Super Metroid (1994) Review

downloadSuper Metroid is a Super Nintendo Entertainment System Game and is the third game in the Metroid Franchise, it is a direct sequel to Metroid 2 Return of Samus.

Similar to its predecessors Super Metroid is an Action Adventure Game which was developed and published by Nintendo.

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After bringing a baby metroid to scientists for study, Samus receives a distress call after Ridley steals the baby metroid and kills every human in his sight, Samus travels back to the Planet Zebes (Location in first Metroid game) in order to rescue the baby metroid once again.

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Like its predecessors Samus is first only armed with her trusty arm cannon however with some exploration using the new map system you can easily find new weapons and upgrades, introduced in Super Metroid was the gravity suit which allows Samus to move freely through liquid environments such as Lava, the grapple beam which allows Samus to grapple and swing from certain terrains making traversing certain areas a lot easier and the final new addition worth mentioning is the hyper beam that is only available for one segment of the mission however it is the most powerful weapon in the game and is great fun to use.

That_s_one_doomed_Space_Marine_As I previously stated Super Metroid introduces a map system however it is still far from easy to not get lost, the map while useful will only update if you either reach an area of the game therefore unlocking it on the map or by finding hidden map rooms that will unlock large chunks of the map for you however this will not show where bosses or upgrades are hiding so be wary of  where you are going.

hqdefaultSuper Metroids visuals are stunning and are easily some of the best in the series, the artists pushed the SNES to its limits on this one giving us a perfect blend of dark and protruding colours leaving the game with a creepy yet exciting feeling to it, I had a blast seeing all of the different areas of the game however I must say that the boss designs took the cake for me, I really enjoyed to designs for Kraid (pictured above) and Crocomire however they were all fantastic and suited their respected areas nicely.

 

As much as I really enjoyed the first two Metroid games I wasn’t too fond of the soundtracks as I found both of them lacking in tracks and quality, I am pleased to say that Super Metroid has a stellar soundtrack, its creepy and a lot of fun, the game has plenty of music throughout choosing to use slower and more creepier tracks to emphasise the the emptiness and danger of the corridors while using faster and more exciting tracks to pump up the adrenaline for more dangerous scenarios such as boss fights and escape sequences.

 

Super Metroid is an amazing entry to the franchise and is a fan favourite of many Metroid players, it is better than its predecessors in every regard due to its beautiful and artistic graphics, amazing and scary soundtrack and great controls, the only issue I had with the game is very small and that is trying to perform a move called a wall jump, it was awkward to pull off and at times it had me a little frustrated but its only really needed once in the game so its not so bad, Super Metroid is an amazing journey and it is well worthy of a 9.8/10

I hope you enjoyed this review of Super Metroid if you respect my opinion I will respect yours.

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Metroid 2:Return of Samus (GB) Review

Metroid_II_US_boxartReleased in 1991 for the Nintendo Gameboy and recently remade for the Nintendo 3DS Metroid 2: Return of Samus is the second game in the Metroid franchise and it was the first game to introduce players to the complicated order of the series as this game is not a direct sequel to the original Metroid but it infact takes place after Metroid Prime Federation Force and before Super Metroid.

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Metroid 2 follows Samus on a mission to destroy all of the remaining metroids on the planet SR388 after many other bounty hunters had failed in their missions and had not returned from the planet and thats about it for the plot its simple but its not like a huge, crazy storyline is needed for a metroid game so I was satisfied with how straight to the point the story was in metroid 2.

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The visuals are fantastic and a lot better than the first game, the designers have still stuck to the darker backgrounds and mostly empty environments which gives and eerie feeling while your playing but at the same time the labyrinth style game play here is much more complicated than it was in the first game, I found a lot of the environments here all looked very similar and it made it difficult for me to navigate my way throughout the planet especially considering the game yet again does not provide an in-game map, getting lost in metroid 2 happened far too often for me and it became frustrating very quickly, the graphics are very smooth and the animations are great but the ugly grey colour the game boy puts out was a little off putting I wanted more colors in this world and I think this would have made the navigation easier as well.

