Super Mario Land 2: 6 Golden Coins (1992) Review

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Super Mario Land 2: 6 Golden Coins was released for the Nintendo Gameboy in 1992, It is the sequel to the 1989 game Super Mario Land.

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While Mario was in Sarasa Land during the events of Super Mario Land his home island as well as his castle has been taken over by his evil counterpart Wario, Wario has brainwashed the island inhabitants making them attack Mario leaving him no choice but to defeat Wario and claim back his home and save the island.

mapThe game uses a world map which allows players to choose stage locations in any order they please, this is really cool and was a first for a Mario game, I always play the game starting from the left side of the map working my way clockwise across the zones

 

 

There are six worlds in the game and completing each world will earn you a golden coin and you need all of them to take on the final stage and boss.

My favourite worlds are the space zone because you can float making the platforming much more challenging than the rest of the game which is very easy and I love the pumpkin zone because of its creepy imagery.

If you use the route I do you will tackle each world in this order

Tree Zone

Space Zone

Macro Zone

Pumpkin Zone

Mario Zone

Turtle Zone

All of the worlds have a different theme and each one stands out due to how they mix up the game play for example as previously mentioned the space zone adds anti gravity, the turtle zone is mostly water based and the macro zone has the player shrunken to the size of an ant.

 

 

Every world has its own boss and they all very creative, however they are all very easy to beat.super-mario-land-2-tree-zone

The game has the usual Mario items such as mushrooms, power flowers and power stars but one new addition is introduced here and that is the bunny ears, if Mario finds a carrot he will grow bunny rabbit ears which allow him to float through the air, this is the best item in the game in my opinion and it makes the adventure much easier than it should be.

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In each stage if you hit the highest bell at the end of a level you can play a mini game, there are two types you play one uses a crane and the other one is a game where you have to create a path for electricity.

A final note is that with the money you collect in the game you can use it in special zone where you can win multiple prizes and lives.

The soundtrack is nothing special but I do really like it, its got very simple tunes and melody’s which all suit each zone and the levels that they represent however none of the music really stands out and I wouldn’t say its that memorable.

Super Mario Land 2: 6 Golden Coins is a great game and is a lot better than its predecessor, the developers took a different approach with this one and it works really well even with its odd premise and weird design for a Mario game, it also introduced us to Wario who would eventually go on to spawn his own popular video game series Wario Land, Wario World and Wario Ware. The game is really easy and can be finished in just a few hours but that does not take away from the experience and this is one weird Mario adventure you do not want to miss.

I really hope for a HD remake one day.

8.5/10

I hope you enjoyed this review of Super Mario Land 2: Six Golden Coins for the Nintendo Game Boy.

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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Scooby-Doo, Where are you!(1969-1970) Review

Scooby-Doo, Where are you! is an animated series about four teenagers and a great dane that work together to solve spooky mysteries.

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The show was created by Joe Ruby and Ken Spears and it was directed by Joseph Barbera and William Hanna.

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The show starred five primary characters Shaggy a hippie, Velma a brainac, Daphnie a pretty girl with red hair that often needed rescuing, Fred a jock and the natural leader of the group, Fred also drives the gangs vehicle the mystery machine and finally Scooby-Doo a silly, loyal and cowardly great dane.

Great characters need a good voice cast and luckily the casting here was perfect – unfortunately a lot of the original voice actors have now passed away but their legacy will always live on.

Don Messick – Scooby-Doo

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Casey Kasem – Shaggy

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Frank Welker – Fred

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Indira Stefianna – Daphne (Season 1)

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Heather North  – Daphne (Season 2)

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Nicole Jaffe – Velma

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Im not going to review every episode of the show as they are all very similar in premise and follow the same formula which is.

A paranormal monster is scaring away locals.

The Mystery Gang find a clue and decide to solve the mystery.

Mystery gang speak to someone who has seen the monster

Gang splits up and searches for clues

Shaggy and Scooby do something comedic

A gang member finds a clue which shows that the paranormal monster is not real

The gang sets a trap and catches the monster

Velma explains how they caught the monster to the authorities

Fred removes the mask and discovers its the person they spoke to earlier.

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A simple formula but very effective, but this formula would not have been as great with out some outstanding monster designs and Scooby-Doo, Where Are you! had lots of great monsters. Below are some of my favourites.

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Ghost Clown

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Spooky Space Kook

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Compared to later versions of Scooby-Doo some of the visuals in this version are actually quite scary, especially some of the monsters, The Space Kook is particularly terrifying which is one of the reasons why its one of my favourite Scooby-Doo baddies.

The shows iconic theme song didn’t actually start until the second season which is something I didn’t realise until I re-watched the series ready for this review.

The second season also introduced some original music that played during chase sequences, this is something that becomes a series staple in some future versions of the show.

For its two season run Scooby-Doo, Where are you was an outstanding start to what would eventually become a massive franchise that is still relevant to this day and while its comedy and some of its dialogue may feel a little outdated now it still manages to withhold its charm and overall likeability making this a show that has really stood the test of time.

There was a revival third season that was released in 1978 however I will cover this in a future Scooby-Doo Review

I hope you enjoyed this review of Scooby-Doo, Where are you!

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Alien (1979) Review

Welcome to Extraterrestrial month, through out the month of October I will be celebrating the season of Halloween by reviewing horror movies based on creatures from outer space, we will be kick starting the season with an absolute classic from 1979 Ridley Scotts Alien.

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Directed by Ridley Scott and starring Tom Skerritt, Sigourney Weaver, Veronica Cartwright, Harry Dean Stanton, John Hurt, Ian Holm and Yaphet Kotto, Alien is an eerie chain of events which shows the effect that one small decision has on an entire crew of space merchants on the space ship The Nostromo.

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Without giving away too many details one crew member of the Nostromo makes the decision to help a fallen comrade by bringing him back onto the ship, the fallen member was found with a strange creature attached to his face and the creature would not release itself, a few days after bringing the unconscious crew member aboard the ship the creature dies and the man wakes up, he seems to be absolutely fine until he begins having a fit which ends with an alien baby bursting from his chest. This leaves the remaining crew in a sticky situation as they try to find a way to remove the alien from the ship before it kills anyone else.

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The Actors and Actresses all do a fantastic job but by far the best performance is by Sigourney Weaver who plays Warrant Officer Ellen Ripley, Ellen is one bad ass heroine that takes no crap from anyone, shes the only crew member that disagrees with bringing the alien aboard the ship and is the most intelligent and resilient when it comes to either getting rid of the creature or escaping from it, the character earned Sigourney Weaver recognition world wide and she has since become a staple in Sci Fi movies.

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While the cast help to make the film memorable for me the best part of Alien is its pacing, that may seem an odd reason to favour a film but Director Ridley Scott does such a fantastic job its hard not too, the movie is genuinely quite scary due to the well designed creepy sets and well placed lighting to make the film darker, the creature doesn’t appear often either so the movie leaves the viewer on edge wondering where its hiding, in some scenes if you listen carefully you can hear the alien crawling through the vents which only adds to the atmosphere of the film.

Alien is a well directed Science Fiction Horror film that will leave you on the edge of your seat, it gave us one of the most recognised alien designs in history (the Xenomorph) and it is easily one of the greatest films ever put to the screen. It’s still a classic to this day and is a great example of cinema being a form of art.

I hope you enjoyed this review of Alien (1979) if you respect my opinion I will respect yours.

If you enjoyed this review please consider donating by using the donate button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome and much appreciated

Thank You for all of your support.

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Cuphead (2017) Review

Two cups lose a bet against the Devil and in order to save their souls they must capture the souls of every other resident on their home island.

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I think we will kick start 2018 with a review of one of the mos popular video games of last year a small indie title known as Cuphead don’t deal with the Devil.

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Cuphead is a run and gun sidescroller inspired by the cartoons of the 1930’s, Cuphead and his pal Mugman both take inspiration from Mickey Mouse and Oscar the Lucky Rabbit.

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Cuphead offers three main level types, the first is a classic run and gun scenario similar to old arcade games, you will need to get from point A to point B without dying, this is extremely difficult due to the barrage of enemy types that constantly attack you, enemies do not often die without respawning and the army of creatures that target Cuphead and Mugman is relentless, some of these stages do have a mini boss which will need to be defeated however these bosses are nowhere near as difficult to beat as the games main challenges.

d41ac18a-aa8c-42d3-ab90-aaf9a10d0ad5_Cuphead_Baroness_Von_Bon_BonBoss Battles are another game type available for players to tackle, these boss battles are extremely tough and only the most patient and level headed players will be able to triumph in these scenarios, these boss battles are the best part of the game in my opinion, the animations make it seem as if you are watching an old cartoon and its just as wonderful to watch the game as it is to play it.

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The final level variant in the game are on scroll shooters, these level types take obvious inspiration from the old space scooters of the day, Cuphead and Mugman enter aeroplanes and take on bosses who will constantly morph into different forms, many smaller enemies will spawn  for our two heroes to take on while also taking aim at the levels boss, I had the most difficulty with these level types.

 

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Cuphead and Mugman pack some pretty wild finger guns, the standard gun is powerful enough to get you through most of the game however if you feel like you wanna spice things up a bit then why not spend some of your well earned coins on some new ammunition or perhaps some new abilities

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I don’t think I really need to emphasise just how outstanding the visuals are in Cuphead, as previously stated the game takes inspiration from 1930’s cartoons and the games artists have done an excellent job of making the game emulate this extremely well, not only does the entire game look like an old cartoon but its the smaller touches such as static on the screen which really help to make this game even more beautiful than its needs to be.

The soundtrack is just as wonderful as the visuals, a few tracks use vocals sang by a barbershop quartet but personally I prefer the frantic instrumental tracks during the run and gun sections, although its all very well done and well worth a listen.

Cuphead is one of the most creative games I have ever played and if you enjoy old cartoons and high reaction intense game play then this is the perfect game to add to your library, but if you don’t enjoy difficult games or if you are only just starting out as a gamer then this is one to skip as the game is very challenging, I really enjoyed Cuphead however it is a bit too short for the price the developers are asking for it costs 16 pounds for what is no more than a six hour experience so knock it down to a tenner and you’ve got yourself a bargain 9/10.

I hope you enjoyed my review of Cuphead for the Xbox One and Microsoft Windows.

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Metroid 2:Return of Samus (GB) Review

Metroid_II_US_boxartReleased in 1991 for the Nintendo Gameboy and recently remade for the Nintendo 3DS Metroid 2: Return of Samus is the second game in the Metroid franchise and it was the first game to introduce players to the complicated order of the series as this game is not a direct sequel to the original Metroid but it infact takes place after Metroid Prime Federation Force and before Super Metroid.

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Metroid 2 follows Samus on a mission to destroy all of the remaining metroids on the planet SR388 after many other bounty hunters had failed in their missions and had not returned from the planet and thats about it for the plot its simple but its not like a huge, crazy storyline is needed for a metroid game so I was satisfied with how straight to the point the story was in metroid 2.

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The visuals are fantastic and a lot better than the first game, the designers have still stuck to the darker backgrounds and mostly empty environments which gives and eerie feeling while your playing but at the same time the labyrinth style game play here is much more complicated than it was in the first game, I found a lot of the environments here all looked very similar and it made it difficult for me to navigate my way throughout the planet especially considering the game yet again does not provide an in-game map, getting lost in metroid 2 happened far too often for me and it became frustrating very quickly, the graphics are very smooth and the animations are great but the ugly grey colour the game boy puts out was a little off putting I wanted more colors in this world and I think this would have made the navigation easier as well.

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With the game play mostly focusing on Samus killing metroids players would hope that a large variety of challenging and unique types of metroids would be in the game and for the most part I can say this is true, there are a lot of metroids in this game and most of them are sub bosses the only issue I have with this is that you need missiles and a lot of health and even though this game finally includes areas which refill both of these there are so few of them that it makes fighting all of these massive sub bosses extremely frustrating especially when you have to back track so far just to get a refill, apart from this the game controls fluently and there are plenty of powerups for you to seek out and collect.

The soundtrack here has definitely taken a step down in quality compared to that of the first game,there is more variety in music in Metroid 2 but apart from a few tracks the limitations of the gameboy’s sound capabilities really took away a lot of the atmosphere from the music, the end credits theme and final boss music are both awesome and full of energy but most other tracks are short and repeat on a loop, it gets annoying and to be honest I spent most of the game listening to podcasts due to me not enjoying the sound track.

And that was Metroid 2 Return of Samus, this is a fantastic game boy game and a pretty good edition to the Metroid series, I had more issues with this game than I did the original but its still holds enough ground on its own to be considered a good title, the graphics are fantastic and the game controls perfectly however the annoying navigation and lack of a stellar soundtrack really knocks down my opinion of this title therefore Metroid 2: Return of Samus gets a not so high but still impressive 7.3/10

I hope you enjoyed my review of Metroid 2: Return of Samus for the Nintendo Game Boy

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Spielberg Month: ET the Extra Terrestrial Review

Welcome to Steven Spielberg month, every week throughout
April I will be publishing a review of a movie directed by Hollywood legend Steven Spielberg, I have no choice when it comes to choosing the films as the four movies will be chosen randomly for me

The first movie has been chosen and its a classic so without further ado lets talk about E.T.

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E.T follows the journey of an alien that gets lost on earth, this cliche has been done a million times before but unlike most other attempts at this idea E.T manages to stay much more serious and less comedic, E.T isn’t just a film about an Alien trying to get home but it focuses more on how to deal with a lot of real issues that children struggle with, a lot of this is seen through the young boy Elliot as throughout the movie he struggles to handle his parents recent divorce and he gets bullied on a regular basis, Spielberg manages to capture all of this and teaches the younger viewer life lessons without pushing it down their throats, the lessons are very subtle but easy enough to spot if you know they are there, the biggest lesson in E.T is about the hardships of saying goodbye to someone you care about, of course this is due to the divorce but the entire movie essentially focuses on this lesson since the plot is about Elliot having to accept that E.T needs to be back home on his own planet

E.T is a very special movie and not only for the audience, did you know that the movie is heavily based on an imaginary friend Steven Spielberg created after his parents got divorced in 1960?

When the movie came out it surpassed Star Wars for highest grossing movie of all time and even though that isn’t the case today it’s hard to believe that at one point there was a more popular science fiction movie than Star Wars.

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The cast (image above from the 20th anniversary reunion) were all great but none stand out more than Drew Barrymore who played Gertie, that is not the say the rest of the cast were not as great as Drew, Peter Coyote does a fantastic job as Mr Keys and Dee Wallace knocks her performance out of the park as the mother but as for the rest of them although they did put a lot of effort into their performances I didn’t personally enjoy them as much.

48257-etE.T has a lot of iconic moments that have remained in peoples hearts since the first time they watched the film, for some people its when you spot Yoda in the Halloween scene, for others its the part where E.T uses his magic to heal a cut on Elliot’s finger, for me it doesn’t get better than the famous flying bike scene and lets not forget the phenomenal musical score by John Williams whose name I am sure will be turning up in a lot of these reviews, all of these moments are amazing and are a good reason to pick up a Blu-ray however there is no directors commentary for this film and that is a real shame because for me directors commentaries are the best part of owning a movie and few films could really benefit from one more than E.T.

Thankyou for reading the first review of Spielberg month, who knows what we will be diving into next week but if its anything like E.T its going to be pretty magical.

Want to buy this weeks movie? click the link below to get in from Amazon, I recommend subscribing to Amazon Prime to get fast next day delivery as well a lot of other benefits.

https://www.amazon.co.uk/E-T-Extra-Terrestrial-Blu-ray-Region/dp/B00LY0T7MM/ref=sr_1_1?ie=UTF8&qid=1491602069&sr=8-1&keywords=et+blu+ray

You can contact me at ragglefragglereviews@gmail.com

Sonic Colours (2010) (Wii) Review

A modern Sonic game that isn’t bad?

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Dr Robotnik has created an intergalactic amusement park and states that he is doing it to make up for his evil past and to start fresh, this quickly makes both Sonic and Tails very suspicious and so they decide to take a trip to the park themselves.

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While at the park Sonic and Tails meet Yacker a local wisp (Alien Species) who they are able to communicate with using a special translator, Yacker explains to Sonic that Dr Robotnik is kidnapping Wisps and using their energy to power the amusement park, after hearing this Sonic realizes that he has not only the world to save but an entire Alien race and so he runs off in search of Robotnik and all of his robots.

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The General game play is just basic Sonic platforming where the goal is too get to the end of each stage trying to not take any damage from enemy robots and obstacles, the main focus of Sonic Colours is the new wisp power-ups that Sonic can use to help him get through each stage of the game.

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There are a lot of these wisp power ups in the game especially if you include the ones that are only available in the 2p player mode

My top three favorite wisp power-ups are as follows

Orange Rocket – This power-up literally turns Sonic into a rocket ship which shoots to the top of the screen, Sonic will then sky dive back to the ground collecting loads of rings along the way.

Purple Frenzy – This power-up is pictured in the image above, Sonic will turn into dark creature with a large mouth similar to a crocodile, Sonic can now eat his way through all enemies and obstacles in his way.

Yellow Drill – This is my personal favorite power-up in the game, Sonic turns into a drill and can fly across the screen as well as drilling his way underground allowing him to find secret passages and hidden treasures.

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When you are not playing through the main campaign, you can enjoy some difficult bonus levels in the Sonic Simulator, these stages are exceptionally challenging and are the only way to collect the Chaos Emeralds, this is also where you can play the game with your friends.

The Chaos Emeralds are not needed to complete the game this time around and thank god for that because after the hell I had of completing Sonic Heroes earlier this year I was very happy when I realized that this would be a much more pleasant and less stressful experience.

The Chaos Emeralds are not needed to beat the game all though they do unlock the ability to play as Super Sonic, a feature I personally did not care about nor did I bother too unlock.

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The voice acting and in this game is almost perfect and I have never been able to say that about any of the modern Sonic games before, for once Tails is not annoying at all and he doesn’t have a stupidly high pitched voice, Dr Robotnik as always sounds awesome and menacing which doesn’t surprise me because I have never had problem with Robotnik’s character in any entry of the series, most of the minor characters are not too interesting but they are not annoying so I cant really complain, the only character I really have an issue with in this game is Sonic himself, he comes off as a complete douche a lot of the time and he keeps throwing horrible one liners and jokes at Robotnik and I cant tell if they are meant to be cringe worthy or if its just the game developers trying to be cool and funny but either way Sonic just kinda sucks.

The music really isn’t anything special, none of the songs really stuck with me when I was playing the game, but the games main theme Reach for the Stars is pretty good but its still not one of my favorite Sonic songs.

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Can we just take some time to talk about how amazing the graphics are in this game, they are outstanding for a Wii game, not only is the game full of fantastic graphical details such as grass textures and glistening stars in the sky, but there are just so many things on the screen at once that it honestly makes this world seem more realistic, this is helped by the games use of vibrant colours and many special effects.

Sonic Colours is a great game, it looks amazing for a Wii title, it has perfect controls and for most part even though it adds a lot of cool new Power-ups and unique game play aspects it stills feels like the classic Sonic games we grew up playing, but its not a perfect game as it does have its flaws, first of all the game only took me 5 hours to complete which is way to short for any game today and keep in mind that it originally came out with a price tag of £40, the music wasn’t very memorable, the completion bonus for beating the game 100 percent sucks and Sonic surprisingly isn’t very likable  but that last one is more of a personal opinion.

Its not the best Sonic game ever made but it is one of the best Sonic games to be released in a long time, perhaps one day I will get around to reviewing the DS version.

7.5/10

I hope you enjoyed this review of Sonic Colours for the Nintendo Wii

If you respect my opinion, I will respect yours

you can contact me at ragglefragglereviews@gmail.com