Bugs Bunny’s Birthday Blowout (1990) Review

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Bugs bunny’ s Birthday Blowout is video for the Nintendo Entertainment System, it was developed by Kemco and was one of the last games released for the NES before the release of the Super Nintendo.

Bugs Bunny Birthday Blowout (Nintendo Entertainment System)

Its Bugs Bunny’s 50th Birthday and he receives an invitation to a party celebration in his honour, Bugs is very excited however his other Looney Tunes friends are not happy that they were not told about this party so they go out of their way to prevent Bugs from arriving to the party location.

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The game is a basic 2D plat-former where the main goal is too get from the start to the end of every level but this is a little more ambitious than is to be expected because these levels require a little exploration and thought due to tricky enemy placements and multiple paths with often only one of them allowing you to progress further.  The games beautiful art style and colour palette help to make the game a joy to explore in order to see all of the gorgeous backgrounds and imagery.

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The games enemies can do a lot of damage if they come in contact with Bugs, you cant jump on them but they can be knocked out using a mallet to hit them on the head, I never really used this myself as I found it easier to jump over the enemies and avoid them.

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The boss fights are really fun to encounter because all of them are based on various Looney Tunes characters, some of the encounters you may not expect such as Sylvester Jr and Hawky.

These are all very easy however and all of them fight in a similar manner, I wish they were more creative as none of them are very memorable.

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Between levels you can use the carrots you’ve collected to earn some more lives in bonus games, in one game you need to line up numbers and in the other game you need to wack multiple weasels.

The soundtrack is quite fun but its very repetitive and the same tune plays throughout worlds only changing every few levels.

Bugs Bunny’s Birthday Blowout is not a perfect game as it falls short in a few places however it is a very solid plat-former, with great controls and is overall a lot of fun to play, I do wish the boss fights and sound track were more creative but I really enjoyed everything else and I cant think of many negatives to this one, this is better quality than most licensed games and with it being quite cheap to pick up I would recommend getting a copy to check it out for yourself

8.2/10

I hope you enjoyed this review of  Bugs Bunny’s Birthday Blowout for the Nintendo Entertainment System.

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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Animal Crossing an ever expanding series

Animal Crossing is a popular social video game series where a human character moves to a town or village inhabited by animals, the games are known to give each player a unique experience with every play-through having different villagers and things to do. Players are also encouraged to be creative in the games and every game is able to be played in real time with the seasons and holidays being accurate to real life because of this each game is intended to be played daily until the next entry is released.

In this article we will be looking at all of the main series entries as well as its spin offs.

I haven’t played these games in a very long time so I will be using images from others peoples villages so if yours is on here and you want it removed please let me know at the email address on my contact page.

Animal Crossing was originally released for the Nintendo 64 in Japan, this version was never released worldwide and the rest of us got introduced to the series through the GameCube version which was enhanced with new features and better graphics.

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The main goal in all of the games was to pay off a property that you have on a mortgage with Tom Nook, every-time you gain enough bells by selling bugs, shells, fish and other things you collect, you can pay off your home which will make it bigger, you repeat this process until you have the biggest home available in the game.

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On a side note you can also find and collect fossils, bugs and fish which can be sent to Blathers the Owl at the Faraway Museum for analysing.

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You can have many villagers join your village, they will either stay or leave depending on how you communicate with them, many of them will ask you do tasks for them, in the first Animal Crossing game you could have 15 villagers in your village at one time.

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In the game players could, find, trade and be gifted games for the NES, all of these games were fully playable and this idea was really revolutionary at the time.

Two of these games could only be accessed using e-reader cards, and two more were giveaways to certain players, The Legend of Zelda for NES was in the games code but was never put into the final game.

Some of these games could even be transferred to the Gameboy Advance using the GBA link cable.

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Using a GBA Link cable players are also able to access a secret island that a character named Kapp’n can take them too, on this island is a hidden villager and special fruit such as coconuts.

The GBA can also be used to create special clothing designs at the Able Sisters shop.

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Animal Crossing on the Gamecube is the version I played and to this day I still think its a great game to play over and over again, there are so many cool things to do, there are the NES games to find as well meeting interesting characters such as Tom Nook, Kapp’n, Tortimer and K.K Slider who have all become fan favourites K.K slider is particularly fun because he plays music for you and then gives you a copy of the track which you can play whenever you want giving collectors another thing to collect. Animal Crossing is a chilled out experience but also a really immersive game that is still one my favourites.

