Acme Antics and Dizzy Driving GBA Review

Unfortunately I cant get a lot of information about this game, what I have learned from playing it though is that it is a bundle of two short games based around Looney Tunes, one game is reaction based game and the other is a top down kart racer.

It was developed by Way Forward who you might know from the latest Donkey Kong Country Games and was released in 2005.

I’m going to review each game as I play them, I started with Acme Antics mainly because it was first one that was highlighted when I booted the game up.

This is a very beautifully animated game where you play the role of Road Runner escaping the claws of that greedy Wile Coyote.

The game looks amazing and feels very close to one of the cartoons in its animation and well chosen colour palette, the GBA always looked really great when developers put effort into the visuals and this is one of the best I’ve seen.

The only real issue with this is that the whole experience is very repetetive, the backgrounds are mostly the same and the music loops, when Wile shows up it gets a little more creative as he will start using ACME products to try and get the bird, he even has boss fights which again shake up the gameplay enough to keep it enjoyable, the whole thing is only about a half hour long but it is fun, they should have added a points system though so you could try and beat your high scores the next time you played.

Up next is Dizzy Drivers, I feel this will be a fairly short review so hopefully this next game has a bit more meat on its bones.

I actually really enjoyed this one Dizzy Drivers is as expected a kart racer and in the game your goal as your selected character is to come first in the races. I of course picked Foghorn Leghorn my favourite Looney Tunes character and considering he is the fastest in the game it was really quite easy to control. The game is not forgiving if you mess up and the other racers get a good lead on you, you haven’t got a chance in catching up so you really to master the controls to fully enjoy the game.

The music changed here too it wasn’t very good tracks but at least there was variety.

There are weapons in the game but they are not very memorable and most of them are hard to get hits with, I mostly just ignored them in the game but what you could expect was the obvious bombs, rockets and oil spills that come with every Kart Racer, a missed opportunity for some really cool themed things like Marvin the Martians shrink ray, Wile’s inventions, Taz wasn’t playable so he could be thrown at players and so on, none of those were used and I came up with those in about 15 seconds so I don’t really think there is much excuse for the lack of variety here.

So thats really all you get with this GBA title, I couldn’t say much because there wasn’t really much here, this is not a game I would say you have to play but if you did go straight Dizzy Driving because personally I think a more fleshed version of that without the Acme Antics game would have been better.

I think the most fair score I can give this is a 5/10 it controls well, it looks great and for a quick pick me up it is a pretty fun game but there isn’t a lot here and I think most people would get bored after a few play throughs. A good effort from way forward but cramming two tiny games into one cartridge when they could have had a much better fleshed out kart racer really takes away from this one.

That leaves just one more game and more movie for this second edition of Looney Tunes month. stay tuned over the next 10 days and hopefully the month will go out with a bang and with the next game I’m reviewing I really think it might make up for the less than impressive game choices this month !

See you then

Padawan

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New Pokemon Snap (2021) Review

New Pokemon Snap is the highly anticipated and unexpected sequel to 1999’s Pokemon Snap.

It was developed by Bandai-Namco and was published by Nintendo for the Nintendo Switch family of systems. In a similar manner to the original this game is an on-rails photography puzzle game where the main goal is to capture photographs on Pokémon in their natural environments with bonus points awarded for special moments such as rare encounters or reactions.

In the game you play as yourself, you pick an avatar and are a Pokemon photographer, I liked this more than the game just giving you a pre designed and named character like they did previously.

This time you are guided by Professor Mirror of the Lental Region and are tasked with photographing Pokemon but now your main goal is to capture images of illumina Pokemon, these are extremely rare Pokemon that are only known from legend and have never been seen or photographed before.

I think this games best feature is its visuals, it is absolutely gorgeous and feels so real because of how naturally the Pokemon AI move and interreact with the environments, this was handled much better than the first game and I really appreciate that because this game is very relaxing and a chill out experience to hop on to when taking breaks during more stress enduring games.

There are way more islands to explore in this game and each one has a day and a night cycle. this is awesome because it means you can get access to Nocturnal Pokemon whish was not possible in the original.

I also really like that you can be awarded stickers and filters to help create unique and funny pictures which you can share with your friends using the online services of the game.

Throughout the game you will unlock new items you can use to interact with Pokemon and the environment, some of these have been carried over from the original game but the majority are new.

All together we have

Fluff Fruit – These can be thrown at Pokemon or used to entice certain Poke creatures to draw closer to your camera.

