The Legend of Zelda: The Minish Cap (2004) Review

The Legend of Zelda: The Minish Cap is an action adventure game developed by Flagship with funding from Capcom for the Nintendo Gameboy Advance.

It is the twelfth game in the Legend of Zelda game series and is the first game in the timeline which focuses on the villain Vaati, who’s story is continued in both Fours Swords and Four Swords Adventures. Minish Cap was directed by Hidemaro Fujibayashi.

The game focuses on Vaati a new villain who was previously seen in Four Swords and would appear in Four Swords Adventures later on, This is his origin story and his first evil scheme where he turns Princess Zelda to stone, this event causes link to collect the elements and form the Four Sword in order to save her and defeat the evil Minish wizard.

The game follows a very similar formula to prior games in the series where you will travel across the Land, collect upgrades and conquer dungeons, I found that the game felt closer to the original games as it didnt really hold your hand or drop too many hints on where are you are supposed to go which really helped to encourage players to explore on their own which is the best way to play any game in this series. When you reboot the game after shutting off the power, the character Ezlo (Links Hat in the game) will tell players what the current main quest is, I like this as it is useful as a quick reminder without forcing you to stick to the quest.

I don’t want to give too many spoilers here as there is a lot of side content to discover but one of the most interesting for me at least was when I accidently found a port hole which took me to a house where I was able to help exorcize an evil spirit. Because I chose to do this, later on in my quest the main plot returned me to this house and I was awarded the Light Arrows, unlike other games these are not needed to defeat the boss but are substantially more powerful than the original arrows.

In the game you can find items called kinstones, these can be paired with other characters kinstones to unlock secrets and helpful items, almost all NPC’s have kinstones so just try to connect with as many as possible, I thought this was one of the most creative parts of the game and I really enjoyed finding as many secrets as I could and I know that I left a lot behind so I look forward to returning to Minish Cap again to try and find the rest of them.

The main mechanic of the game is the ability to shrink down to the size of a Minish, the Minish are miniscule elf like creatures who live in tiny homes hidden far from the human eye. Link can shrink in many areas of the game and this mechanic is used for discovering further secrets and to defeat some bosses and solving dungeon puzzles, I really enjoyed this mechanic as it added so much more to the game and was implemented really well as it very important to the plot and was genuinely a lot of fun to use.

The game recycles a lot of music from past games and uses a few original tracks as well. The re-used music has been enhanced with some changes so that it works on the GBA and it sounds really nice, the soundtrack may not be as ground-breaking as other games in the series but it is very impressive for GBA title, The music is well composed and has extremely high quality for a game on the GBA, in fact some of the music in this game I prefer over the original versions from games such as Ocarina of Time and a Link to the Past.

The Legend of Zelda: The Minish Cap really surprised me because for some reason I always skipped on playing this one, I’m glad I played it now as it was one of the best gaming experiences I have had in a very long time, as it normally is with hand held titles the game was short and after I was finished I really wanted to start the game again hopefully this time discovering new secrets.

I do have some complaints but they are only minor, the first is that while collecting sea shells and trading them in for models was a cool idea I thought it could have been executed better as it took a long time for me to empty my shells so that I could make space for more, the only other issue I had was the fairies, in all games prior to this fairies your trap in bottles would either fully heal you or give you a fair amount of hearts when you die, in this game you only get four hearts back so you really want to focus on buying Red Potion instead. I would not normally complain about this but it is so different to what we got before and it is not explained in the game that they will only give you a few hearts so it is very annoying for regular fans of the series who would not expect this.

The Legend of Zelda: The Minish Cap is easily one of the best GBA games I have ever played, It was really fun to explore Hyrule in this and the new mechanics such as shrinking, the mole mitts and fusing kinstones gave me lots of secrets to uncover and it felt like a title in the series that really took a leaf out of Zelda’s roots, the complaints I do have with the game are tiny, the fairies are very annoying as it was not stated clearly in the game that they wont fully heal you and while the models took a very long time to empty your shells, you don’t have to do this at all, I know wont be doing this next time I play it. The sound track while mostly recycled was very good and I loved every second of it, graphically the game is stunning and is an art piece throughout, as a Minish when you start to explore smaller areas it is beautiful and I give credit to the artists.

My issues with this game as so small that I think unfair for me to even consider them for my final rating, the worst was the fairies but unless you are a long time fan of the series this probably wouldn’t bother you, so with this in mind I think that this games does everything that a Zelda should and more, it is pratically flawless in its visuals, music, gameplay and story and is now one of my favourite games in the series and it is only deserving of a 10/10 a rating which has only be received by a Link to the Past so hats off to Minish Cap it truly is a wonderful gaming experience.

