The Last of Us Part 2 (2020) Review

The Last of Us Part 2 is the sequel to the excellent 2013 hit The Last of Us, the game was developed by series creator Naughty Dog and was published exclusively by Sony Interactive Entertainment for the PlayStation 4.

The game this time focuses on two main characters Ashley Johnson reprises her role as Ellie and Laura Bailey was brought in to play Abby.

Ellie’s main goal in the game is to kill Abby after she kills Joel by beating him over the head with a golf club, the reason for killing Joel is revealed later on in the game and is a plot point I will not spoil here. Joels brother Tommy heads to Seattle on a Solo mission to hunt down his brothers killer, Ellie and her new girlfriend Dina leave to find Tommy and help him get revenge for Joels death.

Abby is playable in the second half of the game, her journey takes Abby to try and rediscover the purpose in her life after she kills Joel. Her reasons for the the violent way that Joel died are revealed during these chapters along with showing us her relationship with boyfriend Owen and pregnant friend Mel.

Purpose is a theme played with heavily throughout the game and both playable protagonists have to try and get to grips with what is important in life. Revenge is something which effects both characters Ellie is desperate to kill Abby hoping that it will heal her pain from losing Joel, she is so hell bent on this fact that she is blind to the world around her.

Abby is having the exact opposite problem she has killed the person she was after but she is still pained, she realises that her emotions are not going to heal, everything will never be ok again so she is desperate to try and make the most of what she can, later on in the game she even teams up with an enemy of her group and has to choose which path she wants to follow.

Ellie is painted very differently in this game compared to the first and thanks to the excellent writing by Naughty Dog you will be rooting for her in the beginning and later on realising that Ellie is very slowly becoming dangerous, I never knew how the story was going to affect me, at first I hated Abby but by the end of the game I was disagreeing with Ellie and having more sympathy with the person she was trying to kill.

For reasons I don’t particularly understand Ellie’s blood can no longer be used to save humanity so for the most part she isn’t under the danger of being experimented on and is spared multiple times in the game because of this, I wish they explained how its different in this game compared to before but maybe that is something we will discover when the TLOU 3 eventually comes out.

The gameplay follows on from the prior title with its survival horror and moments which require stealth, compared to the first game though I would argue that there are much less infected to deal with compared to human enemies, this of course ties into the main themes and story of the game, there is a big conflict happening here between former firefly’s now known as the WLF (Washington Liberation Front) and the Seraphites a religious cult who want humanity to live off the land and get rid of technology after teachings from their prophet stated that the fungal virus was only brought upon humanity as a punishment for all of its sins.

A new dodge mechanic was added into this game and was extremely helpful during combat especially with the infected, it made the combat a little easier at times without taking away from the games overall difficulty.

Both Ellie and Abby are able to upgrade weapons at workbenches, this will allow for faster reloading, scopes, more penetrating shots and much more.

Skill paths can be purchased with medication, these will allow you to gain new skills based on different play styles focusing on health, explosives, firearms, field tactics, endurance etc.

Collectibles are a massive part of the game this time around with even more things to collect and unique items which tie to both of our playable protagonists.

Ellie is able to find collectible playing cards of people with special powers similar to the X-Men and what I am assuming inspired these. She can also find notes and write down entries in her journal.

Something very cool Ellie can do is play the guitar and while some songs are played as part of the story, if you try out different combinations you can actually play a catalogue of songs from artists such as the Red Hot Chilli Peppers, Pink Floyd, Bob Marley, Metallica and more.

Apart from notes the only other collectible Abby can find are coins each representing different states in America, these were fun to hunt down but its hard not be a little disappointed compared to how much effort was put into Ellie’s half of the game.

A creative choice I would have made is to still have the two campaigns but mix them in together, one chapter of Ellie then one chapter of Abby and so on.

Visually the game is extremely impressive graphically it is one of the best looking games on the system. There has been a big upgrade compared to the first game with Naughty Dog using techniques such as motion matching and advanced light sourcing technology to make the game run smoothly in 1080p and 4K, the game now has new environments to work with, there are still depressing, dark and abandoned areas to explore but also more uplifting and less intense places more prominently seen in flashbacks and my favourite chapter “The Farm”.

Naughty Dog do a fantastic job with making sure that the graphics do not disappoint from start to end with realistic particle rendering of small details such as realistic uses of dust or dirt particles, the realistic movements of flames, and the almost life like visuals of the infected and fungus makes this one of the best looking games for the PS4 and to be honest I think it could even be pulled off on PS5 while it is still in its early lifespan.

Music has a more prominent role in this game compared to the first, In my review of the original game I spoke about how music tracks are few and far between with a higher focus on immersive gameplay. Here we can say the same thing but in a brilliant move by Naughty Dog Joel gifts Ellie her guitar, because of this we can now have these wonderful and emotional renditions of real world songs which not only have a meaning that ties to Ellie’s story but they added more music without taking away from the immersive gameplay as players still feel isolated and lost in this rather depressing chapter in the Last of Us franchise.

I held off from playing this game for a long time, its no secret that a lot of people were disappointed with the game for various reasons including Joels Death, how we are supposed to feel a connection with Abby and some sad saps had a problem with LGBTQ in the game as Ellie and Dina are in a lesbian relationship.