Illumina Orbs – These can be used to help interact with specific environmental items and to help some Pokemon perform rare actions.

Melody Player – Very similar to Illumina Orbs, the Melody Player can be used to encourage Pokemon to perform calming actions such as sleeping, Dancing or showing genuine happiness.

Neo One Turbo – This is a boost for your vehicle allowing you to speed through courses, great for getting specific shots near the end of courses.

The Soundtrack is not great in my opinion, the original game had a very simple soundtrack that worked well for the game and each section had a theme that seemed to fit in well with its environment, I feel the same here but it doesn’t quite hit the mark for me, I ironically I feel this one is a little too simple, it doesn’t quite have that Nintendo charm and none of these tracks are that memorable, its not bad by any means It’s just not for me.

New Pokemon Snap is a game that I was very excited to play when it got announced, I had not long beat the original game and I did that over a weekend, that first game is very charming, its addictive and full of great puzzles. I really enjoyed this version as well, it looks a lot better and having a compelling story, voice acting and realism adds a whole new experience to the series that works very well.

However I dont like this game quite as much as the first, dont get me wrong I think this is a great new version of Pokemon Snap but it feels different to that first game, I couldn’t bring my self to keep playing this, some times it felt like a chore and other times I just wanted to play something else, I think this game works great in 45 minutes bursts with other games being played in between.

I believe my opinion is purely just a personal thing because the game is very good, it has a lot going for it and if you want a relaxing experience then this just may be the game for you, but personally I will just boot up the N64 again myself.

With all my opinions put aside New Pokemon Snap gets a very good score of 8.8/10

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The Legend of Zelda: Twilight Princess 2006 – 2016 Review

The Legend of Zelda: Twilight Princess is the 13th instalment in the Legend of Zelda videogame series, it was both developed and published by Nintendo for the Gamecube and the Wii.

It is a much darker and serious take on the series compared to its predecessors and can technically be considered the third game in the Hero of Time trilogy.

The game was remade in HD for the Wii U in 2016, the three different versions vary, both the GameCube and Wii games are mirrored while the HD remake follows the maps of the GameCube and has slightly improved visuals and Gameplay, the mirrored maps are instead included in Hero Mode in the HD version. I tend to play the Wii version myself but all are so similar any will do nicely just note the original GameCube game can fetch a high price these days.

The plot follows the adventures of a young farm boy named Link who is dragged into a twilight realm after trying to rescue the village children from goblins.

Since he is no longer in the light world Link is transformed into his spiritual counterpart, he takes the form of a wolf and is rescued by a cursed princess of the spirit realm Midna, they escape his prison cell and find Princes Zelda who explains that her kingdom had been taken over by Zant the King of the Twilli and she tasks the two heroes with restoring the light guardians and bringing peace back to the realm.

One thing this game does incredibly well is how after the main tutorial area you have free reign to explore Hyrule to your liking, the Kingdom is quite expansive in this game so the fact that you are given a horse immediately is great, I love unlocking the horse in previous games but I think it was a good decision to just let the players use her immediately to traverse the larger areas.

The game does help you a little bit by trying to point you in the right direction but you are not expected to just follow a linear path, the majority of secrets, upgrades and even additional moves are hidden throughout the world with no hints of their whereabouts, if you want to find them “without reading them up online” then you will have to explore and that is exactly how a Zelda game should be.

The temples and dungeons are very challenging as well, this game takes second place for most annoying water temple in my opinion but that’s not a bad thing, you want to get lost and have to figure out where you went wrong in games like this, the previous title Wind Waker had very linear dungeons and in my opinion that took away from the Zelda experience for me.

For me the issues with game begin with the wolf sections, the majority of time as the wolf is ok, you are able to see spirits that cannot be seen in human form and you able to wipe out groups of enemies in as little as one attack but what I really dislike is when you are forced to collect the light of spirits, while this only needed to access three of the in game temples, the sections feel unnecessary and can affect the games pace, a similar issue can be extended to the entire world map, while it is large and impressive large portions of it are empty and can take a while to traverse.

The temples in this game really stand out not for just being challenging like earlier titles in the series but they are some of the best in terms of creativity, while the majority are quite standard with the themes of forest, fire and water the second half are really memorable for taking place inside of a giant mansion, a city in the sky and an ancient tomb.

The new items in this game are fantastic and in my opinion some of the best in the series, highlights are the ball and chain which can take out some larger and armoured enemies in a single hit, the dominion rod which can control statues for puzzle solving and finally the double hookshot allowing you to easily traverse across large and expansive areas.