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Advertisement

Mega Man 11 (2018) Review

Mega Man 11 is an action platformer developed by Capcom as the eleventh installment of the original Mega Man franchise, it was released in 2018 for PC, Nintendo Switch, Xbox One and Playstation 4.

If before reading this review you would like to see my reviews on the previous 10 Mega Man titles please use the following links to read my reviews of Mega Man Legacy Collection and Mega Man Legacy Collection 2

https://ragglefragglereviews.com/2018/02/24/mega-man-legacy-collection-2015-review/

https://ragglefragglereviews.com/2019/09/16/mega-man-legacy-collection-2-2017-review/

The game opens with a flashback to Dr Wily and Dr Light at Robot University and shows the player the time when they had the famous argument which caused them to become rivals. Due to Wilys Gear System causing strain on robots Lights research was chosen over Wily’s.

At this point Wily wakes up remembering the power of his Gear System he sets to work on taking over the world once again stealing Lights latest robots with the power of the gear system making Wily almost unstoppable. Thankfully Light kept a prototype of Wily’s original gear system allowing him to install it into Mega Man powering him up ready for battle.

The game follows the usual Mega Man pattern of eight challenging platforming levels each with a Robot Master and most with a mini boss. I was surprised that the game did not hold back on its difficulty. There are four different levels of difficulties to pick from but I personally would recommend either casual or normal.

For every Robot Master you successfully defeat you will gain a new weapon that can be used at any time however with limited energy, each robot master is weak to another masters weapon so you need test out different abilities to ensure that you can survive the many challenges of the game.

The Gear System is a new element of gameplay that can temporarily aid Mega Man, players are able to slow down time or increase the Mega Busters Power, I hardly ever used the power gear but the speed was extremely useful for avoiding large oncoming hazards and to make some precise shots on enemies.

Visually I think this is one of the best looking Mega Man games of the classic series, It doesn’t hold a candle to Mega Man 8 but I really enjoyed the small fun details that Capcom put in this one. I love blast mans stage as they designed the background as TV set giving it a lot of charm.

The soundtrack is ok but really isnt anything special, not that its bad or anything its just very forgetful which is shame considering that some of the previous games have given us some of the most influential video music of all time. I love Mega Man music that gets the player pumped for a battle but is still really fun to listen too and Mega Man 11 did not deliver any of this for myself.

Along side the music the game is fully voice acted and the voice work is much better here than it was in Mega Man 8.

Mega Man 11 is a great game I will admit that its not one of my favourites but is a lot of fun none the less. It has some bonus challenges but the only one worth playing in my opinion is the Dr Lights challenge which puts the player through 30 very difficult short levels. The main game is challenging enough but is made a little easy by its very cheap shop which can be visited between levels even on the stages between Wily’s fortress which is a series first, because of this you can keep stocking up on cheaper weapon and energy tanks making the final battle a breeze. A great blast from the past but one that I wish had a more interesting soundtrack and was perhaps not so generous with its item prices and bolt drops.

7.7/10

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Chip n Dale: Rescue Rangers (1990) NES Review

Chip n Dale: Rescue Rangers is a platformer video game based on the hit television series of the same name, it was developed by Capcom for the Nintendo Entertainment System.

The plot follows Chip and Dale on one of their missions, this time to rescue a stolen kitten from the villainous Fat Cat.

The game has 11 levels that each need to be explored, each of these are themed and some can be played out of order.

In the levels your main goal as usual is to get from the start of a stage to the end however you will be dealing with many tough bad guys which you can defeat by picking up items and throwing them at them.

The boss fights in the game are fantastic, they all follow a similar pattern of using a thrown ball to defeat them but they each have different attack patters which can be pretty tough at times, the final boss was particularly quite challenging.

This game is quite simple in its premise and its design but what I love about it is the smaller details, I think its great that you can play simultaneous 2 players as that was quite rare on the NES, some of puzzles are really interesting such as turning off the taps or trying to get past the desk fans which is difficult due to your small stature. I also think its great how its uses plenty of enemy sprites so that they are not repeating all of the time, giving plenty of variety. The game is very easy especially on two players so I would consider this more of a fun game to run through than a title that would test your skills as a gamer.

The soundtrack is fine, its not one my favourites and I while it is a lot of fun I do feel some of the tracks could have been changed to suit the levels more but its not a bad soundtrack by any means, it does have a great chiptune of the shows themesong.

Chip and Dale: Rescue Rangers for the NES is really fun game that I feel anyone can enjoy without getting stressed or giving up, it is a great game for new gamers but is also a fun time for older gamers aswell, for the best experience play the game on two players co-op, one major update I would make if I designed the game is I would have made the co-op need more team work in order to proceed through the game, for example more puzzles that require communication that just good reflexes.

8.3/10

Thank you for reading my review of ChipnDale: Rescue Rangers for NES

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

The Legend of Zelda: Oracle of Seasons/Ages (2001) Review

ages-seasons-box-art

The Legend of Zelda Oracle of Seasons and Ages are the seventh and eight games in the franchise, they were developed by Capcom for the Nintendo Gameboy Colour. These games are very unique entries to the series because they are both heavily connected and should be played one after the other in order of the players choice.

download

In order to connect the games plots after finishing one game you will be given a code to enter into the other game to get the conclusive experience.

I have decided not to discuss many details of the linked versions of each game because while they have some plot differences and connections, It would be quite major spoilers and for the the most part the base game and dungeons are practically the same with an extended final boss.

If you would like to see all of the details of the linked games use the link below

https://www.zeldadungeon.net/wiki/Linked_Game

24754-the-legend-of-zelda-oracle-of-ages-game-boy-color-screenshot

In Oracle of Ages the Triforce sends Link to the land of Labrynna, here he meets Impa who asks him to move a boulder so that she can listen to the Nayru the Oracle of Ages sing, unaware of the mistake he has made Link helps Impa to find that she had been possessed by an Evil spirit called Veran, Once close enough Veran leaves Impa and possesses Nayru instead.

hqdefault

With Veran now possessing Nayru, a plan to affect time and bring sorrow to the world is in motion, Link visits the Maku Tree who explains that by collecting the eight essences of time Link will be given enough power to defeat Veran pushing Link to travel through time to discover them and save the Oracle of Ages.

hqdefault (1)

You can find the essences of time by completing dungeons that are hidden across the map, these dungeons are very challenging and are packed with tricky puzzles, personally I would argue that these puzzles may be some of the most challenging in the franchise.

693cffacb0a81c62827712296fbd8900

New items in this game are seeds, there are many different seeds in the game you find, each of these allow Link to perform various abilities including lighting fires, attracting enemies towards him, awakening owl statues, running at fast speeds and teleporting across the map to different locations.

The only other new item that is important to the game experience is the Harp of Ages, you able to learn multiple songs in the game which allow Link to alter-time and travel freely between the past and present.

hqdefault (3)

During your adventure Link will come across three animals that need his help, A flying bear, A boxing kangaroo and Dodongo that can swim and climb waterfalls. After experimenting with these animals and testing their abilities you will later on have the opportunity to keep one of them as your main companion, this is done by finding or winning one of three flutes in the game. This is unique to both games and your animal companion will be transferred between the two games.

zelda-oracle-of-seasons-0009

There are many hidden rings in both of the games, by paying for them to be appraised you will unlock the rings ability, these can either upgrade of downgrade various aspects to Links character including but not limited too strength, defence, speed etc. These rings can be transferred between both of the games.

Oracle of Ages has one of my favourite soundtracks in the Legend of Zelda video game series, the music in this game is a lot of fun and really quite creative, it uses a lot of original tracks that suit the game perfectly but it also uses a lot of bit tunes of tracks from Ocarina of time which is one of favourite games ever.

The Legend of Zelda: Oracle of Ages can easily be considered an almost perfect game, it has a great plot and a really excellent soundtrack but I feel its held back by how its never very clear where you need to be going and a lot of this is because of the in-game map, its not very clear where things are and it can be a pain teleporting across the map only to find its the wrong area I had a very similar issue with the Links Awakening DX  but apart from that I really like this game and I think its only fair that I give it a good rating of 9.8/10

fe7d20b8e61b5551f8060d60a9acee0c

In Oracle of Seasons Link finds himself exploring the Land of Holodrum where he meets Din the Oracle of Seasons and Dances with her, during this time the evil Onox kidnaps the Oracle and the seasons of the Land become completely out of control leaving Link to discover the 8 essences of nature to restore balance to the world.

download

Oracle-of-seasons-comparison

Right off the bat the over-world map is a lot more interesting here than it was in ages, not only would I argue the encounters are better including the trade sequence but a new puzzle element has been added outside of dungeons in the form of seasons. In the game Link is able to find wooden stumps that he can stand on and use the rod of seasons to change the seasons in game which heavily affects the over-world map in different ways, I found this much more interesting than the time travel in Oracle of Ages.

maxresdefaultunnamed

The dungeons in this game are more focused on combat so they are much tougher with enemy placements and have much more difficult boss fights. I prefer more puzzle based dungeons myself but they were a lot of fun here as well.

download (1)

The Animal Companions are also in Oracle of seasons and have the same uses as before, the game also uses rings that you can collect to enhance or downgrade Link throughout the game.

