Before we begin our main computer is currently under repair so the next series of reviews will be created on mobile, this may have some issues with image size and placement and also embedded videos, however this will be fixed as soon as we get the computer back from our insurer
Thankyou for your understanding and please enjoy!
In 2022 videogame developers Monkey Craft created the Phantasy Reverie Series a collection of two remastered videogames starring a long forgotten Bandai/Namco Mascot called Klonoa.
The Klonoa series was created by Namco in 1997 for the characters first debut platformer for the Playstation 1, Klonoa is a dream traveler who is brought into corrupted dreams to the darkness which is taking over them.
There are four original Klonoa games but since this collection only contains the two home console games those are the only ones we will discuss, we will review the two original games before discussing the remakes and the differences they offer.
Klonoa: Door to Phantomile (1997)
This classic PS1 adventure game takes place in the dream world of Phantomile, Klonoa and his friend Huepow go to investigate an crashed aircraft on a nearby mountain called Bell Hill. When they arrive they discover a dark figure named Ghadius along with his Jester Joka.
The two villains are seeking out a Moon Pendant, the pendant can be used to to transfigure Phantomile into a Nightmare, Ghadius has also kidnapped the Diva Lephise who is the only being that can sing a song of rebirth to undo this new nightmare world.
After discussing his findings with his grandfather Klonoa and Huepow are sent to travel the dream world to find new allies to help learn more about the Pendant and prevent Ghadius and Joka from successfully pulling off their plan.
The game is a 2.5D platformer which means that while it plays similar to a traditional 2D platforming adventure the environments are rendered in 3D allowing an interactive background and foreground while still moving from left to right on a 2D Plain.
The Super Nintendo Game Yoshi’s Island or the successor Yoshi’s Story are more recognisable examples of games which used a similar playing style at the time.
In Klonoa using your wind whip to collect enemies is absolutely essential to progressing through stages, not only can these enemies be used to take out other enemies but you also need them to perform a double jump an essential ability that is necessary in order to successfully get through each stage.
The game takes advantage of its tricky mechanics to add puzzles to its platforming, at times more difficult jump combos are needed by perfectly timing enemy grabs and bounces too get across large gaps, other areas will need Klonoa to find a key in order to progress.
For less complicated gaps a basic flutter can help with temporary hovering, this ability Klonoa has access too without the need of his wind whip so you may find yourself using it more often than intended.
Overall I would argue that Klonoa was fairly easy as a platformer, this was my first playthrough and I reached the final boss with around 25 lives, there was once or twice when trying to transfer the double jump across multiple enemies where it became difficult to get the timing right but apart from that this is a pretty good platformer for beginners.
Visually the game takes advantage of the PS1 limitations by using a more cartoony art style with a bright colour pallet and giving characters and objects enhanced features allowing a truly original and unique style that captures the dream like setting of the games narrative.
The game traditional sprite art for characters but still used polygon graphics for objects and backgrounds another chose that gave this particular title some unique visuals that helped it to stand out.
The soundtrack while far from one of my favourites of the PS1 is very catchy and enjoyable, the game does a good enough job with its soundtrack that each tune fits the environment and is not anyway annoying. The soundtrack is absolutely fine but there just isn’t anything about it that stands out.
9.2/10
Klonoa 2: Lunatea’s Veil (2001)

Klonoa is back and this time around he is not accompanied by Huepow but his two new friends a priestess in training called Lolo and her companion Popka an unusual creature who has some similar features to a dog.

The three friends are summoned by the monk Baguji who tells them about special bells which if rang would causes chaos in the land of Lunatea, of course we have a new antagonist now named Leorina a Sky Pirate who wants to bring sorrow leading to Klonoa and co having to save the day.
It seems a little silly to go into deep discussion over elements which were brought over from the last game so I will briefly state this is once again a 2.5d platformer and basic gameplay such as grabbing enemies in order to double jump and throw has returned. However what this game does have is some new stuff which enhances the gameplay we have seen previously.
The biggest update has got to be the variety of enemy types which appear, offering Klonoa access to new and temporary abilities. A lot of these also tie into puzzle solving, something I really appreciated in this sequel.



By grabbing certain enemies Klonoa will need to use them to gain access to inaccessible areas. A new flying power can be useful for reaching high-up areas, a bomb can be used for blowing up giant rocks and new light enemy can be used to chain attack bad guys in order to increase your light power and destroy coloured crystals.

New level stages in the form of really fun snowboarding segments which rely on quick player reactions in order to avoid obstacles and collect any items.

Boss fights have been amped up a little bit, not only are they more memorable but genuinely just feel better and more fleshed out. This time around they take a lot more thought due to the mechanics being more complex. I also found that compared to the first game the bosses here were more interesting and left bigger impact on me personally.

This is an early PS2 game so the visuals are not as amazing as later games in the systems lifespan. The graphics for an early PS2 game are impressive, Klonoa and enemies are given black outlines in order to stand out compared to the incredibly detailed backgrounds and impressive constant animations that keep the game fresh and always visually appealing.

The game looks excellent due to all the colours that are always popping and vibrant, giving this world so much charm, this sequel also does a much better job when it comes to world and level design.

The map now is now one which we can walk between different lands and each area represents a different theme, my favourite was the theme park because not only was it fun but it hid plenty of secrets and it’s a level theme we don’t often see represented in games.
The soundtrack was a massive step up here now adding lyrics to the music, all vocals are in Klonoa’s local language so it’s difficult to sing along but this small change does give the soundtrack much more of an impact and is overall much more memorable as a result.
10/10
Klonoa Phantasy Reverie Series (2022)

Finally we have made it to last year’s remake of these games from developer Monkey Craft and published by Namco/Bandai.

The core games very much remain the same here but with HD graphical enhancements and both with cleaned up audio.

New features include costumes for Klonoa, an easier difficulty option, 2 player co-operative and a stop watch mode.

2 players was a bit of a disappointment for modern standards, the second player is able to assist P1 with an assisted jump. I feel that the game would have truly benefited from having a second playable character on screen, maybe players could have used the wind rings to pick up and throw each other as well, similar to the Yoshi series.
Stop watch mode from my knowledge is referencing the new and challenging time trial stages added into the games. These are a welcome addition adding a little more difficulty to what can be considered very easy games.

On top of all this new smooth graphics and a consistent frame rate of 60 helps the game always run flawlessly. I played the Nintendo Switch version which I have heard is the weakest for performance issues however I didn’t find any problem with this port and would still recommend it as an option.
The phantasy reverie series was definitely a pleasant surprise and a overall a neat little package of the two home console games, the added features and performance improvements definitely make this the best way to introduce yourself to this series and I can only hope that games successful launch and high sales means we may get another home console game in the future Bring on Klonoa 3 if it ever happens
Although due to a couple of missed opportunities such as better multiplayer and the inclusion of the GBA games I can’t in all faith give this the same rating as Klonoa 2 however it is still highly recommended as a way to play these games!
9.6/10
If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.
Thank You for all of your support.
Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com



















