Movie Games: ELF (2003)

Welcome the second edition of Movie Games a series where we look at a film and then its video game counterparts to not only discuss a games quality but how accurate of an adaptation it is.

In this Christmas episode I will be deep diving into the the 2003 comedy film ELF starring Will Ferrell, this movie only had one videogame adaptation releasing on the Nintendo Gameboy Advance the same year as the film.

First a Recap of the movie and I wont be shy on spoilers so be wary!

On Christmas Eve a baby from an orphanage crawls into Santa’s Sack and is taken to the North Pole, an older Elf agrees to raise the baby and 30 years later the now adult and much taller Buddy is struggling to fit in with the elves, he finds out he is a human and decides to travel to New York City to find his real father Walter Hobbs.

Buddy passed through the seven levels of the Candy Cane forest, through the sea of swirly twirly gum drops, and then walked through the Lincoln Tunnel.

Upon arrival in New York Buddy is searching everywhere for his Father, causing havoc along the way, eating discarded gum, running around evolving doors and jumping across zebra crossings.

He finds his father in the Empire state building but is soon thrown out after Security is called by Walter Hobbs himself, the security sarcastically suggests Buddy goes back to Gimbels.

Taking the request literally Buddy goes into the department store and is mistaken for an employee of Santa’s Village here he meets the friendly but unenthusiastic Jovie, Buddy is so excited for Santa coming to visit the store that he stays behind over night to decorate the store. The next morning Santa comes to the store but its an imposter, Buddy rips off his beard and a fight ensues, Buddy is arrested but bailed out by Walter Hobbs who takes him to a doctor for a DNA test which proves a positive match!

Walter reluctantly takes his Son home to meet his wife Emily and his other son Michael, Walter doesn’t warm up to Buddy as quickly as Emily does and wants to throw him out onto the streets but Emily insists that Buddy stays with them until he recovers from his fantasies.

Buddy soon becomes a friend of Michael after he defeats his school bullies in an epic snowball fight, the two mess around the Gimbles department store and bump into Jovie, Michael encourages Buddy to ask her out and she says yes, after the date goes really well Buddy runs to his dads works to tell him that he is in love not knowing that world renowned author Miles Finch is there.

Finch who is short in stature is mistaken for an Elf by Buddy and his extremely offended walking out on his deal with Walter, Walter in a rage tells buddy to stay out of his life, buddy leaves and writes a goodbye letter to his family, while making his way back through New York City he spots Santa’s Sleigh crashed at Central Park, the Sleigh runs on Christmas Spirit but it had finally ran out and Santa asks Buddy to help him get it back.

Meanwhile Walter is now in another meeting with the CEO of the company after he finds Miles Finches notebook which is full of ideas, Michael bursts in and emotionally convinces Walter to choose family over work losing his job in the process, Walter and Michael find buddy in Central Park, the two makeup and help Buddy with his mission, Walter dresses as Santa to try and divert the Park Rangers while Michael takes Santa’s list and reads it on live TV convincing viewers of Santa’s existence.

Jovie remembers when Buddy told her “The best way to spread Christmas cheer is singing loud for all to hear” and begins singing Santa Claus is coming to town, the New Yorkers all join in and even Walter gets in on the action finally giving the sleigh enough power to fly again. In the finale we see Buddy spending Christmas with his family and the following year visiting his Papa Elf in the North Pole along with his Wife Jovie and their baby Susie, a truly happy ending.

The GBA videogame is a 2D platformer and for the most part it controls fine but the game is really bare bones when it comes to its gameplay, this is as generic as 2D platformers can get.

I will give some props to the game for adding various goals into some stages such as collecting all of Christmas Lights and the letters to spell NEWYORK.

Other stages are designed as either top down platformers or minigames, the worst of these stages is easily jumping across the Icebergs, this stage had really bad issues with landing, in most cases you would hit the water when you had definitely landed on the iceberg but because it wasn’t centred the game took that as a miss, the stage is very long and at some points the platforms you need land on are moving which makes it even worse.

Jumping is very floaty in the game in all platforming levels, the iceberg was definitely the worst offender but some other simple platforming such as jumping over the polar bears also proved to be needlessly difficult at times.

The minigame stages are all fine but very generic and extremely easy, examples of what to expect are the usual repeat the button presses, link up the pipes and hit the targets, minigame staples that we see in almost any game.

I’m not going to criticise the game on being generic as that’s almost expected from this, what I will criticise however is how lazy this adaptation actually is they use screenshots from the movie with no dialogue text to give players any idea on what is going on and to top this off the levels are not even accurate to movie.

Small errors such as the snowball fight including elves instead of school bullies,a lack of Walter Hobbs and his family (minus one screenshot at the end of the game) levels with plots including collecting Christmas lights, helping Santa deliver presents and a very small number of movie screenshots which no context make me wonder if this was released either before the movie or developed by a team who had no idea of the plot, needless to say its a pretty lame game and an even worse movie adaptation.

The soundtrack is awful we are only given some very simple audio loops or really bad chiptunes of Christmas songs just another another way to rush development and give the game even less originality.

This Christmas watch the movie but do yourself a favour and skip the GBA game!

2.7/10

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Castlevania: The Adventure (1989) Gameboy Review

Castlevania: The Adventure was the third Castlevania game released chronologically and was the first title to be exclusive for a handheld system, It was developed and published by the video game developer Konami, it was released in 1989 for the Nintendo Gameboy in Japan and North America prior to a 1991 release in PAL regions.

The game is set 100 years before the events of the first Castlevania game and stars Christopher Belmont who after years of Dracula causing havoc decides he’s had enough and travels to his castle ready to slay him.

The gameplay is fairly standard with it being a very basic 2D action platformer, in traditional Castlevania style you attack with the whip which can only be used in the direction you are facing so quick reaction times are a must in order to survive, it should also be noted that Sub Weapons are not in the game, a very odd choice which really takes away from the experience.

Quick progression is very important in the game since players are given a time limit to finish each of the four stages and their boss, overall the game is very short and I didn’t find the time limits to be anywhere near running out as I completed each level, as usual there are limited lives but there is little reason to worry because continuing from a Game Over only makes you repeat the stage you died on.

The boss fights are very forgettable and its a shame because in the two previous titles the boss fights were at least interesting and had some strategy and weaknesses to sub weapons, here they all feel very much the same and die fairly quickly.

I can at least say that while its not as good as before, the music here is really fun and is impressive for Game Boy standards, I would argue that the music may be the best part of the game due to the rest of it lacking in many ways.

Castlevania: The adventure is extremely disappointing as an entry in the Castlevania series, due to its limited stages, lack of sub weapons and overall boring gameplay nothing about it stands out compared to what we have had before, even the infamous Castlevania 2 is more enjoyable as a gaming experience than what we got here, the controls are clunky and the hit detection is a little off making the whole game even more frustrating than it needs to be, it had a good soundtrack but that’s about it and unfortunately I really cannot give this a higher ranting than a 2.5/10.

I am only grateful that the next Castlevania game I am reviewing is at least another good one so please look forward to that.

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Wario Land: Super Mario Land 3 (1994) Review

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Wario Land: Super Mario Land 3 is the follow up to the highly successful Super Mario Land 2: Six Golden Coins. It has Wario as the main playable character which was a first for the Mario Universe.

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After being booted out of Mario’s castle in Mario Land 2, Wario travels to kitchen Island hoping to steal a golden statue of Princess Peach from the notorious Sugar Pirates, he will then sell the statue back to Mario for the cost of a new castle.

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In a similar fashion to Mario Land 1 and 2 Wario Land is a 2D platformer but this game is not as simple as getting from point A to point B because it has a new style of gameplay that helps it to stand out compared to its predecessors.

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Your main goal in Wario Land is to collect coins, you can find many coins in the 40 levels of the game and you can also use keys to open doors to hidden treasures that will add value to your final money count.

Wario can also collect hearts and once enough are collected he will earn a new life.

In the game Wario can also find items to help him traverse the stages. these items come in the form of hats allowing him to ram, fly and and breathe fire onto his enemies and certain terrain.

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The boss fights in this game are the best in the Super Mario Land series, there is boss for every world and they are all very unique and they cannot all be defeated in the same manner, some can be jumped on but others need to be attacked with certain items or by having items thrown at them.

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After every level Wario can play one of two minigames, one allows him to throw items at enemies to earn more heart points and the other is a gambling game where he can earn more coins, I really struggled with the heart game so I stuck with the coin game throughout my playthrough.

The best part of collecting money in the game is that how much you collect will determine your final reward, I was lucky enough to get my own planet which is the highest reward, I recommend finding all of the treasures because it is a lot of fun and they are quite easy to find once you get the hang of the game.

The soundtrack is ok for the game but its really not anything special, I had the same issue with the Super Mario Land 2 soundtrack so hopefully the music is better in the later Wario Land games.

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A lot of the levels look very similar in design which is fine but I would of preferred the developers to take more inspiration from the different worlds of the game and maybe tried to theme the levels to suit the foods they are based on.

Wario Land: Super Mario Land 3 is the best game in the Super Mario Land trilogy, it is a lot of fun and gave the series a new spin in its gameplay and platforming, I love the idea of getting different rewards based on how well you did in the game as it added a lot of replay value. The game is very easy but is a lot of fun, my only complaints are the similar stage designs and the medicore soundtrack but putting these two things aside this is possibly one of the best games for the original Gameboy and was a great debut for Wario as a playable character.

9/10

hope you enjoyed this review of Wario Land: Super Mario Land 3 for the Nintendo Game Boy.

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Krusty’s Super Fun House (1993) Review

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Originally named Krusty World in Japan Krusty’s Super Fun House was a puzzle/platformer developed and produced by Fox Williams and Acclaim Entertainment, the game was released on a whole array of systems including Commodore Amiga, NES, DOS, Master system, Megadrive, Game Boy and SNES.

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Krusty the Clown has had a rat infestation at his playhouse and with the help of various Simpsons characters he has to exterminate them.

In the game you play as Krusty, the game plays as a 2D platformer for the most part but the main aspect of the game is puzzles, during the puzzles Krusty must find and direct rats to their doom using different items such as blocks and buckets, if you place an item down on the ground the rats can climb on top of it to reach higher platforms and you need to keep doing this until they enter a machine which kills them.

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Krusty can obtain various weapons in the game which can destroy walls and enemies, my favourite weapon is the bog standard custard pie as it has a nice range and is fairly easy to hit your target.

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Graphically the game is ok no matter which version you play, the Gameboy version is black and white and the 8 bit versions are slightly less pixelated than the 16 versions of the game, the visuals are quite bland and do get a bit boring later on, the big issue is that a lot of sprite work had been copied and pasted making some of the later levels very difficult to navigate, the game play also varies from each version, they all follow the same formula but some systems ran the game substantially better than others, I played the SNES version of the game which was fine however I have heard that the PC versions such as DOS and Commodore Amiga suffered from a lot of slowdown.

All in all Krustys Fun House is boring, it was a drag having to play through the entire thing and the whole experience was just plain, dull and not very exciting, it has decent controls and ok graphics but its lame game play and looped soundtrack does not help the game shine in the slightest.

3.8/10

Thank you for reading my review of Krusty’s Super Fun House

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Super Mario Land (GB) Review

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Released in 1989 along side the Nintendo Game Boy, Super Mario Land was the first ever hand held Mario game and to be honest the strangest as well.

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Like most Mario games this one is also a 2D Platformer but its a little bit different to your average Mario experience for one the game takes place in Sarasa Land not the Mushroom Kingdom and instead of rescuing Princess Peach its instead Princess Daisy, Sarasa Land has some new enemies and is a completely different place, the worlds are mostly based on different countries in a similar manner to Mario Odyssey although not quite as creative in my opinion, the idea is to get from point A to Point B through the different levels although in this game a fair portion of the stages are side scrolling shooters in the style of old space shooters such as Galaga, there are only 12 levels in the game so it really doesn’t take long to finish I would even argue that its quite easy for people who are used to playing games such as this so don’t expect much of challenge or a very immersive experience.

Super Mario Land is fun game but to be honest there isn’t much too it and the new enemies and world while nice are a bit too weird for a Mario game, but with tight controls and half decent graphics this isn’t one too pass up if you get the chance to play it, it is available on the 3DS Eshop which is a plus, even though this isn’t one of the best Mario games on the bright side the sequel is a lot better and is an entry to the series I am excited to cover in the future

5.2/10

I hope you enjoyed my review of Super Mario Land for the Game Boy

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The Battle of Olympus (NES) Review

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Released in 1988 by a small game company called Infinity, Battle of Olympus is a really interesting game, it was the first game released by the developers and the entire thing was designed and programmed by the companies president at the time, five years later a game boy port was released and its actually a very good port apart from the black and white visuals which couldn’t be helped and a few items and areas being differently designed or found in different locations its a very strong release which is similar to the original.Battle-of-Olympus-The-U

The game takes place in ancient Greece where Hades the ruler of the Underworld is terrorising the land, you play as Orpheus who needs to get to the Underworld and defeat Hades in order to save his girlfriend Helene, in order to succeed in defeating Hades Orpheus must gain help from the other gods you first visit Zeus who encourages the others to help Orpheus in his quest by granting him special items and abilities.

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This game is very similar to Zelda 2 the adventure of Link, for the most part its a side scroller, you will need too get around the game by finding hidden doors, traversing through labyrinths and discovering hidden treasures, fairies are extremely useful as most will fully heal you and some will even give you necessary items, fountains can be used to heal you also but first you need to obtain the flask in order to store some of the fountains water, other discover-able items are also handy but most will come at a price, some of these prices are ridiculous, throughout the game you will need to collect olives from fallen foes as this is your currency but enemies dont drop them nearly enough so collecting enough to pay for things can often become a drag, in the game boy version items cost half of the price of the original game which is a nice update.

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There are nine locations in the game, eight of these are shown above on the in game map while the gate to Tartarus (where Hades resides) is hidden and is only accessible late into the game, a lot of these areas are extremely well hidden and you have to travel back and fourth between these areas often, thankfully you can obtain a harp which will summon a Pegasus which makes getting around much faster.

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The only enemy I would consider to be a boss would be the final battle but you will need to beat some very tough enemies who are lurking around in various locations, personally my favourite was the cyclops but there are a lot to get through including a Siren, a Minotaur, a Centaur and many more, each is defeated in a different manner and all of them are very fun to fight.

The music is ok there isn’t much to it and nothing really sticks with you once you beat the game but the music is fun and doesn’t effect the game-play in anyway.

The Battle of Olympus is a hidden gem on the NES, not many people know about it but its quite cheap to pick up and is a really good third party game, its very difficult and may leave you screaming at your TV at times but with enough patience and learning you can quickly adapt to it, I wish it had a proper save system instead of passwords and some of the grinding for olives became too much of a nuisance but apart from that this is pretty solid game and is well worth your time 8.2/10

I hope you enjoyed my review of the Battle of Olympus on NES

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