In 2005 we got Animal Crossing Wild World for the Nintendo DS, in my opinion there is not much new material here and this is more of a enhanced port of the original game than it is a sequel.

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Because the DS used dual screens the sky above the player would move as the character moved making the game a little more realistic and immersive than the original

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The use of the DS stylus made certain aspects of the game such as creating patterns and writing letters a lot easier than they were on a controller.

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What is consider to be the best new addition was the ability to visit other peoples villages over the Nintendo WiFi connection, this was really cool but you could only visit villages using someones DS friend code and you were unable to connect to a random village. Online was able to be used in the game until 2014 when the service was closed down.

Apart from this there wasn’t many differences to the game-cube version, there were no retro games this time around and apart from online I cant think of any reason why this version would be superior.

Animal Crossing Wild World is in my opinion the weakest game in the main series, this does not mean that its bad, it just lacked new features and it was missing certain elements from the original game and its for that reason why I think it’s not as good.

In 2008 got the third main series Animal Crossing game for the Nintendo Wii in the US it was called Animal Crossing: City Folk but over in Europe our version was called Animal Crossing: Lets Go to the City.

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The base game of City Folk was very similar to the previous entries and not much was added as new content however for the first time a new area could be accessed without the use of a second games system. This new area was the City, players could access this area by hoping on a bus driven by Kapp’n. In the City you can take part in various activities including shopping, getting your haircut, bidding on items and visiting the local theatre, I really enjoy the city area of the game as its a nice distraction from the regular village.

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A new peripheral was available with the game, this was Wii Speak an electronical device that allowed you to talk with other players in real time using voice chat. I never owned one of these myself so I am unable to comment on its quality, other devices that could be used with the game were the Nintendo DS, you could use the DS to transfer you character and other elements from Wild World to City Folk and for easy messaging in the game you could use a PC keyboard instead of the wii-mote pointer.

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It should also be noted that using a service called Wii Connect 24 players were able to order special items from Nooks Store, during special events Nintendo would release special clothing and items that could be downloaded into the game, this service was shut down in 2013 upon the release of the Wii U.

Even though there wasn’t many new things added to this game it managed to maintain the charm present in previous games, it never tried to over whelm the player with new content and it was clear that Nintendo knew what the fans wanted, with only few extra additions Animal Crossing: City Folk was a really nice entry to the series it was as good as we expected it to be without it being to ambitious.

Animal Crossing: New Leaf was released for the Nintendo 3DS in 2012 it was the fourth game released in the main series and at this moment it is still the most recently available main entry game, the game also introduced players to new series character Isabelle.

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The game came with the usual fare of Animal Crossing game-play such as fishing, collecting shells and bugs and selling items for bells but a major change was the player being mistaken for the town mayor, this opened up many new types of game play.

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As the mayor you are now able to modify to the majority of the village, you can add new buildings, you can fund projects and construction jobs such as adding bridges and fountains to the town, also as the mayor the villagers will ask you for help in various ways, they did this in previous games but the jobs were never anything memorable and were usually delivering an item from one villager to another.

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Another thing you can do as Mayor is ordinances this works somewhat in a similar manner to legal laws, you can use ordinances to control how certain aspects of your village and residents work, for example you could ask for more trees or flowers to be planted or you could change what time the local shops will open and close.

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The special island re-appeared in this game, players could go over to the Island to collect bugs and fish not available in the regular village and some mini games could also be played over on the island.

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new mini-games were added to the Island in a free update.

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Multiplayer returned along with being able to visit your friends towns, the dream suite feature allows players to visit dream like versions of random players towns over Nintendo Wifi Connection, another really cool online feature allowed you to view players homes that you found via the 3DS street pass, you were even able to buy the items that they stored in their homes.

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The last feature I will talk about is the sewing machine in the Able Sisters shop, by using this machine you could create QR codes for the patterns and designs you create, other players can scan these using their 3DS cameras to download the patterns.

Animal Crossing New Leaf is easily the best Animal Crossing game so far, it changed up the game play while still remaining respectful of its purpose, it was a nice change of pace and its new features made the game more playable and kept players interested with its consistent game play with plenty of things to do.

 

Animal Crossing Home Designer was the first spin off game in the Animal Crossing series, the game had players designing multiple homes for villagers and trying to design the decor and furniture to suit their needs. It was released in September of 2015.

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In this game the main focus is designing homes so there is no mortgages to pay off, different villagers will hire you to theme there homes on specific things this adds a bit of challenge to the game and also encourages creativity and imagination. The shops have returned from the main series however more items are available from the get go and more can be unlocked as you progress through the game.

 

The game also incorporated Amiibo cards that could be used to invite main series villagers to join parties in the town, you might even get the opportunity to design homes for these characters.

Animal Crossing Amiibo Festival was released in November 2015, it was based on the Mario Party video game series, the goal of the game is to make your villager the happiest in town.

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In the game players will roll a dice to move around the board and you will see events, depending on how these events turn out you will either gain or lose happy points and at the end of the game the player with the most happy points wins.

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The game gave us animal crossing amiibos, by scanning these amiibos into the game you could then play as those characters, you could also scan amiibo cards to play some minigames with your friends.

Animal Crossing Pocket Camp is a free to play mobile game that was released Worldwide for android and IOS in November 2017.

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Surprisingly this mobile version of the series is not much different to the main series games that we have come to love, the biggest difference was that it was based on building a campsite instead of a village but apart from that the core game-play remains almost the same,  I personally think that this game had much more memorable events and holidays as some of these were based on other Nintendo series.

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Like similar games on mobile, the core game is free to download and play but things take a long time to build and require a lot of patience however if you are feeling up to it you can use real currency to purchase Leaf tickets to speed up the process, the tickets can also be used to build things that you may not have the correct materials for.

The next Animal crossing game will be New horizons for the Nintendo Switch, it will be released on March 20th and I am planning to add it to the list at the beginning of April giving me enough time to try out the game for myself.

but for now that is where we are left with the Animal Crossing franchise and until next time we will have to wait patiently until we able to check out the next entry in this ever expanding game series.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

I also want to note that throughout March I am going to be celebrating the Looney Tunes by basing the entire month on their origins and various Looney Tunes media so please look forward to that

Castlevania 2: Simons Quest (1987) Review

What a horrible night to have a curse.

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Before reading this review please check out my review of the first Castlevania game

https://ragglefragglereviews.com/2018/07/06/castlevania-nes-review/

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Castlevania 2 Simons Quest is a 1987 NES action plat-former created by Konami, it takes place many years after the first game. During the final boss battle of the first Castlevania Dracula’s body parts are spread across the land and Simon is cursed, this curse does not affect Simon for a very long time and its during the events of Castlevania 2 that Simon Belmont must find the various body parts of Dracula and burn them in an attempt to remove the curse.

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The game is very different to its predecessor, while it is an adventure plat-former it executes this completely differently, this game is much slower due to players having to grind enemies to earn heart currency, a lot of very cryptic puzzle solving and back tracking is also required for players to progress through the game. The puzzles in this game are really unfair and too cryptic for players to figure out without using a guide, a prime example is having to kneel down next to a lake, after a few seconds stairs and a platform appear that allow you to walk into the lake that would normally kill you instantly, another really frustrating part of the game are fake blocks that appear everywhere and most of the time they kill you, you can see through these by throwing holy water but this becomes very boring when you are throwing holy water every step in the castles to avoid a fall to your death.

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There are many objects you can acquire in the game by either killing bosses or buying them from NPC’s, for me the most useful item was the holy water as it helped to destroy fake blocks and made killing enemies that were below me very easy. The sacred flame is another very useful item that makes a wall of fire that can do serious damage to enemies however it costs currency to use it. You can find use in some of Dracula’s body parts for example you can use his rib as a shield to deflect fire balls and his heart can be shown to the ferryman to find a path to one of the castles.

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There are not many bosses in the game and all of them are really easy including the final boss, the two other bosses you encounter can just be ignored unless you want to fight them for new weapons.

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What many people dislike about this game is the day to night cycle and vice versa, it happens on a time loop and really has no point to it other than the illusion of days passing, it really sucks because you cant use towns during night time and you may need to heal or buy a new whip or sub-weapon and a lot of the time you will find your self just waiting around for time to pass.

The soundtrack is great I prefer this to the music in the original game because I feel its a lot more immersive and each track has a great beat to it, my favourite song in the game is bloody tears, this is the song that I associate with the Castlevania series, its a fun and adventurous track that suits the game-play style perfectly.

Castlevania 2: Simons Quest is one of the most hated games in the series for a lot of the reasons I covered in this review, however while it may seem that I have complained a lot about the game, I really do not think that its as bad as its made out to be, yeah its slow and cryptic and the day to night cycle will make you want to tear your hair out but it is a much more immersive game as you will be talking to a lot of town folk and finding religious churches to recover health, the majority of it takes place outside of Dracula’s castle and provides a lot of really memorable areas and enemies, its has a very creepy feeling to it which is perfect for this series and the platforming while at times frustrating for the most part works quite well. I wouldn’t say it a good game but I wouldn’t say its a bad game either.

5/10

I hope you enjoyed this review of Castlevania 2: Simons Quest (1987)

Happy Halloween 2019

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Thank You for all of your support.

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Zelda 2: The Adventure of Link (1987) Review

Ooh a sequel to the legend of Zelda, I cannot wait !!

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Zelda 2 the Adventure of Link is the weirdest Zelda game I have ever played, it was the second game released in the franchise and is considered to be the black sheep of the Legend of Zelda series, so without further ado lets check out Links second adventure.

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After destroying Ganon in the first game, it is revealed by Impa that Princess Zelda has had a sleeping curse cast on her and will only awaken when the seal protecting the triforce of wisdom is broken, Link can only break the seal by placing six crystals into statues hidden in palaces across the land.

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The game has an over world which is kind of similar to most of the 2D Zelda games although I wouldn’t expect to be finding too many secrets here if I was you, I found the over world to be quite bare with it mostly being used for grinding Experience Points and traversing between areas..

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Zelda 2 an action adventure 2D Plat-former with RPG elements, this was definitely a risky direction to take the series and thankfully it didn’t stick because while this game isn’t necessarily bad, if its game style became the series staple we may not have the amazing Zelda games we have today.

When traversing the over world Link can be forced into action platforming sections which require him to defeat enemies in order to gain experience points which can be used to upgrade his health, magic or strength once he levels up.

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Through out the game you can find many towns which can be used to heal, restore magic and to find wizards who can teach you spells, in order to find these wizards you normally have do something for example one wizard requires you to find a magic mirror and another requires you bring the wizards daughter a trophy you can find in a cave at the start of the game.

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The palaces have Link defeating enemies, collecting keys and opening doors in order to find the statues however in traditional Zelda fashion the palaces are tricky to traverse but with the platforming game style this feels more like a Metroid game in my opinion, at the end of each palace you must fight one of the very creative and difficult boss fights before finding the statues and handing over a crystal.

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Zelda 2 the Adventure of Link is an ok adventure game but it is far from a good Legend of Zelda title in my opinion, the biggest issue I have is that the games difficulty is unfair, there is a lot of grinding to do if you want any chance of finishing it, areas such as death mountain are too long with few power ups to help you survive and every time you get game over you are sent back to the first screen of the game, on a lighter note the game has a nice soundtrack, colourful and fantastic visuals and responsive controls but apart from that this is one Zelda game you could quite happily skip unless you really want to play it. 5.5/10

I hope you enjoyed this review of Zelda 2: The Adventure of Link for the Nintendo Entertainment System

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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Castlevania (NES) Review

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Finally after all this time I get to talk about one of my favourite video games of all time Castlevania.

Castlevania was developed and published by Konami and was released on September 26th 1986 for the Nintendo Entertainment System

castlevania-title-screenEvery one hundred years Count Dracula rises from his coffin and wreaks havoc on Transylvania, each time Dracula comes back he is defeated by a member of the famous Belmont family who have been protecting Transylvania from supernatural threats for generations, the year is 1691 and once again Dracula causes trouble attracting the attention of Simon Belmont who along with his trusty whip makes his way through Dracula’s castle hoping to defeat the evil vampire lord.Castlevania_NES_14

The game is an action plat-former and takes place in different areas of Dracula’s castle, players will need to survive a number of levels before facing a sub boss, the platforming is ridiculously difficult and not with good reason, Simon attacks enemies by either whipping them or hurting them with a sub weapon, this is fine but the problem is that if you are hit by an enemy you dont just take damage but also get knocked back and lot of time this leads to Simon falling to his death, this was obviously programmed into the game in order to add additional challenge but honestly the game is so difficult anyway that this is just annoying.

120808_castlevania-6For example the image above is just two screens of the game and as you can see there are a lot of things to avoid including a lot of Fleamen which are some of the most difficult enemies to avoid in the game.

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Three things can really help you through out the game making your adventure a little easier

The first is Pork Chops which you can find hidden in the walls and if you eat these they will restore your health.

Next you have sub weapons such as daggers, crosses and axes which can be used at the expense of some of the hearts you can find by whipping all of the candles throughout the game, all of these sub weapons are great however the best and most useful is the Holy Water, this is the easiest way to kill most of the bosses in the game including the notorious fight with the Grim Reaper and even Count Dracula himself.

Collecting the Sub Weapons can become even more useful when you find the upgrades, you can make your weapons up to three times more powerful by finding power-ups which are mostly found in candles or bricks but can appear randomly too.

Easily one of the best soundtracks in the NES library Castlevania has one kickass music library, the music is bouncy and fun but does have a creepy vibe to it now and again, but in general the music is so catchy that I guarantee you wont be able to remove it from your brain, my personal favourite track in the game is called Wicked Child and is the theme for stage 7.

Castlevania is an amazing game but I wouldn’t call it a masterpiece the controls are a little stiff and the game is way more frustrating than it needs to be, on the other hand everything else is perfect the visuals are fantastic for an early release, the soundtrack is one of the best and the game is genuinely very good, for the first entry of the series its a really good start but it could have done with a few more tweaks 7.9/10.

I hope you enjoyed this review of Castlevania for the NES

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

 

Krusty’s Super Fun House (1993) Review

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Originally named Krusty World in Japan Krusty’s Super Fun House was a puzzle/platformer developed and produced by Fox Williams and Acclaim Entertainment, the game was released on a whole array of systems including Commodore Amiga, NES, DOS, Master system, Megadrive, Game Boy and SNES.

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Krusty the Clown has had a rat infestation at his playhouse and with the help of various Simpsons characters he has to exterminate them.

In the game you play as Krusty, the game plays as a 2D platformer for the most part but the main aspect of the game is puzzles, during the puzzles Krusty must find and direct rats to their doom using different items such as blocks and buckets, if you place an item down on the ground the rats can climb on top of it to reach higher platforms and you need to keep doing this until they enter a machine which kills them.

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Krusty can obtain various weapons in the game which can destroy walls and enemies, my favourite weapon is the bog standard custard pie as it has a nice range and is fairly easy to hit your target.

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Graphically the game is ok no matter which version you play, the Gameboy version is black and white and the 8 bit versions are slightly less pixelated than the 16 versions of the game, the visuals are quite bland and do get a bit boring later on, the big issue is that a lot of sprite work had been copied and pasted making some of the later levels very difficult to navigate, the game play also varies from each version, they all follow the same formula but some systems ran the game substantially better than others, I played the SNES version of the game which was fine however I have heard that the PC versions such as DOS and Commodore Amiga suffered from a lot of slowdown.

All in all Krustys Fun House is boring, it was a drag having to play through the entire thing and the whole experience was just plain, dull and not very exciting, it has decent controls and ok graphics but its lame game play and looped soundtrack does not help the game shine in the slightest.

3.8/10

Thank you for reading my review of Krusty’s Super Fun House

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer

 

Mega Man Legacy collection (2015) Review

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After six years of doing this website I feel its about time I talked about one of Capcoms oldest but most popular characters Mega Man, Mega Man began his epic saga in 1987 with his first video game on the NES, The legacy collection includes the first six games in the Mega Man franchise along side some extra features which will be discussed.

Mega Man (1987)

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Yikes would you look at that box art, I dont know who that person is meant to be but its not Mega Man, The box art for the original Mega Man is fairly crap its Mega Man himself who looks like a grumpy middle aged man which ruins it for me, the rest of the box art is OK but that original design for the Hero of the series was not helping sell copies of the game back in the day.

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The Mega Man games all have fairly similar plots but I will do a brief summary of each one starting with the original games.

Dr Light and Dr Wily used to be business partners, They both worked together to build robots with a purpose to help people and each robot had a different ability.

