Yoshi’s Crafted World (2019) Review

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Yoshi’s Crafted World is the eight installment in the Yoshi series of video games and it is the follow up to the Wii U game Yoshi’s Wooly World, it was developed by Good Feel and was published by Nintendo on the Nintendo Switch in March 2019.

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The Yoshi’s are living happily on Yoshi’s Island, a magical artifact called the sundream stone is beloved by the Yoshi’s. The artifact is filled with magical gems which can make someones dreams come true.

One unfortunate day the naughty baby Bowser and his henchman Kamek steal the sundream stone, the Yoshi’s try to stop the robbery which ends with the gems being scattered across the island, leaving the inhabating Yoshi’s to race baby Bowser and Kamek to collect the gems.

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The game play for the most part is your standard 2.5D platformer with regular Yoshi game play, your main goal is to get from beginning to end of each stage by eating enemies to turn them into eggs and then throwing those eggs to either kill other enemies or to find secrets and collect items, however there is a little more meat to this game which makes it stand out compared to previous titles.

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The biggest change in gameplay is that you can now revisit a level and go through it backwards allowing you to see items and scenery that you couldn’t see before, the main idea of these levels is that you need to find poochy’s missing puppies, every flipped level has three puppies to find and doing so will allow you get more smiley flowers.

Smiley flowers are hidden in the levels, the majority of them are very easy to find but some are much trickier, you need to collect these flowers in order to gain access to the various locations in the game.

After you beat a world you can go back through the stages to find specific items as part of a scavenger hunt and in this mode if you find the requested item you will given a new smiley flower, this is a lot of fun to do but it does get tedious after a while. I wish they gave you a checklist instead of making you replay each stage multiple times as it becomes a bit of drag after an hour or so of seeing the same scenery.

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Another collectible in the game are costumes, these can be purchased from gashapon machines in each world, every world has 10 unique costumes which can help Yoshi in tougher areas of the game.

You dont need to collect all of this extra stuff and I dont really think its worth the time unless you want the game to feel a little bit longer but I will say that compared to Wooly World the collection aspect of Crafted World is much more entertaining.

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The best part of the game for me has got to be its wonderfully creative visual style, everything in the game apart from a few enemies is made out of a craft whether its paper mache, origami, carpentry or even balloons everything is so charming its hard not to want to play the game just to see how creative the developers have been.

The soundtrack is nice to listen too and it fits the style of game, there isnt any really memorable tracks here but the simple melodies and the cute tunes helps to make the game feel more relaxing until the last hour or so of the campaign.

Yoshi’s Crafted World is a simple but brilliant game, it is a lot of fun and can be enjoyed by players of all ages. It has easy to learn controls, is a treat to look at and has plenty of content before and after fishing the main story. There is enough bonus stuff that it can easily double the length of the campaign. The only issue I have is the scavenger hunts you can do because as previously stated it gets boring to revisit the same stages constantly but with that in mind I would say that this is one of Yoshi’s greatest video games yet and it is well worth its price tag.

9.8/10

I hope you enjoyed this review of Yoshi’s Crafted World

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

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Mario and Luigi: Dream Team Bros (3DS) Review

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Mario and Luigi: Dream Team Bros was published by Nintendo in 2013 as part of the year of Luigi promotion they were doing at the time, Nintendo also developed the game along with other game studios  Alpha Dream and Good-Feel. Dream Team Bros is the fourth entry in the Mario and Luigi series of video games.

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j3KTLHMario and Luigi are invited to a new island called Pi’illo Island, the island is well known to be the home of a mysterious power that can make anyone fall asleep. On the way to the island an evil entity attacks Mario, Luigi, Toadsworth and Princess Peach. Mario defeats the villain and the blimp crashes onto Pi’illo Island. It is later revealed that the entity is called Antasma, Antasma teams up with Bowser to find and steal the Dream Stone, a magical stone that will grant someone unlimited wishes. Mario and Luigi work together to stop Bowser and Antasma in order to save Pi’illo Island.

