Metroid Dread (2021) Review

Metroid Dread is the 5th game in the 2D Metroid videogame series, It was developed by MercurySteam for the Nintendo Switch. The game was a long time coming and was originally meant to release on the Nintendo DS, it was cancelled due to Hardware limitations of the system and now 15-20 years later it finally came out for Switch much to fans anticipation. But how does this new Metroid hold up?

After the events of Metroid Fusion, the federation has received video satellite showing that some of the X parasites had survived the desolation of the Planet SR388, The planet ZDR believed to be the location of the transmission is sent E.M.M.I robots to investigate but after they seem to go rogue Samus Aran is sent to the planet instead to make some investigations of her own which in turn becomes her toughest and most dangerous mission yet!.

As per usual with Metroid games we as players are thrown onto the planet with no idea where we are supposed to go, these games encourage exploration in order to find health and missile upgrades to help you survive.

Exploring in this game is particularly encouraged due to the the extreme difficulty of this entry but also because of how beautiful the art style and environments are, it shouldn’t surprise anyone that the most modern 2D Metroid game is better graphically than its predecessors but the detail and the realism that the team put into the environments is absolutely breathtaking, I almost wish this was 3D so I could appreciate the work of the art team so much more.

There are many returning upgrades to Samus’s Armour, series staples include the morph ball, the Super Bomb. The Gravity Suit, Ice Missile and Screw Attack amongst many others, a few were added to this game as new entries, the Flash Shift ability I found myself using constantly it allows Samus to quickly flash across the screen. This came in handy to get past obstacles and avoid boss attacks.

The Phantom Cloak allows Samus to turn herself invisible for very short periods of time before she takes serious damage to her energy tanks. This one I didn’t use too much although it did occasionally help me avoid detection by the corrupted E.M.M.I Robots.

If I have any complaints about this game it would definitely be how familiar the game begins to feel when it comes to the E.M.M.I, These robots are extremely high tech search bots which are built to find Metroid’s or Parasites and remove them, because Samus has Metroid DNA in her body they will kill her at any chance they get. The first two times these segments are fine but they are all pretty much the same, the E.M.M.I don’t behave differently to each other and even hide the same mini boss before getting the upgrade to defeat them.

This doesn’t get boring or anything but I really think they could have made the robots behave differently, for example one that crawls, one that flys, one that swims, one that does everything etc. This could have added more challenge and kept these segments more interesting than they were.

The main boss fights here are some of the best in the series and definitely the most challenging, I often had to take day long breaks between them just so that I could refresh my mind enough to focus on the quick reactions I needed to survive.

The return of Kraid was a welcome sight, I always found him the least interesting of the original Mother Brain crew but he was more fleshed out in this but it was weird seeing him chained up, I’m assuming he was being kept prisoner and experimented on without Samus knowing since he definitely seemed dead after his battle in Super Metroid.

My favourite boss of Dread was Drogyga an underwater sea monster who proved very difficult but could be defeated with a lot of patience and good timing, although this could be said for all the bosses I just really liked the design of Drogyga and it being underwater Samus’s jumping and movements are slowed down adding more challenge to the battle.

The music in Dread is of course just amazingly immersive and creepy as it has been for more than 30 years but there is something a little different this time around, for the first time this game in the series has a heavy use of robotic enemies over the usual aliens, a lot of the music here feels very different to the past as it matches the robotic vibes, it is still quite chilling but you can listen to this and imagine killer robots chasing you down for the kill. It might be my second favourite OST only being beaten by Super Metroid which is also my favourite game in the series.

Metroid Dread is one of the best video games Nintendo has released in years, this very much feels like a reboot of the Metroid franchise an introduction for new gamers, for a lot of switch owners this was their Metroid game and watching them complain about how hard the game is on forums and group chats definitely goes to show how easy video games have become.

You really should take your hat off to Nintendo because they gave zero help with this one and in fact I would say Dread is the hardest game in the series so far or at least the 2D games. It is a satisfying game to progress through and after I beat it I was smiling with satisfaction, I cannot wait for the next 2D Metroid game after Dread but in the mean time I think a remake of Super Metroid with the this new art style would be a nice addition.

And with that all said and done I reward Metroid Dread a very nice score of 9.6/10

See you next mission.

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Metroid 2:Return of Samus (GB) Review

Metroid_II_US_boxartReleased in 1991 for the Nintendo Gameboy and recently remade for the Nintendo 3DS Metroid 2: Return of Samus is the second game in the Metroid franchise and it was the first game to introduce players to the complicated order of the series as this game is not a direct sequel to the original Metroid but it infact takes place after Metroid Prime Federation Force and before Super Metroid.

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Metroid 2 follows Samus on a mission to destroy all of the remaining metroids on the planet SR388 after many other bounty hunters had failed in their missions and had not returned from the planet and thats about it for the plot its simple but its not like a huge, crazy storyline is needed for a metroid game so I was satisfied with how straight to the point the story was in metroid 2.

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The visuals are fantastic and a lot better than the first game, the designers have still stuck to the darker backgrounds and mostly empty environments which gives and eerie feeling while your playing but at the same time the labyrinth style game play here is much more complicated than it was in the first game, I found a lot of the environments here all looked very similar and it made it difficult for me to navigate my way throughout the planet especially considering the game yet again does not provide an in-game map, getting lost in metroid 2 happened far too often for me and it became frustrating very quickly, the graphics are very smooth and the animations are great but the ugly grey colour the game boy puts out was a little off putting I wanted more colors in this world and I think this would have made the navigation easier as well.

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With the game play mostly focusing on Samus killing metroids players would hope that a large variety of challenging and unique types of metroids would be in the game and for the most part I can say this is true, there are a lot of metroids in this game and most of them are sub bosses the only issue I have with this is that you need missiles and a lot of health and even though this game finally includes areas which refill both of these there are so few of them that it makes fighting all of these massive sub bosses extremely frustrating especially when you have to back track so far just to get a refill, apart from this the game controls fluently and there are plenty of powerups for you to seek out and collect.

The soundtrack here has definitely taken a step down in quality compared to that of the first game,there is more variety in music in Metroid 2 but apart from a few tracks the limitations of the gameboy’s sound capabilities really took away a lot of the atmosphere from the music, the end credits theme and final boss music are both awesome and full of energy but most other tracks are short and repeat on a loop, it gets annoying and to be honest I spent most of the game listening to podcasts due to me not enjoying the sound track.

And that was Metroid 2 Return of Samus, this is a fantastic game boy game and a pretty good edition to the Metroid series, I had more issues with this game than I did the original but its still holds enough ground on its own to be considered a good title, the graphics are fantastic and the game controls perfectly however the annoying navigation and lack of a stellar soundtrack really knocks down my opinion of this title therefore Metroid 2: Return of Samus gets a not so high but still impressive 7.3/10

I hope you enjoyed my review of Metroid 2: Return of Samus for the Nintendo Game Boy

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com