Kirby Star Allies (Nintendo Switch) Review

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Released on the 16th of March 2018 Kirby’s latest adventure has become popular amongst both fans and critics, the game makes a few changes to the regular Kirby formula which helps to make the game play feel unique while still being similar to its predecessors.

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On a distant Planet a Crystaline heart is blown up by a mysterious individual, the heart fragments are shot across the galaxy where they land on various planets including Kirby’s home planet of Dream Land, many characters are possessed by the heart fragments making them extremely aggressive, Kirby is also affected but instead of becoming dangerous Kirby gains the ability to befriend anyone he pleases, with his handy new ability Kirby heads off to find out whats going and prepares himself to save the galaxy.

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similar to most other Kirby games this one is a plat-former but as previously stated it does add a fair bit to the average Kirby formula, Kirby is still able to consume enemies and shoot them back out in the form of a star as a means of attack and most enemies will allow Kirby to gain their abilities if they are completely consumed, whats new is the ability to throw hearts at enemies forcing them to join your team, you can have up to three extra team members to help you beat the levels by killing enemies and solving puzzles, this doesn’t always work so well as I found that I occasionally needed to sacrifice a team member by consuming them as they wouldn’t commit to simple tasks such as lighting a fuse meaning that I has to do it my self at the loss of an ally although this wasn’t too much trouble as you can easily find someone else to join your team in their place, it should also be noted that some enemies can add elements to Kirby’s weapons making some enemies easier to defeat, you can also play as a main series characters such as Meta Knight by unlocking them in bonus areas called Dream Palaces, these palaces and bonus levels are unlocked by finding giant pink buttons in certain levels.

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Another fun ability Kirby can perform with his friends is the various podiums you find through out the different planets, these podiums require you to have a full team of allies so that you can create various forms, the most the common is the friendship circle but my personal favourite is the train, it was so much fun racing through the train segment at full speed not too mention very cute.

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Boss fights are what you would normally expect from a Kirby game but that isn’t a bad thing, they are still fun to fight and and its not as if they aren’t unique at all, the King Dedede fight stands out to me a lot and the final battle is extremely dramatic although I wont spoil that here.

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The visuals are amazing this is Kirby looking the best he has ever looked, the graphics are smooth, the game has some great uses for shadows and shading, colours vary from bright and cheerful to dark and gritty in order to fit the mood and atmosphere of the different planets and even smaller touches such as fire sparks being caused by fire attacks and the backgrounds being slightly enlarged and stretched out when passing over it during a water attack, this really goes to show just how much effort was put into the game by the designers.

The soundtrack of the game may just be my favourite yet of any Kirby game, it has all of original music as well some updated versions of classics tracks from the past, check it out above.

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Some Minor spoilers regarding bonus content below

Bonus content in this game while fun isn’t too much to get excited for, the main collectable of the game are puzzle pieces and if you collect a certain amount you can unlock one of many pictures inspired by past Kirby games, there are a few extra mini games available from the moment you start the game one is a lumber jack game where you must chop down trees faster than your opponents and the other is a game where you must bash a meteor with a baseball bat hoping that it goes further than the other players, once you beat the story mode you will unlock a boss rush mode and time trials which allow you too play as various enemies from the game, if you beat this game you can then play as dream palace characters such as Dedede and Meta Knight.

Kirby Star Allies is a really fun game and is a great entry to the series however it is far too short, its also very easy which isn’t surprising for a Kirby game but honestly there is no challenge at all in the main story, the boss rush can get a bit tough but that doesn’t make up for a story mode which only managed to kill me a handful of times, I know Kirby games are easier than most but this seemed a bit ridiculous, however its still worth picking up mostly due to the bonus content the player gets rewarded through out the game, the graphics are wonderful and the soundtrack will have you humming along all day, also at some point in the game a nod to one of Kirby’s earlier games is made and its honestly so cool and is worth discovering for your self.

Kirby Star Allies is a nice return for Kirby and I hope that its sells enough games to encourage some new story DLC but until then this game is good enough but definitely could have done with being a bit longer 7.3/10

I hope you enjoyed my review of Kirby Star Allies for the Nintendo Switch

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

 

 

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Super Mario Land (GB) Review

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Released in 1989 along side the Nintendo Game Boy, Super Mario Land was the first ever hand held Mario game and to be honest the strangest as well.