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The game-play follows the similar design of the other games in the series, it is a turn based role playing game where players will need to level up by defeating enemies and by leveling up you will add more points to your statistics allowing your skills to advance throughout the game. There are many areas to explore and many enemies and bosses to defeat.

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When you are in battle in the real world of the game you have three ways to attack the enemy, you can jump on them, hit them with a hammer or perform a bro attack, bro attacks are special moves which entail Mario and Luigi working together to pull off a powerful attack, every game has unique bro attacks.

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What makes this game in the series stand out is that you can travel between the real world of the game and the dream world, in the dream world the game has a 2D perspective similar to the classic Mario games we have grown up with in the past. In this dream world Luigi’s dreamy counterpart works with Mario and is able to shape shift into various things in order to help Mario traverse across the dream world.

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Battles in the dream world are still turn based however attacks are slightly different since now both Mario and dreamy Luigi fight as one and the Dream world has Luiginary attacks instead of bro attacks, they work in a similar manner but do more serious damage than the regular bro attacks.

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Sometimes in the dream world you will a have to take part in 3D battles against large enemies, during these sections you have to turn your 3DS side ways and attack the enemy using the touchscreen on the 3DS.

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The visuals are very nice but they are not anything special, the game does not push the 3DS visual output although it doesn’t need to in an RPG, the game is full of bright colors that pop and environments that are lovely to look at which is all that is needed. the game also comes with plenty of fun animations that help to make the series as hilarious and charming as it is.

The soundtrack is fantastic, it ranges from nice and cheerful music to dark and sinister music  depending on the areas that you are in and just like the music from the rest of the series you wont regret listening to music from this game.

With all the praise I have given the game I must say that I was a little bit disappointing with this entry, it is a lot of fun to play and the new types of gameplay introduced are pretty cool but the game is quite annoying especially during the first few hours, tutorials and explantations about how to play are shoved down your throat so much that at times I was getting seriously frustrated. I also found that I wasnt interested in the plot or any of the dialogue in the game which is one of things that makes the series so unique and special. With all of this in mind this is a good game but its for from one of my favorites 7.2/10

I hope you enjoyed this review of Mario and Luigi: Dream Team Bros for the Nintendo 3DS

I have also reviewed Mario and Luigi Super Star Saga

Click the link to read my review

https://ragglefragglereviews.com/2018/05/05/mario-and-luigi-superstar-saga-gba-3ds-review/

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Pikmin (2001) Review

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Pikmin is the first of Nintendo’s cute but rather dramatic strategy adventure series, as much as I do love the Pikmin series, I have only really introduced myself to the games over the past couple of years.

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The plot is fairly simple here but it works really well for a game such as Pikmin. In the game you play as Captain Olimar a small alien creature who crash lands on an unnamed planet. The captains ship the S.S. Dolphin has separated into 30 parts which have spread to various areas of the planet, the captain needs to find at least 25 out of the 30 parts within 30 days otherwise he will die due to a lack of oxygen on the planet, however the captain is in luck as small plant like creatures called Pikmin are more than happy to help the captain on his mission.

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The idea of the game is to use the Pikmin that you collect in order to carry the scattered parts back to the S.S. Dolphin, there are three types of Pikmin in the game, the Red Pikmin are invulnerable to fire damage, the Yellow Pikmin can be thrown higher and can also pick up bombs to throw and finally the blue Pikmin can breathe underwater.

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There is one way to get more Pikmin in the game once you have discovered an onion (a Pikmin Nest), If you defeat an enemy or collect nectar from plants you can bring your spoils to one of the coloured onions in order to release more seeds which will grow more of the chosen type of Pikmin.

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As previously mentioned you can use Pikmin in order to attack enemies, there are many ways to do this it can be done by simply throwing your Pikmin onto an enemy or by using an army of Pikmin in order to surround an enemy giving it no chance of survival. Strategy will need to be used through out the game in order to collect the ship parts however strategy should be used when fighting enemies as well so that you are well prepared for the dangers ahead and not to mention that you will most likely have a lot of of your Pikmin die in some situations.