The game has a stellar soundtrack which is highly enjoyable to listen too and just like Ages it also uses bit tunes of tracks used in other Zelda games.

Oracle of Seasons is just as good as the Oracle of Ages although they are quite different, this one if more combat based and it was a lot of fun. It is a very difficult Zelda game and is a little unforgiving to its players with how difficult it can be at times but with good practise it can easily be beaten. If i’m being completely honest I seriously think I prefer this game even though it has less puzzles, it handled the characters a lot better than Ages and the majority of them had some importance to the game which made the world a lot more memorable and interesting. It is still very cryptic and the map sucks but that is to be expected considering that Ages had the same issues, overall It is only fair to give this the same score a tidy 9.8/10

I held off from playing these games for such a long time because of how they are connected, I was worried I would be bored playing two Zelda games in a row but I was pleasantly surprised to find that this wasn’t the case and they are very well designed and are great fun. It doesn’t matter which order you play the games in but I do recommend that you use the secret code in the second game you play so that you get the true ending. I wonder if they will ever try something so ambitious with this series again, I really hope so but only time will tell.

Thank you for reading my review of The Legend of Zelda: Oracle of Ages and Oracle of Seasons for The Gameboy Colour.

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

 

Mega Man Legacy collection (2015) Review

legacy collection

After six years of doing this website I feel its about time I talked about one of Capcoms oldest but most popular characters Mega Man, Mega Man began his epic saga in 1987 with his first video game on the NES, The legacy collection includes the first six games in the Mega Man franchise along side some extra features which will be discussed.

Mega Man (1987)

22079_front

Yikes would you look at that box art, I dont know who that person is meant to be but its not Mega Man, The box art for the original Mega Man is fairly crap its Mega Man himself who looks like a grumpy middle aged man which ruins it for me, the rest of the box art is OK but that original design for the Hero of the series was not helping sell copies of the game back in the day.

RMCoverPromo.jpg

The Mega Man games all have fairly similar plots but I will do a brief summary of each one starting with the original games.

Dr Light and Dr Wily used to be business partners, They both worked together to build robots with a purpose to help people and each robot had a different ability.

One day the robots started behaving inappropriately as they began attacking the people they were built to help, Dr Light discovers that it was Dr Wily that reprogrammed the robots to do this as he wanted to use them to take over the world, a prototype robot with a strong sense of justice and the ability to learn called Mega Man takes off into the city in order to stop all of the robots and Dr Wily from achieving world domination.

Mega_Man_-_NES_-_Stage_Select

Mega Man uses a level select system which allows the player to go to any level they want from the get go, this idea gave the Mega Man series its own identity and a new challenging way to play games which became a staple in the video game industry, the level select menu is quite boring in the original game, its a plain background that doesn’t give the player much to look at.

8Iem2p

Thankfully the game play is a lot more interesting I do wish their was more to look at in the background of the levels but we must remember that this is an early NES game so we shouldn’t expect too much.

Mega Man 2 (1988)

Megaman2_box

The box art for Mega Man 2 is more appealing than that of the original but its still not great, the characters look like extras in power rangers more than they do robots, also Mega Man looks like hes just broken his ankle, that actually looks quite painful,it was a good effort Capcom but the art really needs work.

Mm2jp

After his defeat in the first game Dr Wily creates 8 more robot Masters in order to take over the world and Dr Light sends out Mega Man to stop the mad scientist once again.

240758-mega_man_2.e_01

The level select screen in Mega Man 2 is a lot more exiting than Mega Man 1, its amazing how just a little bit more detail can make all of the difference.

mega-man-2

Visually the games colours are more sharp and the backgrounds are a lot more interesting, they are well animated and very cool however these fun backgrounds only tend to turn up now and again before returning to a more bland background design, other changes to Mega Man 2 is the ability to shoot in all directions and the addition of Energy Tanks, Energy Tanks can be found in difficult spots of various stages, these useful canisters can be used by Mega Man at anytime to completely refill his health, the enemy designs are again very creative in this game but they are too generous with their energy and weapon drops which makes the game quite a bit easier than the original.

Mega_Man_2_battle_Air_Man

The Robot Masters in the game are a lot of fun and similar to the original game most have weaknesses which can be taken avantage of with Mega Mans ever expanding arsenal however many of them can be easily defeated with either the Mega Buster or Metal Blade making them much easier as well.

The game has a kickass soundtrack which I wont go into too much detail now but I will say that the opening theme is perfect and really helps to get you hyped for the game that follows.

