Metroid Fusion (2002) Review

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Metroid Fusion is the fourth entry in the Metroid Series and is the second game to be released on a handheld console. The game was developed and produced by Nintendo.

It takes place after the events of Metroid Other M and as of this review it is at the end of the chronological timeline of events.

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While flying over the planet SR388 Samus is attacked by an Alien Organism called X, she crashes her ship but is thankfully rescued by the Galactic Federation, the organism affects her nervous system and almost kills her before she is cured by having Metroid DNA pumped into her body, with her new DNA she is now able to absorb the X parasites and gain energy and ammunition from them however she is now damaged by cold due to cold being a Metroid’s weakness.

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An explosion on the space station that Samus is being recovered on gets damaged by an explosion, Samus is commanded to investigate, its here that she is introduced to a new computer system she names ADAM after her ex-commanding officer, the computer informs her that the X parasite is able to clone its prey and that SA-X (That’s Samus Aran X) have been made and are highly dangerous, and its from here that Samus and ADAM work together to find a way to destroy the parasite and save humanity.

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Metroid Fusion is a unique game in the series because for the first time the game-play changed drastically, the main idea is the same you do explore various locations and find many secrets such as Energy Tanks, Missiles and Power Bombs but this time the parasites make enemies a lot more difficult to kill, the reason for this is because when you destroy an enemy it releases the an X parasite and if you don’t collect it fast enough it will either re-spawn the enemy or will attach itself to another enemy making it more powerful.

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The game is a lot less cryptic than its predecessors this is due to ADAM telling the player where they need to go to reach their objectives, the game actually pin points almost everything on the map making the adventure feel a lot less immersive and much easier than you might expect, the only thing that really bothers me about this is that a lot of free exploration was not available here and it sucks because you could explore freely in all of this games predecessors, security doors no longer require weapons to open either as you can find security rooms that can unlock all of them, I actually prefer this idea as it allows Samus to save on ammunition.

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Even though the game does hold your hand a little bit by guiding the player throughout the majority of the adventure, the locations are just as beautiful and fantastic in art design as they were in Super Metroid.

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Throughout the game Samus can upgrade her suit and with each upgrade she will gain new abilities and sometimes a new colour, however none of these colours are the traditional orange, this is because orange is the colour of the Samus Clone SA-X that at some points in the game will hunt you down and try its best to kill you, this creature is extremely powerful and does major damage to the player if they are hit, its actually quite scary and reminds me of the film invasion of the body snatchers.

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There are many bosses to fight in the game and all of them are creepy and have amazing features and I absolutely love the design of all of them, my favourite is the nightmare a big robot with a goopy face that melts the more damage that you do it, its honestly quite tragic watching its face melt off but in a Nintendo game its also really cool, the issue that I really had with boss fights is that they all get killed the same way and apart from the final boss I remember killing all of them with just missiles and compared to Super Metroid where the bosses were killed in more creative ways this was little disappointing.

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What is new about the boss fights here though is the core that they leave behind after blasting a boss with missiles they will die and release a core, the core will also need to be blasted with missiles in order to release an X parasite that will give Samus one of her past abilities and weapons.

A few changes were made to some weapons here, the high jump and jump ball are now combined, the missile upgrades all act as one weapon instead of separate weapons, the X-ray scope is gone however the Super Bombs can now show secret passages instead and the grappling lazer is not in the game at all.

One other thing to note is that the spin jump is now much easier to pull off, in Super Metroid it is quite difficult to master but here players should get the hang of it after a few uses.

The soundtrack is fantastic due to the Gameboy Advances sound capabilities, just like in Super Metroid the music is creepy and dark, Samus is trying to survive and the new threatening parasite has made enemies more powerful and she is afraid but feeling hopeful, the music really gives this impression through the way its orchestrated and is generally really good, but its not all creepy as a good number of action packed tracks are used to compliment the slower ones, this is best shown when Samus runs into the SA-X and is running away trying to escape from the terrifying clone of herself.

With all of its flaws I actually really like Metroid Fusion, it is linear in its gameplay but the environments are fantastic, it has great boss designs and its plot makes the game a lot scarier than its predecessors. What I think this game did really well was that it showed the player from the beginning that the hero Samus Aran who has survived many missions can die, she is only human like the rest of us and that makes the adventure feel much scarier and more important that players try to survive, the game is full of great details and even has voice acting which is actually really good for what you would expect from a gameboy advance game.

I only wish that you were able to explore more freely and that the game was not as easy as it is, however on the flip side this is a great game for people who want to be introduced to the Metroid series as compared to the previous games this is the least frustrating.

7/10

hope you enjoyed this review of Metroid Fusion for the Nintendo Game Boy Advance.

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Super Metroid (1994) Review

downloadSuper Metroid is a Super Nintendo Entertainment System Game and is the third game in the Metroid Franchise, it is a direct sequel to Metroid 2 Return of Samus.

Similar to its predecessors Super Metroid is an Action Adventure Game which was developed and published by Nintendo.

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After bringing a baby metroid to scientists for study, Samus receives a distress call after Ridley steals the baby metroid and kills every human in his sight, Samus travels back to the Planet Zebes (Location in first Metroid game) in order to rescue the baby metroid once again.

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Like its predecessors Samus is first only armed with her trusty arm cannon however with some exploration using the new map system you can easily find new weapons and upgrades, introduced in Super Metroid was the gravity suit which allows Samus to move freely through liquid environments such as Lava, the grapple beam which allows Samus to grapple and swing from certain terrains making traversing certain areas a lot easier and the final new addition worth mentioning is the hyper beam that is only available for one segment of the mission however it is the most powerful weapon in the game and is great fun to use.

That_s_one_doomed_Space_Marine_As I previously stated Super Metroid introduces a map system however it is still far from easy to not get lost, the map while useful will only update if you either reach an area of the game therefore unlocking it on the map or by finding hidden map rooms that will unlock large chunks of the map for you however this will not show where bosses or upgrades are hiding so be wary of  where you are going.

hqdefaultSuper Metroids visuals are stunning and are easily some of the best in the series, the artists pushed the SNES to its limits on this one giving us a perfect blend of dark and protruding colours leaving the game with a creepy yet exciting feeling to it, I had a blast seeing all of the different areas of the game however I must say that the boss designs took the cake for me, I really enjoyed to designs for Kraid (pictured above) and Crocomire however they were all fantastic and suited their respected areas nicely.

 

As much as I really enjoyed the first two Metroid games I wasn’t too fond of the soundtracks as I found both of them lacking in tracks and quality, I am pleased to say that Super Metroid has a stellar soundtrack, its creepy and a lot of fun, the game has plenty of music throughout choosing to use slower and more creepier tracks to emphasise the the emptiness and danger of the corridors while using faster and more exciting tracks to pump up the adrenaline for more dangerous scenarios such as boss fights and escape sequences.

 

Super Metroid is an amazing entry to the franchise and is a fan favourite of many Metroid players, it is better than its predecessors in every regard due to its beautiful and artistic graphics, amazing and scary soundtrack and great controls, the only issue I had with the game is very small and that is trying to perform a move called a wall jump, it was awkward to pull off and at times it had me a little frustrated but its only really needed once in the game so its not so bad, Super Metroid is an amazing journey and it is well worthy of a 9.8/10

I hope you enjoyed this review of Super Metroid if you respect my opinion I will respect yours.

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