Movie Games: Wallace and Gromit – The Curse of the Were Rabbit

Welcome to Movie Games a new series where I take a look at videogames that were released to promote new and upcoming movies of the past. In this edition I will be diving into a game I recently got sent in, the game in question is of course the Curse of the Were Rabbit a Wallace and Gromit title released to help promote the 2005 flick of the same name, the game was developed by Frontier Developments and published by Konami. What I will be trying to discover in this series is not only the quality of the title but also how accurate it is to the plot of the movie it is based on so without further ado a very quick and might I add spoiler heavy recap of the movie.

In the movie everyone’s favourite inventor and dog due Wallace and Gromit are running a rabbit catching vegetable protection agency, they watch over the neighbourhood and protect the local gardens from cabbage munching menaces in preparation for the annual vegetable growers competition.

After building up such a good reputation with the neighbourhood they are both called upon by Tottington Hall which is ran by the lovely Lady Tottington, the area is overran by rabbits and Wallace and Gromit humanely manage to capture them all. This is also where we meet the films villain Victor Quartermaine, he is the competitive love interest of Lady Tottington and he wants to shoot all the rabbits to help build his reputation as the towns best hunter.

During the sub plot of the film Wallace tries changing the brainwaves of the rabbits to dislike vegetables so that all of the rabbits they have captured can be released back into the wild without chance of veggie reoffending, however the test goes wrong and while one rabbit does become non interested in healthy foods Wallace gets his brain changed as well ultimately becoming the films main threat the Were Rabbit.

It doesn’t take long for Gromit the figure this one out as he tries his best to hide the secret from the neighbourhood but unfortunately for him and Wallace, Victor soon clocks on and sees an opportunity to become the town hero and take out his competitor of Lady Tottington at the same time making Wallace the next target for his shotgun.

In the films final act after the inevitable “break up scene” between Lady Tottington and Wallace we see Gromit chasing after the Were Rabbit through the festival while taking part in an airborne dog fight with Victors Pup and ultimately taking a bullet for Wallace, Wallace jumps after Gromit’s Plane protecting his beloved dog while also sacrificing himself and ultimately killing the Were Rabbit before returning to human form and waking up thanks to the smell of Stinking Bishop. Victor is defeated by being placed into a female Were Rabbit Suit and being beaten by the local community.

The film ends with Lady Tottington opening a rabbit sanctuary in her Estate for all of the previously captured bunnies including the humanoid Bunny Hutch who still has the personality of Wallace.

The film is very good and maybe one day I will give the movie a full on review and analysis but for now my main question is how did the videogame adaptation hold up?

So to begin I want to point out that’s the games plot is pretty accurate to the film with only a few exceptions to make it work as a videogame, the main difference is that the villain Victor has a more prominent role and actually steals Wallace’s technology to make other Were Creatures.

There are also multiple maps you can explore making the terrain and areas of the game more expansive than the movie and overall in my opinion more realistic to actual British town compared to what was only shown in the flick.

After the final battle Victors fate was left the same although they never opened the bunny sanctuary and the remaining rabbits just kinda live in Wallace and Gromits house.

So with the major differences out of the way lets discuss what this licenced movie game has to offer.

First of all the game is actually pretty good, it is a puzzle platformer where you need to swap between two characters (either Wallace and Gromit or Gromit and Hutch), during the day time the missions you complete are mainly based around gathering items and capturing the little animals that are overruling the local gardens.

At night the gameplay becomes more action based and the missions here need players to defeat the various Were creatures and help protect local residents as they travel between areas.

There are arenas in the game which is something I actually really disliked as they didn’t really feel like they needed to be there and didn’t provide much more than the regular gameplay since they maintained the same general goals of defeating enemies and catching the loose animals.

There are collectable cards to get, you get one for each mission you complete and some others can be found throughout the world maps by completing timed puzzles.

The puzzles were some of the best parts of the journey as each character had different abilities, Wallace was the most diverse as he can use tools such as the Bolt Cutters and the screw driver (Hutch can also use these) Gromit on the other-hand felt a little lacking in his capabilities and didn’t seem to have much to make him stand out apart from the umbrella which allowed him to hover over distances.