Mega Man 3 (1992)

Ok so the release date here is a little controversial because while the game was released in 1990 in Japan and in the USA in Europe it wasn’t released until 1992 so whether the date I have put is relevant to you depends on where you are from.

Megaman3_box

Now that box art is much better, sure Mega Man himself seems a bit derpy but its hard not admire the rest of the detail, for one Mega Man is actually shooting with his Mega Buster and not a pistol, Wily’s fortress in the background is pretty cool and Mega Man blasting the gears out of a robot just gets me super hyped for the adventure that awaits.

Mm3jp.png

After being defeated twice by Mega Man Dr Wily helps Dr Light build a piece keeping robot named Gamma, 8 more robot masters are built in order to mine different planets for crystals which will power Gamma but these crystals mysteriously go missing and the robot masters start acting violently, Mega Man is sent to destroy the robot masters and return the crystals however this time he is joined by a robotic dog companion called Rush, both Mega Man and rush shoot off into the galaxy in order to save the day once again.

mm3

Mega Man 3’s gameplay is not much different from the other 2 games but some differences worth mentioning are as follows, this game has longer levels and most have 2 checkpoints instead of one, Mega Man 3 is much more difficult than both of its predecessors, you fight not only the 8 new robot masters but four additional stages with each needing Mega Man to defeat two robot masters from the last game, Rush is a useful companion and in a similar manner to Mega Man 2’s Dr Light upgrades Rush can help Mega Man jump higher, fly freely and can also be used as a submarine which can shoot and drive freely underwater, all of these become extremely helpful but they do have a limited power source and finally a new foe called Proto man makes an appearance in the game and Mega Man will need to defeat him various times.

Apart from those this game follows the regular Mega Man formula but one thing I will point out is that this game lags a lot so be prepared for that.

The sound track isn’t too great here not many memorable tracks at all and the lack of an intro cut scene kinda sucked.

Mega Man 4 (1992)

Megaman4_box

Mega Man looks a bit more normal on this cover but the art is no where near as cool as Mega Man 3’s.

flubrx2rq7zrykfxx1cl

After Dr Wily’s defeat in Mega Man 3 world peace came to the world for an entire year before Mega Man was threatened by a new foe Dr Cossack, Dr Cossack has created eight robot masters who are each programmed to kill Mega Man, Mega Man sets off to defeat the robot masters and his new enemy hoping to bring peace back to the world.

mm4-2

Mega Man 4 runs a lot smoother compared to the last game which was a bit of a relief as it made the experience less aggravating, in my opinion this is the game which pushed the NES era of Mega games to some of the best visuals the system could put out, the game is beautifully animated, you should watch the final cut-scene over and over again just appreciate how amazing it looks, If the graphics were enhanced a little I honestly believe that it could be mistaken for a Super Nintendo game, along side the awesome visual upgrade we are treated to a few additions and changes, Mega Man now has a new Mega Buster which can deliver charge shots for extra damage and instead of fighting robot masters from the last game we are instead given two final castles to take on although the levels here are a lot shorter than usual so its not too overwhelming.

Mega Man 5 (1992)

39989-mega-man-5-nes-front-cover

I really like this box art, Mega Man looks cool, the enemy designs are pretty awesome and their is plenty of detail in the background, its really nice and its my favourite so far.

RM5Promo

Two months after the events of Mega Man 4, Proto Man has sent an army of robot masters to take over the world, Mega Man doesn’t understand why the robot who once helped him is doing such an evil thing but with little choice Mega Man runs into the city with his new robot bird called Beat who was gifted to him by Dr Cossack after he rescued him during his last adventure, don’t feel too bad about the companion as hes extremely useful, although it should be noted that hes only available near the end of the game so make of that what you will but either way you still get Rush which is great.

j4fBL1

To be honest not much has changed here, as stated before you get a new companion but apart from this only very few changes were made compared to Mega Man 4, energy tanks and health drops I found found were slightly more generous making this adventure a little less stressful and I found the mega buster to be more powerful here but I cant be too sure.

With Mega Man 5 not really giving us much new material we just have one more game to tackle in this collection.

Mega Man 6 (1993)

1220d10127e41fb5f6d7f5fc5c44f453

This box art is really weird, why the hell does it seem as though Mega Man has travelled back to the middle ages,that castle is really old looking and it doesn’t suit the futuristic theme of the series but I will say that I do like that they are showing off one of the Rush adaptor suits on the cover with the Jet Pack Mega Man.