The 3D Zelda games are known for having great side content along side the main plot and this is no exception, I never did everything in the game and to be honest I never do with Zelda, I only really stick with what I enjoy and in this one it was collecting all of the bugs, discovering the howling stones to get new moves and funding Malo’s shop. You can also collect all of the Poe spirits but I found this a little tedious so I didn’t bother doing this myself.

I have mixed feelings on the visuals here because while it really cool to see a realistic Legend of Zelda game I feel they could have added more colours while still keeping the realism, the game mostly looks depressing with its muddy colours and dark atmosphere and by giving it a little more life I feel it could make it more pleasant to look at and in turn more fun to see and explore.

The music is outstanding even for Zelda which has always been known to have fantastic melodies for each part of the game, the composer Tori Minegishi did a phenomenal job creating such an atmosphere and choosing to use a variety of different instruments to suit various environments and scenes, my favourite track in the game is near the beginning when Link meets Llia at the water, its a very beautiful song which lifts my heart every time I hear it.

So with all of the praise I have given Twilight Princess it might surprise you to know that it is my second least favourite game in the franchise, don’t get me wrong I do think this is a very good game but I think it takes itself a little bit too seriously, the realism actually takes away from the experience for me because there just isn’t much in the game that is memorable outside of the main quest. Apart from the bugs there are no side quests that really stand out when compared to its predecessors even the characters are quite boring with the exception of Malo and the guy who runs the cannon, everyone else is just cookie cutter normal people, The Goron elders are fairly interesting and of course the Yeti couple at the mansion stand out as some of the best in the game but they are part of the main quest, its everything else which I feel is missing a lot of the charm the series is known for. Apart from this it has an outstanding soundtrack, very cool visuals and a great plot, I do like this game but I don’t ever feel like I cannot wait replay it and that really sucks for me. 6/10

I realise my opinions here are controversial considering how beloved this game is but please remember it only my opinion and is not fact, the amount of fans this game has goes to show that many feel differently than I do so please don’t let my feeling put you off trying the game for yourself.

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Pikmin 3 (2013 – 2020) Review

Before continuing to read this review please check out my reviews of the first two Pikmin games !

Pikmin https://ragglefragglereviews.com/2019/01/23/pikmin-2001-review/

Pikmin 2 https://ragglefragglereviews.com/2019/08/19/pikmin-2-2004-review/

Pikmin 3 is the third game in Nintendo’s popular action-strategy series where players are given control of Hocatate Captains who control the adorable Pikmin creatures to collect treasures and defeat big bad bugs.

In the game our three Captains Alph, Britany and Charlie are scouting various planets seeking food sources with little luck, they eventually Crash Land on PNF-04 better known as Earth and are separated, they eventually find each other along with the Pikmin who help them find lots of food sources in the form of different fruits.

Data files left behind by Captain Olimar and his assistant Louie can also be found in the game, this eventually leads to the trio realising that the two former explorers are in serious danger and the main goal of the game becomes having to track down signals and rescue the series beloved heroes !

The Series staples Red, Yellow and Blue Pikmin return and to replace the Purple and White Pikmins from the second game, here there are two new types, Rock Pikmin which can be used to deal major damage to enemies and bosses as well as smashing crystals and Winged Pikmin which are able to fly and sprout these pink plants which often hide treasures and fruits.

The game is fairly easy due to the amount of fruits available as well as the fact that the combat has seemingly been tamed compared to the previous games, I played the Deluxe version on Nintendo Switch on the Hard difficulty setting and only really had major trouble in two areas of the game, the boss Quaggled Mireclops who’s tongue can take out large quantities of Pikmins in one swipe and the final challenge of the game before the final boss encounter.

You control three captains in the game and you can choose to have them all in one party or you can split them up and set them different tasks, It was very rare that I chose to not keep them together because while there are areas you can explore by doing this as well as collecting more fruits, it adds a significant amount of danger to all three parties as each would have less Pikmin to take on larger enemies and mini bosses.

The reason fruit is important is because it gets juiced which provides a food source for the captains, one bottle is used each day and if you run out you will get a game over, I feel like this is unlikely considering that on my first playthrough on a hard difficulty I completed the game with 38 bottles of juice still left over, I suppose if you have never played a Pikmin game it might be more difficult, but in my opinion it is by far the easiest game in series due to the abundance of fruit and the fact that enemies appear to be weaker than they ever have been previously.

In the Nintendo Switch version there are various differences but the best one by far is the two side stories that are unlocked through out story mode, both of these see Captain Olimar and louies journey before the events of Pikmin 3 and focus on hitting certain goals such as gathering enough treasures to pay off a debt, beating tough bosses and hitting all goals within a time limit and many more.

I have never played the Wii-U version so I cannot comment on it here nor can I tell you many of differences so please use this link for an accurate list of ever difference between the two games

https://www.pikminwiki.com/Pikmin_3_Deluxe#Changes_from_Pikmin_3

This may be my favourite soundtrack in the series, it is very simple and has a very innocent feel to it, I think this suits a series like this very well, It is not as whimsical as the first games soundtrack but I do prefer over it Pikmin 2’s music, the music is more intense in the games final area the Formidable Oak but it is not so intense that it feels out of place in a game like Pikmin.

Pikmin 3 is a fantastic game, I hadn’t played Pikmin since 2017 before I started this one and it immediately got me hooked and reminded me why I love this series as much as I do, the only real issue I have with it are the easy difficulty and its very short length, I beat the game in less than 8 hours and I am only glad that I got the switch version for the extra content because at least I had more to do after I finished the main campaign. Apart from this the game looks gorgeous and carry’s all of the charm, humour and wonder that this series is known for. I still recommend the game because even though it is short, it has a lot of replay value with its in game achievement system and a more difficult campaign is unlocked after beating the final boss.

I missed Pikmin so much and really hope that a fourth main game is released soon, but for now I think I will give this an 8/10 putting it right in the middle, better than first but cant compare to Pikmin 2 which is still superior and I only wish that those first two games get re-releases on Switch as well.

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The Legend of Zelda: The Minish Cap (2004) Review

The Legend of Zelda: The Minish Cap is an action adventure game developed by Flagship with funding from Capcom for the Nintendo Gameboy Advance.

It is the twelfth game in the Legend of Zelda game series and is the first game in the timeline which focuses on the villain Vaati, who’s story is continued in both Fours Swords and Four Swords Adventures. Minish Cap was directed by Hidemaro Fujibayashi.

The game focuses on Vaati a new villain who was previously seen in Four Swords and would appear in Four Swords Adventures later on, This is his origin story and his first evil scheme where he turns Princess Zelda to stone, this event causes link to collect the elements and form the Four Sword in order to save her and defeat the evil Minish wizard.

The game follows a very similar formula to prior games in the series where you will travel across the Land, collect upgrades and conquer dungeons, I found that the game felt closer to the original games as it didnt really hold your hand or drop too many hints on where are you are supposed to go which really helped to encourage players to explore on their own which is the best way to play any game in this series. When you reboot the game after shutting off the power, the character Ezlo (Links Hat in the game) will tell players what the current main quest is, I like this as it is useful as a quick reminder without forcing you to stick to the quest.

I don’t want to give too many spoilers here as there is a lot of side content to discover but one of the most interesting for me at least was when I accidently found a port hole which took me to a house where I was able to help exorcize an evil spirit. Because I chose to do this, later on in my quest the main plot returned me to this house and I was awarded the Light Arrows, unlike other games these are not needed to defeat the boss but are substantially more powerful than the original arrows.

In the game you can find items called kinstones, these can be paired with other characters kinstones to unlock secrets and helpful items, almost all NPC’s have kinstones so just try to connect with as many as possible, I thought this was one of the most creative parts of the game and I really enjoyed finding as many secrets as I could and I know that I left a lot behind so I look forward to returning to Minish Cap again to try and find the rest of them.

The main mechanic of the game is the ability to shrink down to the size of a Minish, the Minish are miniscule elf like creatures who live in tiny homes hidden far from the human eye. Link can shrink in many areas of the game and this mechanic is used for discovering further secrets and to defeat some bosses and solving dungeon puzzles, I really enjoyed this mechanic as it added so much more to the game and was implemented really well as it very important to the plot and was genuinely a lot of fun to use.

The game recycles a lot of music from past games and uses a few original tracks as well. The re-used music has been enhanced with some changes so that it works on the GBA and it sounds really nice, the soundtrack may not be as ground-breaking as other games in the series but it is very impressive for GBA title, The music is well composed and has extremely high quality for a game on the GBA, in fact some of the music in this game I prefer over the original versions from games such as Ocarina of Time and a Link to the Past.

The Legend of Zelda: The Minish Cap really surprised me because for some reason I always skipped on playing this one, I’m glad I played it now as it was one of the best gaming experiences I have had in a very long time, as it normally is with hand held titles the game was short and after I was finished I really wanted to start the game again hopefully this time discovering new secrets.