I am pleased to say that I had none of these issues, at first I was upset with Joels death but after the story unfolded I began to understand why Abby wanted him dead and yes I began to feel bad for her, I felt a connection with both and it gave me conflicted feelings I didn’t know who’s side to be on and by the end of the game I was secretly praying that the two could just be civil so I didn’t have to witness either of them die.

The gameplay is addictive, the story will have you on edge of seat and the morals and narratives will have you wondering who the real hero is, you will question many moments and may even see certain characters in a different light, but to truly know how the Last of Us Part 2will affect you is by playing it yourself and that is something I recommend as just like its predecessor this is well worthy of a clean 10/10

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ICO (2001) Review

Developed by Japan Studio and Team ICO, this game while it now holds a cult following did not meet sales expectations upon its original release, it would later go on to inspire the vast superior Shadow of the Colossus and one of my personal favourite games. I never had a chance to check this one out until recently and I was curious to see what I missed out on.

A young boy with horns is slowly dragged into a deserted castle high on the cliffs to be sacrificed to the Shadow Queen, for centuries children who grow horns have been locked away here and left to starve to death but luckily for Ico he manages to escape from his tomb and with the help of Yorda a Princess of light and they both work together to escape the castle and its labyrinth inspired walls.

The game is unusual for its lack of conventional video game design it has very little focus on combat and player deaths are few and far between, the main aspect is puzzle solving where you need to interact with the castles mechanical engineering, blow open doors and pull levers in order to adjust areas that Yorda is able to climb and to allow her to traverse along the same paths as the much braver Ico.

Yorda is able to use her light to open otherwise inaccessible doors and pathways so keeping her safe is a must, at set moments in the story shadow creatures will grab the Princess and drag her into the darkness, if this happens Ico will turn to stone and die instantly.

These creatures can be defeated by hitting them with a stick or even better a sword, another way is to simply grab Yordas hand and run to a nearby light blocked door, this will kill all shadows in the area but the likely hood of a door even being available is rare and this can only be done in select moments during the story.

Yorda moves very slowly throughout the game which can be frustrating at times, I spent the majority of my playthrough holding her hand so she was forced to run but this can only be done on ground and near the very end of the game due to a story progression it becomes near impossible to run with her as she will keep tripping over.

In essence the best way I can describe the gameplay is that it is almost like a giant Zelda Dungeon with much easier combat and some ways easier puzzle solutions but difficulty is not what the developers had in mind while creating this game.

This is more of an interactive story than it is a action-adventure game as some may call this, the game is pretty easy including its final boss fight, without a health bar or a heads up display dying seems to be less important as Ico doesnt seem to have much of a threat, in fact to my knowledge the shadows can cant hurt him and only really go for Yorda, he can be taken out with basic platforming mistakes but thats about it.

I think this works in the games favour as it makes it stand out and to be honest I think if they did focus more on this being more than an interactive story the game would have had much less of an impact because it wouldn’t hold a candle to other Action-Adventure games of the time.

Graphically the game is very impressive for an early PS2 title and it has a great use of darkness and basic design to help emphasise the eerie sense of being lost in the castle halls, the few outside meadow areas which are safe from the shadows are much more relaxing in design and its rendering of the castle from such a height for example from the top of cliffs to the waters below would have taken a lot of development work in the PS2’s early stages.

Ico’s soundtrack is very limited which works well with the basic game play level design and narrative while traversing the castle and its many yards you will be lucky to find any music which adds to the lonely and rather empty atmosphere of Ico and Yordas journey and any music we do get is basic so it doesn’t take away from the narrative that is being told, a genius decision from composer  Michiru Oshima and is something I would like to see inspiring more games in the future.

Ico is a fantastic game and for what it was aiming to achieve it did a fantastic job of giving us an all around simple game with its story, gameplay and soundtrack but while this is outstanding in many ways and I do truly love the game its simplicity also leads to its biggest downfall.

The game is very short coming in at around 6 and a half hours for a first playthrough, there isnt even any collectibles or much replay value apart from maybe aiming faster completion times which may seem like nit picking for a game that is now 22 years old but we wouldn’t take kindly to a new PS5 game selling at full price and being this short with no side content so why should a PS2 game from 2001 get the exception bearing in mind people would have paid out the nose if they pre-ordered this back then.

Overall Ico is a game well worth playing, at the moment it is included as part of Playstations Classic catalogue and if you are subscribed to the service I recommend giving it a go

8.5/10

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Ape Escape (1999) Review

Ape Escape is the first game in one of Sony’s most memorable but somewhat forgotten franchise, the game was Developed by Japan Studios as an exclusive for the PS1, it was the first game to ever make the Dual Shock Analog controller mandatory for play. A PSP remake came out in 2005 but was criticised for not being as good as the original with less manageable controls.

Specter a popular primate in a monkey themed amusement park gets his paws on a Peak Point helmet created by a scientist at the themepark, however due to it being a prototype it not only gives Specter human intelligence but also makes him extremely evil with a plot to take over the world.

Specter soon gives all of the monkeys at the park Peak Point Helmets and releases them to take over the Professors laboratory, at the time he and his assistant Katie are testing out a new time machine when our games hero Spike and his best friend Buzz turn up at the lab and end up being sent throughout various time periods with the monkeys!

Buzz is mind controlled to Join Specter leaving Spike alone to travel to the different time zones, capture all of the monkeys, defeat Specter and prevent any damages to the worlds historical timeline.

The gameplay here is definitely unique, in a sense the game itself if a 3D platforming collectathon where players need to collect a set number of items before proceeding to the next level.

There are only two items to find in the game, one of these are the Specter Coins which will unlock minigames for multiplayer purposes and the other is the monkeys themselves.

Capturing the monkeys while simple enough can get rather tricky later on in the game, the apes helmets all have a siren which glows a different colour representing their difficulty to capture blue is calm, amber is alert and red is high alert.

Sometimes the Monkeys also carry guns and will shoot Spike taking some real damage to your health (Cookies or Biscuits).

The gadgets you unlock throughout the game really help to make the capturing process go a lot smoother, there are 9 in the game and each is unlocked at different points throughout the campaign.

The Gadgets in no particular order are:

Net – a basic net used for capturing monkeys on land

Water Net – a device which allows Spike to swim fast underwater but can also be used to capture swimming monkeys

Sky Flyer – allows Spike to reach great heights and hover temporarily

Stun Club – used for stunning monkeys and turning wheels

Slingback Shooter – a slingshot with 3 ammo types, regular, explosive and homing

Super Hoop – Spike can run really fast with this helping to get past timed obstacles and attack enemies from behind.

Magic Punch – another stunning item but his one is more powerful and can destroy some walls.

RC Car – a remote controlled car which can get in to smaller spaces to chase out monkeys and help solve puzzles.

Monkey Radar – will pin point Spike in the direction of monkeys, the sonar gets more aggressive the closer to a monkey he gets.

Catching the monkeys is really satisfying and very addictive, I found myself wanting to keep coming back to the game to try and find as many as I could, as I previously stated some monkeys are hidden behind tricky puzzles but they can also be hidden behind armoured machinery such as flying saucers and giant mechs, these are difficult to defeat without taking much damage but soon became my favourite monkeys to get as they added more additional challenge where the rest of the game was a bit easier to relax too.

The games controls are actually quite innovative for the time, there is some effort made to evoke realism in the gameplay, its nothing revolutionary but the efforts made to have players use the other analog stick to physically pull back the elastic of the sling shot or spin the propeller of the sky flyer and super hoop was a risky choice by the developers considering that this differed from traditional and more simplified controls, it definitely took a little time to get used to but after a while I grew to really enjoy these choices and hope to see them used in more games I check out in the future.

The three minigames you unlock by collecting the Specter Coins are a nice reward to players for going the extra mile the ski game was my favourite and the galaxy game was a fun homage to space shooters of the past but the boxing game I couldn’t even land a hit in, I’m not sure if it was genuinely hard to control or I just sucked but either way it didn’t effect the main campaign or my enjoyment with Ape Escape.

Visually the game is packed full of colour which really helps to enhance the visuals, it takes on a cartoony look and does not put too much emphasis on textures, it still stands out though due to its brighter colours something that a lot of family friendly games of the era would use, a great example of another game which utilizes more colours would be Croc Legend of the Gobbo’s or Spyro the Dragon.

The soundtrack is an abosolute thrill ride with non stop pumping tracks to put you in a energetic and entusiastic mood to go and catch those monkeys !, I loved all of the music in the game but my favourite was always the opening title music.

Ape Escape is an absolute blast and a game I really wish I had growing up. Child me would have loved this one and while I did have so much fun doing this one as an adult back then I found the games I did have extremely difficult and could have done with something a little milder such as this.

What is there to say apart from Ape Escape is a one of a kind game which delivers in all categories from its gameplay, replay value, graphics and soundtrack. It offers reason to collect everything with the minigames and a secret final boss even after finishing everything I just want to start it all over again. Its innovative, made with love and as just about as charming as we could ask for needless to say I would be banana’s to award it any less than a clean 10/10

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Kena: Bridge of Spirits (2021) Review

Kena: Bridge of Spirits is an action-adventure game from Ember Lab Studios, it was released in 2021 for the PS4, PS5 and PC

In the game you play as a young spirit guide Kena, she has the important job of helping deceased persons cross from the natural world and into the spirit realm, some of these spirits have become corrupt and have infested the land with demons and toxic elements, throughout her adventure Kena will have to work closely with the creatures called Rot to help free these tormented souls and save both worlds.

The gameplay while simple in its design is very fun, its a 3D platformer at heart with a good mixture of action oriented combat with adventurous terrains and worlds to explore, with the game having a high focus on spirits there is an emphasis on supernatural elements and magic which helps to spice up the gameplay.

Regular combat isn’t anything too special only offering basic light and heavy attacks with the staff but its the Rot, Bombs and Arrows which really bring additional challenge and for me made the combat some of the best parts of my personal journey with Kena.

The Bow of course gave us distanced combat and was useful for hitting further away enemies and those who fly, it could also be used to whip across gaps using special flowers.

The Bombs were particularly cool because not only did they give us a powerful damage attack but they have the ability to interact with certain stones creating timed platforming segments to help progress through areas and find hidden secrets.

