Spongebob’s Truth or Square (2009) Video Game Review

Spongebob’s Truth or Square is a 2009 action plat-former which shares its name with a TV special that came out previously. The game was released for various video game systems Including the Nintendo Wii, Xbox 360, PSP and the Nintendo DS. The DS version was more uniquely made to fit the systems capabilities however minus a few extra stages the PSP version is almost identical to its home-system counterparts.

It’s the Krusty Krabs eleventy seventh Anniversary and Spongebob has lost the Krabby Patty Secret Formula. Plankton offers to use a machine to explore Spongebob’s memories and with a little help from his friends who help him remember his past can Spongebob figure out that happened to the formula?

The In-game hub world takes place during a party at Spongebob’s Pineapple house. I enjoyed this area as it was very interactive allowing players to trigger small animations and upgrade the homes furniture. You are also able to purchase in game character outfits and health upgrades.

The main gameplay is a 3D platformer where the goal is complete a main mission in each stage to find an object from Spongebob’s past. After finishing a stage you can return to find missions allowing you to discover more items.

Discovering sleeping Patricks within each level is not required but can still be done, these are actually fairly challenging to find and can add more game play to what can be considered a very short game.

There are various power-ups in the game that you can find for temporary advances in combat. For me the best powerup was the water propeller which gave Spongebob the ability to shoot water from his body. Sandy, Patrick and Squidward are also available as power-ups to help Spongebob defeat the attacking robots, these were all fine enough but they were not anything special or really that memorable.

There are various giant robots to defeat in the game, these boss fights can be a challenge for younger gamer’s but once you get patterns down they should be defeated with ease.

I played the Nintendo Wii version of the game which was developed by Heavy Iron Studios who also did Battle for Bikini Bottom. The music here is almost entirely recycled from Battle for Bikini Bottom. As it was in that game the music is a ton of fun and suits each area naturally well.

Spongebob’s Truth or Square is not a remarkable game by any means, I will be honest in saying that it is very basic and nothing really stands out. Its a very short game and personally I thought it was extremely easy which made it a little bit boring. I can only really recommend this as a very cheap game and a good choice for very young gamers who have little experience with video games.

4.7/10

My Favourite Spongebob episodes – Pizza Delivery

In this season 1 classic, Squidward and Spongebob are sent to deliver the first ever Krabby Patty Pizza to a hungry customer.

Of course this wouldn’t be a very memorable episode if nothing went wrong in this case it was a losing control of the delivery boat and running out of fuel in the middle of nowhere forcing Spongebob and Squidward to deliver on foot while fighting the urge to eat the cheesy treat.

A much more caring side to Squidward is shown in various scenes where he tries to help Spongebob instead of just focusing on himself. The final scene is very touching and in my opinion really shows the character in a much more positive and sympathetic light than he has been shown in other appearances.

Overall a great episode that packed with laughs and its fair share of emotion.

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Spongebob Squarepants: Battle for Bikini Bottom/Rehydrated (2003/2020) Review

Spongebob Squarepants: Battle for Bikini Bottom is a 2003 action platformer developed by Heavy Iron Studios and published by THQ for the PS2, Gamecube and Xbox. The game was remastered in a 2020 release Titled Spongebob Squarepants: Battle for Bikini Bottom Rehydrated, this version was developed by Purple Lamp Studios and was published by THQ for the PS4, Nintendo Switch, PC and Xbox One.

In this review I will be mainly looking at the original game and then briefly discussing the remake afterwards.

Plankton has built an Army of Robots to help him steal the Krabby Patty Secret Formula and take over the world. Unfortunately for him the robots were set to not obey mode and instead decide to take over Bikini Bottom leaving Spongebob, Patrick and Sandy to defeat the robots and put a stop to their chaos.

There are three playable characters in the game which can be switched at bus stops hidden within levels, each of these characters have different abilities which are needed to find secrets and progress through out the game.

Spongebob has the most moves in the game and each of these revolve around blowing bubbles, his most commonly used move puts a bubble helmet on his head which he uses to destroy robots that are positioned high above the ground.

His bowling bubble can be used to hit enemies that are wedged within difficult spaces or to hit buttons when he is standing on a pressure pad.

The cruise bubble is a projectile move that allows Spongebob to blow a timed missile at enemies.

Patrick is able to pick up heavy objects which he can hurl at buttons or stack up so that he can climb to higher places. Using freezing fruit Patrick can temporarily freeze body’s of water so that he can walk over them to find secrets that could not be found otherwise.

Sandy is my favourite character to play as in the game, she is able to use her lasso to grab enemies, swing across specific sections and temporarily glide across large gaps.

There are various surf sections in the game where players need to quickly travel down ski slopes which hide additional secrets and collectibles. I really like these sections I found them to be challenging with tight enough controls and overall a great experience.

I really enjoyed the boss fights in the game I thought they were really well designed and challenging to fight, some of these were references to episodes from the Television series and the others were robotic versions of the playable characters. Concept Art from the game shows art for a robot Squidward fight, this could be a sign that he may have been designed as a playable character at some point in development.

The main collectable in the game are the Golden Spatulas, these are needed to access new levels and areas in the game, players can either find these or be given them as rewards for helping in-game NPC’s. You can also get spatulas for finding Patrick’s missing socks, or by purchasing them from Mr Krabs in exchange for Shiny things the in-game currency.

The soundtrack is really fun and is one of the best soundtracks I have ever heard in a licensed videogame, its not phenominal or anything but it really works so well for this game. The music is a lot of a fun and can be more serious at times when needed, what I really appreciate is that in the rock bottom section of the game they removed the music entirely so that it felt just like the episode it was based on. my favourite was the Bikini Bottom Music that played during the hub world it made me think of jolly sailors travelling the high seas.

Battle for Bikini Bottom is one of the greatest licensed video games ever made, this is a really solid experience and a love letter to Spongebob fans from the developers. I was shocked with how much effort was put into this, mulitple playable characters, funny dialogue, great music, tight controls and lots of things to do, I do wish that the theatre gave us a little more than just concept art and a better completion bonus would have been appreciated but apart from that I can only reccomend you get yourself a copy of this game even though these days it doesn’t sell for very cheap I think it is well worth its price and is better value for money than the remake which we will discuss now.

The new version obviously looks better than its predecessor the graphics are lot more appealing and run at a higher frame rate compared to the original.

I also really enjoyed that the new game added up to date Spongebob references and memes for the younger fans and the older ones too.

Gorgeous new visuals aside lets discuss the game in general, the first thing that really sucks about this is that they didnt add anything new so this is purely a visual remake.

They modernised the music as well and while still is very good its lost a lot of its charm and doesn’t suit the game as well as did previously.

The theatre returns but they removed the concept art which makes sense as they should have replaced it with concept art from this game but instead they put a handful of still images from the game as your reward for unlocking the theatre.

I haven’t really got much else to say about this remake as it is very close to the original but it just feels like a few more months fixing up a few of its fall backs were needed. I think a bonus world would have been a great addition and if not the robot squidward fight that was added into the multiplayer could have just been added into the main game even if it was a hidden boss fight. As for the theatre how about instead of screen shots from the game they could have placed a playable ROM of the Battle for Bikini Bottom GBA game as it will probably never be released virtually anyway and it would give fans of the console game a chance to play a version they may have missed.

Speaking of the GBA game maybe one day I will take a look at it to see how it holds up compared to the console version.

If you do not have a an older system then rehydrated is still a really fun game it just struggles to compare to the original game that in my opinion is vastly superior.

Battle for Bikini Bottom 9.5/10

Rehydrated 7/10

My Favourite Spongebob episodes – Rock Bottom

In this season 1 episode Spongebob and Patrick have just finished a day of fun at Glove World and are catching bus home to Bikini Bottom but unfortunately they are on the wrong bus and end up in a town called Rock Bottom.

Rock Bottom is a unusual place where everything is backwards or just genuinely doesn’t make any sense, the area is quite dark and somewhat creepy which makes the need for Spongebob to get home even more intense.

