Super Metroid is a Super Nintendo Entertainment System Game and is the third game in the Metroid Franchise, it is a direct sequel to Metroid 2 Return of Samus.
Similar to its predecessors Super Metroid is an Action Adventure Game which was developed and published by Nintendo.
After bringing a baby metroid to scientists for study, Samus receives a distress call after Ridley steals the baby metroid and kills every human in his sight, Samus travels back to the Planet Zebes (Location in first Metroid game) in order to rescue the baby metroid once again.
Like its predecessors Samus is first only armed with her trusty arm cannon however with some exploration using the new map system you can easily find new weapons and upgrades, introduced in Super Metroid was the gravity suit which allows Samus to move freely through liquid environments such as Lava, the grapple beam which allows Samus to grapple and swing from certain terrains making traversing certain areas a lot easier and the final new addition worth mentioning is the hyper beam that is only available for one segment of the mission however it is the most powerful weapon in the game and is great fun to use.
As I previously stated Super Metroid introduces a map system however it is still far from easy to not get lost, the map while useful will only update if you either reach an area of the game therefore unlocking it on the map or by finding hidden map rooms that will unlock large chunks of the map for you however this will not show where bosses or upgrades are hiding so be wary of where you are going.
Super Metroids visuals are stunning and are easily some of the best in the series, the artists pushed the SNES to its limits on this one giving us a perfect blend of dark and protruding colours leaving the game with a creepy yet exciting feeling to it, I had a blast seeing all of the different areas of the game however I must say that the boss designs took the cake for me, I really enjoyed to designs for Kraid (pictured above) and Crocomire however they were all fantastic and suited their respected areas nicely.
As much as I really enjoyed the first two Metroid games I wasn’t too fond of the soundtracks as I found both of them lacking in tracks and quality, I am pleased to say that Super Metroid has a stellar soundtrack, its creepy and a lot of fun, the game has plenty of music throughout choosing to use slower and more creepier tracks to emphasise the the emptiness and danger of the corridors while using faster and more exciting tracks to pump up the adrenaline for more dangerous scenarios such as boss fights and escape sequences.
Super Metroid is an amazing entry to the franchise and is a fan favourite of many Metroid players, it is better than its predecessors in every regard due to its beautiful and artistic graphics, amazing and scary soundtrack and great controls, the only issue I had with the game is very small and that is trying to perform a move called a wall jump, it was awkward to pull off and at times it had me a little frustrated but its only really needed once in the game so its not so bad, Super Metroid is an amazing journey and it is well worthy of a 9.8/10
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2 thoughts on “Super Metroid (1994) Review”
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