The Rot were the best part of the game because not only are they extremely adorable and can be decorated with the sweetest little hats but they also have the ability to help you solve puzzles by carrying items, removing corruption and growing plants, they can also enhance your staff, bow and bomb abilities later on in the game giving them even more uses.

These creatures are only one of the many hidden collectibles in the game, they can be found in many different places but specifically prefer to hide underneath rocks and logs and tucked away inside of small spaces like drawers and plant pots.

Unfortunately with all of the collectibles in the game apart from trophies there isn’t much benefit to finding them with the exception of Rot and the meditations spots (permanently increases Kenas health), The hats while cute don’t offer any upgrades to abilities and the flower shrines only give you more money which can be used to purchase the hats, Spirit Mail sometimes does lead to more rot and do normally come with some cursed chests offering some combat challenges.

The Visuals are just out of this world and easily some of the best we have seen on PS5 so far, the landscape takes high inspiration from the Japanese countryside which fits the narrative of the game really well, on top of this crisp details on everything really enhances the experience, I love the bright colours of the human world making this game stand out even though it shares similar visual designs with other games of the genre, the spirit world uses more darker colours with less detail and again it helps to differentiate the worlds of the game making sure players know where they are at all times.

The soundtrack was composed by Jason Gallaty and is just beautiful, the team travelled to Bali to record traditional Gamelan music for the soundtrack, Gamelan uses bamboo flutes, Xylophones and a Rebab (Bowed instrument) the music is very calming but is adaptable to suit the games more action oriented sections. It is rare that I do not have spotify, an audio book or Youtube on in the background while gaming but this was an exception with a soundtrack so mesmerizing I wanted to let every second of it massage my brain with its artistic melodies.

I loved Kena, its visuals and outstanding soundtrack really helped to enhance my experience, the land was fantastic to explore and I loved all of the different combat sections and boss fights. My only issues with the game is that some of the collectibles dont offer enough to feel worth going out of your way for and finally the lack of a waypoint marker for the map made getting around a little difficult, I had to keep checking the map to see where I was and what direction I was facing, there is an update coming soon so maybe this will be added but overall if you have a Playstation or a good PC I highly recommend this one and will award it a well deserved 9.8/10

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Sonic Unleashed (2008) Review

Well it’s been a while since we talked about Sonic, in fact its been over a year since we reviewed Sonic 06 so I feel it is time to hop back into the series and I’m sure that this time we will have a much better experience ………….right?

Sonic unleashed was developed by Sonic Team and released in 2008 for the PS2, PS3, Wii and Xbox 360, It was the final main series title released for the PS2 and the first to get a Wii release. I played the PS3 version of the game so my opinion is based on that version.

Dr Eggman is back trying to destroy the planet this time by waking an evil entity known as Dark Gaia, he manages to trap Sonic in his super form using a power ray which strips away the power of the Chaos Emeralds. Eggman uses the power to then wake Dark Gaia who breaks the earth into seven pieces and also manages to put a curse on Sonic turning him into a Werehog. Sonic is blasted into space but luckily is rescued by a new friend called chip who helps guide Sonic across the globe while he tries to break his curse and return the earth and the Chaos Emeralds back to their original forms.

So whats weird with this one is that we went back to a single character campaign where we only play as Sonic, however due to the whole Werehog situation we do technically have two main variants of gameplay.

In the regular Sonic stages we run at high speeds across various continents while blasting robots and avoiding obstacles, whats new here is a super speed mechanic. Your rings do not only represent your life but also allow Sonic to run at hyper speed and completely annihilate anything that gets in his path, while in hyper speed you also attract rings towards you so its easier to collect tons of rings this way compared to the regular running mechanic.

At night you can play the Werehog stages these are much slower and focus more on combat, here you fight Dark Gaia’s minions and collect loads of experience points, when battles become too tough you can can use some of your collected energy to give your Werehog form some extra power in order to help tackle these trickier situations.

In between stages you will be exploring various hub worlds which each represent different countries, the hub worlds are not great and don’t really offer much apart from shops to buy food and souvenirs as well as hiding the occasional Sun/Moon coins and offering some extra side content.

I did manage to finish all of possession missions which involves players committing to small battle arenas and surviving onslaughts of bad guys. The other side missions are time/ring/no damage trials these are fine enough but a big issue I have with the game is that they keep repeating the same stages for these challenges for example in the time trials the game will ask you to finish the stage in 3 minutes then the challenge will be to do the same level in 2 minutes. I understand you don’t have to commit to these missions but I still think that some more creativity and implementing some of the optional stages would have worked a lot better.

The main levels work pretty well, I had very little issue due to gameplay problems and overall I found both types pretty satisfying, I really enjoyed the high speed action of the Sonic stages but also appreciated the more brawl based stages with the Werehog, I did find the final stage a little too long but I did die a lot and ended up clocking in at around 90 minutes.

The game for a PS3 title is very visually appealing I love the dark colours and glowing enemies at night and during the day time stages the details of the backgrounds are really quite impressive especially considering that even with the high speed action there is little to no issue rendering background details. I also really like that the game takes place in different countries not only because it represents various cultures but also makes each level feel very unique and special in their own ways. I do wish the hub worlds were a little bigger and hid more secrets for us to find, they are very small areas that are linear and quite limited in what they offer but I can appreciate that they were not the main focus of the game and this probably doesn’t bother many other players.

The soundtrack is really good! The main vocal track Endless Possibilities is great and singer Jared Reddick knocks it out of the park, various stages carry that rocking vibe we are used too with these games now but also there is a certain amount of diversity to represent the country you are currently playing in making sure to show appreciation for the various cultures explored throughout the adventure.

Sonic Unleashed is a massive improvement to the atrocity that was Sonic 06 the gameplay here while not perfect at least doesn’t feel broken and is enjoyable, if the game has any sins its biggest is how mediocre and somewhat forgettable it is. I loved the music and the day time stages but nothing else really stood out to me as being what I consider a great Sonic experience, visually those Werehog stages are stunning and while they are decent levels they can be a little long and dont really hold their satisfaction from a gameplay perspective. Personally I think they should have had the ability to turn into the Werehog implemented into all stages and allowed players to Switch between both forms quickly and freely.

The cultural representation of the hub worlds is obviously really important and I feel Sonic Team did an ok job but again these are quite empty and could have had a lot more secrets to find as well as offer better and more creative side content and missions.

As a final note I will say that this game was acceptable, in certain areas it works extremely well but struggled with everything else so what we were left with was a small amount of great content surrounded with a lot of uninspired and in someways lazy game design so I think a 6/10 is a very fair score and I can only hope that next time when we take a look at Sonic Colours we finally get back to the flawless gameplay I know this series can pull off.

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Jak and Daxter: The Precursor Legacy (2001) Review

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Jak and Daxter: The Precursor Legacy is an open world plat-former, it was developed by Naughty Dog and was published by Sony Computer Entertainment for the PlayStation 2.

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Jak an adventurous young boy and his best friend Daxter are spying on a private operation on the misty island, they discover that two dark figures are commanding lurkers to harvest Dark Eco and Precursor Artefacts, before the boys can leave the island to inform the sage Samos of their discovery they are both spotted by a lurker guard which Jak manages to kill with a bomb.

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Unfortunately the explosion caused Daxter to fall into a large body of Dark Eco which turned him into ottsel (half weasel and half otter) after returning to the sage the boys are told that only the dark sage Gol Acheron can turn Daxter back into a human leaving the boys no choice but to journey into the dangerous world to find him.

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The main game play is a collectathon so there is a lot of things to find, the main collectable are power cells there are 101 in game and you can get some by completing tasks and purchasing them with precursor orbs the most satisfying collectable in the game. Precursor Orbs are egg shaped and are spread throughout levels, each stage has between 50 and 200 of these and finding them all can be very challenging  and at times infuriating due to how spread out they can be, sometimes they are hidden in really unnecessary places.

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The final collectable in the game are scout flies, these are small flies that are trapped in red boxes hidden within levels, there are seven in each stage and collecting a stages flies will reward the player with another power cell.

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Throughout your adventure you will encounter many different enemies that you will have to defeat, luckily Jak has many moves that he can use in the game, this includes punching, spin kicking and a slam move.

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There are three types of energy you can collect in the game, the blue energy allows you to move very quickly and can also activate certain items, the yellow energy allows the player to shoot a projectile at enemies and the red energy gives the player higher strength all of these are only temporary so must be used quickly.

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There are some vehicle sections in the game which are all very fun but I would argue that when you are collecting things during these sections its not very well designed due to the vehicles being a little too fast and the way the items are spread out makes it hard to collect them with out dying due to some of these areas being timed such as the lava sections.

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There are some mini games hidden within the main game and these are all ok and have a fair and balanced difficulty but they are my least favourite part of the game as I do feel they don’t really fit here.

The soundtrack definitely has inspiration from Naughty Dog’s Crash Bandicoot games and is in a very similar style however its not as good here and while the music is a lot of fun to listen too none it is very memorable, I cant recall any of the music from the game but it is still quite good.

Jak and Daxter the Precursor Legacy was the beginning of Naughty Dogs new journey after the masterful Crash Bandicoot games on the PS1, this game is a fantastic start on what would become an extremely beloved franchise. I think this game is great and it has a lot of memorable characters with great personalities and while this game is a little flawed with the way items can be spread out and a fairly forgetful soundtrack it makes up for it with outstanding visuals, smooth game play and very few load screens, the game is very satisfying to play and never gets boring 8.9/10

Thank you for reading my review of Jak and Daxter: The Precursor Legacy

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Uncharted 3: Drakes Deception (2011) Review

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Released in 2011 and Developed by Naughty Dog for the PlayStation 3, Drakes Deception is the third game in the Uncharted video game series.

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In a London bar Nathan Drake and his partner Victor Sullivan are meeting with a man named Talbot who wants to Purchase the ring that Nate carries around his neck due to it once belonging to Sir Francis Drake. After a quick fight we are introduced to the games man antagonist Katherine Marlowe, Marlowe wants Nate’s ring to help her discover the Atlantis of the Sands a long lost city filled with un-measurable wealth, after realising Marlowe’s plan, Nate, Sully, Chloe and their new friend Charlie try to find the city before Marlowe and her crooks.

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Very similar to its predecessor the best part of the game is exploring the various locations and the action based game-play, with a few tougher and more dangerous enemies thrown into the mix this time uncharted 3 is by far much more difficult but a lot more satisfying to finish.

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The puzzles are great here and are some of the best we have seen in the series so far, I really enjoyed the variety of puzzles available, all of them were very challenging and cleverly designed to have you scratching your head in frustration but still be fun. My favourite puzzle took place in a car garage and had players trying to discover a secret passageway.

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There was one chapter in this game that stood out compared to rest and that was because it was a flashback where we played as a much younger Nathan Drake, the chapter helped introduce us to the back story of the games plot and villain but also showed how Drake and Sully first met, it was really cool and I would love to see a game that covered more of Drakes past in a future release.

Greg Edmonson was brought back to compose the soundtrack of Uncharted 3 and this is definitely the best soundtrack out of the original PlayStation 3 trilogy. The first two games had outstanding music as well but something about the music here is really special it not only captured the atmosphere and story progression perfectly but it was genuinely more memorable and overall fantastic.

Even though this is an excellent game I would argue that it is the least interesting out of them all and while its graphics and visuals are stunning and its soundtrack phenomenal it lacks in a very compelling story and I feel it has far too many new characters who with the exception of Marlowe are not very interesting. Overall a very good game just not as great as its predecessors.

7.5/10

I hope you enjoyed this review of  Uncharted 3: Drakes Deception

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

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Spyro the Dragon Original Trilogy/Reignited Trilogy Review

Spyro the Dragon was at one time an extremely beloved video game mascot, like Crash Bandicoot at the time Spyro was a name that helped to push the original PlayStation to its immense popularity. The original Spyro the dragon trilogy was three separate PS1 games that were release throughout the systems life, a HD remake of the trilogy was released in 2018 on Xbox One and PlayStation 4, a PC and Nintendo Switch version was released in 2019.

In this review we will take a look at the original three games and will then briefly discuss the HD remakes to see if they hold up.

Spyro the Dragon: 1998

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During a TV interview the dragons of the Dragon Kingdom catches the attention of Gnasty Gnorc who was recently banished to the Dragons junkyard. During the Interview the dragons call Gnasty simple minded, harmless and ugly which sets him into a rage, he traps all of the dragons in crystal, takes all of the dragons treasures and sends thieves to steal the remaining Dragon Eggs. Spyro was the only dragon that was not crystallised due to his small size leaving him to save the Dragon Kingdom.

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In the game players have three main goals, the most important goal in the game is to rescue the dragons. This is the easiest goal but its really satisfying to release the dragons and sometimes they do give you some very useful hints.

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The Second goal is to collect the dragons eggs, in some levels you will find these thieves and you need to run after them and attack them to get the eggs back.

Finally every stage has a set number of treasure that you can find in chests, enemies and generally scattered around.

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In the game Spyro has two ways to attack enemies, he can either breath fire or ram them, some enemies can only be attacked by one of these and are defensive against the other type so players will need to use strategy to defeat some of the bad guys.

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A dragonfly called sparks follows our hero in this game, his purpose is to represent your health, gold is healthy, blue is injured, green is very injured and no dragonfly means one more hit and your dead. You can regenerate health by killing some creatures such as sheep, chickens and lizards to create butterflies for Sparks to eat.

 

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The boss fights kind of suck in this game, they are all very easy and none of them are really that memorable, the only exception is Toasty because that boss fight is genuinely quite funny and you gotta love him.

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I love that this game has different themed worlds and levels but my biggest issue with the game is that they all feel quite empty even though they have all of the collectables for you to find, none of them look very interesting and all of them are simply forgettable, however this does not mean that the game is not fun because it is really tons of fun even with its rather boring looking levels.

IcyflightThe Flying levels are loved by some and hated by others, they are very frustrating and I feel that Spyro’s flying controls were not yet perfected but I have to say that these are my favourite levels in the game, it is so much fun to try and blast all of the items and go through the rings in the fastest time possible.

I really am not fond of the soundtrack of the first Spyro game, personally I find it boring and not very memorable however I will say that the music suits the environments that it represents quite well its just not a soundtrack for me.

Spyro the Dragon is a good game, its a little lacking in things to do and is very short but it is super fun and collecting is very satisfying and the flying levels are great, I wouldn’t consider it a masterpiece but I think a 7/10 is fair.

Spyro 2 – Ripto’s Rage: 1999

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Spyro and Sparx want to take a vacation at Dragon Shores, when they enter the portal they do not end up at Dragon Shores but instead the land of Avalar.

Spyro was summoned to Avalar by Hunter the Cheetah, Elora the Faun and a mole professor who want him to save the land from the Evil Warlock Ripto and his two henchman Crush and Gulp, Ripto hates dragons and wants to take over Avalar because it historically has no Dragons, needless to say he is not pleased when Spyro turns up to ruin his chaotic plans.

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With all of the new characters Money Bags is by far the most useful and memorable, hes a greedy rich bear that will sell useful upgrades to levels and Spyro’s abilities. These upgrades can range from creating bridges and elevators in levels and even opening new levels in hub worlds but the best thing you can buy is new abilities for Spyro.