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The boss fights are all very creative and can also be very difficult for new players, however practice makes perfect for a lot of these and the game can be reloaded without you losing a day if you want to try out different ideas. I love all of the bosses in the game but if I was to choose three apart from the final boss I would say that the Burrowing Snarglax a bird creature that hides itself underground is my favourite, followed closely by Beady Long Legs, a large spider creature (pictured above) and the PuffStool a Mushroom boss that releases a gas which turns your Pikmin against you.

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I wouldn’t say that the graphics have aged well since the game first came out however back in the day they were quite impressive, you have to keep in mind that this was one of the first games to be released on the GameCube, the visuals definitely improved in the later games however they are still nice here.

The Soundtrack is again very simple here but it really works, a lot of it is small tracks which are looped but while small and catchy some of the music is beautiful, listen to Distant Spring and tell me that isn’t beautiful music.

Pikmin is a good game I personally would not say its a masterpiece by any means as the series does improve a lot as more games are coming out.

Pikmin is a charming game that managed to grow a loving fan base, I really enjoy this game and the only real issue I have with it is the time limit, I really do no enjoy games which give players a short amount of time to finish them and because Pikmin is a game that requires a little bit of grinding now and again in order to re stock on Pikmin due to this the time limit can become quite stressful, you could look at it as adding an additional challenge to the game and I am sure that is how most people see this element of the game.

Pikmin is a short but very fun game, it has tight controls, a short but beautiful soundtrack and an interesting premise however a short time limit takes away from the experience for me. 7.4/10

I hope you enjoyed this review of Pikmin for the Nintendo GameCube

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

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Super Smash Bros an ever expanding series

With the latest game being released earlier this month it is finally time to take a look at what I consider to be the most important changes throughout Nintendo’s popular fighting game franchise

A quick explanation of the game series is that all of Nintendo’s biggest franchises come together in a battle for the ages, this is no ordinary fighting game series however because instead of draining health bars the goal is to try and knock your opponent out of the arena by either knocking them off the edge of a map or by dealing enough damage that you can knock them into oblivion with a few hits.

Each character has unique moves and abilities which need to be learned to become a master of using the character, most people eventually stick with a main character they play as so it’s best to try them all to see who suits your fighting style the best.

The games also had various collectibles in the form of trophies, character bios, characters and stages.

Super Smash Bros was released in 1999 for the Nintendo 64 it was directed by Masahiro Sakurai, developed by Hal Laboratories and Published by Nintendo

The first Super Smash Bros game had a fairly small roster with only 8 characters to start with and 12 altogether

Mario, Link, Donkey Kong, Samus, Yoshi, Pikachu, Kirby and Fox are the starters and Luigi, Caption Falcon, Ness and Jiggly Puff are all unlockable.

The game came with 9 battle stages and four modes, the modes being single player, training, break the targets and board the platforms.

Break the targets had players needing to break a certain number of targets within a time limit with each character having a unique level.

During board the platforms players had too jump on 10 floating platforms as quickly as possible with each character having a unique stage.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros.

In 2001 we got Super Smash Bros Melee, it was released on the Nintendo GameCube and was one of the main reasons for the consoles success it sold more than 7 million copies, directed by Masahiro Sakurai the game was developed by HAL laboratories and Intelligent Systems and it was published by Nintendo.

The game features 25 playable characters with some characters needing certain tasks completed in order to fight them in a battle to add them to your roster Mario, Yoshi, Donkey Kong, Link, Samus, Kirby, Fox, Pickachu, Captain Falcon, Ness, Peach, Bowser, Zelda and Ice Climbers are all available from the get go while Jiggly Puff, Luigi, Dr Mario, Pichu, Falco, Marth, Young Link, Ganondorf, Mewtwo, Roy and Mr Game and Watch are all unlock-able throughout the game.