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With the game play mostly focusing on Samus killing metroids players would hope that a large variety of challenging and unique types of metroids would be in the game and for the most part I can say this is true, there are a lot of metroids in this game and most of them are sub bosses the only issue I have with this is that you need missiles and a lot of health and even though this game finally includes areas which refill both of these there are so few of them that it makes fighting all of these massive sub bosses extremely frustrating especially when you have to back track so far just to get a refill, apart from this the game controls fluently and there are plenty of powerups for you to seek out and collect.

The soundtrack here has definitely taken a step down in quality compared to that of the first game,there is more variety in music in Metroid 2 but apart from a few tracks the limitations of the gameboy’s sound capabilities really took away a lot of the atmosphere from the music, the end credits theme and final boss music are both awesome and full of energy but most other tracks are short and repeat on a loop, it gets annoying and to be honest I spent most of the game listening to podcasts due to me not enjoying the sound track.

And that was Metroid 2 Return of Samus, this is a fantastic game boy game and a pretty good edition to the Metroid series, I had more issues with this game than I did the original but its still holds enough ground on its own to be considered a good title, the graphics are fantastic and the game controls perfectly however the annoying navigation and lack of a stellar soundtrack really knocks down my opinion of this title therefore Metroid 2: Return of Samus gets a not so high but still impressive 7.3/10

I hope you enjoyed my review of Metroid 2: Return of Samus for the Nintendo Game Boy

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Metroid (NES) Review

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Metroid was released in 1986 by Nintendo it follows intergalactic bounty hunter Samus Aran as she searches throughout the planet Zebes in a mission to hunt down the wanted space pirates Ridley, Kraid and Mother Brain

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The concept of the gameplay is simple but most players find it very difficult once they take control over Samus, what made Metroid unique when it came out was the freedom to go where ever you want from the very beginning however there are a lot of areas to explore and many paths you can follow which is what makes the game so challenging also the lack of any in game map means that getting lost is likely to happen more often than you may expect.

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Samus is first only equipped with her trusty arm cannon but by exploring the game players will find many different upgrades for her cannon and her suit, a good example which doesn’t give away to many hints is that if you go left from the very start of the game you can find an upgrade which allows Samus to morph into a ball and drop bombs, you can also find upgrades for Samus’s health bar and early on in the game you can find missiles which allow you to break into more securely locked areas, be wary that the game doesn’t allow you explore free from danger as many enemies will try and destroy Samus  and don’t be surprised if you are dead only 10 minutes into the game because it honestly really is that difficult.

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Metroids visuals were outstanding for the time, the art designers managed to use a great blend of dark backgrounds and areas with bright and outstanding colors for the important parts of the game, the dark backgrounds make the game more scarier as it allows the atmosphere to feel empty but dangerous, it helps to keep the gamer on edge while they are dealing with the threats within the darkness, the labyrinth design of the world makes it clear that if anything was to happen too Samus she may never be found, in my opinion this is Nintendo’s first video game for adults compared to lighter hearted titles such as Mario and Kirby.

The soundtrack isn’t anything to get excited about, its not terrible but like many of these early Nintendo games it lacks in variety, there are few tracks that last longer than 20 seconds before looping which quickly becomes redundant but I will say that some of the quiet and shorter tracks help make the atmosphere feel more empty and far away from society and the Brinstar theme really packs a lot of energy into the game and makes the player feel like a real bad-ass also its one of my favorite video game tunes so I have to give some credit for that.

Upon it’s release Metroid quickly went on to become a classic Nintendo game which soon became a much beloved series for video game fans alike, its a product of the time and many younger gamer’s will definitely struggle to survive without using a cheat code but don’t let the difficulty put you off buying this on the virtual console as its well worth your time, there was a remake for the GBA called Metroid: Zero Mission which was much easier and a lot more story driven so it may be more worth your time to pick up that one instead either way Metroid is awesome enough to earn itself an impressive 8.8/10

I hope you enjoyed my review of Metroid for the Nintendo Entertainment System

By Padawan

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