One day the robots started behaving inappropriately as they began attacking the people they were built to help, Dr Light discovers that it was Dr Wily that reprogrammed the robots to do this as he wanted to use them to take over the world, a prototype robot with a strong sense of justice and the ability to learn called Mega Man takes off into the city in order to stop all of the robots and Dr Wily from achieving world domination.

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Mega Man uses a level select system which allows the player to go to any level they want from the get go, this idea gave the Mega Man series its own identity and a new challenging way to play games which became a staple in the video game industry, the level select menu is quite boring in the original game, its a plain background that doesn’t give the player much to look at.

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Thankfully the game play is a lot more interesting I do wish their was more to look at in the background of the levels but we must remember that this is an early NES game so we shouldn’t expect too much.

Mega Man 2 (1988)

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The box art for Mega Man 2 is more appealing than that of the original but its still not great, the characters look like extras in power rangers more than they do robots, also Mega Man looks like hes just broken his ankle, that actually looks quite painful,it was a good effort Capcom but the art really needs work.

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After his defeat in the first game Dr Wily creates 8 more robot Masters in order to take over the world and Dr Light sends out Mega Man to stop the mad scientist once again.

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The level select screen in Mega Man 2 is a lot more exiting than Mega Man 1, its amazing how just a little bit more detail can make all of the difference.

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Visually the games colours are more sharp and the backgrounds are a lot more interesting, they are well animated and very cool however these fun backgrounds only tend to turn up now and again before returning to a more bland background design, other changes to Mega Man 2 is the ability to shoot in all directions and the addition of Energy Tanks, Energy Tanks can be found in difficult spots of various stages, these useful canisters can be used by Mega Man at anytime to completely refill his health, the enemy designs are again very creative in this game but they are too generous with their energy and weapon drops which makes the game quite a bit easier than the original.

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The Robot Masters in the game are a lot of fun and similar to the original game most have weaknesses which can be taken avantage of with Mega Mans ever expanding arsenal however many of them can be easily defeated with either the Mega Buster or Metal Blade making them much easier as well.

The game has a kickass soundtrack which I wont go into too much detail now but I will say that the opening theme is perfect and really helps to get you hyped for the game that follows.

Mega Man 3 (1992)

Ok so the release date here is a little controversial because while the game was released in 1990 in Japan and in the USA in Europe it wasn’t released until 1992 so whether the date I have put is relevant to you depends on where you are from.

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Now that box art is much better, sure Mega Man himself seems a bit derpy but its hard not admire the rest of the detail, for one Mega Man is actually shooting with his Mega Buster and not a pistol, Wily’s fortress in the background is pretty cool and Mega Man blasting the gears out of a robot just gets me super hyped for the adventure that awaits.

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After being defeated twice by Mega Man Dr Wily helps Dr Light build a piece keeping robot named Gamma, 8 more robot masters are built in order to mine different planets for crystals which will power Gamma but these crystals mysteriously go missing and the robot masters start acting violently, Mega Man is sent to destroy the robot masters and return the crystals however this time he is joined by a robotic dog companion called Rush, both Mega Man and rush shoot off into the galaxy in order to save the day once again.

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Mega Man 3’s gameplay is not much different from the other 2 games but some differences worth mentioning are as follows, this game has longer levels and most have 2 checkpoints instead of one, Mega Man 3 is much more difficult than both of its predecessors, you fight not only the 8 new robot masters but four additional stages with each needing Mega Man to defeat two robot masters from the last game, Rush is a useful companion and in a similar manner to Mega Man 2’s Dr Light upgrades Rush can help Mega Man jump higher, fly freely and can also be used as a submarine which can shoot and drive freely underwater, all of these become extremely helpful but they do have a limited power source and finally a new foe called Proto man makes an appearance in the game and Mega Man will need to defeat him various times.

Apart from those this game follows the regular Mega Man formula but one thing I will point out is that this game lags a lot so be prepared for that.

The sound track isn’t too great here not many memorable tracks at all and the lack of an intro cut scene kinda sucked.

Mega Man 4 (1992)

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Mega Man looks a bit more normal on this cover but the art is no where near as cool as Mega Man 3’s.

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After Dr Wily’s defeat in Mega Man 3 world peace came to the world for an entire year before Mega Man was threatened by a new foe Dr Cossack, Dr Cossack has created eight robot masters who are each programmed to kill Mega Man, Mega Man sets off to defeat the robot masters and his new enemy hoping to bring peace back to the world.

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Mega Man 4 runs a lot smoother compared to the last game which was a bit of a relief as it made the experience less aggravating, in my opinion this is the game which pushed the NES era of Mega games to some of the best visuals the system could put out, the game is beautifully animated, you should watch the final cut-scene over and over again just appreciate how amazing it looks, If the graphics were enhanced a little I honestly believe that it could be mistaken for a Super Nintendo game, along side the awesome visual upgrade we are treated to a few additions and changes, Mega Man now has a new Mega Buster which can deliver charge shots for extra damage and instead of fighting robot masters from the last game we are instead given two final castles to take on although the levels here are a lot shorter than usual so its not too overwhelming.

Mega Man 5 (1992)

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I really like this box art, Mega Man looks cool, the enemy designs are pretty awesome and their is plenty of detail in the background, its really nice and its my favourite so far.

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Two months after the events of Mega Man 4, Proto Man has sent an army of robot masters to take over the world, Mega Man doesn’t understand why the robot who once helped him is doing such an evil thing but with little choice Mega Man runs into the city with his new robot bird called Beat who was gifted to him by Dr Cossack after he rescued him during his last adventure, don’t feel too bad about the companion as hes extremely useful, although it should be noted that hes only available near the end of the game so make of that what you will but either way you still get Rush which is great.

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To be honest not much has changed here, as stated before you get a new companion but apart from this only very few changes were made compared to Mega Man 4, energy tanks and health drops I found found were slightly more generous making this adventure a little less stressful and I found the mega buster to be more powerful here but I cant be too sure.

With Mega Man 5 not really giving us much new material we just have one more game to tackle in this collection.

Mega Man 6 (1993)

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This box art is really weird, why the hell does it seem as though Mega Man has travelled back to the middle ages,that castle is really old looking and it doesn’t suit the futuristic theme of the series but I will say that I do like that they are showing off one of the Rush adaptor suits on the cover with the Jet Pack Mega Man.

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After Dr Wily’s 5th defeat a global robot alliance was created to help keep peace in the universe, a robot tournament was made to help find the strongest peace keeping robot in the world, Mega Man is sent to supervise the tournament to make sure that there is no funny business but before the tournament begins the host Mr X announces that he has re-programmed all the contestants to help him take over the world and he even announces that he was manipulating Dr Wily the entire time, with the world in danger Mega Man and Rush set out to defeat their new foe and bring back world peace.

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As previously mentioned in this game Rush does help Mega Man but unlike before when Rush would allow Mega Man to use him to get past difficult obstacles this time around they both combine with each other its pretty weird but I like it, apart from that nothing much is new its just a standard Mega Man game, great sound track, nice tight controls and epic action packed platforming game play, you cant go wrong, its more unique than the previous games with its rush adaptors but other than that its the same Mega Man we all love and you cant complain about that.

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With the games out of the way I want to quickly cover the extra features of this collection, first of all we have the challenge mode, its essentially small scenes from the games where you have to complete difficult tasks, they could be kill a boss within a certain time frame or beat a bunch of bosses without dying, finish a segment without taking damage and so much more, getting gold on all of these challenges is difficult but can be done with a lot of patience and a steady mind.

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Finally there are two pretty cool features available from the get go one is quick access to each games sound track which are all awesome by the way, and the other is the ability to change between the English and Japanese versions of each game.

I know it may seem odd that I chose to cover these in a collection instead one at a time but to be honest as much as I love Mega Man they are all fairly similar, this collection is a fantastic purchase for anyone who loves the series and even those who may want to check it out, fear not it does have a save state option available and the Nintendo Switch version which has not yet been released is going to include a rewind feature which will allow you to re try tricky sections in real time without having to reload a stage or re-do an entire level, the only small issue I have is the few lag spikes in some of the games I don’t expect this in a collection for such modern day machines so this was a little disappointing, the Mega Man games are a huge staple in the video game industry they helped to put Capcom on the map and have since become a massive part of video game history, each game is fun in its own way and each game has a special place in my heart, now go out there and blow up some robots 9.5/10

I hope you enjoyed my review of the Mega Man Legacy Collection

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