RM6CoverPromo

After Dr Wily’s 5th defeat a global robot alliance was created to help keep peace in the universe, a robot tournament was made to help find the strongest peace keeping robot in the world, Mega Man is sent to supervise the tournament to make sure that there is no funny business but before the tournament begins the host Mr X announces that he has re-programmed all the contestants to help him take over the world and he even announces that he was manipulating Dr Wily the entire time, with the world in danger Mega Man and Rush set out to defeat their new foe and bring back world peace.

Mega_man_6_gameplay

As previously mentioned in this game Rush does help Mega Man but unlike before when Rush would allow Mega Man to use him to get past difficult obstacles this time around they both combine with each other its pretty weird but I like it, apart from that nothing much is new its just a standard Mega Man game, great sound track, nice tight controls and epic action packed platforming game play, you cant go wrong, its more unique than the previous games with its rush adaptors but other than that its the same Mega Man we all love and you cant complain about that.

rc6AgX

With the games out of the way I want to quickly cover the extra features of this collection, first of all we have the challenge mode, its essentially small scenes from the games where you have to complete difficult tasks, they could be kill a boss within a certain time frame or beat a bunch of bosses without dying, finish a segment without taking damage and so much more, getting gold on all of these challenges is difficult but can be done with a lot of patience and a steady mind.

wAY5C9

Finally there are two pretty cool features available from the get go one is quick access to each games sound track which are all awesome by the way, and the other is the ability to change between the English and Japanese versions of each game.

I know it may seem odd that I chose to cover these in a collection instead one at a time but to be honest as much as I love Mega Man they are all fairly similar, this collection is a fantastic purchase for anyone who loves the series and even those who may want to check it out, fear not it does have a save state option available and the Nintendo Switch version which has not yet been released is going to include a rewind feature which will allow you to re try tricky sections in real time without having to reload a stage or re-do an entire level, the only small issue I have is the few lag spikes in some of the games I don’t expect this in a collection for such modern day machines so this was a little disappointing, the Mega Man games are a huge staple in the video game industry they helped to put Capcom on the map and have since become a massive part of video game history, each game is fun in its own way and each game has a special place in my heart, now go out there and blow up some robots 9.5/10

I hope you enjoyed my review of the Mega Man Legacy Collection

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Little Nemo the Dream Master (1990) (NES) Review

“What do you dream, when you dream Little Nemo”

Game Box Art

Little Nemo the Dream Master was a game created by Capcom for the Nintendo Entertainment System, the game itself was based on a series of comic strips titled Little Nemo in Slumberland which ran from 1905 to 1926.

comic strip

The comic depicted a young boy called Nemo and the adventures he went on in his dreams, the comic strip was very creative and completely original at the time.

I find it odd that Capcom who were very high in the industry decided to make a video game based on a comic strip which at the time was over 85 years old, but still its Capcom we have to give them credit since they were responsible for some of the greatest games of that generation (MegaMan, Ducktales, Ghost and Goblins), So how did Capcom’s attempt to make a video game based on a very old comic strip turn out?

opening cutscene

As you may have guessed the game takes place in Nemo’s dreams and within the fictional world of Slumberland, One night Nemo is visited by the royal messenger who tells him that the Princess of Slumberland has requested Nemo to be her playmate, Nemo isn’t fussed on the idea at first but after much persuasion he eventually agrees and is given a gift of candy, Nemo climbs aboard the Royal Messengers blimp and they both fly to Slumberland.

Knocked out Bumble BeeIn the game you take the role of Little Nemo and its your objective to collect a set amount of keys to open the door at the end of each stage, the game is a platformer so expect to be doing a lot of jumping, unlike most platformers of the time this game a has a twist as Nemo will need to take the abilites of the animals around him to reach hard to reach places and too pass certain obstacles, you take these animals powers by throwing candy into their mouths until they fall asleep and once they are sleeping you simply jump onto that animal in order to have full access to their unique abilities.

Animal form frog

You cant use the candy on all the creatures in the game but the vast majority of creatures do allow you too feed them the candy, depending on which creature you knock out will determine what new ability Nemo will gain, for example if you take the frogs ability Nemo will be able jump much higher than usual, taking the bee’s ability allows him to fly, taking the gorillas ability allows him punch things with brute strength and riding the lizard allows Nemo to walk up vertical platforms.

these are just a few of the many unique abilities available in the game.

Nemo wakes up

 

When you finish a stage you are presented a small cut scene of Nemo waking up and his mother yelling at him to go back to bed, these cut scenes are very cute but they are also a very clever nod to the original works by Winsor McCay as the comic strips he wrote also ended in this manner.

ghosts and goblins

This game is pretty adorable and it has a fairly innocent plot but be careful where you tread as this game is also very difficult, I personally find the game to have a similar feel to Ghosts and Goblins which is another very difficult platfomer made by Capcom for the NES, Little Nemo is not as difficult as Ghosts and Goblins but it definitely requires a lot more strategy due to having to constantly switch between the different animal abilities as well as needing to collect the keys before finishing each stage.

Nemo's_House

The game may be difficult but the level and character designs are wonderful, since the game takes place within Nemo’s dreams the levels are very imaginative, the first few levels are fairly basic with simple setting such as a forest and Nemo’s  backyard but the later levels are very cool and creative some of my favourite stages include Nemo’s House which has the player controlling a pint size Nemo through his home while helping him avoid everyday objects such as dishes and cutlery but at a much larger scale.

House of Toys

My favourite stage is called the House of Toys this stage is an on rails platformer, Nemo is in a toy room and is riding  a toy train, while riding the train Nemo will need to act fast to avoid enemy attacks and too collect the keys, the train is extremely well animated and the train noises are very impressive and to a point even quite realistic considering the restrictions of the NES and it honestly blows my mind every time I hear it.

From the opening cutscene to the end credits the games graphics are truly something to marvel, everything is extremely well animated, pixelation of the backgrounds, landscapes and general art style is smooth and nice to look at and the colours choices really suit the games innocent and charming atmosphere.

With this being a Capcom game as you might expect the music is absolutely superb, the music isn’t quite as fast and upbeat as the music you may hear in the Mega Man franchise nor is it quite as intense as the Music in the Ghost and Goblins or Demons Crest series, the music is very innocent and at times even quite relaxing and this suits the games atmosphere because before the final stage the game is not at all scary and Nemo isn’t not really threatened so the nice music is a good choice and when you do reach that final stage the music does change to a more darker and scarier tone, the music is very memorable and I often find myself humming it on a daily basis.

With such a difficult platformer you need good controls and luckily the controls are tight and very responsive, the controls them selves are very easy to learn, and the simple layout of the NES controller makes the games controls and general game play easy to grasp for any player.

Little Nemo the Dream Master was a risky choice for a video game due to the original works ending 64 years prior to the games release, the game is an innocent little platformer with difficult but fair game play, some of the best colour choices and level designs of any game for the NES and the music was a very smart choice from the developers due to its calm and friendly nature suiting the game perfectly.

Little Nemo the Dream Master is the type of game which quite literally a dream come true for many gamers due to it’s innocence, fantastic gameplay, and overall charm.

The game is perfect,not only is it a fantastic example of a hidden gem for the system  but I would also argue that its one of the greatest games ever made.

10/10

Thank you for reading my review of Little Nemo the Dream Master for the NES

If you respect my opinion, I will respect yours

By Padawan

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer

Also me and some friends have recently started playing games together so please check out our YouTube Channel Hoenn Rangers, I love Little Nemo and so do my friends so one day we may play the game on the show.

https://www.youtube.com/channel/UCYmN8F6Q-eGOD0gp0anCdcQ

 

 

 

Aladdin (Genesis/Mega Drive) Review

Their have been a lot Aladdin games made since its release in 1993 but the two best selling Aladdin games always seem to cause arguments among fans. When it comes to video games the biggest debate is what was better Super Nintendo or Sega Genesis and a subject often brought up is the Aladdin games people still to this day will argue which version is better the super Nintendo platforming adventure game or the sword fighting action platformer on the Genesis. I was a sega kid growing up and I feel the super Nintendo version gets way to much praise (yes I have played it all the way through) so today I will review and try to defend the Aladdin game I grew up with.

image

What I love

A lot of classic licenced games are just a way for developers to make money so the arrangement of levels didnt really matter as long as developers made money and the kids are quiet right?  Wrong this ruined video game experiences for me as a kid because if I was playing a game based on one of my favourite movies I wanted the levels to be in the same order as in the movie so that I got a fun experience which made sense. Aladdin kind of did this and by that I mean yeah the levels are in the correct order for the most part but some levels in the game didn’t make sense as they didn’t follow the movie at all, for example their is a stage in the desert where aladdin needs to find the scarab to open the cave of wonders but according to the film Jafar already had the scarab. This does annoy me but to be honest it doesn’t annoy me that much because there isnt many stages like this in the game and like I said for the most part the level order is spot on.

image

For me the best aspect of the game is the animation, sure the super Nintendo version looked gorgeous and was burting with colour while the Genesis version was kind of MS DOS looking with very faded colours. The Genesis version did have one advantage in the graphics department though and that was the realistic animation on all of the character’s, honest to god the animation in this game is amazing for a Genesis game, nthe characters have real looking movements which help bring the game to life allowing to game to feel like your in the movie, Every thing from jumping on a camel, running over hot coal to cutting an apple in half just looks awesome and this is something the super Nintendo version didn’t do so well.

image

What I didn’t love so much

You know I said that the overall look of the game is kind of MS DOS looking well sadly I have two gripes about the music in this game the first problem is that the songs are in the wrong order so that kind of ruins the experience and to top it all off the music sounds very MS DOS and this can get really and annoying, really fast. On the bright side it isnt as atrocious as that final stage music in Mc Kids which usually causes me to mute the tv.

My second problem is that the developers werent that creative when it came level design, this caused the game to be very boring and ugly compared to the super Nintendo version. The genie level is a great example to use because its a level which can have no limits. Below is a comparison of both games

Super Nintendo

image

Genesis

image

My final complaint is that unlike the super Nintendo version the Genesis version has no save feature or password system. This game isnt easy so not having these features is not the best idea since this is supposed to be a children’s game and since the game is pretty short (the ending is lame by the way) it may have been fair to have unlimited continues, but you can gameover in this game and if you do its back to square one, the games awful platforming does not help. You can buy continues (wishes) and lives from the selling dude, but come on kids don’t want buy stuff they just want to progress and kill things.

And that just about wraps up my review, Aladdin on the Gensis is a great game which does have its fair share of flaws
I’m going to rate aladdin a 7/10 a great game which could have been a lot better. Oh and as much as I love this game I will agree  that the super Nintendo version is the better version of the game but at the end of the day the super Nintendo version was made by Capcom while the Genesis version was made by Virgin games so what did you expect.

I hope you enjoyed this blog
This blog was written by Dan (Padawan)

Saturday Anime Review: Mega Man Starforce

Yay Mega Man one of my favourite video game series of all time, it’s made by capcom and like most capcom videogames it kicks ass. We all know about the classic Mega Man series for the nes, The Mega Man X series for the snes, the Mega Legends series and so on but what about the Mega Man starforce video game series for the Nintendo DS did you even know this existed I sure didn’t until I watched the Anime which is based on the games and this a review of that anime and that anime is Mega Man Starforce. I have never played the games this is a review of the Anime in general.

Image Ok let’s first of all discuss a problem and that of course is the fact that in the UK and USA only season 1 of the show is available as the later seasons were only aired in Japan why you may ask? I have no idea it’s probably because some new stupid show came out and they needed a time space for it to be aired so they just said bye bye to Mega Man Starforce and Hello to Super Kitty Rainbow Fight or something.

With that off my chest let’s talk about the show in general

Meet Geo Stelar ImageHe is the main character of the show and he wants to become an astronaut so he can go into space and look for his father who went missing, Everyone thinks that he is dead but Geo is certain that his dad is still out there. Ever since his dad went missing geo hasn’t gone to school and is instead studying at home (Ok let’s skip ahead a few chapters here as I don’t want to ruin much of the story for anyone who wants to check out the show). One night Geo is sat outside using a special pair of glasses his father once wore called the visualizer which allows EM energy to be seen by the naked eye and while Geo uses the visualizer he sees what looks like to lights fighting but one of these lights starts coming towards Geo and Geo gets hit by this light.

Now Meet Omega-XisImage

That light which hit Geo happened to be an Alien called Omega-Xis who has the power to channel EM energy. Geo meets Omega-Xis in his room, Omega-Xis explains who he is and his purpose on earth he also explains to Geo that he needs his help to defeat any of the bad aliens which will use the EM energy to merge with people who they can then control to their own advantages. Just like the other aliens Omega-Xis can merge with people using EM energy so Omega-Xis asks for Geo’s permission for them to merge energy cells so they can become one to defend earth (and for other reasons which I won’t say because like I said before I don’t want to ruin too much of the story). Geo agrees to let Omega-Xis  merge with him because Omega-Xis knows stuff about Geo’s Father, when geo and Omega-Xis merge  as one they become Mega Man and fight for earth’s safety begins.

If you’re a Mega Man fan go and watch this show because even though we can only watch the first season it’s a really awesome show, it has great story line, really shows the capabilities of an Anime based on a video game series and in general like I said before it kicks ass so go buy it you can get on Amazon pretty cheap and I will even leave you link providing you live in the UK as I am British.

http://www.amazon.co.uk/Mega-Man-Starforce-DVD/dp/B001B182S4/ref=sr_1_2?ie=UTF8&qid=1353192631&sr=8-2

I hope you enjoyed this review Mega Man Starforce the Anime this review is of my own opinion

Thanks for Reading this Raggle Fraggle Review

This review was written by Dan