The episode only really gets funny when Patrick manages to catch the bus home and Spongebob is left alone, poor Spongebob keeps missing every bus home by seconds and no matter what he tries he just cannot catch that bus and it soon becomes apparent to the viewer that the bus might be missing Spongebob on purpose. This is definitely one the funnier episodes and may be one of the highlights of the show where the comedy is at the expense of Spongebob and not another character.

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Chip n Dale: Rescue Rangers (1990) NES Review

Chip n Dale: Rescue Rangers is a platformer video game based on the hit television series of the same name, it was developed by Capcom for the Nintendo Entertainment System.

The plot follows Chip and Dale on one of their missions, this time to rescue a stolen kitten from the villainous Fat Cat.

The game has 11 levels that each need to be explored, each of these are themed and some can be played out of order.

In the levels your main goal as usual is to get from the start of a stage to the end however you will be dealing with many tough bad guys which you can defeat by picking up items and throwing them at them.

The boss fights in the game are fantastic, they all follow a similar pattern of using a thrown ball to defeat them but they each have different attack patters which can be pretty tough at times, the final boss was particularly quite challenging.

This game is quite simple in its premise and its design but what I love about it is the smaller details, I think its great that you can play simultaneous 2 players as that was quite rare on the NES, some of puzzles are really interesting such as turning off the taps or trying to get past the desk fans which is difficult due to your small stature. I also think its great how its uses plenty of enemy sprites so that they are not repeating all of the time, giving plenty of variety. The game is very easy especially on two players so I would consider this more of a fun game to run through than a title that would test your skills as a gamer.

The soundtrack is fine, its not one my favourites and I while it is a lot of fun I do feel some of the tracks could have been changed to suit the levels more but its not a bad soundtrack by any means, it does have a great chiptune of the shows themesong.

Chip and Dale: Rescue Rangers for the NES is really fun game that I feel anyone can enjoy without getting stressed or giving up, it is a great game for new gamers but is also a fun time for older gamers aswell, for the best experience play the game on two players co-op, one major update I would make if I designed the game is I would have made the co-op need more team work in order to proceed through the game, for example more puzzles that require communication that just good reflexes.

8.3/10

Thank you for reading my review of ChipnDale: Rescue Rangers for NES

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Jak and Daxter: The Precursor Legacy (2001) Review

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Jak and Daxter: The Precursor Legacy is an open world plat-former, it was developed by Naughty Dog and was published by Sony Computer Entertainment for the PlayStation 2.

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Jak an adventurous young boy and his best friend Daxter are spying on a private operation on the misty island, they discover that two dark figures are commanding lurkers to harvest Dark Eco and Precursor Artefacts, before the boys can leave the island to inform the sage Samos of their discovery they are both spotted by a lurker guard which Jak manages to kill with a bomb.

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Unfortunately the explosion caused Daxter to fall into a large body of Dark Eco which turned him into ottsel (half weasel and half otter) after returning to the sage the boys are told that only the dark sage Gol Acheron can turn Daxter back into a human leaving the boys no choice but to journey into the dangerous world to find him.

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The main game play is a collectathon so there is a lot of things to find, the main collectable are power cells there are 101 in game and you can get some by completing tasks and purchasing them with precursor orbs the most satisfying collectable in the game. Precursor Orbs are egg shaped and are spread throughout levels, each stage has between 50 and 200 of these and finding them all can be very challenging  and at times infuriating due to how spread out they can be, sometimes they are hidden in really unnecessary places.

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The final collectable in the game are scout flies, these are small flies that are trapped in red boxes hidden within levels, there are seven in each stage and collecting a stages flies will reward the player with another power cell.

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Throughout your adventure you will encounter many different enemies that you will have to defeat, luckily Jak has many moves that he can use in the game, this includes punching, spin kicking and a slam move.

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There are three types of energy you can collect in the game, the blue energy allows you to move very quickly and can also activate certain items, the yellow energy allows the player to shoot a projectile at enemies and the red energy gives the player higher strength all of these are only temporary so must be used quickly.

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There are some vehicle sections in the game which are all very fun but I would argue that when you are collecting things during these sections its not very well designed due to the vehicles being a little too fast and the way the items are spread out makes it hard to collect them with out dying due to some of these areas being timed such as the lava sections.

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There are some mini games hidden within the main game and these are all ok and have a fair and balanced difficulty but they are my least favourite part of the game as I do feel they don’t really fit here.

The soundtrack definitely has inspiration from Naughty Dog’s Crash Bandicoot games and is in a very similar style however its not as good here and while the music is a lot of fun to listen too none it is very memorable, I cant recall any of the music from the game but it is still quite good.

Jak and Daxter the Precursor Legacy was the beginning of Naughty Dogs new journey after the masterful Crash Bandicoot games on the PS1, this game is a fantastic start on what would become an extremely beloved franchise. I think this game is great and it has a lot of memorable characters with great personalities and while this game is a little flawed with the way items can be spread out and a fairly forgetful soundtrack it makes up for it with outstanding visuals, smooth game play and very few load screens, the game is very satisfying to play and never gets boring 8.9/10

Thank you for reading my review of Jak and Daxter: The Precursor Legacy

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Bugs Bunny’s Birthday Blowout (1990) Review

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Bugs bunny’ s Birthday Blowout is video for the Nintendo Entertainment System, it was developed by Kemco and was one of the last games released for the NES before the release of the Super Nintendo.

Bugs Bunny Birthday Blowout (Nintendo Entertainment System)

Its Bugs Bunny’s 50th Birthday and he receives an invitation to a party celebration in his honour, Bugs is very excited however his other Looney Tunes friends are not happy that they were not told about this party so they go out of their way to prevent Bugs from arriving to the party location.

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The game is a basic 2D plat-former where the main goal is too get from the start to the end of every level but this is a little more ambitious than is to be expected because these levels require a little exploration and thought due to tricky enemy placements and multiple paths with often only one of them allowing you to progress further.  The games beautiful art style and colour palette help to make the game a joy to explore in order to see all of the gorgeous backgrounds and imagery.

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The games enemies can do a lot of damage if they come in contact with Bugs, you cant jump on them but they can be knocked out using a mallet to hit them on the head, I never really used this myself as I found it easier to jump over the enemies and avoid them.

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The boss fights are really fun to encounter because all of them are based on various Looney Tunes characters, some of the encounters you may not expect such as Sylvester Jr and Hawky.

These are all very easy however and all of them fight in a similar manner, I wish they were more creative as none of them are very memorable.

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Between levels you can use the carrots you’ve collected to earn some more lives in bonus games, in one game you need to line up numbers and in the other game you need to wack multiple weasels.

The soundtrack is quite fun but its very repetitive and the same tune plays throughout worlds only changing every few levels.

Bugs Bunny’s Birthday Blowout is not a perfect game as it falls short in a few places however it is a very solid plat-former, with great controls and is overall a lot of fun to play, I do wish the boss fights and sound track were more creative but I really enjoyed everything else and I cant think of many negatives to this one, this is better quality than most licensed games and with it being quite cheap to pick up I would recommend getting a copy to check it out for yourself

8.2/10

I hope you enjoyed this review of  Bugs Bunny’s Birthday Blowout for the Nintendo Entertainment System.

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Porky Pig’s Haunted Holiday (1995) review

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Porky Pigs Haunted Holiday is a 2d plat-former developed by phoenix interactive for the Super Nintendo Entertainment system.

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Porky Pig wants to book a holiday and while looking through a brochure he falls asleep and has a nightmare about going on a spooky vacation.

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The game is your standard plat-former and is in a way a little bit of a Mario clone considering that you damage enemies by jumping on them and you you can collect cakes, and once you collect a certain amount you are rewarded with lives and additional points, its just shame that this is not a very good Mario clone.

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The controls are decent and are very easy to get used too but the level design is where the experience becomes a little frustrating, the stages are fairly simplistic but enemies are really quite difficult to avoid because they are placed really unfairly, a lot of the time they will show up last second or will be hidden under platforms making it almost impossible to not hit them and take damage.

Another frustrating problem with the stages is that some platforms are not clear that you can land on them, sometimes they look like they are just part of the background making leaps of faith the only way to check if they are safe or not.

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On the bright side the game is very generous with its check points and offers unlimited continues making the game quite easy to play and making up for some of its less than satisfying game-play.

The graphics are fantastic for a licensed game and Porky is animated really well, he sometimes gets frustrated and taps his foot while scrunching up his face which is very charming and quite cute.

porky-pigs-haunted-holidayThe most interesting and impressive part of the game is that every-time you restart the game either by resetting the console or using a continue the scenery of the level you are on changes, this is really cool and not something I would expect from an older video game such as this.

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The boss fights were all very easy but I did enjoy seeing different Looney Tunes characters, I do wish that more of the main Looney Tunes were in the platform stages instead of just the boss fights.

The soundtrack really sucks, its the same annoying tunes played on loop and its not even good music I found myself muting the game after a while and playing different music instead.

Porky Pigs Haunted Holiday is an ok game but it really is nothing special, I really liked the animations and visuals but I wasn’t a fan of much else and overall I would say to skip this one unless you are a Looney Tunes Super Fan.

5.3/10

As a bonus this is a link to a review I did of Taz Mania on the Sega Mega Drive, this Looney Tunes game is much worse than the game I reviewed today so if you would like to see my views on that game check out the link below

https://ragglefragglereviews.com/2015/03/14/taz-mania-genesismega-drive-1992-review/

Thank you for reading my review of Porky Pig’s Haunted Holiday for the Super Nintendo

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Donkey Kong Country (1994) Review

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Donkey Kong Country is a 2.5D plat-former that was developed by Rare Ware for the Super Nintendo Entertainment System, the game came to be after Rare Ware played around with silicon graphics. It was the first game in the Donkey Kong Franchise to not be directed by Shigeru Miyamoto however he was involved with the games development.

 

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The plot of the game is explained over four pages of the games original manual, the plot is very well written and is a humorous but atmospheric way to get players in the best mood for the game to come, to briefly break the plot down Diddy Kong was guarding Donkey Kongs Banana Horde when he was attacked by a group of King K Rool’s Kremlings before being stuffed into a barrel, the next morning after noticing Diddy’s absence and the lack of Banana’s in his collection Donkey Kong runs into the Jungle to rescue his nephew Diddy and get his Banana’s back.

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The game is an action plat-former where you play as both of the Monkeys, this also allows 2 player simultaneous game-play. In levels players can collect banana’s and Kong letters to earn more lives.

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There are various animal friends hidden in some levels which allow the monkeys to easily take out tougher enemies and find secret passages, another use of animals in the game is when you collect three matching golden animal statues,  this will open a bonus area where you can quickly add larger quantities of lives.

The two main monkeys each play the same but have different strengths Diddy Kong is lighter than Donkey Kong and is better at getting through tight spaces, Donkey Kong is much larger and a little slower but his extra weight allows him to take out armoured enemies with ease.

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There are many different types of levels in the game and all of them are very well made, the two that stood out the most to me were the water levels and the mine carts.

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These are in my opinion the most challenging in the game both require quick reactions and well timed movements, I normally hate water levels in games but I really like these ones they have great atmospheric music and they don’t tire out your thumb as much as over games water stages do, if you ride the fish you can actually go through most of these stages without any repetitive tapping as well.

I like the mine cart stages because they give off quite an adrenaline rush due to the high speeds that you travel on the mine cart and the fast reactions you need to survive, these stages leave you feeling very satisfied when you finally manage to beat them.

The only other stages that really stand out in this game are the light stages where you need to keep turning on lights to see your way through the levels, there are only a few of these but they are very difficult.

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Between worlds you can pay visits to Cranky Kong who will both insult you and also provide you hints on secrets in some of the stages.

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The boss fights are not very inspired, they all get hurt the same way and apart from one or two of them they are not that memorable, this is not including the final boss which is great.

Click to access CLV-P-SAALE.pdf

Click to access CLV-P-SAALE.pdf

The games soundtrack is one of the most beloved video game soundtracks of all time, the music is extremely well done and fits the tone and atmosphere of the game perfectly. It uses various nature sounds and music styles to make the music fit perfectly into the jungle environment and its hard to give it justice in words alone but composers David Wise and Eveline Fisher made most of the music for the game and deserve their place in video game history.

Donkey Kong Country is an amazing game, it is known to be one of the best games on the Super Nintendo and you can see why, I would argue that it isn’t perfect though one thing that bugged me was that they mapped the roll move with the same button as sprint and this caused me to roll off of edges more times than necessary and I found some areas hard to see properly due to the realism in the visuals. Don’t get me wrong the graphics are really impressive and they suit the game very well I just wish at times they were a little bit brighter, apart from these two things the game is flawless, it controls well, looks and sounds beautiful and is overall one of the best video games of all time 9.4/10

I hope you enjoyed this review of Donkey Kong Country for the SNES

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Owlboy (2016) Review

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Owlboy is an independent game created by D-Pad Studios, the game began development back in 2007 however it would not see a release until November of 2016 a full nine years later.

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You play the game as an owl called Otus who lives on an island in the sky, the islands of the earth have all floated into the atmosphere due to the unfortunate result of an event explained later on in the game, one day the floating islands are attacked by Pirates who are looking for three mysterious relics, its up to Otus and some friends he meets on his adventure to find the relics and stop the pirates from causing havoc.

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Owlboy is a 2D platformer at heart but it has a lot of different elements which help to make the game stand out amongst others of its kind, the main methods of attack are spider webs, fire and guns, Otus can only use these attacks by carrying his allies in his claws while flying, the gun weapon is best used for defeating enemies, the fire is handy for destroying plant life and the shotgun attack which comes with it is great for destroying tough barricades, finally the web attack is great for taking out flying enemies and it can also grapple onto some surfaces and items. Along side these attacks Otus can fly and spin into enemies to deal small amounts of damage.

Puzzles are also a large part of the game, the majority involve having to find switches to open doors or having to get from one area to another in a given amount of time, my favourite puzzle was when you had to squeeze the water out of clouds in order to bring items to the surface.

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The Visuals are really great in this game, the graphics look gorgeous they have a basic 2d look and they remind me some what of the super nintendo however the visuals here are much better which is to be expected, the animations are smooth and the entire game plays with no lag or frame rate issues.

Owlboys Soundtrack is fantastic it was created by a gentleman called Jonathan Geer who has a very impressive history of creating soundtracks for smaller gaming projects, Owlboy isn’t one of my favourite soundtracks of all time but I would say its worth purchasing instead of just listening to it over youtube

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Owlboy is an amazing game however I do have one issue, as much fun as the game is its very short, I beat the game in around 9 hours which didnt impress me considering it costs around 20 pounds if it was just a little longer this wouldn’t have bothered me so much.

Even though it is a little bit short Owl Boy is one of the best indie games I have ever played and it is well worth the money regardless of its length, it has a great plot,beautiful graphics, a really nice soundtrack, lovable characters and even a little bit of replay value with collecting coins and buying everything in the shop, its a fantastic experience and I hope for a sequel in the near future 9.8/10

I hope you enjoyed this review Of Owl Boy for the PC, PS4, Xbox One and Nintendo Switch

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Super Mario Bros 2 (NES) Review

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Super Mario Bros 2 is a really strange game, to be honest the version of the game released outside of Japan isn’t even the real version of the game, the original sequel was deemed to difficult for both the Americans and the Europeans, so instead of giving us the game that was similar to the first Super Mario Bros Nintendo decided that they would reskin a game called Doki Doki Panic to now involve Mario character for release outside of Japan and the rest is history.

maxresdefaultThe first thing players noticed in this game was the character select screen,  now not only can you play as Mario and Luigi but you can also play as a Toad or Princess Peach.

Each character has unique characteristics.

