get from your boss throughout the game are really funny. The lack of a time limit makes the game more enjoyable as you don’t feel like you have to rush through it and even while its soundtrack was not the best, everything else about the game is charming and wonderful. If you find the original game too hard or frustrating there is no harm in skipping to this one for a challenging but in my opinion much fairer experience.

8.8/10

I hope you enjoyed this review of Pikmin 2

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

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The Legend of Zelda: A Link to the Past Review

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The Legend of Zelda: A Link to the Past is the third installment to Nintendo’s popular action-adventure series of video games. It was released for the Super Nintendo Entertainment System in 1991 in Japan and 1992 in the USA and Europe.

03The game begins with our hero waking up after being communicated to by Princess Zelda in a dream, Zelda tells Link that she has been locked in the dungeons of Hyrule castle.

Links Uncle is preparing to rescue the princess demanding that Link does not follow him to the castle, Link ignores his uncles command breaks into Hyrule Castle where he finds his Uncle mortally wounded, he hands link his sword and shield before he dies and Link is left to rescue the Princess.

After rescuing Zelda and escaping to the sanctuary a priest tells Link of an evil wizard called Agahnim who has taken over Hyrule and is planning to break an ancient seal in order to release Ganon. Link is sent to find the Master Sword and rescue seven maidens who can help him to defeat Agahnim before its too late.

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In a similar manner to other Legend of Zelda games, you will need to travel far across the land of Hyrule on your quest, you will traverse many different terrains, discover hidden villages, conquer dungeons and meet many characters along the way.

New items were introduced in this game including the Hookshot, the Pegasus boots and even the Master Sword!!.

In the game Link can travel between two realms, the light world and the dark world, each realm is an alternate reality and they both have unique dungeons and area layouts.

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The Puzzles are really fun here and they require a lot of thought to figure them out, the game is also full of really cool secrets and hidden mini-games that you can play. In a way this is the Zelda game that really nailed the formula for what Zelda games would become.

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The visuals are outstanding, the artistic realism that was put into the game really helped to make the experience of the game much more immersive, magnificent and in some parts scary.

In general the visuals are some of the best you would ever see on the Super Nintendo and no game in the series was as impressive from a visual perspective as this one was and the only exception in my opinion is Breath of the Wild which also pushed its system close to its graphical limits.

The Super Nintendo had a fantastic sound chip that was able to produce some wonderful and memorable video game soundtracks, a Link to the Past is no exception and its music composed by Koji Kondo is one of my favourites from the Super Nintendo library.

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The Legend of Zelda: a Link to the Past is one of greatest video games ever made, it by far made up for the disappointment that was Zelda 2 and it helped to shape the Zelda series into what it is today.

The game is fairly flawless, It can be very difficult at times but with enough practice and by finding the many secrets hidden across the map you will eventually survive its difficult dungeons, puzzles and boss battles.

Its one of my favourite Super Nintendo games and while its not my favourite game is the series it is definitely one of the best 10/10

I hope you enjoyed this review of The Legend of Zelda: A Link to the Past

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

 

 

 

Yoshi’s Crafted World (2019) Review

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Yoshi’s Crafted World is the eight installment in the Yoshi series of video games and it is the follow up to the Wii U game Yoshi’s Wooly World, it was developed by Good Feel and was published by Nintendo on the Nintendo Switch in March 2019.

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The Yoshi’s are living happily on Yoshi’s Island, a magical artifact called the sundream stone is beloved by the Yoshi’s. The artifact is filled with magical gems which can make someones dreams come true.

One unfortunate day the naughty baby Bowser and his henchman Kamek steal the sundream stone, the Yoshi’s try to stop the robbery which ends with the gems being scattered across the island, leaving the inhabating Yoshi’s to race baby Bowser and Kamek to collect the gems.

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The game play for the most part is your standard 2.5D platformer with regular Yoshi game play, your main goal is to get from beginning to end of each stage by eating enemies to turn them into eggs and then throwing those eggs to either kill other enemies or to find secrets and collect items, however there is a little more meat to this game which makes it stand out compared to previous titles.

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The biggest change in gameplay is that you can now revisit a level and go through it backwards allowing you to see items and scenery that you couldn’t see before, the main idea of these levels is that you need to find poochy’s missing puppies, every flipped level has three puppies to find and doing so will allow you get more smiley flowers.

Smiley flowers are hidden in the levels, the majority of them are very easy to find but some are much trickier, you need to collect these flowers in order to gain access to the various locations in the game.

After you beat a world you can go back through the stages to find specific items as part of a scavenger hunt and in this mode if you find the requested item you will given a new smiley flower, this is a lot of fun to do but it does get tedious after a while. I wish they gave you a checklist instead of making you replay each stage multiple times as it becomes a bit of drag after an hour or so of seeing the same scenery.

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Another collectible in the game are costumes, these can be purchased from gashapon machines in each world, every world has 10 unique costumes which can help Yoshi in tougher areas of the game.

You dont need to collect all of this extra stuff and I dont really think its worth the time unless you want the game to feel a little bit longer but I will say that compared to Wooly World the collection aspect of Crafted World is much more entertaining.

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The best part of the game for me has got to be its wonderfully creative visual style, everything in the game apart from a few enemies is made out of a craft whether its paper mache, origami, carpentry or even balloons everything is so charming its hard not to want to play the game just to see how creative the developers have been.

The soundtrack is nice to listen too and it fits the style of game, there isnt any really memorable tracks here but the simple melodies and the cute tunes helps to make the game feel more relaxing until the last hour or so of the campaign.

Yoshi’s Crafted World is a simple but brilliant game, it is a lot of fun and can be enjoyed by players of all ages. It has easy to learn controls, is a treat to look at and has plenty of content before and after fishing the main story. There is enough bonus stuff that it can easily double the length of the campaign. The only issue I have is the scavenger hunts you can do because as previously stated it gets boring to revisit the same stages constantly but with that in mind I would say that this is one of Yoshi’s greatest video games yet and it is well worth its price tag.

9.8/10

I hope you enjoyed this review of Yoshi’s Crafted World

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

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Mario and Luigi: Dream Team Bros (3DS) Review

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Mario and Luigi: Dream Team Bros was published by Nintendo in 2013 as part of the year of Luigi promotion they were doing at the time, Nintendo also developed the game along with other game studios  Alpha Dream and Good-Feel. Dream Team Bros is the fourth entry in the Mario and Luigi series of video games.

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j3KTLHMario and Luigi are invited to a new island called Pi’illo Island, the island is well known to be the home of a mysterious power that can make anyone fall asleep. On the way to the island an evil entity attacks Mario, Luigi, Toadsworth and Princess Peach. Mario defeats the villain and the blimp crashes onto Pi’illo Island. It is later revealed that the entity is called Antasma, Antasma teams up with Bowser to find and steal the Dream Stone, a magical stone that will grant someone unlimited wishes. Mario and Luigi work together to stop Bowser and Antasma in order to save Pi’illo Island.

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The game-play follows the similar design of the other games in the series, it is a turn based role playing game where players will need to level up by defeating enemies and by leveling up you will add more points to your statistics allowing your skills to advance throughout the game. There are many areas to explore and many enemies and bosses to defeat.

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When you are in battle in the real world of the game you have three ways to attack the enemy, you can jump on them, hit them with a hammer or perform a bro attack, bro attacks are special moves which entail Mario and Luigi working together to pull off a powerful attack, every game has unique bro attacks.

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What makes this game in the series stand out is that you can travel between the real world of the game and the dream world, in the dream world the game has a 2D perspective similar to the classic Mario games we have grown up with in the past. In this dream world Luigi’s dreamy counterpart works with Mario and is able to shape shift into various things in order to help Mario traverse across the dream world.

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Battles in the dream world are still turn based however attacks are slightly different since now both Mario and dreamy Luigi fight as one and the Dream world has Luiginary attacks instead of bro attacks, they work in a similar manner but do more serious damage than the regular bro attacks.

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Sometimes in the dream world you will a have to take part in 3D battles against large enemies, during these sections you have to turn your 3DS side ways and attack the enemy using the touchscreen on the 3DS.

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The visuals are very nice but they are not anything special, the game does not push the 3DS visual output although it doesn’t need to in an RPG, the game is full of bright colors that pop and environments that are lovely to look at which is all that is needed. the game also comes with plenty of fun animations that help to make the series as hilarious and charming as it is.

The soundtrack is fantastic, it ranges from nice and cheerful music to dark and sinister music  depending on the areas that you are in and just like the music from the rest of the series you wont regret listening to music from this game.

With all the praise I have given the game I must say that I was a little bit disappointing with this entry, it is a lot of fun to play and the new types of gameplay introduced are pretty cool but the game is quite annoying especially during the first few hours, tutorials and explantations about how to play are shoved down your throat so much that at times I was getting seriously frustrated. I also found that I wasnt interested in the plot or any of the dialogue in the game which is one of things that makes the series so unique and special. With all of this in mind this is a good game but its for from one of my favorites 7.2/10

I hope you enjoyed this review of Mario and Luigi: Dream Team Bros for the Nintendo 3DS

I have also reviewed Mario and Luigi Super Star Saga

Click the link to read my review

https://ragglefragglereviews.com/2018/05/05/mario-and-luigi-superstar-saga-gba-3ds-review/

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Pikmin (2001) Review

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Pikmin is the first of Nintendo’s cute but rather dramatic strategy adventure series, as much as I do love the Pikmin series, I have only really introduced myself to the games over the past couple of years.

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The plot is fairly simple here but it works really well for a game such as Pikmin. In the game you play as Captain Olimar a small alien creature who crash lands on an unnamed planet. The captains ship the S.S. Dolphin has separated into 30 parts which have spread to various areas of the planet, the captain needs to find at least 25 out of the 30 parts within 30 days otherwise he will die due to a lack of oxygen on the planet, however the captain is in luck as small plant like creatures called Pikmin are more than happy to help the captain on his mission.

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The idea of the game is to use the Pikmin that you collect in order to carry the scattered parts back to the S.S. Dolphin, there are three types of Pikmin in the game, the Red Pikmin are invulnerable to fire damage, the Yellow Pikmin can be thrown higher and can also pick up bombs to throw and finally the blue Pikmin can breathe underwater.

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There is one way to get more Pikmin in the game once you have discovered an onion (a Pikmin Nest), If you defeat an enemy or collect nectar from plants you can bring your spoils to one of the coloured onions in order to release more seeds which will grow more of the chosen type of Pikmin.

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As previously mentioned you can use Pikmin in order to attack enemies, there are many ways to do this it can be done by simply throwing your Pikmin onto an enemy or by using an army of Pikmin in order to surround an enemy giving it no chance of survival. Strategy will need to be used through out the game in order to collect the ship parts however strategy should be used when fighting enemies as well so that you are well prepared for the dangers ahead and not to mention that you will most likely have a lot of of your Pikmin die in some situations.

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The boss fights are all very creative and can also be very difficult for new players, however practice makes perfect for a lot of these and the game can be reloaded without you losing a day if you want to try out different ideas. I love all of the bosses in the game but if I was to choose three apart from the final boss I would say that the Burrowing Snarglax a bird creature that hides itself underground is my favourite, followed closely by Beady Long Legs, a large spider creature (pictured above) and the PuffStool a Mushroom boss that releases a gas which turns your Pikmin against you.

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I wouldn’t say that the graphics have aged well since the game first came out however back in the day they were quite impressive, you have to keep in mind that this was one of the first games to be released on the GameCube, the visuals definitely improved in the later games however they are still nice here.

The Soundtrack is again very simple here but it really works, a lot of it is small tracks which are looped but while small and catchy some of the music is beautiful, listen to Distant Spring and tell me that isn’t beautiful music.

Pikmin is a good game I personally would not say its a masterpiece by any means as the series does improve a lot as more games are coming out.

Pikmin is a charming game that managed to grow a loving fan base, I really enjoy this game and the only real issue I have with it is the time limit, I really do no enjoy games which give players a short amount of time to finish them and because Pikmin is a game that requires a little bit of grinding now and again in order to re stock on Pikmin due to this the time limit can become quite stressful, you could look at it as adding an additional challenge to the game and I am sure that is how most people see this element of the game.

Pikmin is a short but very fun game, it has tight controls, a short but beautiful soundtrack and an interesting premise however a short time limit takes away from the experience for me. 7.4/10

I hope you enjoyed this review of Pikmin for the Nintendo GameCube

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Super Smash Bros an ever expanding series

With the latest game being released earlier this month it is finally time to take a look at what I consider to be the most important changes throughout Nintendo’s popular fighting game franchise

A quick explanation of the game series is that all of Nintendo’s biggest franchises come together in a battle for the ages, this is no ordinary fighting game series however because instead of draining health bars the goal is to try and knock your opponent out of the arena by either knocking them off the edge of a map or by dealing enough damage that you can knock them into oblivion with a few hits.

Each character has unique moves and abilities which need to be learned to become a master of using the character, most people eventually stick with a main character they play as so it’s best to try them all to see who suits your fighting style the best.

The games also had various collectibles in the form of trophies, character bios, characters and stages.

Super Smash Bros was released in 1999 for the Nintendo 64 it was directed by Masahiro Sakurai, developed by Hal Laboratories and Published by Nintendo

The first Super Smash Bros game had a fairly small roster with only 8 characters to start with and 12 altogether

Mario, Link, Donkey Kong, Samus, Yoshi, Pikachu, Kirby and Fox are the starters and Luigi, Caption Falcon, Ness and Jiggly Puff are all unlockable.

The game came with 9 battle stages and four modes, the modes being single player, training, break the targets and board the platforms.

Break the targets had players needing to break a certain number of targets within a time limit with each character having a unique level.

During board the platforms players had too jump on 10 floating platforms as quickly as possible with each character having a unique stage.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros.

In 2001 we got Super Smash Bros Melee, it was released on the Nintendo GameCube and was one of the main reasons for the consoles success it sold more than 7 million copies, directed by Masahiro Sakurai the game was developed by HAL laboratories and Intelligent Systems and it was published by Nintendo.

The game features 25 playable characters with some characters needing certain tasks completed in order to fight them in a battle to add them to your roster Mario, Yoshi, Donkey Kong, Link, Samus, Kirby, Fox, Pickachu, Captain Falcon, Ness, Peach, Bowser, Zelda and Ice Climbers are all available from the get go while Jiggly Puff, Luigi, Dr Mario, Pichu, Falco, Marth, Young Link, Ganondorf, Mewtwo, Roy and Mr Game and Watch are all unlock-able throughout the game.

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The game also comes with 29 stages, 18 stages are available from the beginning while the remaining 11 are all unlockable.

Board the platforms was missing from this game however every other mode from the first game was here as well as new modes adventure mode, all star mode, event match, home run contest and multi man melee were added.

Adventure mode was very similar to classic mode as it followed a similar formula and concept however the stages were longer and some of the levels required the player to complete challenges.

All star mode puts the player against an army of humanoid characters in a fight to the death.

Event match was a super fun mission mode where players had to complete missions each with a unique theme and challenge

Multi man melee has the player in a battle with a handful of other enemies that are easy to knock out but become more difficult through out the match, this mode can be extremely challenging at times but is a blast to play.

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In home run contest players would have to attack a sandbag with a baseball bat trying to deal as much damage as they can within 10 seconds with the idea being to hit the sandbag far across the field.

During Multiplayer some fun changes in the rules made matches both more entertaining and more challenging, these modes are as follows Super Sudden Death, Giant Melee, Tiny Melee, Invisible Melee, Slo-Mo Melee, Single Button Melee, Lightning Melee, Stamina Mode and Tournament Mode.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Melee

Super Smash Bros Brawl was released in 2008 for the Nintendo Wii and was the third game in the Super Smash Bros franchise the game was again directed by Masahiro Sakarai, it was developed by Hal Laboratories along side, SORA, Game Arts, Monolith Soft, Paon and Intelligent Systems.

Brawl was the first game in the series that supported various controller types, the standard Wii mote, a Wii mote and Nunchuck, a Gamecube controller and the Wii Classic controller were all able to connect up the console when playing the game.

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The game had 39 playable characters, 25 were available from the get go while the remaining 14 needed to be unlocked by completing challenges throughout the game, some characters could be unlocked through the Sub Space Emissary, this was also the first game in the series to add third party characters the the roster.

Mario, Bowser, Yoshi, Donkey Kong, Kirby, Peach, Link, Zelda, Samus, Fox, Pikachu, Ice Climbers, Diddy Kong, Meta Knight, King Dedede, Zero Suit Samus, Pokemon Trainer, Lucas, Ike, Pit, Wario and Captain Olimar were the starting roster while Ness, Marth, Luigi, Falco, Captain Falcon, Lucario, ROB, Ganondorf, Mr Game and Watch, Sonic the Hedgehog, Solid Snake, Jigglypuff, Toon Link and Wolf were unlockable through the game.

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The game also had 41 battle stages and included the ability to build your own stages which you could play with your friends.

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Classic Mode, All Star Mode, Event Match, Stadium, Home Run Contest, Target Test, Multi Man Melee, Training Mode and Adventure Mode returned here however Adventure Mode was now called the Sub Space Emissary, the Sub Space Emissary was an epic story mode with CGI cut-scenes and various stages, the mode lasted around 8 hours in length which is the longest mode for any Smash Bros game so far, many fans disliked the Sub Space Emissary but I personally had a really good time with it.

Boss Battle Mode was a new addition to the Stadium mode which has players competing in a boss rush against every boss in the game.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Brawl

The fourth game in the series was the first to be released on more than one system, it was released on the 3DS and the Wii U in 2014, it was developed by Bandai Namco and SORA, published by Nintendo and directed by Masahiro Sakarai, this was also the first game in the series to introduce amiibo compatability, you could scan you amiibos into the game in order to train them up to fight either against other amiibos or yourself

Due to the game being released on two systems I will be discussing both in this section and using images from both versions of the game.maxresdefault (2)

Both games had the same 58 playable characters not including DLC, 39 were available from the beginning while the other 21 characters needed to be unlocked.

Mario, Luigi, Peach, Bowser, Yoshi, Donkey Kong, Diddy Kong, Link, Zelda, Shiek, Toon Link, Samus, Zero Suit Samus, Kirby, Meta Knight, King Dedede, Fox, Pikachu, Charizard, Lucario, Captain Falcon, Ike, Pit, Wario, Captian Olimar, Sonic the Hedgehog, Princes Rosalina, Greninja, Robin, Palutena, Villager, Little Mac, Wii Fit Trainer, Shulk, Mega Man, Pac-Man, Mii Brawler, Mii Sword Fighter and Mii Gunner were the starting characters while Ness, Falco, Wario, Lucina, Dark Pit, Dr Mario, ROB, Ganondorf, Mr Game and Watch, Bowser Jr, Duck Hunt Duo and Jigglypuff are unlockable characters however in Wii U version of the game,

Bowser Jr, Ness, Ganondorf and Jigglypuff and available when you first boot up the game.

Ryu from Street Fighter, Cloud Strife from Final Fantasy Seven, Mewtwo, Lucas, Roy, Corrin and Bayonetta all needed to be purchased from the E-shop as they were DLC

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Each game came with many battle stages to choose from, the 3DS version for the game had 42 stages and 8 stages of DLC while the Wii U version of the game had 55 stages and 9 DLC stages, only 13 battle stages are featured in both versions of the game.

Classic mode, All Star mode, Home-Run Contest, Target Blast, Multi Man Melee, Event mode and Training Return, Event mode is only available in the Wii U version of the game.

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The new modes here are Street Smash where you would use Street Pass to try and knock an opponents token off a board, this was a 3DS exclusive mode.

800px-MasterOrdersThe Wii U version of the game had two brand new modes which were exclusive to the console the first was Master Orders where players would have to complete challenges set by Master Hand in order to win prizes, players would have to use tickets they win throughout other modes in the game to play this mode.

The last new mode in the game was the Trophy box which was a mode which simply displayed the collectibles you unlocked throughout the game.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._4

Super Smash Bros Ultimate is the 5th game in the the Super Smash Bros series it was released on the Nintendo Switch on December 7th, Similarly to its predecessor it was developed by Bandai Namco and SORA, published by Nintendo and Directed by Masahiro Sakarai, amiibo compatibility returns with the same features as before.

7ns2i4zs6c911Every character ever playable in a smash bros game makes a return here along with 11 new comers leaving the full roster so far at a staggering 74 with 11 more DLC characters on the way making this the biggest Smash Bros roster yet.

When you fist boot up the game you will have access to Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox and Pikachu with Luigi, Peach, Bowser, Dr Mario, Rosalina, Bowser Jr, Yoshi, Diddy Kong, Zelda, Shiek, Ganondorf, Young Link, Toon Link, Zero Suit Samus, Meta Knight, King Dedede, Falco, Wolf, Jiggly Puff, Mewtwo, Pichu, Pokemon Trainer, Lucario, Greninja, Captain Falcon, Ness, Lucas, Ice Climbers, Marth, Roy, Ike, Robin, Lucina, Corrin, Mr Game and Watch, Pit, Palutena, Dark Pit, Wario, Captain Olimar, ROB, Villager, Little Mac, Wii Fit Trainer, Shulk, Duck Hunt Duo, Solid Snake, Sonic the Hedgehog, Mega Man, Pacman, Ryu, Cloud Strife, Bayonetta, Mii Brawler, Mii Sword Fighter, Mii Gunner, Princess Daisy, King K Rool, Ridley, Dark Samus, Incineroar, Chrom, Isabelle, Inkling, Ken, Simon Belmont and Richter Belmont all need to be unlocked separately, some characters are known as echo fighters and are similar to other characters in the game for example Ken is the echo fighter for Ryu and Daisy is the Echo Fighter for Peach.

kw0jmogqqve11The game comes with 103 stages with seven being brand new to the series, for the first time in the series, all of the stages are available from the beginning and more will be added as DLC in the future.

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Tournament mode, special smash, team battles, classic mode, training mode, multi-man melee (now called mob smash) all return although classic mode is a little different this time around.

Now every character has a unique classic mode which is suited to the character and the boss that they fight at the end tends to suit their unique game worlds.

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Spirits are new to the series and can be leveled up individually to help enhance their unique features and abilities, you attach spirits to a fighter in order to help them in battle, every spirit has a different ability for example one spirit might grant immunity to lava while another might allow a player to start a match with a rocket belt.

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There are two ways to obtain spirits one way is by playing through the games adventure mode now called World of Light, this story mode has the player travelling across a vast world in order to save various possessed Nintendo characters from a great threat, the other way is through a mode called spirit board where you can quickly defeat enemies in order to win spirits.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Ultimate

And that is where we are left for now with the Super Bros Series, there has been rumors that there may not be anymore after Ultimate although I find that hard to believe but whether the rumors are true or not it has been a lot of fun taking a look at this ever expanding game series.

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Zelda 2: The Adventure of Link (1987) Review

Ooh a sequel to the legend of Zelda, I cannot wait !!

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Zelda 2 the Adventure of Link is the weirdest Zelda game I have ever played, it was the second game released in the franchise and is considered to be the black sheep of the Legend of Zelda series, so without further ado lets check out Links second adventure.

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After destroying Ganon in the first game, it is revealed by Impa that Princess Zelda has had a sleeping curse cast on her and will only awaken when the seal protecting the triforce of wisdom is broken, Link can only break the seal by placing six crystals into statues hidden in palaces across the land.

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The game has an over world which is kind of similar to most of the 2D Zelda games although I wouldn’t expect to be finding too many secrets here if I was you, I found the over world to be quite bare with it mostly being used for grinding Experience Points and traversing between areas..

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Zelda 2 an action adventure 2D Plat-former with RPG elements, this was definitely a risky direction to take the series and thankfully it didn’t stick because while this game isn’t necessarily bad, if its game style became the series staple we may not have the amazing Zelda games we have today.

When traversing the over world Link can be forced into action platforming sections which require him to defeat enemies in order to gain experience points which can be used to upgrade his health, magic or strength once he levels up.

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Through out the game you can find many towns which can be used to heal, restore magic and to find wizards who can teach you spells, in order to find these wizards you normally have do something for example one wizard requires you to find a magic mirror and another requires you bring the wizards daughter a trophy you can find in a cave at the start of the game.

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The palaces have Link defeating enemies, collecting keys and opening doors in order to find the statues however in traditional Zelda fashion the palaces are tricky to traverse but with the platforming game style this feels more like a Metroid game in my opinion, at the end of each palace you must fight one of the very creative and difficult boss fights before finding the statues and handing over a crystal.

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Zelda 2 the Adventure of Link is an ok adventure game but it is far from a good Legend of Zelda title in my opinion, the biggest issue I have is that the games difficulty is unfair, there is a lot of grinding to do if you want any chance of finishing it, areas such as death mountain are too long with few power ups to help you survive and every time you get game over you are sent back to the first screen of the game, on a lighter note the game has a nice soundtrack, colourful and fantastic visuals and responsive controls but apart from that this is one Zelda game you could quite happily skip unless you really want to play it. 5.5/10

I hope you enjoyed this review of Zelda 2: The Adventure of Link for the Nintendo Entertainment System

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Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com