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Like most Mario games this one is also a 2D Platformer but its a little bit different to your average Mario experience for one the game takes place in Sarasa Land not the Mushroom Kingdom and instead of rescuing Princess Peach its instead Princess Daisy, Sarasa Land has some new enemies and is a completely different place, the worlds are mostly based on different countries in a similar manner to Mario Odyssey although not quite as creative in my opinion, the idea is to get from point A to Point B through the different levels although in this game a fair portion of the stages are side scrolling shooters in the style of old space shooters such as Galaga, there are only 12 levels in the game so it really doesn’t take long to finish I would even argue that its quite easy for people who are used to playing games such as this so don’t expect much of challenge or a very immersive experience.

Super Mario Land is fun game but to be honest there isn’t much too it and the new enemies and world while nice are a bit too weird for a Mario game, but with tight controls and half decent graphics this isn’t one too pass up if you get the chance to play it, it is available on the 3DS Eshop which is a plus, even though this isn’t one of the best Mario games on the bright side the sequel is a lot better and is an entry to the series I am excited to cover in the future

5.2/10

I hope you enjoyed my review of Super Mario Land for the Game Boy

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Mega Man Legacy collection (2015) Review

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After six years of doing this website I feel its about time I talked about one of Capcoms oldest but most popular characters Mega Man, Mega Man began his epic saga in 1987 with his first video game on the NES, The legacy collection includes the first six games in the Mega Man franchise along side some extra features which will be discussed.

Mega Man (1987)

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Yikes would you look at that box art, I dont know who that person is meant to be but its not Mega Man, The box art for the original Mega Man is fairly crap its Mega Man himself who looks like a grumpy middle aged man which ruins it for me, the rest of the box art is OK but that original design for the Hero of the series was not helping sell copies of the game back in the day.

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The Mega Man games all have fairly similar plots but I will do a brief summary of each one starting with the original games.

Dr Light and Dr Wily used to be business partners, They both worked together to build robots with a purpose to help people and each robot had a different ability.

One day the robots started behaving inappropriately as they began attacking the people they were built to help, Dr Light discovers that it was Dr Wily that reprogrammed the robots to do this as he wanted to use them to take over the world, a prototype robot with a strong sense of justice and the ability to learn called Mega Man takes off into the city in order to stop all of the robots and Dr Wily from achieving world domination.

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Mega Man uses a level select system which allows the player to go to any level they want from the get go, this idea gave the Mega Man series its own identity and a new challenging way to play games which became a staple in the video game industry, the level select menu is quite boring in the original game, its a plain background that doesn’t give the player much to look at.

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Thankfully the game play is a lot more interesting I do wish their was more to look at in the background of the levels but we must remember that this is an early NES game so we shouldn’t expect too much.

Mega Man 2 (1988)

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The box art for Mega Man 2 is more appealing than that of the original but its still not great, the characters look like extras in power rangers more than they do robots, also Mega Man looks like hes just broken his ankle, that actually looks quite painful,it was a good effort Capcom but the art really needs work.

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After his defeat in the first game Dr Wily creates 8 more robot Masters in order to take over the world and Dr Light sends out Mega Man to stop the mad scientist once again.

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The level select screen in Mega Man 2 is a lot more exiting than Mega Man 1, its amazing how just a little bit more detail can make all of the difference.

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Visually the games colours are more sharp and the backgrounds are a lot more interesting, they are well animated and very cool however these fun backgrounds only tend to turn up now and again before returning to a more bland background design, other changes to Mega Man 2 is the ability to shoot in all directions and the addition of Energy Tanks, Energy Tanks can be found in difficult spots of various stages, these useful canisters can be used by Mega Man at anytime to completely refill his health, the enemy designs are again very creative in this game but they are too generous with their energy and weapon drops which makes the game quite a bit easier than the original.

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The Robot Masters in the game are a lot of fun and similar to the original game most have weaknesses which can be taken avantage of with Mega Mans ever expanding arsenal however many of them can be easily defeated with either the Mega Buster or Metal Blade making them much easier as well.

The game has a kickass soundtrack which I wont go into too much detail now but I will say that the opening theme is perfect and really helps to get you hyped for the game that follows.

Mega Man 3 (1992)

Ok so the release date here is a little controversial because while the game was released in 1990 in Japan and in the USA in Europe it wasn’t released until 1992 so whether the date I have put is relevant to you depends on where you are from.

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Now that box art is much better, sure Mega Man himself seems a bit derpy but its hard not admire the rest of the detail, for one Mega Man is actually shooting with his Mega Buster and not a pistol, Wily’s fortress in the background is pretty cool and Mega Man blasting the gears out of a robot just gets me super hyped for the adventure that awaits.

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After being defeated twice by Mega Man Dr Wily helps Dr Light build a piece keeping robot named Gamma, 8 more robot masters are built in order to mine different planets for crystals which will power Gamma but these crystals mysteriously go missing and the robot masters start acting violently, Mega Man is sent to destroy the robot masters and return the crystals however this time he is joined by a robotic dog companion called Rush, both Mega Man and rush shoot off into the galaxy in order to save the day once again.

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Mega Man 3’s gameplay is not much different from the other 2 games but some differences worth mentioning are as follows, this game has longer levels and most have 2 checkpoints instead of one, Mega Man 3 is much more difficult than both of its predecessors, you fight not only the 8 new robot masters but four additional stages with each needing Mega Man to defeat two robot masters from the last game, Rush is a useful companion and in a similar manner to Mega Man 2’s Dr Light upgrades Rush can help Mega Man jump higher, fly freely and can also be used as a submarine which can shoot and drive freely underwater, all of these become extremely helpful but they do have a limited power source and finally a new foe called Proto man makes an appearance in the game and Mega Man will need to defeat him various times.

Apart from those this game follows the regular Mega Man formula but one thing I will point out is that this game lags a lot so be prepared for that.

The sound track isn’t too great here not many memorable tracks at all and the lack of an intro cut scene kinda sucked.

Mega Man 4 (1992)

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Mega Man looks a bit more normal on this cover but the art is no where near as cool as Mega Man 3’s.

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After Dr Wily’s defeat in Mega Man 3 world peace came to the world for an entire year before Mega Man was threatened by a new foe Dr Cossack, Dr Cossack has created eight robot masters who are each programmed to kill Mega Man, Mega Man sets off to defeat the robot masters and his new enemy hoping to bring peace back to the world.

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Mega Man 4 runs a lot smoother compared to the last game which was a bit of a relief as it made the experience less aggravating, in my opinion this is the game which pushed the NES era of Mega games to some of the best visuals the system could put out, the game is beautifully animated, you should watch the final cut-scene over and over again just appreciate how amazing it looks, If the graphics were enhanced a little I honestly believe that it could be mistaken for a Super Nintendo game, along side the awesome visual upgrade we are treated to a few additions and changes, Mega Man now has a new Mega Buster which can deliver charge shots for extra damage and instead of fighting robot masters from the last game we are instead given two final castles to take on although the levels here are a lot shorter than usual so its not too overwhelming.

Mega Man 5 (1992)

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I really like this box art, Mega Man looks cool, the enemy designs are pretty awesome and their is plenty of detail in the background, its really nice and its my favourite so far.

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Two months after the events of Mega Man 4, Proto Man has sent an army of robot masters to take over the world, Mega Man doesn’t understand why the robot who once helped him is doing such an evil thing but with little choice Mega Man runs into the city with his new robot bird called Beat who was gifted to him by Dr Cossack after he rescued him during his last adventure, don’t feel too bad about the companion as hes extremely useful, although it should be noted that hes only available near the end of the game so make of that what you will but either way you still get Rush which is great.

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To be honest not much has changed here, as stated before you get a new companion but apart from this only very few changes were made compared to Mega Man 4, energy tanks and health drops I found found were slightly more generous making this adventure a little less stressful and I found the mega buster to be more powerful here but I cant be too sure.

With Mega Man 5 not really giving us much new material we just have one more game to tackle in this collection.

Mega Man 6 (1993)

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This box art is really weird, why the hell does it seem as though Mega Man has travelled back to the middle ages,that castle is really old looking and it doesn’t suit the futuristic theme of the series but I will say that I do like that they are showing off one of the Rush adaptor suits on the cover with the Jet Pack Mega Man.

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After Dr Wily’s 5th defeat a global robot alliance was created to help keep peace in the universe, a robot tournament was made to help find the strongest peace keeping robot in the world, Mega Man is sent to supervise the tournament to make sure that there is no funny business but before the tournament begins the host Mr X announces that he has re-programmed all the contestants to help him take over the world and he even announces that he was manipulating Dr Wily the entire time, with the world in danger Mega Man and Rush set out to defeat their new foe and bring back world peace.

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As previously mentioned in this game Rush does help Mega Man but unlike before when Rush would allow Mega Man to use him to get past difficult obstacles this time around they both combine with each other its pretty weird but I like it, apart from that nothing much is new its just a standard Mega Man game, great sound track, nice tight controls and epic action packed platforming game play, you cant go wrong, its more unique than the previous games with its rush adaptors but other than that its the same Mega Man we all love and you cant complain about that.

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With the games out of the way I want to quickly cover the extra features of this collection, first of all we have the challenge mode, its essentially small scenes from the games where you have to complete difficult tasks, they could be kill a boss within a certain time frame or beat a bunch of bosses without dying, finish a segment without taking damage and so much more, getting gold on all of these challenges is difficult but can be done with a lot of patience and a steady mind.

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Finally there are two pretty cool features available from the get go one is quick access to each games sound track which are all awesome by the way, and the other is the ability to change between the English and Japanese versions of each game.

I know it may seem odd that I chose to cover these in a collection instead one at a time but to be honest as much as I love Mega Man they are all fairly similar, this collection is a fantastic purchase for anyone who loves the series and even those who may want to check it out, fear not it does have a save state option available and the Nintendo Switch version which has not yet been released is going to include a rewind feature which will allow you to re try tricky sections in real time without having to reload a stage or re-do an entire level, the only small issue I have is the few lag spikes in some of the games I don’t expect this in a collection for such modern day machines so this was a little disappointing, the Mega Man games are a huge staple in the video game industry they helped to put Capcom on the map and have since become a massive part of video game history, each game is fun in its own way and each game has a special place in my heart, now go out there and blow up some robots 9.5/10

I hope you enjoyed my review of the Mega Man Legacy Collection

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Rayman Origins (2011) (PS3,360,Wii,Vita,3DS,PC) Review

2530004-the_wacky_world_of_rayman_origins_by_cuddlesnowy-d4oli36It had been 11 years since a proper Rayman game had been released and for the longest time fans of the series accepted that Rayman was essentially dead and we just had to accept that those bloody Rabbids had taken over, but in November of 2011 we were all surprised and shocked when a new Rayman title hit retail store shelves.

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Rayman and his friends are chilling out and having a nap at the Snoring Tree, however they are snoring so loudly that they disturb the living corpse of an old woman in the Underworld which in this game is called the Land of the Livid Dead, in retaliation the old woman sends an army of nasty creatures to Raymans world, these creatures capture all of the Electoons and trap Betilla the Nymph (Not a fairy yet) and her sisters, of course Rayman manages to escape and its up to him to rescue all of the Nymphs and the Electoons so he can get back to his nap.

6936403695_fbcac3330f_bI was very pleased when I found out that Rayman was going back to being a 2D platformer because we haven’t one of those on a home console since the original and that came out in 1995, however the gameplay does differ from the original game and in Rayman Origins case that is a good thing, first of all you do not need to collect all of the Electoons in the game to face the final boss however there is another collectible in the game called Ruby Teeth and if you manage to find all 10 you will gain access to the Land of the Livid Dead which contains a bunch of secret levels and a secret boss, the game has 10 main worlds and each contain a bunch of levels and half of the worlds contain a boss fight, the majority of the levels consist of fast paced platforming where your goal is get from point A to point B as fast as you can while hunting for Electoons along the way.

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Some stages bring back our Mosquito friend from previous installments and he helps carry Rayman through side-scrolling, shooting segments, there are a lot more of these here than there were in the original game but they are a little bit easier which I think was a nice touch because lets be honest in the original Rayman they were much too difficult.

672667-rayman-origins-windows-screenshot-chasing-the-treasure-chestIn order to collect those Ruby Teeth I mentioned earlier you will need to complete a treasure chase stage and I hope your good at platformers because these are really tough to beat, you will need to sprint,jump and swim your way through all of these levels, they are side-scrollers that scroll really fast and you will need really quick reactions in order to survive each one, they last around 2-3 minutes long and if you die you go back to the start of the level every time.