Gromit did however have a side game where players could try and grow his marrow for the vegetable competition, you could buy items in the game to help the growth of your marrow as well as decorate the Green House. I really struggled to actually do any good at this side content so I never got to see it too completion.

The game looks pretty impressive for a low budget licensed game and the character designs do suit the Wallace and Gromit universe. That’s not say that the graphics are any special though considering that for a late PS2 game these are quite uninspiring and only really get a pass due to this not being a AAA title.

The game controls very well and I had very little issue with bugs or bad game design.

The games soundtrack really suits the nature of the franchise extremely well with its light hearted and non serious tones, these casual melodies make this feel like a real Aardman project and it wouldn’t surprise me if these were actually tunes from the Wallace and Gromit franchise.

Wallace and Gromit: Curse of the Were Rabbit the videogame left me in shock, I really didn’t think I would enjoy the game at all and while it isn’t phenomenal in any sense of the word, for a movie game this is actually one of the better ones, its more creative, expansive and fun than it ever needed to be and if you get the chance to pick this up cheap I highly recommend you give it a go as you may be left pleasantly surprised, it does get a little stale as its gameplay drags around the half way point but with the 2 player co-op the campaign becomes 10 times more bearable and is the best way to play.

6/10

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Krusty’s Super Fun House (1993) Review

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Originally named Krusty World in Japan Krusty’s Super Fun House was a puzzle/platformer developed and produced by Fox Williams and Acclaim Entertainment, the game was released on a whole array of systems including Commodore Amiga, NES, DOS, Master system, Megadrive, Game Boy and SNES.

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Krusty the Clown has had a rat infestation at his playhouse and with the help of various Simpsons characters he has to exterminate them.

In the game you play as Krusty, the game plays as a 2D platformer for the most part but the main aspect of the game is puzzles, during the puzzles Krusty must find and direct rats to their doom using different items such as blocks and buckets, if you place an item down on the ground the rats can climb on top of it to reach higher platforms and you need to keep doing this until they enter a machine which kills them.

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Krusty can obtain various weapons in the game which can destroy walls and enemies, my favourite weapon is the bog standard custard pie as it has a nice range and is fairly easy to hit your target.

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Graphically the game is ok no matter which version you play, the Gameboy version is black and white and the 8 bit versions are slightly less pixelated than the 16 versions of the game, the visuals are quite bland and do get a bit boring later on, the big issue is that a lot of sprite work had been copied and pasted making some of the later levels very difficult to navigate, the game play also varies from each version, they all follow the same formula but some systems ran the game substantially better than others, I played the SNES version of the game which was fine however I have heard that the PC versions such as DOS and Commodore Amiga suffered from a lot of slowdown.

All in all Krustys Fun House is boring, it was a drag having to play through the entire thing and the whole experience was just plain, dull and not very exciting, it has decent controls and ok graphics but its lame game play and looped soundtrack does not help the game shine in the slightest.

3.8/10

Thank you for reading my review of Krusty’s Super Fun House

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer

 

Marble Madness (1989) (NES) Review

A NES game about marbles?

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Marble Madness may be one of the most bizarre video games that I own, you play as a marble and the objective of the game is to roll the marble through six different obstacle courses.

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You may think that this seems really easy, but believe me it’s not because the controls are very sensitive, one tap on the d-pad can get your marble rolling and then its up to you to carefully traverse past any obstacles,it genuinely feels like you are controlling a marble and because of that reason the game is immensely difficult, anything can happen you can fall into a dip in the course and then you will need to roll around to build up momentum and speed in order to push yourself back to the flat area, you can roll into acid and melt, you can be eaten by a snake, you can be blown off of the course by powerful gusts of air and you can even spin out of control and smash, and while all of this madness is happening you have a time limit!!

depending on how quickly you finish a course will determine how much time you will be given for the next course and once you hit zero seconds its game over and back to course 1.

You have six courses to get through and each course has its own specific design and theme.

Course 1 Practise

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This is literally the practise stage, no obstacles just a good way to get used to the controls by rolling to the goal while trying to avoid falling off of the course.

Course 2 Beginner

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Things start to get a little more challenging here, you will now need to travel through a bigger course than before while avoiding those green snakes who will eat you and also staying clear of the mean black marble that will try to knock you off of the edge.

Course 3 Intermediate

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This course isn’t too difficult but it does introduce a new hazard, puddles of acid are now in the game and if your marble touches any of these puddles it will immediately melt, also introduced is a really tough section of the course that requires you to avoid a green wave that will push you off of the edge of the map.

This course also brings back those annoying green snakes and the course in general has many high slopes for you to climb in order for you to reach the goal.

Course 4 Aerial

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This is where the game gets really tough, in the aerial course you will need to use fast speeds and patience in order to survive, while trying to build up speed to jump large gaps you will be greeted by many air blowers, the air blowers will blast heavy gusts of air at the marble attempting to knock it off course, also some areas of this course will have floors that will raise very quickly often throwing your marble into the depths below

Course 5 Silly

Silly

When you first start the silly course you are made to traverse up some rather steep hills, this is not too difficult to do but it can cause you to lose quite a lot of seconds if your not quick, you are again having to deal with the green snakes and the black marbles but now they are tiny and because of this they are much less dangerous and you shouldn’t have any trouble avoiding them, a new enemy introduced here is the purple birds, these birds are a pain they show up in a flock right at the end of the course and it is your job to try to avoid them while quickly making your way to the goal, it took me lots of practise before I could finish this level.

Course 6 Ultimate

Ultimate

This is the final level of the game and so as you may expect it is really hard, you need to patience, good timing, fast reflexes and constant movement in order to make it to the goal. You will need to get past puddles of acid, the black marble, and an extremely annoying final section that requires you to carefully travel across many disappearing and reappearing sections of a dangerous path and if you fall your marble will smash.

Marble Madness does in fact have a multiplayer mode, if 2 player mode is selected on the main menu, you will need to go through the same six courses from the single player mode, the only difference is that now there are two marbles on the screen instead of just one, Player one (Blue Marble) will need to race Player two (Pink Marble) to the goal, both players will be given the usual time bonus upon starting each course but whoever wins the race will be given extra time on top of the usual starting bonus.

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The overall winner is whoever makes the most points at the end of the game

Once you select either singleplayer or multiplayer you will be given a choice of either playing the game in 90 degrees mode or 45 degrees mode.

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In 90 degrees mode you hold the NES game pad vertically and you control the marble with all four of the D-PAD buttons

In 45 degrees mode you use all four of the D-PAD buttons but in this mode you need to rotate the NES controller so that the D-PAD looks like an X, some players find this mode easier because while playing the game you will be moving diagonally more often than you will be moving horizontally or vertically.

When I played through the game I realised just how brilliant the soundtrack is not only because the music if super fun to listen too but because of how it evolves throughout each course. In the early stages of the game the music is really fun and happy but when you go to the later stages the music starts to get more intense and crazy as if its warning you of the dangers lurking in the later sections of the game.

Final Verdict

Due to the sensitive controls this game can prove to be very difficult, I see this as positive thing because in reality marbles are round which means that they are very difficult to have control over once they start rolling and also due to their round shape the slightest touch can get marbles moving quite a distance before they come to stop, Marble Madness follows these rules and so it may surprise you that this game is actually quite realistic, its not just the physics based game play that’s impressive its also the way that the music changes with the atmosphere it really helps you feel immersed in the experience and it only goes to show just how special this little game about marbles really is.

Marble Madness is literally Madness, its a fantastic little game which uses realistic physics, has a surprisingly immerserive soundtrack, the game is challenging but still really fun to play I only wish there was a few more levels and maybe some more options such as changing the colour of your marble and being able to play with more than 2 players on multiplayer mode.

Marbles have never been so much fun 8.9/10

Thank you for reading my review of Marble Madness for the NES

By Padawan

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer