Spongebob Squarepants: Plankon’s Robotic Revenge (2013) Review

Spongebob Squarepants: Plankton’s Robotic Revenge is a 2013 third person shooter based in the Spongebob universe. It was developed by behaviour interactive and was published by Activison for the PS3,Xbox 360, Nintendo Wii, Nintendo Wii U, Nintendo DS and the Nintendo 3DS.

I played through the Wii U version but after further research I realised that all versions are practically the same with small gameplay and graphical changes.

A military ship accidentally drops live batteries into the ocean causing them to land outside of the Chum Bucket where they are collected by Plankton. Plankton uses these batteries to power a robot army in order to steal the Krabby Patty secret formula and take over Bikini Bottom.

So before I rip into this game I want to say that to have multiplayer co-operative play is a really great idea for a kids game and I love that Mr Krabs and Squidward are both playable as they are often not playable in the Spongebob games.

The game is a third person shooter, players are able to collect gears by killing robots and then they use those gears to purchase new weapons and upgrades. This may sound fun but it’s not very well designed I found that if you fully upgrade the standard pickle blaster you can take out most enemies with a few shots and because the game gives you auto aim and auto fire as a standard this makes the journey to completion very easy.

It doesnt help that you fight ths same handful of enemies throughout the 15 levels in the game, there is no variety between worlds and apart from the final world of Bikini Bottom the game looks boring and uninspired.

Even the three boss battles in the game feel very similar again there is no variety and the game is very repetetive, the only saving grace is that its so short, I beat the entire game in less than 3 hours and with no side content there was nothing else to it, I was happy that the game ended because of how boring it was but I’m still annoyed with home much I got ripped off in paying for it, the game should be a £9.99 e-shop title at most, it literally gives the player the bare minimum amount of effort needed for a game.

The soundtracks very good I can at least say that, it mostly uses music either from or inspired by the TV series and of course due to that the soundtrack fits perfectly into the game and I cant really complain about it.

For the first video game of Spongebob month I can’t believe the bad luck I had in picking this one, I feel that if more effort was put into the game a third person Spongebob shooter could be really fun, they could have implemented more antagonists from the show as boss fights and if they had given each world unique robots then it wouldn’t have been so boring. But for what this is regardless of its music It’s just a very bad and lazy game that should not have been released, it makes the developers, publishers and Nickelodeon all look bad for releasing such a scam a of a game that it serves as nothing more than a cash grab, there is nothing special about this and I cannot recommend it to anyone 2/10

My Favourite Spongebob episodes – Idiot Box

At the end of every review I’m going to write a very short review on my favourite episodes of the show.

Idiot Box was part of the third season of the show, in the episode Spongebob and Patrick are using a TV box to play imagination games, Squidward doesn’t believe this as the sounds coming from the box are so realistic that he is convinced that Spongebob and Patrick are playing a trick on him.

This is by far one of funniest episodes of the TV series, you really start to understand Squidward as a selfish and grumpy character here with him failing to understand to concept of an imagination and mocking those who do. The ending to episode has me laughing hysterically every time I see it, its very well directed seeing Squidward alone on the box losing his mind trying to find a sound recorder only to have one of the funniest final moments in the shows history, Idiot Box is a great episode and one of my personal favourites.

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Metroid Prime (2002) Review

Metroid Prime is the first game in the prime series, these games follow an action adventure style with a focus on exploration and puzzle solving which is a completely different style to the previous games in the series. It was developed Retro Studios for the Nintendo Gamecube and was released in 2002, the game was also re-released in the Metroid Prime Trilogy for the Nintendo Wii, In this review I am focusing on the original GameCube version of the game so keep that in mind.

After escaping Zebes in the Original Metroid, Samus recieves a distress signal from to travel to the Planet Tallon IV to prevent Meta Ridley and the Space Pirates from exploting the planets core and stealing its phazon energy, Samus lands her ship directly in planets center in a forested area and prepares herself for her very first 3D mission.

Right from the get go the game looks gorgeous and it has a large variety of different areas, my favourite was the forest but you also have to deal with ice and snow, lava, underground caverns, mines and toxic substances, all of the areas of the game are fantastically designed and I have no issue with graphics or visuals.

You will spend the majority of this game shooting enemies and as you explore you will discover new weapons, the game is very well designed with the different weapons needing to swapped regularly in order to damage different types of enemies, so many games will give you loads of weapons but only one will really be needed, in Metroid Prime however you need all of them to survive and the final boss of the game requires you to use each of them.

You can also find many upgrades to your armor most of these are series staples but the final phazon suit upgrade is new, it allows you to walk through the toxic substance without taking damage, the gravity suit also makes a return allowing Samus to double jump.

Of course the morph ball makes a return and while there isnt any new power-ups for it, it is very satisfying to use and once you unlock the spider ball upgrade it makes exploration a lot easier and at times a little bit quicker.

What is new is the ability to use half pipes to launch your morph ball to high ledges, this takes a while to get the hang of and I feel it could have been made a lot less stressful if they took out the need to time you boosts.

For the first time in the series Samus is able to upgrade her Visor to deal with different environments, the scan allows her to scan enemies and items to collect information and interact with the environments, the thermal visor allows her to see heat in the dark and the x-ray helps her to find secrets hidden within the landscapes such as walls that she can destroyed or ice she can melt.

The boss fights are really memorable but I do feel they drag out a bit too long, some of these fights can take up to 20 minutes and all of them quite difficult, it doesnt help that you still need to discover save stations to get a checkpoint, I feel that auto saves in some areas would have been a better choice, for example half way through the game you get to the mines and there is a section where you have to take out various difficult difficult space pirates and solve puzzles to get to through the areas, after getting so far you have had your health drained and instead of giving you a chance to save and heal the game just throws you into awkward boss battle that takes off large amounts of your health, at the same time more space pirates turn up making this the only part of the game that I felt was badly designed.

Another really annoying issue with the boss fights is that you have hold down the controller buttons in order to do powerful charge shots and missiles, your hands really start to ache after 30 minutes or so fighting the same boss and while this may come across as nitpicking it really does get annoying when you are really getting into the game and you have to stop playing for a while just so that you rest your fingers.

As per usual the soundtrack for Metroid Prime is as great as you would expect it to be, these games have always had immersive music that fits the lonely atmosphere of the games surroundings perfectly, the music is often creepy and chilling, it makes the player feel uneasy and on the edge of their seat not knowing whats lurking in the darkness and this is no exception its a really good soundtrack and while I still prefer the music from Super Metroid even though most of that music is remixed here this is still one of better Metroid soundtracks available.

I may have complained a little bit about this one but I did really enjoy my experience with Metroid Prime, for the first game in 3D the developers did a remarkable job in making it feel similar to its predecessors, this may be the hardest Metroid game I have played yet and while I do enjoy a challenge a few extra save stations would have been nice especially before major boss battles. I am very excited to eventually get around to playing Metroid Prime 2 but for now I will leave the series here, giving It’s first 3D game a score of 8.4/10

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Chip n Dale: Rescue Rangers (1990) NES Review

Chip n Dale: Rescue Rangers is a platformer video game based on the hit television series of the same name, it was developed by Capcom for the Nintendo Entertainment System.

The plot follows Chip and Dale on one of their missions, this time to rescue a stolen kitten from the villainous Fat Cat.

The game has 11 levels that each need to be explored, each of these are themed and some can be played out of order.

In the levels your main goal as usual is to get from the start of a stage to the end however you will be dealing with many tough bad guys which you can defeat by picking up items and throwing them at them.

The boss fights in the game are fantastic, they all follow a similar pattern of using a thrown ball to defeat them but they each have different attack patters which can be pretty tough at times, the final boss was particularly quite challenging.

This game is quite simple in its premise and its design but what I love about it is the smaller details, I think its great that you can play simultaneous 2 players as that was quite rare on the NES, some of puzzles are really interesting such as turning off the taps or trying to get past the desk fans which is difficult due to your small stature. I also think its great how its uses plenty of enemy sprites so that they are not repeating all of the time, giving plenty of variety. The game is very easy especially on two players so I would consider this more of a fun game to run through than a title that would test your skills as a gamer.

The soundtrack is fine, its not one my favourites and I while it is a lot of fun I do feel some of the tracks could have been changed to suit the levels more but its not a bad soundtrack by any means, it does have a great chiptune of the shows themesong.

Chip and Dale: Rescue Rangers for the NES is really fun game that I feel anyone can enjoy without getting stressed or giving up, it is a great game for new gamers but is also a fun time for older gamers aswell, for the best experience play the game on two players co-op, one major update I would make if I designed the game is I would have made the co-op need more team work in order to proceed through the game, for example more puzzles that require communication that just good reflexes.

8.3/10

Thank you for reading my review of ChipnDale: Rescue Rangers for NES

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The Legend of Zelda: Oracle of Seasons/Ages (2001) Review

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The Legend of Zelda Oracle of Seasons and Ages are the seventh and eight games in the franchise, they were developed by Capcom for the Nintendo Gameboy Colour. These games are very unique entries to the series because they are both heavily connected and should be played one after the other in order of the players choice.

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In order to connect the games plots after finishing one game you will be given a code to enter into the other game to get the conclusive experience.

I have decided not to discuss many details of the linked versions of each game because while they have some plot differences and connections, It would be quite major spoilers and for the the most part the base game and dungeons are practically the same with an extended final boss.

If you would like to see all of the details of the linked games use the link below

https://www.zeldadungeon.net/wiki/Linked_Game

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In Oracle of Ages the Triforce sends Link to the land of Labrynna, here he meets Impa who asks him to move a boulder so that she can listen to the Nayru the Oracle of Ages sing, unaware of the mistake he has made Link helps Impa to find that she had been possessed by an Evil spirit called Veran, Once close enough Veran leaves Impa and possesses Nayru instead.

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With Veran now possessing Nayru, a plan to affect time and bring sorrow to the world is in motion, Link visits the Maku Tree who explains that by collecting the eight essences of time Link will be given enough power to defeat Veran pushing Link to travel through time to discover them and save the Oracle of Ages.

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You can find the essences of time by completing dungeons that are hidden across the map, these dungeons are very challenging and are packed with tricky puzzles, personally I would argue that these puzzles may be some of the most challenging in the franchise.

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New items in this game are seeds, there are many different seeds in the game you find, each of these allow Link to perform various abilities including lighting fires, attracting enemies towards him, awakening owl statues, running at fast speeds and teleporting across the map to different locations.

The only other new item that is important to the game experience is the Harp of Ages, you able to learn multiple songs in the game which allow Link to alter-time and travel freely between the past and present.

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During your adventure Link will come across three animals that need his help, A flying bear, A boxing kangaroo and Dodongo that can swim and climb waterfalls. After experimenting with these animals and testing their abilities you will later on have the opportunity to keep one of them as your main companion, this is done by finding or winning one of three flutes in the game. This is unique to both games and your animal companion will be transferred between the two games.

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There are many hidden rings in both of the games, by paying for them to be appraised you will unlock the rings ability, these can either upgrade of downgrade various aspects to Links character including but not limited too strength, defence, speed etc. These rings can be transferred between both of the games.

Oracle of Ages has one of my favourite soundtracks in the Legend of Zelda video game series, the music in this game is a lot of fun and really quite creative, it uses a lot of original tracks that suit the game perfectly but it also uses a lot of bit tunes of tracks from Ocarina of time which is one of favourite games ever.

The Legend of Zelda: Oracle of Ages can easily be considered an almost perfect game, it has a great plot and a really excellent soundtrack but I feel its held back by how its never very clear where you need to be going and a lot of this is because of the in-game map, its not very clear where things are and it can be a pain teleporting across the map only to find its the wrong area I had a very similar issue with the Links Awakening DX  but apart from that I really like this game and I think its only fair that I give it a good rating of 9.8/10

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In Oracle of Seasons Link finds himself exploring the Land of Holodrum where he meets Din the Oracle of Seasons and Dances with her, during this time the evil Onox kidnaps the Oracle and the seasons of the Land become completely out of control leaving Link to discover the 8 essences of nature to restore balance to the world.

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Right off the bat the over-world map is a lot more interesting here than it was in ages, not only would I argue the encounters are better including the trade sequence but a new puzzle element has been added outside of dungeons in the form of seasons. In the game Link is able to find wooden stumps that he can stand on and use the rod of seasons to change the seasons in game which heavily affects the over-world map in different ways, I found this much more interesting than the time travel in Oracle of Ages.

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The dungeons in this game are more focused on combat so they are much tougher with enemy placements and have much more difficult boss fights. I prefer more puzzle based dungeons myself but they were a lot of fun here as well.

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The Animal Companions are also in Oracle of seasons and have the same uses as before, the game also uses rings that you can collect to enhance or downgrade Link throughout the game.

The game has a stellar soundtrack which is highly enjoyable to listen too and just like Ages it also uses bit tunes of tracks used in other Zelda games.

Oracle of Seasons is just as good as the Oracle of Ages although they are quite different, this one if more combat based and it was a lot of fun. It is a very difficult Zelda game and is a little unforgiving to its players with how difficult it can be at times but with good practise it can easily be beaten. If i’m being completely honest I seriously think I prefer this game even though it has less puzzles, it handled the characters a lot better than Ages and the majority of them had some importance to the game which made the world a lot more memorable and interesting. It is still very cryptic and the map sucks but that is to be expected considering that Ages had the same issues, overall It is only fair to give this the same score a tidy 9.8/10

I held off from playing these games for such a long time because of how they are connected, I was worried I would be bored playing two Zelda games in a row but I was pleasantly surprised to find that this wasn’t the case and they are very well designed and are great fun. It doesn’t matter which order you play the games in but I do recommend that you use the secret code in the second game you play so that you get the true ending. I wonder if they will ever try something so ambitious with this series again, I really hope so but only time will tell.

Thank you for reading my review of The Legend of Zelda: Oracle of Ages and Oracle of Seasons for The Gameboy Colour.

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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Bugs Bunny’s Birthday Blowout (1990) Review

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Bugs bunny’ s Birthday Blowout is video for the Nintendo Entertainment System, it was developed by Kemco and was one of the last games released for the NES before the release of the Super Nintendo.

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Its Bugs Bunny’s 50th Birthday and he receives an invitation to a party celebration in his honour, Bugs is very excited however his other Looney Tunes friends are not happy that they were not told about this party so they go out of their way to prevent Bugs from arriving to the party location.

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The game is a basic 2D plat-former where the main goal is too get from the start to the end of every level but this is a little more ambitious than is to be expected because these levels require a little exploration and thought due to tricky enemy placements and multiple paths with often only one of them allowing you to progress further.  The games beautiful art style and colour palette help to make the game a joy to explore in order to see all of the gorgeous backgrounds and imagery.

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The games enemies can do a lot of damage if they come in contact with Bugs, you cant jump on them but they can be knocked out using a mallet to hit them on the head, I never really used this myself as I found it easier to jump over the enemies and avoid them.

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The boss fights are really fun to encounter because all of them are based on various Looney Tunes characters, some of the encounters you may not expect such as Sylvester Jr and Hawky.

These are all very easy however and all of them fight in a similar manner, I wish they were more creative as none of them are very memorable.

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Between levels you can use the carrots you’ve collected to earn some more lives in bonus games, in one game you need to line up numbers and in the other game you need to wack multiple weasels.

The soundtrack is quite fun but its very repetitive and the same tune plays throughout worlds only changing every few levels.

Bugs Bunny’s Birthday Blowout is not a perfect game as it falls short in a few places however it is a very solid plat-former, with great controls and is overall a lot of fun to play, I do wish the boss fights and sound track were more creative but I really enjoyed everything else and I cant think of many negatives to this one, this is better quality than most licensed games and with it being quite cheap to pick up I would recommend getting a copy to check it out for yourself

8.2/10

I hope you enjoyed this review of  Bugs Bunny’s Birthday Blowout for the Nintendo Entertainment System.

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Porky Pig’s Haunted Holiday (1995) review

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Porky Pigs Haunted Holiday is a 2d plat-former developed by phoenix interactive for the Super Nintendo Entertainment system.

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Porky Pig wants to book a holiday and while looking through a brochure he falls asleep and has a nightmare about going on a spooky vacation.

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The game is your standard plat-former and is in a way a little bit of a Mario clone considering that you damage enemies by jumping on them and you you can collect cakes, and once you collect a certain amount you are rewarded with lives and additional points, its just shame that this is not a very good Mario clone.

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The controls are decent and are very easy to get used too but the level design is where the experience becomes a little frustrating, the stages are fairly simplistic but enemies are really quite difficult to avoid because they are placed really unfairly, a lot of the time they will show up last second or will be hidden under platforms making it almost impossible to not hit them and take damage.

Another frustrating problem with the stages is that some platforms are not clear that you can land on them, sometimes they look like they are just part of the background making leaps of faith the only way to check if they are safe or not.

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On the bright side the game is very generous with its check points and offers unlimited continues making the game quite easy to play and making up for some of its less than satisfying game-play.

The graphics are fantastic for a licensed game and Porky is animated really well, he sometimes gets frustrated and taps his foot while scrunching up his face which is very charming and quite cute.

porky-pigs-haunted-holidayThe most interesting and impressive part of the game is that every-time you restart the game either by resetting the console or using a continue the scenery of the level you are on changes, this is really cool and not something I would expect from an older video game such as this.

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The boss fights were all very easy but I did enjoy seeing different Looney Tunes characters, I do wish that more of the main Looney Tunes were in the platform stages instead of just the boss fights.

The soundtrack really sucks, its the same annoying tunes played on loop and its not even good music I found myself muting the game after a while and playing different music instead.

Porky Pigs Haunted Holiday is an ok game but it really is nothing special, I really liked the animations and visuals but I wasn’t a fan of much else and overall I would say to skip this one unless you are a Looney Tunes Super Fan.

5.3/10

As a bonus this is a link to a review I did of Taz Mania on the Sega Mega Drive, this Looney Tunes game is much worse than the game I reviewed today so if you would like to see my views on that game check out the link below

https://ragglefragglereviews.com/2015/03/14/taz-mania-genesismega-drive-1992-review/

Thank you for reading my review of Porky Pig’s Haunted Holiday for the Super Nintendo

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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Luigi’s Mansion 3 (2019) Review

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Luigi is back for his latest ghost hunt and this time he is ditching spooky mansions for a haunted hotel.

Luigi’s Mansion 3 is the third instalment of the Luigi’s Mansion video game series, It was developed by Next Level Games and was published by Nintendo. The game was released for the Nintendo Switch on October 31st 2019.

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Luigi, Mario, Princess Peach and her Toads have all been invited to a high quality hotel called the High Rise Hotel of the Last Resort. Not long after checking into the hotel and settling down Luigi is woken up by Princess Peaches scream. The hotel has been transformed into a haunted ghost trap and Luigi soon discovers that all of his travelling companions have been turned into paintings by King Boo who is working closely with the Hotel Owner. After a swift escape from the ghoulish king Luigi has to travel to the top of the hotel to capture the spirits and rescue his brother and friends.

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The game is split into 17 areas, each area is a new floor of the hotel and each floor has a unique theme, environment and boss encounter, each floor of the hotel offers a different type of challenge which helps to spice up the game play, I wont go over all of the floors but my three favourites were the garden floor, the movie studio floor and dance floor.

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Boss ghosts with a lot of personality have been brought back for this game, the boss fights are all very challenging and a lot of fun, they reminded me of the portrait ghosts in the first game although they are no where near as creepy.

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Gooigi who was introduced in the Luigi’s Mansion 3DS remake has returned here as a major part of the game, players control both Luigi and Gooigi to solve puzzles and progress through the game, Luigi gets a new Plunger item in this game to pull and throw heavy items.

Also due to Gooigi’s flexibility he can walk through gates and drop through drains allowing him to access areas that regular Luigi can not get too.

One more ability added to the game was blasting your poltergust towards the ground to push Luigi into the air so that he can jump over some obstacles.

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In the game there are two collectables the first are gems which need some puzzle solving to find and the other are Boo’s who must be revealed with a black-light before being sucked up, both of these do bulk out the game-play however the rewards for getting them are not great.

The soundtrack was really forgettable in my opinion, I didn’t hate the music but none of it really stuck for me.

Luigi’s Mansion 3 is a great game, it is full of charm and has a lot of personality, this game introduced us too a new villain working along side King Boo which was a nice change of pace and now that the level based system from Luigi’s Mansion 2 is gone we are left with a combination of the first two games, this has the comedy and cartoony nature of the second game as well as the free exploration and realistic boss ghosts from the first game. I feel that this entry in the series adds so many new ideas but slightly lacks the creepy and dark atmosphere from the first game that I really love,  I miss the creepiness of the portrait ghosts and I would really love to see a darker game in the series again.

However I have to admit that this game is the best Luigi’s Mansion game yet and if this is how the future games are going to be then I can accept that.

8.4/10

I hope you enjoyed this review of Luigi’s Mansion 3 for the Nintendo Switch

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Castlevania 2: Simons Quest (1987) Review

What a horrible night to have a curse.

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Before reading this review please check out my review of the first Castlevania game

https://ragglefragglereviews.com/2018/07/06/castlevania-nes-review/

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Castlevania 2 Simons Quest is a 1987 NES action plat-former created by Konami, it takes place many years after the first game. During the final boss battle of the first Castlevania Dracula’s body parts are spread across the land and Simon is cursed, this curse does not affect Simon for a very long time and its during the events of Castlevania 2 that Simon Belmont must find the various body parts of Dracula and burn them in an attempt to remove the curse.

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The game is very different to its predecessor, while it is an adventure plat-former it executes this completely differently, this game is much slower due to players having to grind enemies to earn heart currency, a lot of very cryptic puzzle solving and back tracking is also required for players to progress through the game. The puzzles in this game are really unfair and too cryptic for players to figure out without using a guide, a prime example is having to kneel down next to a lake, after a few seconds stairs and a platform appear that allow you to walk into the lake that would normally kill you instantly, another really frustrating part of the game are fake blocks that appear everywhere and most of the time they kill you, you can see through these by throwing holy water but this becomes very boring when you are throwing holy water every step in the castles to avoid a fall to your death.

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There are many objects you can acquire in the game by either killing bosses or buying them from NPC’s, for me the most useful item was the holy water as it helped to destroy fake blocks and made killing enemies that were below me very easy. The sacred flame is another very useful item that makes a wall of fire that can do serious damage to enemies however it costs currency to use it. You can find use in some of Dracula’s body parts for example you can use his rib as a shield to deflect fire balls and his heart can be shown to the ferryman to find a path to one of the castles.

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There are not many bosses in the game and all of them are really easy including the final boss, the two other bosses you encounter can just be ignored unless you want to fight them for new weapons.

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What many people dislike about this game is the day to night cycle and vice versa, it happens on a time loop and really has no point to it other than the illusion of days passing, it really sucks because you cant use towns during night time and you may need to heal or buy a new whip or sub-weapon and a lot of the time you will find your self just waiting around for time to pass.

The soundtrack is great I prefer this to the music in the original game because I feel its a lot more immersive and each track has a great beat to it, my favourite song in the game is bloody tears, this is the song that I associate with the Castlevania series, its a fun and adventurous track that suits the game-play style perfectly.

Castlevania 2: Simons Quest is one of the most hated games in the series for a lot of the reasons I covered in this review, however while it may seem that I have complained a lot about the game, I really do not think that its as bad as its made out to be, yeah its slow and cryptic and the day to night cycle will make you want to tear your hair out but it is a much more immersive game as you will be talking to a lot of town folk and finding religious churches to recover health, the majority of it takes place outside of Dracula’s castle and provides a lot of really memorable areas and enemies, its has a very creepy feeling to it which is perfect for this series and the platforming while at times frustrating for the most part works quite well. I wouldn’t say it a good game but I wouldn’t say its a bad game either.

5/10

I hope you enjoyed this review of Castlevania 2: Simons Quest (1987)

Happy Halloween 2019

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Wario Land: Super Mario Land 3 (1994) Review

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Wario Land: Super Mario Land 3 is the follow up to the highly successful Super Mario Land 2: Six Golden Coins. It has Wario as the main playable character which was a first for the Mario Universe.

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After being booted out of Mario’s castle in Mario Land 2, Wario travels to kitchen Island hoping to steal a golden statue of Princess Peach from the notorious Sugar Pirates, he will then sell the statue back to Mario for the cost of a new castle.

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In a similar fashion to Mario Land 1 and 2 Wario Land is a 2D platformer but this game is not as simple as getting from point A to point B because it has a new style of gameplay that helps it to stand out compared to its predecessors.

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Your main goal in Wario Land is to collect coins, you can find many coins in the 40 levels of the game and you can also use keys to open doors to hidden treasures that will add value to your final money count.

Wario can also collect hearts and once enough are collected he will earn a new life.

In the game Wario can also find items to help him traverse the stages. these items come in the form of hats allowing him to ram, fly and and breathe fire onto his enemies and certain terrain.

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The boss fights in this game are the best in the Super Mario Land series, there is boss for every world and they are all very unique and they cannot all be defeated in the same manner, some can be jumped on but others need to be attacked with certain items or by having items thrown at them.

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After every level Wario can play one of two minigames, one allows him to throw items at enemies to earn more heart points and the other is a gambling game where he can earn more coins, I really struggled with the heart game so I stuck with the coin game throughout my playthrough.

The best part of collecting money in the game is that how much you collect will determine your final reward, I was lucky enough to get my own planet which is the highest reward, I recommend finding all of the treasures because it is a lot of fun and they are quite easy to find once you get the hang of the game.

The soundtrack is ok for the game but its really not anything special, I had the same issue with the Super Mario Land 2 soundtrack so hopefully the music is better in the later Wario Land games.

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A lot of the levels look very similar in design which is fine but I would of preferred the developers to take more inspiration from the different worlds of the game and maybe tried to theme the levels to suit the foods they are based on.

Wario Land: Super Mario Land 3 is the best game in the Super Mario Land trilogy, it is a lot of fun and gave the series a new spin in its gameplay and platforming, I love the idea of getting different rewards based on how well you did in the game as it added a lot of replay value. The game is very easy but is a lot of fun, my only complaints are the similar stage designs and the medicore soundtrack but putting these two things aside this is possibly one of the best games for the original Gameboy and was a great debut for Wario as a playable character.

9/10

hope you enjoyed this review of Wario Land: Super Mario Land 3 for the Nintendo Game Boy.

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Pikmin 2 (2004) Review

I recommend reading my review of the original Pikmin game before reading this one.

https://ragglefragglereviews.com/2019/01/23/pikmin-2001-review/

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Pikmin 2 was the much anticipated sequel to Pikmin, it was released in 2004 for the Nintendo Gamecube, the game was also re-released on the Nintendo Wii in 2009.

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After returning to the Planet Hocotate, Captain Olimar returns to his workplace only to find that it has been hit with serious financial difficulties leaving it to be in debt.

Olimar drops a bottle cap that he brought back from the Pikmin Planet, the bottle cap was meant to be a gift for his son but it instead gets sold at a value of 100 Pokos, the President of the company recognises the value of treasures on the Planet and sends Olimar as well as Louie back to the planet to help wipe out the companies debt.

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In the game your main goal is to collect enough hidden treasures to pay off the company debt and after you have done this you must return to the Pikmin planet to collect the remaining treasures in order to unlock the canon ending to the game.

These treasures are far more fun to collect than they are in the first game because here the collectables are mostly recognisable brands which finally identifies the planet the game takes place on, the series takes place on the planet earth and in my personal opinion I believe the series takes place after the extinction of the human race which would explain the lack of human characters in the world.

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The main gameplay is essentially the same as the first game, you will need to use your Pikmin creatures to destroy enemies and bosses, solve puzzles and collect treaures. However this time you control two Captains which you can swap between to help take on bosses and enemies from different angles or to commit to multiple tasks in a similar time frame, I tend to use Louie as an assistant to Olimar, and tend to allow Louie to take the brunt of most enemies while Olimar kills them.

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This game introduces caves to the series, caves are great and are my favourite part of Pikmin 2, they each have a set number of levels each with treasures hidden on each floor, players will have to solve each floors puzzles and try to survive as well as take good care of their Pikmin. You can get major profits if you manage to complete these caves and the best part is that time is frozen in the caves so you do not need to worry about your Pikmin being devoured by the beasts of the night.

You can do more caves which are much more difficult in the challenge mode of the game.

The game does not have a time limit like the first one does so exploration and taking your time makes the adventure much more enjoyable and relaxed in my opinion.

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The game introduces two new Pikmin types the first is purple Pikmin, these guys each have the strength of 10 Pikmin’s, they are very useful for carrying heavy items and taking out stronger enemies but they are slower than the other types.

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The white Pikmin’s are creepy looking with their red eyes, these guys are very fast, can dig up buried treasures and are also poisonous so they cannot be affected by poison and if an enemy eats them they can do some major damage.

It should also be noted that the yellow Pikmin can no longer carry bombs like they could in the first game and here they are instead invulnerable to electricity.

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The boss fights are very creative and in my opinion are better here than they were in first game, you tend to fight them at the end of caves and they are really tough, you need study the boss patterns before taking Pikmin into the fight this will help you to decide what Pikmin you will need and the best way to win with minimal Pikmin loss.

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The graphics here are a little better and I think because of how many Pikmin the game allows on screen at one time, I feel that an increase of graphical capabilities would most likely cause lag so I do not really see this as a problem.

I really enjoy the soundtrack to Pikmin 2 but something about it feels a little lacking and not quite as enjoyable as the original games soundtrack, I don’t feel like a lot of these tracks do not suit the areas that they play in either but overall its still nice to listen too.

Pikmin 2 is a fantastic game, it is so much fun to play through and is extremely satisfying when you collect the treasures. The plot is hilarious and the messages that you get from your boss throughout the game are really funny. The lack of a time limit makes the game more enjoyable as you don’t feel like you have to rush through it and even while its soundtrack was not the best, everything else about the game is charming and wonderful. If you find the original game too hard or frustrating there is no harm in skipping to this one for a challenging but in my opinion much fairer experience.

8.8/10

I hope you enjoyed this review of Pikmin 2

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