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The game also comes with 29 stages, 18 stages are available from the beginning while the remaining 11 are all unlockable.

Board the platforms was missing from this game however every other mode from the first game was here as well as new modes adventure mode, all star mode, event match, home run contest and multi man melee were added.

Adventure mode was very similar to classic mode as it followed a similar formula and concept however the stages were longer and some of the levels required the player to complete challenges.

All star mode puts the player against an army of humanoid characters in a fight to the death.

Event match was a super fun mission mode where players had to complete missions each with a unique theme and challenge

Multi man melee has the player in a battle with a handful of other enemies that are easy to knock out but become more difficult through out the match, this mode can be extremely challenging at times but is a blast to play.

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In home run contest players would have to attack a sandbag with a baseball bat trying to deal as much damage as they can within 10 seconds with the idea being to hit the sandbag far across the field.

During Multiplayer some fun changes in the rules made matches both more entertaining and more challenging, these modes are as follows Super Sudden Death, Giant Melee, Tiny Melee, Invisible Melee, Slo-Mo Melee, Single Button Melee, Lightning Melee, Stamina Mode and Tournament Mode.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Melee

Super Smash Bros Brawl was released in 2008 for the Nintendo Wii and was the third game in the Super Smash Bros franchise the game was again directed by Masahiro Sakarai, it was developed by Hal Laboratories along side, SORA, Game Arts, Monolith Soft, Paon and Intelligent Systems.

Brawl was the first game in the series that supported various controller types, the standard Wii mote, a Wii mote and Nunchuck, a Gamecube controller and the Wii Classic controller were all able to connect up the console when playing the game.

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The game had 39 playable characters, 25 were available from the get go while the remaining 14 needed to be unlocked by completing challenges throughout the game, some characters could be unlocked through the Sub Space Emissary, this was also the first game in the series to add third party characters the the roster.

Mario, Bowser, Yoshi, Donkey Kong, Kirby, Peach, Link, Zelda, Samus, Fox, Pikachu, Ice Climbers, Diddy Kong, Meta Knight, King Dedede, Zero Suit Samus, Pokemon Trainer, Lucas, Ike, Pit, Wario and Captain Olimar were the starting roster while Ness, Marth, Luigi, Falco, Captain Falcon, Lucario, ROB, Ganondorf, Mr Game and Watch, Sonic the Hedgehog, Solid Snake, Jigglypuff, Toon Link and Wolf were unlockable through the game.

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The game also had 41 battle stages and included the ability to build your own stages which you could play with your friends.

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Classic Mode, All Star Mode, Event Match, Stadium, Home Run Contest, Target Test, Multi Man Melee, Training Mode and Adventure Mode returned here however Adventure Mode was now called the Sub Space Emissary, the Sub Space Emissary was an epic story mode with CGI cut-scenes and various stages, the mode lasted around 8 hours in length which is the longest mode for any Smash Bros game so far, many fans disliked the Sub Space Emissary but I personally had a really good time with it.

Boss Battle Mode was a new addition to the Stadium mode which has players competing in a boss rush against every boss in the game.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Brawl

The fourth game in the series was the first to be released on more than one system, it was released on the 3DS and the Wii U in 2014, it was developed by Bandai Namco and SORA, published by Nintendo and directed by Masahiro Sakarai, this was also the first game in the series to introduce amiibo compatability, you could scan you amiibos into the game in order to train them up to fight either against other amiibos or yourself

Due to the game being released on two systems I will be discussing both in this section and using images from both versions of the game.maxresdefault (2)

Both games had the same 58 playable characters not including DLC, 39 were available from the beginning while the other 21 characters needed to be unlocked.

