Donkey Kong Country 2: Diddy’s Kong Quest (1995) Review

After the massive success of Donkey Kong County a sequel starring his nephew Diddy was put straight into development, a choice to remove Donkey Kong as a playable character may seem odd but it is a decision that helped expand the DKC universe and the Kong Family Tree. The game was created by Rare Ware for the Super Nintendo Entertainment System and was released in 1995.

After the events of Donkey Kong Country, Donkey Kong is relaxing on a beach while Funky Kong is surfing the waves. Cranky Kong is not happy with Donkey Kong Keeping his guard down when he should be working, stating that he never stopped throwing barrels or kidnapping maidens back in his day. Donkey ignores Cranky’s words and falls asleep on his chair deep into the night.

Diddy Kong in the mean time has gained a love interest in another young Monkey named Dixie Kong, later on they both head to the beach where they discover a broken chair and a note which reads “Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you’ll have to hand over the banana hoard! Kaptain K. Rool”. Cranky does actually suggest handing over the Banana horde but after himself and Donkey worked so hard to get it back last time Diddy decides to take on K. Rool again alongside his new girlfriend Dixie.

The gameplay here is quite different when compared the original, the standard 2.5d platforming is the same, the goal is still to get from start to finish in each stage. There are still Kong letters and Banana’s you can collect to gain more lives and apart from some new enemies the platforming is very much the same as before.

The animal companions are different, the only returning animals are the Rhino and the Sword Fish, we now also get a parrot who can fly and shoot eggs, a spider who can shoot webs and build platforms and a snake who can bounce really high.

Out of all of these the parrot is by far the animal companion needed the most and the game has sections dedicated to the parrot. The spider was very useful as well especially for climbing up inaccessible areas, unfortunately I didn’t really enjoy using the snake and he was mostly useless minus two stages.

Apart from the companions, the actual stages do have new challenges mixed into them to make this game much more difficult than the first, the barrels now allow you to fully rotate them to allow more freedom in where they fire you and other segments such as the hot air balloons in the image above need to be traversed very carefully to make sure you don’t get hurt, this becomes particularly challenging when the lava below is not the only obstacle you need to avoid.

The bonus areas are completely different here as they act as either small challenges unlocked by finding secrets in levels or entire new stages which can bought by a brutish Kremling named Klubba using Kong Coins.

The challenges are a lot of fun and its cool to see different missions that have to be taken on with various skills. if you finish one of these you will unlock a Kong Coin.

The secret area I never got to see because unfortunately I didn’t perform all to well in my playthrough and by the time that I beat the final boss I had to managed to collect only one measly coin which wasn’t even enough to unlock the first secret level but none the less it is pretty amazing to see such attention to detail and replay value in a game from 1995.

The boss fights in the game are all fantastic and some of the best I have seen in any of the DKC games so far, I really liked that they were all different in how they attacked and took damage, it was also really challenging for some fights which required some platforming alongside the battle. The new backgrounds for each fight are a really nice touch as well instead of just using the same background like they did in the original game.

As I have mentioned this game is five times more difficult than its predecessor, you now can only save your game in an area for free once so simply saving between levels is not really an option, because of this the developers added a pretty challenging quiz area in some worlds, here you pay a fee to answer questions about the game and if you are correct you will gain lives, if not you just wind up losing coins so you do need to be careful.

The music was once again composed by David Wise and is very good but it not quite as great as it was before, the original game has such iconic music and it works so well, I won’t go into too much details as I have already reviewed that game but the tracks are recognisable and memorable. I’m not saying they aren’t in DKC 2 but none of them have got that great hook nor are any of them really that fantastic that you could listen to them and say “yeah that’s from DKC 2” maybe you feel different but for me while this soundtrack is good it is also lacking when compared to what came before.

Donkey Kong Country 2 is a game I have wanted to play for a very long time, I guess the idea of not playing as Donkey Kong put me off but now I realise that I was stupid because I think I like this one a little bit better than the first.

This game took Donkey Kong Country and expanded upon it in the best ways possible, you now have the return of Diddy Kong who plays the same as before but now you can also play as Dixie who has the ability glide making some gaps much easier for her to cross, she was particularly useful for avoiding the canon fire of K.Rool’s final form as well.

The new bonus stages were a nice addition and the overall challenge of the game while difficult is still fair, the soundtrack while not as good is still really well composed and the only real issues with this game are some of the controls being a bit sensitive especially during the flying and trickier platforming sections also having to pay to save the game while adding to the challenge was going a little overboard as the game would have still been difficult without that extra barrier.

DKC 2 was a lot of fun even though I did tear my hair out a little bit but it is definitely a game I will play again and deserves a rating of 9.6/10 … bring on DKC 3 whenever I get my hands on that one as I cant wait to dig deeper into this bananarific franchise !

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Porky Pig’s Haunted Holiday (1995) review

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Porky Pigs Haunted Holiday is a 2d plat-former developed by phoenix interactive for the Super Nintendo Entertainment system.

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Porky Pig wants to book a holiday and while looking through a brochure he falls asleep and has a nightmare about going on a spooky vacation.

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The game is your standard plat-former and is in a way a little bit of a Mario clone considering that you damage enemies by jumping on them and you you can collect cakes, and once you collect a certain amount you are rewarded with lives and additional points, its just shame that this is not a very good Mario clone.

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The controls are decent and are very easy to get used too but the level design is where the experience becomes a little frustrating, the stages are fairly simplistic but enemies are really quite difficult to avoid because they are placed really unfairly, a lot of the time they will show up last second or will be hidden under platforms making it almost impossible to not hit them and take damage.

Another frustrating problem with the stages is that some platforms are not clear that you can land on them, sometimes they look like they are just part of the background making leaps of faith the only way to check if they are safe or not.

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On the bright side the game is very generous with its check points and offers unlimited continues making the game quite easy to play and making up for some of its less than satisfying game-play.

The graphics are fantastic for a licensed game and Porky is animated really well, he sometimes gets frustrated and taps his foot while scrunching up his face which is very charming and quite cute.

porky-pigs-haunted-holidayThe most interesting and impressive part of the game is that every-time you restart the game either by resetting the console or using a continue the scenery of the level you are on changes, this is really cool and not something I would expect from an older video game such as this.

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The boss fights were all very easy but I did enjoy seeing different Looney Tunes characters, I do wish that more of the main Looney Tunes were in the platform stages instead of just the boss fights.

The soundtrack really sucks, its the same annoying tunes played on loop and its not even good music I found myself muting the game after a while and playing different music instead.

Porky Pigs Haunted Holiday is an ok game but it really is nothing special, I really liked the animations and visuals but I wasn’t a fan of much else and overall I would say to skip this one unless you are a Looney Tunes Super Fan.

5.3/10

As a bonus this is a link to a review I did of Taz Mania on the Sega Mega Drive, this Looney Tunes game is much worse than the game I reviewed today so if you would like to see my views on that game check out the link below

https://ragglefragglereviews.com/2015/03/14/taz-mania-genesismega-drive-1992-review/

Thank you for reading my review of Porky Pig’s Haunted Holiday for the Super Nintendo

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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Donkey Kong Country (1994) Review

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Donkey Kong Country is a 2.5D plat-former that was developed by Rare Ware for the Super Nintendo Entertainment System, the game came to be after Rare Ware played around with silicon graphics. It was the first game in the Donkey Kong Franchise to not be directed by Shigeru Miyamoto however he was involved with the games development.

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The plot of the game is explained over four pages of the games original manual, the plot is very well written and is a humorous but atmospheric way to get players in the best mood for the game to come, to briefly break the plot down Diddy Kong was guarding Donkey Kongs Banana Horde when he was attacked by a group of King K Rool’s Kremlings before being stuffed into a barrel, the next morning after noticing Diddy’s absence and the lack of Banana’s in his collection Donkey Kong runs into the Jungle to rescue his nephew Diddy and get his Banana’s back.

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The game is an action plat-former where you play as both of the Monkeys, this also allows 2 player simultaneous game-play. In levels players can collect banana’s and Kong letters to earn more lives.

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There are various animal friends hidden in some levels which allow the monkeys to easily take out tougher enemies and find secret passages, another use of animals in the game is when you collect three matching golden animal statues,  this will open a bonus area where you can quickly add larger quantities of lives.

The two main monkeys each play the same but have different strengths Diddy Kong is lighter than Donkey Kong and is better at getting through tight spaces, Donkey Kong is much larger and a little slower but his extra weight allows him to take out armoured enemies with ease.

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There are many different types of levels in the game and all of them are very well made, the two that stood out the most to me were the water levels and the mine carts.

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These are in my opinion the most challenging in the game both require quick reactions and well timed movements, I normally hate water levels in games but I really like these ones they have great atmospheric music and they don’t tire out your thumb as much as over games water stages do, if you ride the fish you can actually go through most of these stages without any repetitive tapping as well.

I like the mine cart stages because they give off quite an adrenaline rush due to the high speeds that you travel on the mine cart and the fast reactions you need to survive, these stages leave you feeling very satisfied when you finally manage to beat them.

The only other stages that really stand out in this game are the light stages where you need to keep turning on lights to see your way through the levels, there are only a few of these but they are very difficult.

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Between worlds you can pay visits to Cranky Kong who will both insult you and also provide you hints on secrets in some of the stages.

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The boss fights are not very inspired, they all get hurt the same way and apart from one or two of them they are not that memorable, this is not including the final boss which is great.

The games soundtrack is one of the most beloved video game soundtracks of all time, the music is extremely well done and fits the tone and atmosphere of the game perfectly. It uses various nature sounds and music styles to make the music fit perfectly into the jungle environment and its hard to give it justice in words alone but composers David Wise and Eveline Fisher made most of the music for the game and deserve their place in video game history.

Donkey Kong Country is an amazing game, it is known to be one of the best games on the Super Nintendo and you can see why, I would argue that it isn’t perfect though one thing that bugged me was that they mapped the roll move with the same button as sprint and this caused me to roll off of edges more times than necessary and I found some areas hard to see properly due to the realism in the visuals. Don’t get me wrong the graphics are really impressive and they suit the game very well I just wish at times they were a little bit brighter, apart from these two things the game is flawless, it controls well, looks and sounds beautiful and is overall one of the best video games of all time 9.4/10

I hope you enjoyed this review of Donkey Kong Country for the SNES

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Mega Man Legacy Collection 2 (2017) Review

I would recommend reading my review of  the first Mega Man Legacy Collection before reading this review

https://ragglefragglereviews.com/2018/02/24/mega-man-legacy-collection-2015-review/

Mega Man Legacy Collection 2 is a set of Mega Man games that was released in 2017, the set contains Mega Man 7 through 10

I really enjoyed the original Mega Man Legacy Collection so I was eager to dive into this one when I got the chance.

Mega Man 7 (1995)

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Wow Capcom really stepped up their box art game for this one, its really awesome and has loads of detail, the past games had some interesting box art but most of them were quite odd choices for the games they represented.

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Six months after finally imprisoning Dr Wily, Dr Wily’s Laboratory reactivates releasing four robot masters who have been programmed to find their master, these Robots attack Dr Light and bring chaos to the city, all of this was a ruse to cover his escape from prison leaving Mega Man to once again set out to defeat Wily and save the day.

hqdefaultThe start really puts a lot players off at first is because it begins with an introduction stage that has a lot of unskippable dialogue the second reason is that at first due to the plot of the game you can only choose to fight four robot masters which is a step down compared to the previous games which allowed you to pick from all eight.

largeApart from these two things the rest of the game is really great, it adds so much to franchise that really brought a lot to the table. The game looks fantastic thanks to its 16 bit upgrade, it has a lot of fluent animations and very innovative stage and enemy designs.

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The game is packed to the brim with secrets and hidden upgrades to add to your arsenal, stages have multiple paths that can be found in order to obtain these secrets adding a lot of replay value to the game.

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A shop has finally been introduced to the series making it much easier to obtain Energy Tanks. Lives and Weapon Energy, you can purchase these with currency you can find in the game.

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The robot masters in this game are really cool, they all have very well themed stages and all their attacks patterns match their personalities perfectly my favourite stage and fight in the game is against Shade Man.

I really like this game but many people do not and while I understand why that is, I had a lot of fun with this one, it added a lot to the series and the secrets are really fun to find especially Proto man and if you find him enough times in the game you can fight him to obtain his shield. I will say that this game is really hard and it is not very forgiving the final boss almost made me rage quit which does not often happen for me.

Mega Man 8 (1997)

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I think this might be the worst box art we have come across so far, its really boring and has almost no detail to it apart from Mega Man himself who to be fair looks great.

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Two Robots fall from space after fighting each other, at this time Mega Man and Rush are also in an intense battle against rival Bass however the fight is interrupted by Roll who brings a message from Dr Light asking Mega Man to investigate strange energy readings he picked up on an Island that is close by. On the Island Dr Wily is spotted flying away with a purple orb. Mega Man chases down Dr Wily soon to discover new robot masters and the fallen robots.

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There was a lot of changes to this game and for the most part they work well enough, the first is the new graphics, due to the game taking place on a disc based system it was able to push extremely smooth animations and the visuals were the best we had seen in a Mega Man game so far, they even had voices for characters during game-play which helped to add a lot of personality.

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Another addition thanks to Disc technology was fully animated cut-scenes and even though the voice acting was abysmal the animations were amazing.

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You can still only choose from four robot masters at first but again it makes sense due to the way the plot develops in the game, I do miss being able to choose out of all eight though. The shop also returns here but its for upgrades to Mega Man and his Mega Buster as energy, weapon and super tanks are not in the game.

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The game really mixes up its game play by adding new maze platforming sections and terrible on rails sections that will have you tearing your hair out. These on rails sections are the hardest part of the game and while they are extremely annoying the rest of the game is a breeze, I found no trouble in surviving and beating bosses, even the final boss was really easy. The secret upgrades were handed to you for beating mini bosses in some levels so their wasn’t even difficulty in exploration making this the easiest Mega Man game I have ever played.

Mega Man 8 is a really interesting game in the series, it changed the balance of the game play style that the series was known for which was a nice change of pace although some of the new ideas were really frustrating. I was really disappointed with the robot masters in this game because to me none of them really stood out and they were quite forgetful. The game is really easy for the most part which makes this a nice game to start with if you are new to the series and are not wanting to be too invested with the ongoing plot of the past games.

Mega Man 9 (2008)

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As Mega Man 9 was never released on physical media, we will instead be looking at its virtual art work.

This is much better looking than the Mega Man 8 box art however Mega Man has got some weird design choices and while the Dr Wily in the background is really cool he is absolutely terrifying and looks nothing like he does in any of the games.

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Once again not long after Wily’s last defeat Robots across the world begin to malfunction and attack the city. These robots actually belong to Dr Light and due to this he is arrested. Dr Wily asks civilians for donations to build new peace keeping robots to fix all of the damages, Mega Man knows that Wily cannot be trusted so he heads out to defeat him once again while finding evidence to help clear Dr Lights good name.

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First thing to note is that this game takes a lot of inspiration from the original NES games, and the first addition brought over is that you can choose from all eight robot masters from the get go.

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The game uses a very similar colour palette and design to the NES games and I dont mind this, its very nostalgic and does not take away from the experience.

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The robot masters are really fun, my favourite stage and fight is Galaxy man, this game was also the first Mega Man to have a female robot master (Splash Woman). The game even has a great soundtrack and is in my opinion the best soundtrack in any of the main series Mega Man games up to this point so for the most part this game is practically flawless.

I do have one complaint though, they removed the slide ability and charging up the Mega Buster which does not make a lot of sense as they have been a part of the series since they were first introduced but apart from this Mega Man 9 is a great game and one of my favourites.

Mega Man 10 (2010)

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Once again this game only ever released digitally so we will have to look at the digital art, and this artwork is absolutely amazing, it is my favourite out of all of the main series Mega Man box art, there so are so many details and fantastic illustrations to admire making this a very solid piece of art.

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An outbreak of a rare robot disease call robenza has spread across the world and has infected thousands of robots leaving them very sick and close to a complete shutdown. A month after the outbreak Dr Wily crashes into Dr Lights lab claiming that he was attacked by Robenza affected robots who were trying to steal a Medicine machine he was building to create a cure, Mega Man agrees to defeat the robots and get the parts needed for Wily to build the machine, he heads off to find the robot masters feeling unsure as to whether he should trust Wily.

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The game allows the player to play as either Mega Man, Proto Man and eventually Bass, I played as Mega Man but all of characters have unique dialogue and some difference in how they attack although apart from this the base game remains the same.

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Mega Man 10 follows the same inspirations as Mega Man 9 so all of the robot masters are available from the beginning and the game play remains very much the same with some differences if playing as Proto Man or Bass adding some replay value.

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The stage designs are much harder and in some way more creative and fun, I really like strike mans stage and nitro mans stage, the robot master fights are also much more tricky in this game so players will have to use patience and clever thinking to avoid damage and win the battles. The levels are really short which I believe is because of the increase of difficulty.

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I wouldn’t normally talk about a final boss however I feel I need to at this point, this form of Dr Wily is called Wily Capsule and it has appeared in so many times that I am honestly a little sick of seeing it and wish that they would come up with some new ideas for a final form, it is slightly different in this game as there is a fake Wily as well but I would like to a see a different Wily form when I eventually get around to Mega Man 11

Mega Man 10 is a really fun Mega Man game that I really enjoyed, its not one of my favourites however I do appreciate that it added the ability to play as different characters which is something that was new to the main series.

With the games of the collection finished I want to briefly discuss the bonus features in this collection.

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Each game has 10 challenges that players can attempt, the requirements for each challenge do vary, it might be a boss rush, beating a stage without taking damage or beating challenges in set time limits and more.

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You can play music from all four games to your hearts content in the music player mode and you can look at game art for all of the games in the museum mode.

This is a really good collection and I really enjoyed it however there are two things from the first legacy collection that never carried over to here and it really sucks, the first is the ability to play the Japanese versions of the games and secondly is you can no longer use save states, the game does add save states as checkpoints but its not the same as saving whenever you want too, this did not really affect me as I have been playing Mega Man games for a long time now but its absence was still noted.

Mega Man Legacy Collection 2 gets a 9.2/10

Its was fun to return to this series and I cannot wait to get around to Mega Man 11 and the other Legacy Collections that have been released

A quick update as of august 2020 I have discovered that you can play the Japanese versions of the games if you change the games text language to Japanese. It is great that the Japanese versions are here but having to change the language of the in game menu’s is a pain.

I hope you enjoyed this review of Mega Man Legacy Collection 2

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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The Legend of Zelda: A Link to the Past Review

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The Legend of Zelda: A Link to the Past is the third installment to Nintendo’s popular action-adventure series of video games. It was released for the Super Nintendo Entertainment System in 1991 in Japan and 1992 in the USA and Europe.

03The game begins with our hero waking up after being communicated to by Princess Zelda in a dream, Zelda tells Link that she has been locked in the dungeons of Hyrule castle.

Links Uncle is preparing to rescue the princess demanding that Link does not follow him to the castle, Link ignores his uncles command breaks into Hyrule Castle where he finds his Uncle mortally wounded, he hands link his sword and shield before he dies and Link is left to rescue the Princess.

After rescuing Zelda and escaping to the sanctuary a priest tells Link of an evil wizard called Agahnim who has taken over Hyrule and is planning to break an ancient seal in order to release Ganon. Link is sent to find the Master Sword and rescue seven maidens who can help him to defeat Agahnim before its too late.

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In a similar manner to other Legend of Zelda games, you will need to travel far across the land of Hyrule on your quest, you will traverse many different terrains, discover hidden villages, conquer dungeons and meet many characters along the way.

New items were introduced in this game including the Hookshot, the Pegasus boots and even the Master Sword!!.

In the game Link can travel between two realms, the light world and the dark world, each realm is an alternate reality and they both have unique dungeons and area layouts.

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The Puzzles are really fun here and they require a lot of thought to figure them out, the game is also full of really cool secrets and hidden mini-games that you can play. In a way this is the Zelda game that really nailed the formula for what Zelda games would become.

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The visuals are outstanding, the artistic realism that was put into the game really helped to make the experience of the game much more immersive, magnificent and in some parts scary.

In general the visuals are some of the best you would ever see on the Super Nintendo and no game in the series was as impressive from a visual perspective as this one was and the only exception in my opinion is Breath of the Wild which also pushed its system close to its graphical limits.

The Super Nintendo had a fantastic sound chip that was able to produce some wonderful and memorable video game soundtracks, a Link to the Past is no exception and its music composed by Koji Kondo is one of my favourites from the Super Nintendo library.

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The Legend of Zelda: a Link to the Past is one of greatest video games ever made, it by far made up for the disappointment that was Zelda 2 and it helped to shape the Zelda series into what it is today.

The game is fairly flawless, It can be very difficult at times but with enough practice and by finding the many secrets hidden across the map you will eventually survive its difficult dungeons, puzzles and boss battles.

Its one of my favourite Super Nintendo games and while its not my favourite game is the series it is definitely one of the best 10/10

I hope you enjoyed this review of The Legend of Zelda: A Link to the Past

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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Super Metroid (1994) Review

downloadSuper Metroid is a Super Nintendo Entertainment System Game and is the third game in the Metroid Franchise, it is a direct sequel to Metroid 2 Return of Samus.

Similar to its predecessors Super Metroid is an Action Adventure Game which was developed and published by Nintendo.

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After bringing a baby metroid to scientists for study, Samus receives a distress call after Ridley steals the baby metroid and kills every human in his sight, Samus travels back to the Planet Zebes (Location in first Metroid game) in order to rescue the baby metroid once again.

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Like its predecessors Samus is first only armed with her trusty arm cannon however with some exploration using the new map system you can easily find new weapons and upgrades, introduced in Super Metroid was the gravity suit which allows Samus to move freely through liquid environments such as Lava, the grapple beam which allows Samus to grapple and swing from certain terrains making traversing certain areas a lot easier and the final new addition worth mentioning is the hyper beam that is only available for one segment of the mission however it is the most powerful weapon in the game and is great fun to use.

That_s_one_doomed_Space_Marine_As I previously stated Super Metroid introduces a map system however it is still far from easy to not get lost, the map while useful will only update if you either reach an area of the game therefore unlocking it on the map or by finding hidden map rooms that will unlock large chunks of the map for you however this will not show where bosses or upgrades are hiding so be wary of  where you are going.

hqdefaultSuper Metroids visuals are stunning and are easily some of the best in the series, the artists pushed the SNES to its limits on this one giving us a perfect blend of dark and protruding colours leaving the game with a creepy yet exciting feeling to it, I had a blast seeing all of the different areas of the game however I must say that the boss designs took the cake for me, I really enjoyed to designs for Kraid (pictured above) and Crocomire however they were all fantastic and suited their respected areas nicely.

 

As much as I really enjoyed the first two Metroid games I wasn’t too fond of the soundtracks as I found both of them lacking in tracks and quality, I am pleased to say that Super Metroid has a stellar soundtrack, its creepy and a lot of fun, the game has plenty of music throughout choosing to use slower and more creepier tracks to emphasise the the emptiness and danger of the corridors while using faster and more exciting tracks to pump up the adrenaline for more dangerous scenarios such as boss fights and escape sequences.

 

Super Metroid is an amazing entry to the franchise and is a fan favourite of many Metroid players, it is better than its predecessors in every regard due to its beautiful and artistic graphics, amazing and scary soundtrack and great controls, the only issue I had with the game is very small and that is trying to perform a move called a wall jump, it was awkward to pull off and at times it had me a little frustrated but its only really needed once in the game so its not so bad, Super Metroid is an amazing journey and it is well worthy of a 9.8/10

I hope you enjoyed this review of Super Metroid if you respect my opinion I will respect yours.

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Krusty’s Super Fun House (1993) Review

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Originally named Krusty World in Japan Krusty’s Super Fun House was a puzzle/platformer developed and produced by Fox Williams and Acclaim Entertainment, the game was released on a whole array of systems including Commodore Amiga, NES, DOS, Master system, Megadrive, Game Boy and SNES.

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Krusty the Clown has had a rat infestation at his playhouse and with the help of various Simpsons characters he has to exterminate them.

In the game you play as Krusty, the game plays as a 2D platformer for the most part but the main aspect of the game is puzzles, during the puzzles Krusty must find and direct rats to their doom using different items such as blocks and buckets, if you place an item down on the ground the rats can climb on top of it to reach higher platforms and you need to keep doing this until they enter a machine which kills them.

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Krusty can obtain various weapons in the game which can destroy walls and enemies, my favourite weapon is the bog standard custard pie as it has a nice range and is fairly easy to hit your target.

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Graphically the game is ok no matter which version you play, the Gameboy version is black and white and the 8 bit versions are slightly less pixelated than the 16 versions of the game, the visuals are quite bland and do get a bit boring later on, the big issue is that a lot of sprite work had been copied and pasted making some of the later levels very difficult to navigate, the game play also varies from each version, they all follow the same formula but some systems ran the game substantially better than others, I played the SNES version of the game which was fine however I have heard that the PC versions such as DOS and Commodore Amiga suffered from a lot of slowdown.

All in all Krustys Fun House is boring, it was a drag having to play through the entire thing and the whole experience was just plain, dull and not very exciting, it has decent controls and ok graphics but its lame game play and looped soundtrack does not help the game shine in the slightest.

3.8/10

Thank you for reading my review of Krusty’s Super Fun House

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer

 

My top 5 Mario games

Wow another blog that’s related to Super Mario good lord I just can’t leave this guy alone, there is good reason behind my slight obsession with everyone’s favorite Italian plumber though and that is of course the games and the fact that he is the Mickey Mouse of video games. There are a lot of Mario games so choosing just five for this list was one tough job. Of course I’m only basing this list on games that I have actually played and I will only be choosing one game per console.

Image5. NEW Super Mario Bros (NDS)

ImageLast Thursday I gave my honest opinion on the original Super Mario Bros for the NES in the style of a review, even though it is one of my favorite games off all time it does have a few issues one of them being the fact that the game has a very small music library and after a few hours listening to the same music can get very frustrating. I also mentioned that a lot of the levels look similar and the bosses are all pretty much the same these reasons are why the game didn’t make this list. Nintendo released not a sequel but more of a remake of the game on their hand held system the Nintendo DS it fixed all of the previous issues with the original game, it has stunning new visuals and even the Bowser boss battles have been changed immensely I love this game even more than the original and it truly deserves a place in this list.

4. Super Mario RPG (SNES)

ImageRemember when Square Soft (Square Enix) teamed up with Walt Disney and together they gave us the Masterpiece Kingdom Hearts, Well before Disney Square Soft teamed up with Nintendo to create a Mario based RPG as a farewell gift for Mario Fans entering the world of 3D gaming, as expected what got released was yet another Mario Masterpiece. Role Playing had never been used in a Mario game before and as you may expect Nintendo was not sure how the game would turn out, luckily for us Mario Fans it was great the best thing about the game in my opinion is that it is not all an RPG you still need to tackle some platforming areas which all have a 3d look to them I gather this was to help get players ready for Super Mario 64. The paper Mario Series may have never happened if it was not for this games success.

3. Mario Kart Double Dash (Game Cube)

ImageHow could I do a top 5 list for Mario games without mentioning the Mario Kart series and more specifically Mario Kart Double Dash for the Nintendo Game Cube, What makes this game better than all the rest well for one thing you race with two characters in your Kart one throws Items while the other drives the Kart, even though apart from this the game is similar to all the other Mario Kart games in the series it does provide us with one of my favourite maps DK Mountain and of course like I said before two racers instead on one. Mario Kart Double Dash, double the racers, double the power, double the fun.

2. Super Mario 64 (N64)

ImageTime for Mario to step up to the 3D gaming in his first proper 3D game Super Mario 64, What makes this game so great well pretty much everything apart from the biggest pain in ass the camera which is a serious issue in a lot of N64 game, but if you can ignore the camera problems you will realise that you are playing a brilliant game which really showed that Mario can be awesome in any 2D, 3D or any other kind of D wait that don’t sound right. As well as the game having tight controls, a humorous story, enjoyable levels, a free roaming over world and amazing music Super Mario 64 is also the first game that I recall allows you to hear that sweet Mario voice we have all grown to love.

I have previously done a full review of this game if you would like to read it please click this link https://ragglefragglereviews.wordpress.com/2012/09/27/super-mario-64-n64-review/

  1. Super Mario Bros 3 (NES)

ImageIf you read my review of this game you probably expected it to be number one on this list and it has every right to be. Super Mario Bros 3 is what I consider to be a perfect game now granted it doesn’t live up to its remake New Super Mario bros wii but that game didn’t come out in 1991 so I feel Mario 3 deserves a place in the spotlight instead. The game provided us with an overall world for each land, secrets and mini games hidden within them as well as levels and boss fights, a great soundtrack, amazing graphics for the time , good multiplayer and you could even play the original Mario Bros on the multiplayer mode, a good and enjoyable story line with loveable characters, New power ups such as the tanookie suit, the game never seems to get boring and finally it has Mario in it where could you wrong Super Mario Bros 3 was my favourite Mario game back then, it is now and chances are its going to stay that way.

Want to read my full Review of Super Mario Bros 3 click this link

https://ragglefragglereviews.wordpress.com/2012/09/13/super-mario-bros-3-nes-review/

Games which almost made the list

Super Mario Galaxy (WII)

Super Mario Sunshine (Game Cube)

Super Mario Land 2 (GB)

Super Mario World (SNES)

Super Mario Bros (NES)

I hope you enjoyed my Top 5 list

The games in the list are of my own opinion if you respect my opinion I will respect yours

This Blog was written by Dan

Street Fighter 2 (SNES/Genesis) Review

Whether it’s the nostalgic ‘Hadouken’ or that theme that just goes with everything, we all love street fighter. Now normally I would do the first game of a series to show how it began but the first game is on a very old system that’s rare and the game sucks ass. But I will do the game that began the series we know today, the original street fighter 2 on the Super Nintendo.

Street Fighter 2 was released 4 years after the original Street Fighter as arcade machines and all across the globe children would empty their wallets of hard earned pocket money to play this iconic game. Capcom managed to get their game to be part of the fighting game boom of the 90s which would bring other companies to create fighting games such as Fatal Fury: King of Fighters, Mortal Kombat and Virtua Fighter just to name a few. The following year Capcom decided to release a version of the game on the SNES, the game would prove to be the company’s best selling game both back then and even in today’s standards. To try to cash in on the success of the game they released Street Fighter 2: Champion edition on both Arcade and on home consoles, then there was the special champion edition, then turbo, then New Challengers, then…. you know what fuck this I’m not going to go through the remakes cause there are too many and this would ruin the name of Street Fighter, well at least we’re not talking about the movie (god what a piece of shit that was).

Story

It’s basically a world tournament held to crown the world’s best fighter, of course there is a nasty plan by fighter/dictator M.Bison and his crime organisation ‘Shadaloo’ for world domination (cause that’s so original). But the beauty of Street Fighter is that the fighters all have different stories behind them with different ambitions and reasons to become the world’s greatest, whether it’s avenging your buddy or doing it for the motherland.

Graphics

The graphics of the game do well in capturing the actions of the fighters even during heavy combat or someone spamming the special moves (you know who you are), of course at the time it was groundbreaking to see 2D graphics at this level both in the arcade and at home.

Gameplay

Yet again I will mention something about this game being brand spanking new and unique the reason for that is because it is. Each character has a unique style of fighting and this can be reflected in the combos. Of course like the different fighting styles most people will be able to do them, but only a few will be able to master them.

Music

The soundtrack is very fitting for each of the scenarios that they are played in. Of course it will soon become one of the most nostalgic soundtracks in gaming, one of the songs has even become a meme because of it’s pure awesomeness (but you don’t need me to tell you that).

Final Verdict

To be honest I can’t understand if anyone wouldn’t play it, it’s one of the best fighting games ever and it has helped shape the fighting game area of the industry. Besides it’s pretty easy to get the game through it’s hundreds of remakes, but sometimes you have to go with the original.

In fact go out there and get a Street Fighter game to play on your Super Nintendo, PlayStation, Xbox, 3DS or whatever you want. Although make sure it’s not the one about the movie.

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