You can play the game as multiple characters but honestly I didn’t find that any of them appealed more to myself than Rayman and a lot of the unlockable characters are just re- skins, these characters are not just for one person though as the game can be played with up to four players which is really cool and is a first for a Rayman Campaign.

 

This game without a doubt has the best soundtrack to any Rayman game I have yet to play, the music is upbeat and fun so it always keeps you wanting to carry on playing, every track has its own personality and the composers have used different instruments in every track to help shape its uniqueness and general quality, I have linked the entire soundtrack above so please feel free to check it out and I promise you wont regret it.

ubisoft_rayman_origins_09Rayman has had a re-design and I know a lot of people really like it but personally I do prefer how he looked in the first game however the world around him I really enjoyed looking at, the artistic detail is outstanding and the team behind the visuals need a reward for how fantastic this game looks, it honestly feels like you playing though a cartoon and with the games sense of humor and smooth gameplay it only goes to show how great a proper Rayman animated series could be, and yes I am aware that there was one in the past but like many people I don’t like to talk about it but maybe I will write a review of it at some point to show you just how insulting it actually was.

Rayman Origins is a great game which is to be expected with all of the praise it received upon its release, I had a blast playing through this game and I think anyone else would as well even if this is your introduction to the series, its not quite as difficult as the first Rayman game but it is still very challenging and is a promising renewal of the Rayman series, the only thing stopping this getting full marks is that the unlockable characters were not very special considering that they are your reward for beating all of the challenges including time trials and collecting all of the Golden Toons.

9.7/10

and yes a Rayman 3 review will be coming at some point

I hope you enjoyed this review of Rayman Origins

 

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Rayman 2: The Great Escape (PS1, PS2, N64, 3DS, Dreamcast, PC) (1999) Review

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After the massive success of Mario, Sonic and the Legend of Zelda making it big in the world of 3D gaming it was of no surprise that the rising video game star Rayman would soon be joining them and the result was one of the most beloved games of all time Rayman 2.

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Every resident of the Glade of Dreams including Rayman has been captured by an army of robotic pirates led by Admiral Razorbeard, the reason behind doing this isn’t explained very well and my only guess is that they are only doing this because they want slaves.

Rayman manages to escape the Prison Ship and returns to the Glade of Dreams, here he finds out that the pirates have destroyed the heart of the world causing Rayman to lose his powers,luckily a new fairy called Ly is on hand to help rayman regain his powers while he is on his quest to rescue all the slaves from their kidnappers.

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Similar to its predecessor Rayman 2 is an action platformer and the only major difference here is that this game is 3D and apart from that everything else is essentially the same, Rayman can run, jump, hover and grab and swing from pink rings, throughout the game you will sometimes run into Ly the fairy and when you do she will either give you a new power or she will enhance  power you already have making it more powerful and useful for example you can get a hover expansion which allows Rayman to fly in certain areas.

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The main objective of the game is that Rayman needs to find and collect four ancient masks in order to awaken the god Polokus, once awakened Polokus can help Rayman by destroying all of the Pirates who remain in the Glade of Dreams while Rayman returns to the prison ship to take on Razorbeard.

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There are still some fetch quests for Rayman this time around but luckily they are not required, one of the objectives is to find and collect all 1000 yellow lums (800 in the PS1 version) these yellow lums make up the heart of the world that was destroyed by the pirates, they are spread all over the glade of dreams and collecting them all gives bonuses in certain versions of the game in the PS1 version you will unlock the beta level of the original Rayman 2 before the game was made into 3D and in the pS2 and PC ports  you will unlock a minigame for each level that you collect all of the yellow lums, the PS2 and PC version also allow the player to purchase new upgrades and abilities using the lums you have collected.

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Another collectible in the game are the familiar spirits, these creatures have been locked in cages all over the land, Rayman can free these spirits in a similar manner to first game by simply punching the cages, in the PC and PS2 port if Rayman brings these spirits to Ly the fairy he can take part in different minigames that he can try to beat in order to gain a health expansion.

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In most versions of the game Rayman will travel throughout the Glade of Dreams via the Hall of Doors a magical portal to each stage in the game.

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The PC and PS2 ports of the game scrap the Hall of Doors for an open world environment that Rayman can use to access all of the stages while also using the hub world for access to new content such as the shop and Ly’s minigames.

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I have played a lot of 3D platformer’s in my time and out of all them this one has the best control and the smoothest frame rate, this was a big surprise to me because Rayman has so many abilities that it should make some of the games main mechanics quite difficult but instead everything is perfect and it feels great, this came out on the same systems as Mario 64 and Crash Bandicoot but it feels better than some of the more modern Mario Games and that is just mind blowing.

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The visuals in Rayman 2 are obviously going to be very different to the original game due to the leap into 3D, I like the visuals here but it’s hard to love them after playing the first game where its visuals were absolutely outstanding, the new look and style brought to Rayman 2 is nothing more than just ok and don’t get me wrong they are not by any means bad graphics, for the time they were up to par with the systems it had to work with, its just nothing about them is really unique or memorable which is more of a disappointment than an actual problem.

The soundtrack unfortunately has the same problem but in my opinion its worse, no music in this game made me sing along or made me feel any emotion, I’m sure there are people out there that love the soundtrack presented here but for me it was nothing more than generic and uninteresting.

Rayman 2 is a really good game but its not quite as unique as the original and that’s not really a bad thing especially considering that they are completely different experiences, the story is interesting, all characters are likable, it controls great and the only real disappointment were the visuals and soundtrack and even then that’s just a personal preference.

In my opinion I wouldn’t say that Rayman 2 is quite as good as the original game but I would recommend it out of the 2 of them its still a great game and the lack of needed fetch quests does make it a lot less stressful. 7.3/10

I hope you enjoyed this review of Rayman 2: The Great Escape

If you respect my opinion, I will respect yours

you can contact me at ragglefragglereviews@gmail.com

 

 

Donald Duck: The Lucky Dime Caper (Master System/Game Gear) (1991) Review

Lucky_Dime_Caper_Starring_Donald_Duck.jpgDonald Duck the Lucky Dime Caper is an action platformer which was released in 1991 for the Sega Master System and the Sega Game Gear, the game was one of the many line of games starring Donald Duck in some of video games earlier years.

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The evil witch Magica De Spell has stolen Uncle Scrooges lucky dime and has kidnapped Huey, Dewey and Louie, Donald realises that he must find and rescue his nephews and sets off to save them but not before Uncle Scrooge offers Donald a special reward if he also returns his lucky dime.

696304-lucky_dime_caper_proto_sms_10Like I said the game is an action platformer, its fairly basic and what you would expect Donald can jump on enemies to defeat them, he can also use two types of weapons a hammer and a frisbee, the hammer can be used to whack enemies at a close range while the frisbee can be used to attack enemies from afar, you can only hold one of these items at a time which is quite annoying as I wish you could swap between them, apart from that everything is simple enough you need to get from point A to point B and at the end of every stage is a boss battle.

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The boss fights are not very interesting and they are all very similar, every one of them gets defeated in the exact same way you either have to hit the boss or something related to that boss a couple of times and they will eventually fall.

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The gameplay is basic as you would expect with an old Disney game and the controls are easy enough to learn but one problem I do have is that the game feels just a little bit stiff, making some of the jumps can be very difficult to make because it feels like the game is fighting with you by pushing Donald back which caused me to fall to my death way too many times.

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The game looks fantastic the color’s burst out of the screen, the animation is smooth and all of the artistic choices suit the different environments perfectly although some of the character sprites in certain stages would be questionable whether they would be appropriate to use in media today.

ghghgh The music is the usual generic little tunes that you usually get from games that don’t have a massive budget to work with and this is no exception, none of the music is memorable or even that nice to listen too I find that I always get bored of it quickly whenever I play the game.

Overall Donald Duck: Lucky Dime Caper is an ok game, it has great graphics but overall everything else is nothing special and the whole experience can be a little bit boring, out of both versions I would recommend the Master System version over the Game Gear version as the Game Gear port does have some recognizable issues such as item placements being different and not being able to back track, it’s not the worst Donald Duck game out there but it’s definitely not the best 5.4/10

I hope you enjoyed this review of Donald Duck: the Lucky Dime Caper

If you respect my opinion, I will respect yours

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Rayman (1995) (Atari Jaguar, Sega Saturn, PS1, GBA, PC) Review

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The recent Rayman games Origins and Legends have gotten a lot of praise since they have been released and they are very popular among both old and new fans of the series, I recently ordered a copy of Rayman 2 and I’m still waiting on that to arrive and while I am waiting I figured it would be a good idea to revisit the original game and too see if it still holds up today.