I do have some complaints but they are only minor, the first is that while collecting sea shells and trading them in for models was a cool idea I thought it could have been executed better as it took a long time for me to empty my shells so that I could make space for more, the only other issue I had was the fairies, in all games prior to this fairies your trap in bottles would either fully heal you or give you a fair amount of hearts when you die, in this game you only get four hearts back so you really want to focus on buying Red Potion instead. I would not normally complain about this but it is so different to what we got before and it is not explained in the game that they will only give you a few hearts so it is very annoying for regular fans of the series who would not expect this.

The Legend of Zelda: The Minish Cap is easily one of the best GBA games I have ever played, It was really fun to explore Hyrule in this and the new mechanics such as shrinking, the mole mitts and fusing kinstones gave me lots of secrets to uncover and it felt like a title in the series that really took a leaf out of Zelda’s roots, the complaints I do have with the game are tiny, the fairies are very annoying as it was not stated clearly in the game that they wont fully heal you and while the models took a very long time to empty your shells, you don’t have to do this at all, I know wont be doing this next time I play it. The sound track while mostly recycled was very good and I loved every second of it, graphically the game is stunning and is an art piece throughout, as a Minish when you start to explore smaller areas it is beautiful and I give credit to the artists.

My issues with this game as so small that I think unfair for me to even consider them for my final rating, the worst was the fairies but unless you are a long time fan of the series this probably wouldn’t bother you, so with this in mind I think that this games does everything that a Zelda should and more, it is pratically flawless in its visuals, music, gameplay and story and is now one of my favourite games in the series and it is only deserving of a 10/10 a rating which has only be received by a Link to the Past so hats off to Minish Cap it truly is a wonderful gaming experience.

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Spongebob Squarepants: Plankon’s Robotic Revenge (2013) Review

Spongebob Squarepants: Plankton’s Robotic Revenge is a 2013 third person shooter based in the Spongebob universe. It was developed by behaviour interactive and was published by Activison for the PS3,Xbox 360, Nintendo Wii, Nintendo Wii U, Nintendo DS and the Nintendo 3DS.

I played through the Wii U version but after further research I realised that all versions are practically the same with small gameplay and graphical changes.

A military ship accidentally drops live batteries into the ocean causing them to land outside of the Chum Bucket where they are collected by Plankton. Plankton uses these batteries to power a robot army in order to steal the Krabby Patty secret formula and take over Bikini Bottom.

So before I rip into this game I want to say that to have multiplayer co-operative play is a really great idea for a kids game and I love that Mr Krabs and Squidward are both playable as they are often not playable in the Spongebob games.

The game is a third person shooter, players are able to collect gears by killing robots and then they use those gears to purchase new weapons and upgrades. This may sound fun but it’s not very well designed I found that if you fully upgrade the standard pickle blaster you can take out most enemies with a few shots and because the game gives you auto aim and auto fire as a standard this makes the journey to completion very easy.

It doesnt help that you fight ths same handful of enemies throughout the 15 levels in the game, there is no variety between worlds and apart from the final world of Bikini Bottom the game looks boring and uninspired.

Even the three boss battles in the game feel very similar again there is no variety and the game is very repetetive, the only saving grace is that its so short, I beat the entire game in less than 3 hours and with no side content there was nothing else to it, I was happy that the game ended because of how boring it was but I’m still annoyed with home much I got ripped off in paying for it, the game should be a £9.99 e-shop title at most, it literally gives the player the bare minimum amount of effort needed for a game.

The soundtracks very good I can at least say that, it mostly uses music either from or inspired by the TV series and of course due to that the soundtrack fits perfectly into the game and I cant really complain about it.

For the first video game of Spongebob month I can’t believe the bad luck I had in picking this one, I feel that if more effort was put into the game a third person Spongebob shooter could be really fun, they could have implemented more antagonists from the show as boss fights and if they had given each world unique robots then it wouldn’t have been so boring. But for what this is regardless of its music It’s just a very bad and lazy game that should not have been released, it makes the developers, publishers and Nickelodeon all look bad for releasing such a scam a of a game that it serves as nothing more than a cash grab, there is nothing special about this and I cannot recommend it to anyone 2/10

My Favourite Spongebob episodes – Idiot Box

At the end of every review I’m going to write a very short review on my favourite episodes of the show.

Idiot Box was part of the third season of the show, in the episode Spongebob and Patrick are using a TV box to play imagination games, Squidward doesn’t believe this as the sounds coming from the box are so realistic that he is convinced that Spongebob and Patrick are playing a trick on him.

