A Plague Tale: Innocence (2019) Review

A Plague Tale Innocence is the first game in a new video game series from developers Asobo Studios, It was published in 2019 by Focus Interactive for the PS4, Xbox One and PC with a PS5, Xbox Series X/S releases coming out in 2021 Cloud based releases also came out for the Nintendo Switch and Amazon Luna. I played the PS5 version of the game so my opinions are mostly based on that version of the game.

The game takes place between the years 1348 and 1349 in France during the Black Plague and the 100 year war. You play the game as Amicia De Rune who is trying to escape the French Inqusition who want to take away her sick 5 year old brother Hugo so they can run experiments on him due to something in his blood. Since the game also takes place during the plague outbreak avoiding infected rats is also a major key to survival.

The game has a very high focus on stealth, in fact I would argue that this is almost the entire game, I dont mind stealth but I have always struggled with it and normally die a whole bunch which was no different here. I was surprised with how much I actually really enjoyed the stealth gameplay though.

I like how the entire experience is like a puzzle, you can attack enemies with your slingshot to kill them but throughout your journey you do unlock new ways to use your sling with a crafting system, you can make fire, extinguish flames and do an attack that forces soldiers to remove their helmets.

You can even find other ways to get rid of enemies such as throwing rocks and pots to lure them away from your location or you can create a sleeping solution to knock them out, the goal of the game is not to avoid violence but to avoid being seen and it is really fun to figure out different ways to achieve this. Hugo makes this difficult because he is only a child and gets upset if you go too far away from him so for the majority of the game you are holding his hand and need to be sneaky while also making sure to keep him safe as well.

The way that rats work is they only attack in the dark and always come out in groups that will eat you alive. You need to stay in the light or find other ways to distract them, I don’t want to spoil too much but one way to distract the rats is to encourage them to eat the enemies, you can do this by extinguishing enemy fires or by throwing a smelly solution at the French Soldiers to over-empower your own scent. As for Hugo’s secret blood and abilities I wont discuss them in this review as that would be a major spoiler for the game but I will go into a lot more detail when we discuss the upcoming sequel.

Sometimes during the game you have allies that you need to command to help you take out enemies or finish puzzles, this doesn’t happen too often but whenever did happen the game was clear with its hints and I didn’t have too much trouble.

The game looks great visually it fits the theme of desolation, loss and fear that a lot of people had during the time period, the abandoned villages and mass hysteria of certain groups reminds me of the early days of something we all had to suffer through recently and I want to make it clear that in my spare time I am a massive history fanboy. The Black Plague is something I have researched a lot over the years and while of course this is a video game so it does over exaggerate certain things it is what I would expect from a game based during those troubling times. It even makes an effort to be somewhat historically accurate, above you can see white crosses on the doors and in the game Amecia explains that people in those houses have been locked in as they have caught the plague and this is actually true to historical evidence although the crosses were more commonly painted in either red or black.

The soundtrack for the game was composed by Olivier Deriviere a French videogame composer best known for the Alone in the Dark Series. The Music here is very eerie and gives off chilling vibes of loneliness and an odd sense of calm. There isn’t really a lot of big action in the game so the music tends to fit the slower pace with it’s composition and while I wouldn’t necessarily go out of my way to listen to it I do appreciate what we were given and I look forward to seeing if the composition changes much in the sequel.

A Plague Tale Innocence is best described as a great experience but not one you would really want to revisit straight away, the core gameplay is really good and it works to tell a fantastic and emotional story of two struggling siblings during one of the most horrific pandemics in History. The biggest issue with the game is that it is much too linear, there are collectables but for the most part you are on one path with very little room for exploration, I wish there was more too it perhaps some side quests or morale choices that effect the outcome of your journey, maybe the possibility to play the game in co-op would have been a good addition considering that out of the entire story only a handful of chapters focus on one character.

The game is one of the more affordable options for the PS5 and Xbox Series X/S, in fact I got this sealed for a measly £20 and for that price its a bargain, I just hope the next chapter in the adventures of Amecia and Hugo just offers a little bit extra and that big reveal at the end plays a much bigger role next time.

7/10

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Krusty’s Super Fun House (1993) Review

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Originally named Krusty World in Japan Krusty’s Super Fun House was a puzzle/platformer developed and produced by Fox Williams and Acclaim Entertainment, the game was released on a whole array of systems including Commodore Amiga, NES, DOS, Master system, Megadrive, Game Boy and SNES.

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Krusty the Clown has had a rat infestation at his playhouse and with the help of various Simpsons characters he has to exterminate them.

In the game you play as Krusty, the game plays as a 2D platformer for the most part but the main aspect of the game is puzzles, during the puzzles Krusty must find and direct rats to their doom using different items such as blocks and buckets, if you place an item down on the ground the rats can climb on top of it to reach higher platforms and you need to keep doing this until they enter a machine which kills them.

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Krusty can obtain various weapons in the game which can destroy walls and enemies, my favourite weapon is the bog standard custard pie as it has a nice range and is fairly easy to hit your target.

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Graphically the game is ok no matter which version you play, the Gameboy version is black and white and the 8 bit versions are slightly less pixelated than the 16 versions of the game, the visuals are quite bland and do get a bit boring later on, the big issue is that a lot of sprite work had been copied and pasted making some of the later levels very difficult to navigate, the game play also varies from each version, they all follow the same formula but some systems ran the game substantially better than others, I played the SNES version of the game which was fine however I have heard that the PC versions such as DOS and Commodore Amiga suffered from a lot of slowdown.

All in all Krustys Fun House is boring, it was a drag having to play through the entire thing and the whole experience was just plain, dull and not very exciting, it has decent controls and ok graphics but its lame game play and looped soundtrack does not help the game shine in the slightest.

3.8/10

Thank you for reading my review of Krusty’s Super Fun House

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

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