The Legend of Zelda: A Link to the Past Review

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The Legend of Zelda: A Link to the Past is the third installment to Nintendo’s popular action-adventure series of video games. It was released for the Super Nintendo Entertainment System in 1991 in Japan and 1992 in the USA and Europe.

03The game begins with our hero waking up after being communicated to by Princess Zelda in a dream, Zelda tells Link that she has been locked in the dungeons of Hyrule castle.

Links Uncle is preparing to rescue the princess demanding that Link does not follow him to the castle, Link ignores his uncles command breaks into Hyrule Castle where he finds his Uncle mortally wounded, he hands link his sword and shield before he dies and Link is left to rescue the Princess.

After rescuing Zelda and escaping to the sanctuary a priest tells Link of an evil wizard called Agahnim who has taken over Hyrule and is planning to break an ancient seal in order to release Ganon. Link is sent to find the Master Sword and rescue seven maidens who can help him to defeat Agahnim before its too late.

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In a similar manner to other Legend of Zelda games, you will need to travel far across the land of Hyrule on your quest, you will traverse many different terrains, discover hidden villages, conquer dungeons and meet many characters along the way.

New items were introduced in this game including the Hookshot, the Pegasus boots and even the Master Sword!!.

In the game Link can travel between two realms, the light world and the dark world, each realm is an alternate reality and they both have unique dungeons and area layouts.

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The Puzzles are really fun here and they require a lot of thought to figure them out, the game is also full of really cool secrets and hidden mini-games that you can play. In a way this is the Zelda game that really nailed the formula for what Zelda games would become.

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The visuals are outstanding, the artistic realism that was put into the game really helped to make the experience of the game much more immersive, magnificent and in some parts scary.

In general the visuals are some of the best you would ever see on the Super Nintendo and no game in the series was as impressive from a visual perspective as this one was and the only exception in my opinion is Breath of the Wild which also pushed its system close to its graphical limits.

The Super Nintendo had a fantastic sound chip that was able to produce some wonderful and memorable video game soundtracks, a Link to the Past is no exception and its music composed by Koji Kondo is one of my favourites from the Super Nintendo library.

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The Legend of Zelda: a Link to the Past is one of greatest video games ever made, it by far made up for the disappointment that was Zelda 2 and it helped to shape the Zelda series into what it is today.

The game is fairly flawless, It can be very difficult at times but with enough practice and by finding the many secrets hidden across the map you will eventually survive its difficult dungeons, puzzles and boss battles.

Its one of my favourite Super Nintendo games and while its not my favourite game is the series it is definitely one of the best 10/10

I hope you enjoyed this review of The Legend of Zelda: A Link to the Past

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Super Mario World (1991)Review

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Super Mario World is a Side Scrolling Platformer for the Super Nintendo Entertainment System, it was developed and published by Nintendo, It was directed by Takashi Tezuka and was produced by Shigeru Miyamoto it was released in 1990 in Japan, 1991 in the United States and 1992 in Europe.

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After the events of Super Mario Bros 3, Mario and Luigi take a vacation on Dinosaur Land, an Island that is swarming with prehistoric creatures called Yoshi’s, during the vacation Princess Peach mysteriously disappears, they soon discover that King Bowser is behind the dissapearance and his children the Koopalings have also kidnapped some of the Yoshi’s leaving Mario and Luigi to rescue the missing dinosaurs as well as the Princess.

9956821a-ee9b-4111-a15e-7bc433793219The game plays similarly to other 2D Mario games, the player must travel across a large map that is filled with themed areas, in order to traverse the world you must complete a set number of levels or discover a secret path to get through the game faster but the secret stages are much more difficult than the regular stages in the game.

 

Q2jqUwThere are two aspects of the game that I really want to discuss compared to some of the smaller additions that this game brought to the series, the first is the cape item, with a cape Mario is able to hover through the air in a similar manner to Princess Peach in Super Mario Bros 2, the other ability gained through this item is that you can temporarily fly after a sprint, you can only fly for a short amount of time but during these moments you can discover a lot of really cool secrets and when Mario eventually dives back towards the ground the impact can cause some serious damage taking out a lot of enemies.

Aa2Eo6The other important new addition I want to discuss is the introduction to a Nintendo favourite character which is Yoshi, the famous video game dinosaur is able to help Mario on his quest, Mario can hop onto a Yoshi in order to take an extra hit as you wont take damage if you are attacked while on top of the dinosaur, Yoshi can also eat enemies and help Mario to gain extra height during a jump.

NufIksIt should be noted that the game introduced ghost houses to the series.

The graphics are absolutely outstanding, they are a serious upgrade from Super Mario Bros 3, the increased power from the Super Nintendo really push the game to have smooth and colourful visuals, it also has some great animations and uses scaling to help the background and foreground of the game come to life.

The soundtrack at the time was the best music we had ever heard in a Super Mario game, the soundtrack was composed by Koji Kondo and they did an awesome job, the music is so much fun to listen too and while maybe not as epic as some of the later Super Nintendo game soundtracks this one has never been forgotten, the best tune by far is the end credits music which to this day is one of my favourite video game soundtracks.

Super Mario world is an extremely beloved game, it helped to shape the 2D Mario games into what they are today, after Super Mario World they all stuck to a similar formula with most of the new additions seen here staying as well, the game looks wonderful, it has tight controls, an epic soundtrack, fun and memorable boss fights and is genuinely a wonderful experience to play through. Super Mario World is one of most important games of the franchises history, it wasn’t just another Mario game, it was and still is a masterpiece.

10/10

I hope you enjoyed this review of Super Mario World for the Super Nintendo Entertainment System

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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Aladdin (Genesis/Mega Drive) Review

Their have been a lot Aladdin games made since its release in 1993 but the two best selling Aladdin games always seem to cause arguments among fans. When it comes to video games the biggest debate is what was better Super Nintendo or Sega Genesis and a subject often brought up is the Aladdin games people still to this day will argue which version is better the super Nintendo platforming adventure game or the sword fighting action platformer on the Genesis. I was a sega kid growing up and I feel the super Nintendo version gets way to much praise (yes I have played it all the way through) so today I will review and try to defend the Aladdin game I grew up with.

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What I love

A lot of classic licenced games are just a way for developers to make money so the arrangement of levels didnt really matter as long as developers made money and the kids are quiet right?  Wrong this ruined video game experiences for me as a kid because if I was playing a game based on one of my favourite movies I wanted the levels to be in the same order as in the movie so that I got a fun experience which made sense. Aladdin kind of did this and by that I mean yeah the levels are in the correct order for the most part but some levels in the game didn’t make sense as they didn’t follow the movie at all, for example their is a stage in the desert where aladdin needs to find the scarab to open the cave of wonders but according to the film Jafar already had the scarab. This does annoy me but to be honest it doesn’t annoy me that much because there isnt many stages like this in the game and like I said for the most part the level order is spot on.

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For me the best aspect of the game is the animation, sure the super Nintendo version looked gorgeous and was burting with colour while the Genesis version was kind of MS DOS looking with very faded colours. The Genesis version did have one advantage in the graphics department though and that was the realistic animation on all of the character’s, honest to god the animation in this game is amazing for a Genesis game, nthe characters have real looking movements which help bring the game to life allowing to game to feel like your in the movie, Every thing from jumping on a camel, running over hot coal to cutting an apple in half just looks awesome and this is something the super Nintendo version didn’t do so well.

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What I didn’t love so much

You know I said that the overall look of the game is kind of MS DOS looking well sadly I have two gripes about the music in this game the first problem is that the songs are in the wrong order so that kind of ruins the experience and to top it all off the music sounds very MS DOS and this can get really and annoying, really fast. On the bright side it isnt as atrocious as that final stage music in Mc Kids which usually causes me to mute the tv.

My second problem is that the developers werent that creative when it came level design, this caused the game to be very boring and ugly compared to the super Nintendo version. The genie level is a great example to use because its a level which can have no limits. Below is a comparison of both games

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Genesis

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My final complaint is that unlike the super Nintendo version the Genesis version has no save feature or password system. This game isnt easy so not having these features is not the best idea since this is supposed to be a children’s game and since the game is pretty short (the ending is lame by the way) it may have been fair to have unlimited continues, but you can gameover in this game and if you do its back to square one, the games awful platforming does not help. You can buy continues (wishes) and lives from the selling dude, but come on kids don’t want buy stuff they just want to progress and kill things.

And that just about wraps up my review, Aladdin on the Gensis is a great game which does have its fair share of flaws
I’m going to rate aladdin a 7/10 a great game which could have been a lot better. Oh and as much as I love this game I will agree  that the super Nintendo version is the better version of the game but at the end of the day the super Nintendo version was made by Capcom while the Genesis version was made by Virgin games so what did you expect.

I hope you enjoyed this blog
This blog was written by Dan (Padawan)