This is by far one of funniest episodes of the TV series, you really start to understand Squidward as a selfish and grumpy character here with him failing to understand to concept of an imagination and mocking those who do. The ending to episode has me laughing hysterically every time I see it, its very well directed seeing Squidward alone on the box losing his mind trying to find a sound recorder only to have one of the funniest final moments in the shows history, Idiot Box is a great episode and one of my personal favourites.

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Metroid Prime (2002) Review

Metroid Prime is the first game in the prime series, these games follow an action adventure style with a focus on exploration and puzzle solving which is a completely different style to the previous games in the series. It was developed Retro Studios for the Nintendo Gamecube and was released in 2002, the game was also re-released in the Metroid Prime Trilogy for the Nintendo Wii, In this review I am focusing on the original GameCube version of the game so keep that in mind.

After escaping Zebes in the Original Metroid, Samus recieves a distress signal from to travel to the Planet Tallon IV to prevent Meta Ridley and the Space Pirates from exploting the planets core and stealing its phazon energy, Samus lands her ship directly in planets center in a forested area and prepares herself for her very first 3D mission.

Right from the get go the game looks gorgeous and it has a large variety of different areas, my favourite was the forest but you also have to deal with ice and snow, lava, underground caverns, mines and toxic substances, all of the areas of the game are fantastically designed and I have no issue with graphics or visuals.

You will spend the majority of this game shooting enemies and as you explore you will discover new weapons, the game is very well designed with the different weapons needing to swapped regularly in order to damage different types of enemies, so many games will give you loads of weapons but only one will really be needed, in Metroid Prime however you need all of them to survive and the final boss of the game requires you to use each of them.

You can also find many upgrades to your armor most of these are series staples but the final phazon suit upgrade is new, it allows you to walk through the toxic substance without taking damage, the gravity suit also makes a return allowing Samus to double jump.

Of course the morph ball makes a return and while there isnt any new power-ups for it, it is very satisfying to use and once you unlock the spider ball upgrade it makes exploration a lot easier and at times a little bit quicker.

What is new is the ability to use half pipes to launch your morph ball to high ledges, this takes a while to get the hang of and I feel it could have been made a lot less stressful if they took out the need to time you boosts.

For the first time in the series Samus is able to upgrade her Visor to deal with different environments, the scan allows her to scan enemies and items to collect information and interact with the environments, the thermal visor allows her to see heat in the dark and the x-ray helps her to find secrets hidden within the landscapes such as walls that she can destroyed or ice she can melt.

The boss fights are really memorable but I do feel they drag out a bit too long, some of these fights can take up to 20 minutes and all of them quite difficult, it doesnt help that you still need to discover save stations to get a checkpoint, I feel that auto saves in some areas would have been a better choice, for example half way through the game you get to the mines and there is a section where you have to take out various difficult difficult space pirates and solve puzzles to get to through the areas, after getting so far you have had your health drained and instead of giving you a chance to save and heal the game just throws you into awkward boss battle that takes off large amounts of your health, at the same time more space pirates turn up making this the only part of the game that I felt was badly designed.

Another really annoying issue with the boss fights is that you have hold down the controller buttons in order to do powerful charge shots and missiles, your hands really start to ache after 30 minutes or so fighting the same boss and while this may come across as nitpicking it really does get annoying when you are really getting into the game and you have to stop playing for a while just so that you rest your fingers.

As per usual the soundtrack for Metroid Prime is as great as you would expect it to be, these games have always had immersive music that fits the lonely atmosphere of the games surroundings perfectly, the music is often creepy and chilling, it makes the player feel uneasy and on the edge of their seat not knowing whats lurking in the darkness and this is no exception its a really good soundtrack and while I still prefer the music from Super Metroid even though most of that music is remixed here this is still one of better Metroid soundtracks available.

I may have complained a little bit about this one but I did really enjoy my experience with Metroid Prime, for the first game in 3D the developers did a remarkable job in making it feel similar to its predecessors, this may be the hardest Metroid game I have played yet and while I do enjoy a challenge a few extra save stations would have been nice especially before major boss battles. I am very excited to eventually get around to playing Metroid Prime 2 but for now I will leave the series here, giving It’s first 3D game a score of 8.4/10

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Chip n Dale: Rescue Rangers (1990) NES Review

Chip n Dale: Rescue Rangers is a platformer video game based on the hit television series of the same name, it was developed by Capcom for the Nintendo Entertainment System.

The plot follows Chip and Dale on one of their missions, this time to rescue a stolen kitten from the villainous Fat Cat.

The game has 11 levels that each need to be explored, each of these are themed and some can be played out of order.

In the levels your main goal as usual is to get from the start of a stage to the end however you will be dealing with many tough bad guys which you can defeat by picking up items and throwing them at them.

The boss fights in the game are fantastic, they all follow a similar pattern of using a thrown ball to defeat them but they each have different attack patters which can be pretty tough at times, the final boss was particularly quite challenging.

This game is quite simple in its premise and its design but what I love about it is the smaller details, I think its great that you can play simultaneous 2 players as that was quite rare on the NES, some of puzzles are really interesting such as turning off the taps or trying to get past the desk fans which is difficult due to your small stature. I also think its great how its uses plenty of enemy sprites so that they are not repeating all of the time, giving plenty of variety. The game is very easy especially on two players so I would consider this more of a fun game to run through than a title that would test your skills as a gamer.

The soundtrack is fine, its not one my favourites and I while it is a lot of fun I do feel some of the tracks could have been changed to suit the levels more but its not a bad soundtrack by any means, it does have a great chiptune of the shows themesong.

Chip and Dale: Rescue Rangers for the NES is really fun game that I feel anyone can enjoy without getting stressed or giving up, it is a great game for new gamers but is also a fun time for older gamers aswell, for the best experience play the game on two players co-op, one major update I would make if I designed the game is I would have made the co-op need more team work in order to proceed through the game, for example more puzzles that require communication that just good reflexes.

8.3/10

Thank you for reading my review of ChipnDale: Rescue Rangers for NES

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The Legend of Zelda: Oracle of Seasons/Ages (2001) Review

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The Legend of Zelda Oracle of Seasons and Ages are the seventh and eight games in the franchise, they were developed by Capcom for the Nintendo Gameboy Colour. These games are very unique entries to the series because they are both heavily connected and should be played one after the other in order of the players choice.

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In order to connect the games plots after finishing one game you will be given a code to enter into the other game to get the conclusive experience.

I have decided not to discuss many details of the linked versions of each game because while they have some plot differences and connections, It would be quite major spoilers and for the the most part the base game and dungeons are practically the same with an extended final boss.

If you would like to see all of the details of the linked games use the link below

https://www.zeldadungeon.net/wiki/Linked_Game

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In Oracle of Ages the Triforce sends Link to the land of Labrynna, here he meets Impa who asks him to move a boulder so that she can listen to the Nayru the Oracle of Ages sing, unaware of the mistake he has made Link helps Impa to find that she had been possessed by an Evil spirit called Veran, Once close enough Veran leaves Impa and possesses Nayru instead.

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With Veran now possessing Nayru, a plan to affect time and bring sorrow to the world is in motion, Link visits the Maku Tree who explains that by collecting the eight essences of time Link will be given enough power to defeat Veran pushing Link to travel through time to discover them and save the Oracle of Ages.

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You can find the essences of time by completing dungeons that are hidden across the map, these dungeons are very challenging and are packed with tricky puzzles, personally I would argue that these puzzles may be some of the most challenging in the franchise.

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New items in this game are seeds, there are many different seeds in the game you find, each of these allow Link to perform various abilities including lighting fires, attracting enemies towards him, awakening owl statues, running at fast speeds and teleporting across the map to different locations.

The only other new item that is important to the game experience is the Harp of Ages, you able to learn multiple songs in the game which allow Link to alter-time and travel freely between the past and present.

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During your adventure Link will come across three animals that need his help, A flying bear, A boxing kangaroo and Dodongo that can swim and climb waterfalls. After experimenting with these animals and testing their abilities you will later on have the opportunity to keep one of them as your main companion, this is done by finding or winning one of three flutes in the game. This is unique to both games and your animal companion will be transferred between the two games.

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There are many hidden rings in both of the games, by paying for them to be appraised you will unlock the rings ability, these can either upgrade of downgrade various aspects to Links character including but not limited too strength, defence, speed etc. These rings can be transferred between both of the games.

Oracle of Ages has one of my favourite soundtracks in the Legend of Zelda video game series, the music in this game is a lot of fun and really quite creative, it uses a lot of original tracks that suit the game perfectly but it also uses a lot of bit tunes of tracks from Ocarina of time which is one of favourite games ever.

The Legend of Zelda: Oracle of Ages can easily be considered an almost perfect game, it has a great plot and a really excellent soundtrack but I feel its held back by how its never very clear where you need to be going and a lot of this is because of the in-game map, its not very clear where things are and it can be a pain teleporting across the map only to find its the wrong area I had a very similar issue with the Links Awakening DX  but apart from that I really like this game and I think its only fair that I give it a good rating of 9.8/10

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In Oracle of Seasons Link finds himself exploring the Land of Holodrum where he meets Din the Oracle of Seasons and Dances with her, during this time the evil Onox kidnaps the Oracle and the seasons of the Land become completely out of control leaving Link to discover the 8 essences of nature to restore balance to the world.

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Right off the bat the over-world map is a lot more interesting here than it was in ages, not only would I argue the encounters are better including the trade sequence but a new puzzle element has been added outside of dungeons in the form of seasons. In the game Link is able to find wooden stumps that he can stand on and use the rod of seasons to change the seasons in game which heavily affects the over-world map in different ways, I found this much more interesting than the time travel in Oracle of Ages.

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The dungeons in this game are more focused on combat so they are much tougher with enemy placements and have much more difficult boss fights. I prefer more puzzle based dungeons myself but they were a lot of fun here as well.

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The Animal Companions are also in Oracle of seasons and have the same uses as before, the game also uses rings that you can collect to enhance or downgrade Link throughout the game.

The game has a stellar soundtrack which is highly enjoyable to listen too and just like Ages it also uses bit tunes of tracks used in other Zelda games.

Oracle of Seasons is just as good as the Oracle of Ages although they are quite different, this one if more combat based and it was a lot of fun. It is a very difficult Zelda game and is a little unforgiving to its players with how difficult it can be at times but with good practise it can easily be beaten. If i’m being completely honest I seriously think I prefer this game even though it has less puzzles, it handled the characters a lot better than Ages and the majority of them had some importance to the game which made the world a lot more memorable and interesting. It is still very cryptic and the map sucks but that is to be expected considering that Ages had the same issues, overall It is only fair to give this the same score a tidy 9.8/10

I held off from playing these games for such a long time because of how they are connected, I was worried I would be bored playing two Zelda games in a row but I was pleasantly surprised to find that this wasn’t the case and they are very well designed and are great fun. It doesn’t matter which order you play the games in but I do recommend that you use the secret code in the second game you play so that you get the true ending. I wonder if they will ever try something so ambitious with this series again, I really hope so but only time will tell.

Thank you for reading my review of The Legend of Zelda: Oracle of Ages and Oracle of Seasons for The Gameboy Colour.

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Bugs Bunny’s Birthday Blowout (1990) Review

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Bugs bunny’ s Birthday Blowout is video for the Nintendo Entertainment System, it was developed by Kemco and was one of the last games released for the NES before the release of the Super Nintendo.

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Its Bugs Bunny’s 50th Birthday and he receives an invitation to a party celebration in his honour, Bugs is very excited however his other Looney Tunes friends are not happy that they were not told about this party so they go out of their way to prevent Bugs from arriving to the party location.

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The game is a basic 2D plat-former where the main goal is too get from the start to the end of every level but this is a little more ambitious than is to be expected because these levels require a little exploration and thought due to tricky enemy placements and multiple paths with often only one of them allowing you to progress further.  The games beautiful art style and colour palette help to make the game a joy to explore in order to see all of the gorgeous backgrounds and imagery.

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The games enemies can do a lot of damage if they come in contact with Bugs, you cant jump on them but they can be knocked out using a mallet to hit them on the head, I never really used this myself as I found it easier to jump over the enemies and avoid them.

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The boss fights are really fun to encounter because all of them are based on various Looney Tunes characters, some of the encounters you may not expect such as Sylvester Jr and Hawky.

These are all very easy however and all of them fight in a similar manner, I wish they were more creative as none of them are very memorable.

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Between levels you can use the carrots you’ve collected to earn some more lives in bonus games, in one game you need to line up numbers and in the other game you need to wack multiple weasels.

The soundtrack is quite fun but its very repetitive and the same tune plays throughout worlds only changing every few levels.

Bugs Bunny’s Birthday Blowout is not a perfect game as it falls short in a few places however it is a very solid plat-former, with great controls and is overall a lot of fun to play, I do wish the boss fights and sound track were more creative but I really enjoyed everything else and I cant think of many negatives to this one, this is better quality than most licensed games and with it being quite cheap to pick up I would recommend getting a copy to check it out for yourself

8.2/10

I hope you enjoyed this review of  Bugs Bunny’s Birthday Blowout for the Nintendo Entertainment System.

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