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For me the best ability Moneybags can sell you is diving, now water does not kill Spyro but instead he can dive under the water and seek new gems and pathways. other useful upgrades and climbing ladders and smashing into the ground to destroy certain items and terrain.

The ability to slightly boost in the air when gliding is a useful new ability that is taught the player by Hunter early on in the game.

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In this game killing enemies does not get you gems but instead you will be awarded a white orb, once you collect a set number of these orbs you will unlock an ability gate. These gates give Spyro super powers for a limited time, examples of these are the super flame, walking on harmful surfaces and ice breath.

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When you finish a level you get awarded with a talisman and in the first two hub worlds you need a set number of them to fight the boss, the main goals you want to look out for however are side quests that will bank you a green orb, you need these orbs to unlock doors in the game and during the battle with the final boss. Collecting these orbs is by far the best part of the game, the challenges are a lot of fun and range in difficulty, my favourite was an ice hockey challenge and another memorable challenge was riding a vehicle to collect gears. Collecting all of the gems and orbs in the game will give Spyro a very special and permanent upgrade at the end of the game.

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The boss fights in the first game were a little bit boring and all required chasing but here they are much more fun and are a lot more challenging.

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Flying levels returned and were just as fun as the last game but they each have one hidden challenge in Spyro 2. After beating the main stage players could return to find a bonus mission that would award them a green orb. These missions are all fun but my favourite was catching the gems from the cat burglars.

I still wasn’t a fan of the soundtrack here but I do not think its a bad soundtrack, again its suits the game perfectly I just don’t think its for me.

Spyro 2 – Ripto’s Rage is a fantastic game and is a wonderful sequel to the first game. I much preferred the mission based structure of the levels and how much personality the developers added to each land with unique characters and lovable cut-scenes. The only odd thing about the game was that there are three hub worlds and each are based on seasons Summer, Autumn and Winter. There is no Spring hub world but the Autumn hub world has twice the amount of stages as the other two so it seems a little weird that a fourth hub world for spring was missing. I’m not going let this affect the games score though as its just nit picky and would be unfair as in reality this game is perfect and nothing is bad about it which makes it an easy 10/10 for me.

Spyro – Year of the Dragon: 2000

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Its the year of the dragon and Spyro and the other dragons are celebrating the event with a collection of new Dragon eggs that are to be hatched, however  a new character named Bianca steals the eggs and takes them back to the new antagonist a female dinosaur who wants too use the baby dragons wings to create a spell that will let her live for eternity.

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The gameplay for Spyro is similar to the other games and he keeps all of his abilities from Spyro 2: Riptos Rage, however new styles of minigames allow him to use different types of items and vehicles, the best new gameplay style for Spyro is skateboarding, these sections are really fun and easy to control and perform tricks.

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The flying sections now have three missions each allowing you to win a Dragon Egg, the only new thing in these sections are the races, these are very challenging and really fun once you get the hang of how to get ahead of your opponents.

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Money bags will want gems to unlock new paths in the game as well as new playable characters who each have their own sections in the game.

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Sheila the Kangaroo can jump very high and kick enemies to attack.

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Sargent Byrd can fly with his jet pack and shoot projectiles.

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Bentley moves slowly but is incredibly strong using his club to wack enemies and hit back projectiles.

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Agent 9 uses a gun weapon and bombs to clear out areas of enemies and shoot targets.

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Finally Sparx is playable in birds eye view gunning sections where he needs to blast bugs and find dragon eggs.;

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Mid-bosses mixed in with the main battles was a nice addition in this game, I actually think that these fights were much more memorable and fun than the others, the Twin Dragons was particularly fun but very time consuming and challenging.

Again I really was not fan of the music and this one was the worst in my opinion, I didn’t feel that the music suited the games areas at all and the amount of recycled music did not help, I heard that a different edition of the game was released with more variety in music but I still don’t think I would enjoy it

I really love this game but even with all of the new content and gameplay variations, I felt like something was missing, I think the new characters were all great but I didn’t like all of the back tracking I had to do after rescuing them and I really did not like the Sparx sections as I thought they were extremely boring compared to the rest of the game. However the game was still really fun and getting all of the eggs was challenging and gave you a feeling of satisfaction that I didn’t quite get with the first game, I still prefer Spyro 2 but this one is a close second favourite for me 9/10

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In 2018 we got the Spyro Reignited Trilogy, it was HD remakes of the first three Spyro games, it was developed by Toys for BOB and published by Activision.

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I think most would agree that these games are the definitive version of Spyro all of them look gorgeous and even the first Spyro which felt a little bare had more details added to the environments, new voice actors also help to make the game feel more immersive, the core gameplay hasn’t really changed between the games, very small updates such as new camera controls, more fluent gameplay and censors such as changing bullets to goo in some sections are the only major differences.

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The only thing I don’t like about this collection is that the flying sections seem to have been handled much worse, they are not as smooth as they used to be and this makes some of them unnecessarily stressful and annoying.

I much prefer the new music style used in the reignited trilogy, I found the tracks a lot of fun to listen too and in my opinion I think they are much better then the originals, I know this is not the common opinion but if you prefer the original music you can switch between the two in the options menu.

Overall the Spyro Reignited Trilogy is a fantastic package of three wonderful video games, the only downside is the slightly worse flying controls and longer load times, I feel these things could have been polished before release but everything else is much better and the best Spyro experience 9.5/10

I hope you enjoyed this review of The Spyro Original and Reignited Trilogy

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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The Last of us (2013) Review

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The Last of us is a action-survival game that was developed by Naughty Dog and published by Sony for their Playstation 3 video game system, the game was also remastered for Playstation 4 however I am purely basing this review on the original version of the game.

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The last of us begins with a man and his daughter trying to survive in the United States after an outbreak of a dangerous mutant disease is infecting people, Joel (the main protagonist of the game ) grabs his daughter Sarah and attempts to flee along his brother Tommy, unfortunately they are spotted by military who end up shooting Sarah who passes away.

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20 years later and Joel is working as an illegal smuggler, him and his partner Tess take out a arms dealer to retrieve a stolen weapons cache, the dealer doesn’t have the cache anymore and explains that he traded it with the fireflies, this then leads to Joel and Tess meeting Marlene the fireflies leader who offers to give them double the weapons cache if they can transport a 14 year old girl named Ellie to other Fireflies, Ellie is immune to the disease and she may hold the cure. This is the main goal of the game and is where it really starts to get good.

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For best chance of survival you want to try and sneak past enemies if you can, this will save ammunition which is limited in the game and because Joel and Ellie take damage very easily you will want avoid as much confrontation as possible, the game uses a crafting system to make weapons such as shivs and Molotov’s out of materials you find, you can make health kits as well but the materials to make these things are also quite limited and you will want to craft wisely making sure not to only craft one item.

Discovering where enemies are is made easy using Joel’s listening ability, doing this allows the players to see where close enemies are at all time even if they are not in the same room or are hidden behind walls.

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Out of all of the weapons in the game, the most useful is by far the bow and arrow, its the only weapon that is silent, its really helpful to take out enemies silently without others hearing what happened, you can even get some of your arrows back providing they didn’t break on impact.

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The game looks beautiful and the environments while mostly quite depressing are full of details that you will want to take in. the forest is my favourite area in the game because of this.

The soundtrack of the game is nothing spectacular although it is very good, the music only appears in certain moments as the game wants to be as immersive of an experience as possible and it does do this extremely well, and sparing the music really helped to make the game as fantastic of an experience as it was.

The Last of Us is one if the best video games I have ever played, it is a really interesting game because it feels more like an interactive movie than a game, it does have game-play but its biggest focus is the cut-scenes which tell the story, these cut-scenes are really deep in character development and are truly amazing. Overall I really love this game it has a lot of collectables that are difficult to find and one day I will go back and collect them all but if you haven’t played this then you are missing out on one of the best PlayStation exclusives of all time 10/10.

I hope you enjoyed this review of The Last of Us

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Uncharted 2: Among Thieves (2009) Review

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Uncharted 2: Among Thieves is the second game in the Uncharted video game series. It was developed by Naughty Dog and was published by Sony for the Playstation 3.

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Set two years after the events of Drakes Fortune, Uncharted 2 begins with Nathan Drake brutally injured on a train carriage that is hanging over an icy cliff.

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After the beginning level of the game, a flash back explains the main plot and this is where things start to get really interesting.

In the flashback Drake is visited by an old friend and former treasure hunter Harry Flynn along with his Girlfriend Chloe Frazer.

Drake and Flynn break into a museum to steal a Mongolian oil lamp that once belonged to Marco Polo, they find a map inside of the lamp that illuminates a message explaining that a ship was shipwrecked in Borneo that was carrying a large sapphire called a Cintimani Stone. Unfortunately Flynn turns on drake and gets Drake arrested, three months later Drake is bailed out of prison by Sully and an adventure to find the Cintimani Stone begins.

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Uncharted 2: Among Thieves is an Action-Adventure game just like its predecessor however this one is a little more ambitious and in my opinion a lot better. You will still be climbing buildings and traversing your way through dangerous environments using clever thinking and stealth to survive and not fall to your death.

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What I really loved about the game-play here is how much the environment changed, it was a huge upgrade to the first game that stuck to the same setting. The exploration side of the game never got boring and it always kept me eager to explore, the gun play was all very similar to the last game, there were a few new weapon types available and a variety of new enemies to fight some were much tougher than others. The puzzles here were very challenging and really made me have to scratch my head at times and so they should in a game like this.

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The game looks absolutely gorgeous, it takes place in various locations and all of them are beautiful, I particularly love how the colours in the city really pop off the screen, the details that the designers put into the layout and design of the city gives it plenty of personality, I love the design of the entire game but the city is my favourite.

Another breathtaking soundtrack by Greg Edmonson accompanies the gameplay, every track fits the environment and atmosphere of the game perfectly.

Uncharted 2: Amongst Thieves is an outstanding game which is often called the best game in the Uncharted series by fans, so far this is best one I have played and I honestly could not find a single thing I did not like about the game, it kept me invested and had a great cast of characters. The story was fantastic and would make a great film one day if they ever made an adaptation. Uncharted 2: Among Thieves is a video game adventure of a lifetime that you will not want to miss 10/10

I hope you enjoyed this review of Uncharted 2: Among Thieves

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