 

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Rayman has a fairly simple plot, Mr Dark steals a ball of energy called the Great Protoon, due to the Great Protoon being taken away smaller balls of energy called the Electoons are scattered across the land and are stuffed into cages by Mr Dark’s minions, a local magician calls upon Rayman to find and rescue all of the Electoons and to defeat Mr Dark returning the Great Protoon back to its resting place.

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Rayman is an action/adventure platformer with a twist, your job is not too simply get to the end of each stage but too also find and rescue six Electoons in every level.

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This may seem like a farily easy task but I guarantee that this will be one of the most difficult games you have ever played, Rayman has no mercy not only are the majority of the cages hidden in ridiculous locations but most of them require you to find small sparks in order to make the cages appear and these sparks are very easy to miss due to their small size, for example one stage requires the player to jump off a cliff to a cloud below, they then need to crawl under a small spike covered roof and then fight a rock troll only to be brought to a dead end, the player will need to walk to the left wall and look up they will then see the spark which they must jump up to grab, they now need to back track to the top of the cliff where the cage will be waiting.

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Not only is getting the cages difficult but the general game play will also provide quite a challenge, the world that surrounds Rayman may seem innocent but almost everything is out to kill you, Mr Dark’s Minions are not too dangerous as most of the time they can be taken out with a couple of punches, the biggest threat is the environment I tended to be killed the most by pitfalls and spikes as this is a very difficult platformer which requires precise jumps and good reflexes in order for you too survive.

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But fear not as a fairy called Betilla will help Rayman through out his quest by occasionally giving him new powers.

  • Telescopic fist: This ability allows Rayman to attack his enemies by literally throwing his fist.
  • Hanging: This ability allows Rayman to hang off of ledges, this is very useful for helping rayman reach far platforms as well as avoiding enemy attacks
  • Grappling Fist: This ability allows Rayman to swing from these floating pink and red rings, some sections of the game require this ability to complete
  • Helicopter: This ability allows Rayman to hover temporarily
  • Running: This ability allows Rayman to sprint

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Rayman does have its fair share of Boss fights, all of these battles are very creative and each is unique in how it attacks and how it can be defeated, my favorite battle is against the Mosquito in world 1.

With a game as difficult as this tight and responsive controls are extremely important, luckily Rayman’s controls are perfect, the game runs smoothly with responsive controls so if you die it will always be your fault no matter how difficult the game gets.

Graphically the game looks outstanding, the game goes for a cartoon style look and it really pays off, it suits the silly atmosphere of the game perfectly some of the finer details really help the game feel more realistic than it needs too which is a nice touch, while playing you will notice plants blowing in the wind and when Rayman steps on a light platform you can see the effect that his weight has on those platforms, these days such small details may not seem too special but for a game that came out over 20 years ago this is very impressive.

Even more impressive is the games soundtrack, this is in my opinion the best part of the game and its definitely what I look forward too the most when I play, you can sense the amount of love that went into every track in the game, almost every world uses a different music style to help fit the atmosphere from the charming and happy music of the first world all the way to the rock and roll soundtrack that accompanies the final boss all of it is amazing.

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The original Rayman is one of the greatest games ever made, sure its hard and it can be a real pain in the butt especially when it comes to collecting all of the cages, but with all that aside you still have a fantastic platformer and if collecting the cages is putting you off playing the game then I recommend you use the cheat to unlock em all because honestly that’s what I usually do as I hate collecting the cages and some of them are just too hard to find which is the games only real flaw.

Different Versions of the game obviously do have some big differences due to console restrictions but if you want to play the game in all its glory I recommend either you pick it up on PS1, PSN or PC, some of the handheld versions of the game are very restrictive but the best version in opinion is the GBA port (Rayman Advance), its lacking in the awesome soundtrack, and a few levels are completely missing but apart from that everything is essentially the same and I recommend picking it up as its quite cheap.

Rayman still holds up today and is still mostly a fantastic game the only problem is how cryptic getting some of the cages can be, other than that this is a game I highly recommend

8.6/10

I hope you enjoyed this review of Rayman

If you respect my opinion, I will respect yours

you can contact me at ragglefragglereviews@gmail.com