Mario, Luigi, Peach, Bowser, Yoshi, Donkey Kong, Diddy Kong, Link, Zelda, Shiek, Toon Link, Samus, Zero Suit Samus, Kirby, Meta Knight, King Dedede, Fox, Pikachu, Charizard, Lucario, Captain Falcon, Ike, Pit, Wario, Captian Olimar, Sonic the Hedgehog, Princes Rosalina, Greninja, Robin, Palutena, Villager, Little Mac, Wii Fit Trainer, Shulk, Mega Man, Pac-Man, Mii Brawler, Mii Sword Fighter and Mii Gunner were the starting characters while Ness, Falco, Wario, Lucina, Dark Pit, Dr Mario, ROB, Ganondorf, Mr Game and Watch, Bowser Jr, Duck Hunt Duo and Jigglypuff are unlockable characters however in Wii U version of the game,

Bowser Jr, Ness, Ganondorf and Jigglypuff and available when you first boot up the game.

Ryu from Street Fighter, Cloud Strife from Final Fantasy Seven, Mewtwo, Lucas, Roy, Corrin and Bayonetta all needed to be purchased from the E-shop as they were DLC

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Each game came with many battle stages to choose from, the 3DS version for the game had 42 stages and 8 stages of DLC while the Wii U version of the game had 55 stages and 9 DLC stages, only 13 battle stages are featured in both versions of the game.

Classic mode, All Star mode, Home-Run Contest, Target Blast, Multi Man Melee, Event mode and Training Return, Event mode is only available in the Wii U version of the game.

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The new modes here are Street Smash where you would use Street Pass to try and knock an opponents token off a board, this was a 3DS exclusive mode.

800px-MasterOrdersThe Wii U version of the game had two brand new modes which were exclusive to the console the first was Master Orders where players would have to complete challenges set by Master Hand in order to win prizes, players would have to use tickets they win throughout other modes in the game to play this mode.

The last new mode in the game was the Trophy box which was a mode which simply displayed the collectibles you unlocked throughout the game.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._4

Super Smash Bros Ultimate is the 5th game in the the Super Smash Bros series it was released on the Nintendo Switch on December 7th, Similarly to its predecessor it was developed by Bandai Namco and SORA, published by Nintendo and Directed by Masahiro Sakarai, amiibo compatibility returns with the same features as before.

7ns2i4zs6c911Every character ever playable in a smash bros game makes a return here along with 11 new comers leaving the full roster so far at a staggering 74 with 11 more DLC characters on the way making this the biggest Smash Bros roster yet.

When you fist boot up the game you will have access to Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox and Pikachu with Luigi, Peach, Bowser, Dr Mario, Rosalina, Bowser Jr, Yoshi, Diddy Kong, Zelda, Shiek, Ganondorf, Young Link, Toon Link, Zero Suit Samus, Meta Knight, King Dedede, Falco, Wolf, Jiggly Puff, Mewtwo, Pichu, Pokemon Trainer, Lucario, Greninja, Captain Falcon, Ness, Lucas, Ice Climbers, Marth, Roy, Ike, Robin, Lucina, Corrin, Mr Game and Watch, Pit, Palutena, Dark Pit, Wario, Captain Olimar, ROB, Villager, Little Mac, Wii Fit Trainer, Shulk, Duck Hunt Duo, Solid Snake, Sonic the Hedgehog, Mega Man, Pacman, Ryu, Cloud Strife, Bayonetta, Mii Brawler, Mii Sword Fighter, Mii Gunner, Princess Daisy, King K Rool, Ridley, Dark Samus, Incineroar, Chrom, Isabelle, Inkling, Ken, Simon Belmont and Richter Belmont all need to be unlocked separately, some characters are known as echo fighters and are similar to other characters in the game for example Ken is the echo fighter for Ryu and Daisy is the Echo Fighter for Peach.

kw0jmogqqve11The game comes with 103 stages with seven being brand new to the series, for the first time in the series, all of the stages are available from the beginning and more will be added as DLC in the future.

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Tournament mode, special smash, team battles, classic mode, training mode, multi-man melee (now called mob smash) all return although classic mode is a little different this time around.

Now every character has a unique classic mode which is suited to the character and the boss that they fight at the end tends to suit their unique game worlds.

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Spirits are new to the series and can be leveled up individually to help enhance their unique features and abilities, you attach spirits to a fighter in order to help them in battle, every spirit has a different ability for example one spirit might grant immunity to lava while another might allow a player to start a match with a rocket belt.

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There are two ways to obtain spirits one way is by playing through the games adventure mode now called World of Light, this story mode has the player travelling across a vast world in order to save various possessed Nintendo characters from a great threat, the other way is through a mode called spirit board where you can quickly defeat enemies in order to win spirits.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Ultimate

And that is where we are left for now with the Super Bros Series, there has been rumors that there may not be anymore after Ultimate although I find that hard to believe but whether the rumors are true or not it has been a lot of fun taking a look at this ever expanding game series.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Zelda 2: The Adventure of Link (1987) Review

Ooh a sequel to the legend of Zelda, I cannot wait !!

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Zelda 2 the Adventure of Link is the weirdest Zelda game I have ever played, it was the second game released in the franchise and is considered to be the black sheep of the Legend of Zelda series, so without further ado lets check out Links second adventure.

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After destroying Ganon in the first game, it is revealed by Impa that Princess Zelda has had a sleeping curse cast on her and will only awaken when the seal protecting the triforce of wisdom is broken, Link can only break the seal by placing six crystals into statues hidden in palaces across the land.

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The game has an over world which is kind of similar to most of the 2D Zelda games although I wouldn’t expect to be finding too many secrets here if I was you, I found the over world to be quite bare with it mostly being used for grinding Experience Points and traversing between areas..

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Zelda 2 an action adventure 2D Plat-former with RPG elements, this was definitely a risky direction to take the series and thankfully it didn’t stick because while this game isn’t necessarily bad, if its game style became the series staple we may not have the amazing Zelda games we have today.

When traversing the over world Link can be forced into action platforming sections which require him to defeat enemies in order to gain experience points which can be used to upgrade his health, magic or strength once he levels up.

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Through out the game you can find many towns which can be used to heal, restore magic and to find wizards who can teach you spells, in order to find these wizards you normally have do something for example one wizard requires you to find a magic mirror and another requires you bring the wizards daughter a trophy you can find in a cave at the start of the game.

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The palaces have Link defeating enemies, collecting keys and opening doors in order to find the statues however in traditional Zelda fashion the palaces are tricky to traverse but with the platforming game style this feels more like a Metroid game in my opinion, at the end of each palace you must fight one of the very creative and difficult boss fights before finding the statues and handing over a crystal.

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Zelda 2 the Adventure of Link is an ok adventure game but it is far from a good Legend of Zelda title in my opinion, the biggest issue I have is that the games difficulty is unfair, there is a lot of grinding to do if you want any chance of finishing it, areas such as death mountain are too long with few power ups to help you survive and every time you get game over you are sent back to the first screen of the game, on a lighter note the game has a nice soundtrack, colourful and fantastic visuals and responsive controls but apart from that this is one Zelda game you could quite happily skip unless you really want to play it. 5.5/10

I hope you enjoyed this review of Zelda 2: The Adventure of Link for the Nintendo Entertainment System

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Mario Kart an ever expanding series.

Hello and welcome to a new series of reviews where I will be covering an entire series as whole instead of each individual game, the reason I have chosen to do this for some game series is because I do not feel the need to go back and review each individual title as the reviews would all be quite similar due to the game style of the series.

Instead I will be giving a quick explanation of each game and discussing major changes throughout the games releases and I am planning on updating this review as the newer titles come out.

We will be kicking off this new series of reviews with my one of my favourite racing game series of all time Mario Kart.

To sum Mario Kart up it is a racing series where you must drive across various creative race tracks while using items to help you win the race by bashing, blowing up and causing obstacles for the other players.

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The series began on the Super Nintendo Entertainment System with Super Mario Kart.

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In Super Mario Kart you could play as eight racers Mario, Princess Peach, Bowser, a Koopa, Luigi, Yoshi, Donkey Kong Junior or Toad and each racer had different strengths and weaknesses.

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The game uses the Mode 7 technology allowing the developers to rotate and scale background layers allowing a more unique and exciting experience.

The game had two game modes the first was Grand Prix which is a standard racing mode where the player will have to finish one of three cups each holding various creative racetracks,there are three difficulty levels 50cc, 100cc and 150cc although the last one needs to be unlocked by finishing the cups on 100cc first.

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The final mode is battle mode where you must collect items and throw them at your enemy popping their balloons before they pop yours, its basic but fun.

After a cancelled Virtual Boy title we got Mario Kart 64 for the Nintendo 64

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3D is the biggest change here and it looks and feels great, other smaller changes include swapping the Koopa and Donkey Kong Jr with Donkey Kong and Wario, adding time trials and allowing the ability of four players on one system.

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Mario Kart Super Circuit was released on the Game Boy Advance in 2001, it is the first of the of handheld titles and has the same roster of characters as the previous entry in the series, the developers added a new mode which allows players to race using customised rules but other than that is essentially a better looking version of Super Mario Kart with the Mario Kart 64 content.

ap9BeDIn the Game Cube game players need to choose two characters to play as, as well as choosing one of the many karts (The karts available depends on the calculated weight of your chosen characters), this Mario Kart has 20 playable characters which are as follows Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Birdo, Baby Mario, Baby Luigi, Toad, Toadette, Koopa, Parakoopa. Donkey Kong, Diddy Kong, Bowser, Bowser Junior, Wario, Waluigi, Petey Piranha and King Boo.

After doing research I found out that this was Toadettes first appearance in a video game which is pretty cool.

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For the first and only time in the series two players can play simultaneously in Grand Prix with one player driving and the other player throwing the items.

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As well as balloon battle, battle mode has two new game types one where you need to try to hold onto a shine sprite and the player who holds on the longest wins, and another where you must throw stacks of bob bombs at the other players in order to pop the opponents balloons.

The game also included lan play allowing you to use an adaptor to connect up to eight Game Cubes which would allow up to 16 players to play at one time.

Mario Kart DS was the second handheld game in the series and was the first to use dual screens.

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Mario Kart DS added the possibility of playing online over the Nintendo Wifi Connection, I used this back when it first came out and the results were ok with little issues

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A brand new mission mode was added in this game giving it the best Mario Kart content yet after various missions you would have to beat one of many boss fights and all of them were a lot of fun.

Unfortunately Mission Mode never made a return to the series.

After two fairly amazing arcade games which I may cover another day we got the first game in the series to use motion controls with Mario Kart Wii.

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Mario Kart Wii added a fair bit of new gameplay to the series including four gameplay styles which were a single Wiimote, a Wiimote and Nunchuck, motion controls using the Wii sensor bar and a Mario Kart Wii steering wheel.

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Players can now also ride motorbikes and peform tricks when going over ramps and you could now also play as both Princess Rosalina and Dry Bowser.

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Mario Kart Wii added a new battle mode called coin runners, players must collect coins, using items to cause their opponents to drop the coins they have collected, who ever has the most coins when time runs out wins.

Mario Kart 7 is the third handheld title in the series and is where some more of the major changes in the series took place.

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As with all of the games Mario Kart 7 adds new items however one unique feature is the lucky seven item which allows you to hold all of the items at once.

New Characters have been added to the series including Metal Mario, Queen Bee, Wiggler and Lakitu

On each track the player can collect a maximum of ten coins allowing them to unlock new car parts which they can use to build their vehicles.

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New ways to play have been added including gliding through the air and driving underwater in your vehicles.

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Mario Kart 7 added the ability to have a first person view while you race

It should be noted that some of the race tracks are from Wii sports and Wii sports resort making this the first Mario game to include major additions from other game series.

after another Arcade game we got Mario Kart 8 and this entry of the series added Anti Gravity to the tracks allowing players to drive on walls and go upside down, you can also bump into bumpers to give your self short boosts.

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This entry to the series was the first to offer paid DLC, the DLC offered two new cups and Link from the Legend of Zelda as well as Isabelle and the villager from Animal Crossing as playable characters, as a small change you can now also change colours for Yoshi and Shy Guy.

Pink Gold Peach, the Koopalings and Baby Rosalina have also been added as playable characters as part of the base game.

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For some unknown reason battle tracks were removed and instead players had to use regular tracks which made battle mode not feel very special and it was also quite slow.

Mario Kart 8 was re-released for the Nintendo Switch here all of the DLC came with the base game, Splatoon characters were added to the roster and they finally fixed the battle mode by re-adding arena battles.

And that is where we are so far with the Mario Kart series, I love Mario Kart for all its fun and competitive game-play, its a favourite game to play at parties and with friends, I cant wait to play the next game in the series what ever that may be and until then we will enjoy what we have so far.

I hope you enjoyed this different type of article, I really enjoyed making it and I am hoping to do more of these in the future, what series would you like to see me cover in an article of this style?

Thank-you for joining me in this look at changes throughout this ever expanding game series.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

 

 

Castlevania (NES) Review

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Finally after all this time I get to talk about one of my favourite video games of all time Castlevania.

Castlevania was developed and published by Konami and was released on September 26th 1986 for the Nintendo Entertainment System

castlevania-title-screenEvery one hundred years Count Dracula rises from his coffin and wreaks havoc on Transylvania, each time Dracula comes back he is defeated by a member of the famous Belmont family who have been protecting Transylvania from supernatural threats for generations, the year is 1691 and once again Dracula causes trouble attracting the attention of Simon Belmont who along with his trusty whip makes his way through Dracula’s castle hoping to defeat the evil vampire lord.Castlevania_NES_14

The game is an action plat-former and takes place in different areas of Dracula’s castle, players will need to survive a number of levels before facing a sub boss, the platforming is ridiculously difficult and not with good reason, Simon attacks enemies by either whipping them or hurting them with a sub weapon, this is fine but the problem is that if you are hit by an enemy you dont just take damage but also get knocked back and lot of time this leads to Simon falling to his death, this was obviously programmed into the game in order to add additional challenge but honestly the game is so difficult anyway that this is just annoying.

120808_castlevania-6For example the image above is just two screens of the game and as you can see there are a lot of things to avoid including a lot of Fleamen which are some of the most difficult enemies to avoid in the game.

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Three things can really help you through out the game making your adventure a little easier

The first is Pork Chops which you can find hidden in the walls and if you eat these they will restore your health.

Next you have sub weapons such as daggers, crosses and axes which can be used at the expense of some of the hearts you can find by whipping all of the candles throughout the game, all of these sub weapons are great however the best and most useful is the Holy Water, this is the easiest way to kill most of the bosses in the game including the notorious fight with the Grim Reaper and even Count Dracula himself.

Collecting the Sub Weapons can become even more useful when you find the upgrades, you can make your weapons up to three times more powerful by finding power-ups which are mostly found in candles or bricks but can appear randomly too.

Easily one of the best soundtracks in the NES library Castlevania has one kickass music library, the music is bouncy and fun but does have a creepy vibe to it now and again, but in general the music is so catchy that I guarantee you wont be able to remove it from your brain, my personal favourite track in the game is called Wicked Child and is the theme for stage 7.

Castlevania is an amazing game but I wouldn’t call it a masterpiece the controls are a little stiff and the game is way more frustrating than it needs to be, on the other hand everything else is perfect the visuals are fantastic for an early release, the soundtrack is one of the best and the game is genuinely very good, for the first entry of the series its a really good start but it could have done with a few more tweaks 7.9/10.

I hope you enjoyed this review of Castlevania for the NES

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com