Mario is a great all round character with good strength, jump height and speed, Luigi is a little weaker and slower than Mario but has the best Jump height in the game, Toad has the best strength and speed in the game but is not very good at jumping  and finally the Princess has low strength and speed along with a mediocre jump however she can float in the air which makes up for her lower stats, the Princess is my favourite character to play as.

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Due to this being a reskin of another game Mario 2 changes the way you play the game compared to other titles in the series, now you cant jump on enemies to kill them instead you need to pull up vegetables, blocks or enemies and hurl them at the bad guys.

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At the end of each stage you now have to fight a sub boss, some of these are really fun to fight and some will catch you off guard such as the exit door which comes to life and tries to defeat you although most of these sub bosses are Birdos who appear in almost every stage.

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At the end of each stage you will have a chance to use a slot machine to win 1-ups, you can only use coins found in levels on the slots machine, you find these coins in bonus doors that you can open when you find a magic potion and throw it on the ground.

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Visually this is the best looking Mario game on the Nintendo Entertainment System, while all of Mario’s NES era games have smooth graphics with great animations Mario 2 definitely has the most interesting enemy and world designs, this is mostly due to the game taking place in a brand new area with different and unusual landscapes.

The soundtrack is definitely better than the first Mario game although its still lacking in tracks and often loops the same music.

Super Mario Bros 2 is a pretty good game, I wouldn’t say its one of the best games in the series although it is still worth giving it a go if you get the chance, it controls great, has fantastic visuals and a brand new story and location however in my opinion the soundtrack and slow game play holds it back a bit, as I previously stated this is only a reskin of Doki Doki Panic with not many changes at all so consider this a review of both games and due to this I would personally recommend you play one over the other Mario 2 is slightly more polished and a little easier so I would choose that one although if you want the intended experience play Doki Doki Panic, either way no matter which version you choose they are both fun games which I can happily give a fair 7.4/10

I hope you enjoyed this review of Super Mario 2 for the NES

Click the following Link to be directed to my review of Super Mario Bros for the NES https://ragglefragglereviews.com/2012/11/22/super-mario-bros-nes-review/

Click the following Link to be directed to my review of Super Mario Bros 3 for the NES https://ragglefragglereviews.com/2012/09/13/super-mario-bros-3-nes-review/

I wrote both of these back in 2012 when I hadn’t long started writing so please go easy on them 🙂

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

 

Krusty’s Super Fun House (1993) Review

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Originally named Krusty World in Japan Krusty’s Super Fun House was a puzzle/platformer developed and produced by Fox Williams and Acclaim Entertainment, the game was released on a whole array of systems including Commodore Amiga, NES, DOS, Master system, Megadrive, Game Boy and SNES.

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Krusty the Clown has had a rat infestation at his playhouse and with the help of various Simpsons characters he has to exterminate them.

In the game you play as Krusty, the game plays as a 2D platformer for the most part but the main aspect of the game is puzzles, during the puzzles Krusty must find and direct rats to their doom using different items such as blocks and buckets, if you place an item down on the ground the rats can climb on top of it to reach higher platforms and you need to keep doing this until they enter a machine which kills them.

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Krusty can obtain various weapons in the game which can destroy walls and enemies, my favourite weapon is the bog standard custard pie as it has a nice range and is fairly easy to hit your target.

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Graphically the game is ok no matter which version you play, the Gameboy version is black and white and the 8 bit versions are slightly less pixelated than the 16 versions of the game, the visuals are quite bland and do get a bit boring later on, the big issue is that a lot of sprite work had been copied and pasted making some of the later levels very difficult to navigate, the game play also varies from each version, they all follow the same formula but some systems ran the game substantially better than others, I played the SNES version of the game which was fine however I have heard that the PC versions such as DOS and Commodore Amiga suffered from a lot of slowdown.

All in all Krustys Fun House is boring, it was a drag having to play through the entire thing and the whole experience was just plain, dull and not very exciting, it has decent controls and ok graphics but its lame game play and looped soundtrack does not help the game shine in the slightest.

3.8/10

Thank you for reading my review of Krusty’s Super Fun House

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer