Luigi’s Mansion 3 (2019) Review

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Luigi is back for his latest ghost hunt and this time he is ditching spooky mansions for a haunted hotel.

Luigi’s Mansion 3 is the third instalment of the Luigi’s Mansion video game series, It was developed by Next Level Games and was published by Nintendo. The game was released for the Nintendo Switch on October 31st 2019.

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Luigi, Mario, Princess Peach and her Toads have all been invited to a high quality hotel called the High Rise Hotel of the Last Resort. Not long after checking into the hotel and settling down Luigi is woken up by Princess Peaches scream. The hotel has been transformed into a haunted ghost trap and Luigi soon discovers that all of his travelling companions have been turned into paintings by King Boo who is working closely with the Hotel Owner. After a swift escape from the ghoulish king Luigi has to travel to the top of the hotel to capture the spirits and rescue his brother and friends.

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The game is split into 17 areas, each area is a new floor of the hotel and each floor has a unique theme, environment and boss encounter, each floor of the hotel offers a different type of challenge which helps to spice up the game play, I wont go over all of the floors but my three favourites were the garden floor, the movie studio floor and dance floor.

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Boss ghosts with a lot of personality have been brought back for this game, the boss fights are all very challenging and a lot of fun, they reminded me of the portrait ghosts in the first game although they are no where near as creepy.

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Gooigi who was introduced in the Luigi’s Mansion 3DS remake has returned here as a major part of the game, players control both Luigi and Gooigi to solve puzzles and progress through the game, Luigi gets a new Plunger item in this game to pull and throw heavy items.

Also due to Gooigi’s flexibility he can walk through gates and drop through drains allowing him to access areas that regular Luigi can not get too.

One more ability added to the game was blasting your poltergust towards the ground to push Luigi into the air so that he can jump over some obstacles.

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In the game there are two collectables the first are gems which need some puzzle solving to find and the other are Boo’s who must be revealed with a black-light before being sucked up, both of these do bulk out the game-play however the rewards for getting them are not great.

The soundtrack was really forgettable in my opinion, I didn’t hate the music but none of it really stuck for me.

Luigi’s Mansion 3 is a great game, it is full of charm and has a lot of personality, this game introduced us too a new villain working along side King Boo which was a nice change of pace and now that the level based system from Luigi’s Mansion 2 is gone we are left with a combination of the first two games, this has the comedy and cartoony nature of the second game as well as the free exploration and realistic boss ghosts from the first game. I feel that this entry in the series adds so many new ideas but slightly lacks the creepy and dark atmosphere from the first game that I really love,  I miss the creepiness of the portrait ghosts and I would really love to see a darker game in the series again.

However I have to admit that this game is the best Luigi’s Mansion game yet and if this is how the future games are going to be then I can accept that.

8.4/10

I hope you enjoyed this review of Luigi’s Mansion 3 for the Nintendo Switch

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Yoshi’s Crafted World (2019) Review

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Yoshi’s Crafted World is the eight installment in the Yoshi series of video games and it is the follow up to the Wii U game Yoshi’s Wooly World, it was developed by Good Feel and was published by Nintendo on the Nintendo Switch in March 2019.

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The Yoshi’s are living happily on Yoshi’s Island, a magical artifact called the sundream stone is beloved by the Yoshi’s. The artifact is filled with magical gems which can make someones dreams come true.

One unfortunate day the naughty baby Bowser and his henchman Kamek steal the sundream stone, the Yoshi’s try to stop the robbery which ends with the gems being scattered across the island, leaving the inhabating Yoshi’s to race baby Bowser and Kamek to collect the gems.

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The game play for the most part is your standard 2.5D platformer with regular Yoshi game play, your main goal is to get from beginning to end of each stage by eating enemies to turn them into eggs and then throwing those eggs to either kill other enemies or to find secrets and collect items, however there is a little more meat to this game which makes it stand out compared to previous titles.

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The biggest change in gameplay is that you can now revisit a level and go through it backwards allowing you to see items and scenery that you couldn’t see before, the main idea of these levels is that you need to find poochy’s missing puppies, every flipped level has three puppies to find and doing so will allow you get more smiley flowers.

Smiley flowers are hidden in the levels, the majority of them are very easy to find but some are much trickier, you need to collect these flowers in order to gain access to the various locations in the game.

After you beat a world you can go back through the stages to find specific items as part of a scavenger hunt and in this mode if you find the requested item you will given a new smiley flower, this is a lot of fun to do but it does get tedious after a while. I wish they gave you a checklist instead of making you replay each stage multiple times as it becomes a bit of drag after an hour or so of seeing the same scenery.

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Another collectible in the game are costumes, these can be purchased from gashapon machines in each world, every world has 10 unique costumes which can help Yoshi in tougher areas of the game.

You dont need to collect all of this extra stuff and I dont really think its worth the time unless you want the game to feel a little bit longer but I will say that compared to Wooly World the collection aspect of Crafted World is much more entertaining.

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The best part of the game for me has got to be its wonderfully creative visual style, everything in the game apart from a few enemies is made out of a craft whether its paper mache, origami, carpentry or even balloons everything is so charming its hard not to want to play the game just to see how creative the developers have been.

The soundtrack is nice to listen too and it fits the style of game, there isnt any really memorable tracks here but the simple melodies and the cute tunes helps to make the game feel more relaxing until the last hour or so of the campaign.

Yoshi’s Crafted World is a simple but brilliant game, it is a lot of fun and can be enjoyed by players of all ages. It has easy to learn controls, is a treat to look at and has plenty of content before and after fishing the main story. There is enough bonus stuff that it can easily double the length of the campaign. The only issue I have is the scavenger hunts you can do because as previously stated it gets boring to revisit the same stages constantly but with that in mind I would say that this is one of Yoshi’s greatest video games yet and it is well worth its price tag.

9.8/10

I hope you enjoyed this review of Yoshi’s Crafted World

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Among the Sleep (2014) Review


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Among the Sleep is a survival horror game, it was developed and published by Krillbite Studios and was released on PC and Xbox One in 2014, Play Station 4 in 2015 and will be released on the Nintendo Switch in May 2019.

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In the game you play as a child that is celebrating his second birthday, the celebration is disturbed by a knock at the front door, the child’s mother becomes angry after answering the door and the conversation becomes distorted and muffled, the mother comes back with a gift and takes the child upstairs, before giving the child his present the phone rings and the mother leaves the room to answer the call.

The gift is a sentient toy bear that climbs out of the box and asks the child to find him, after finding the teddy, the child hides in the closet before being discovered by his mother who puts him to bed, the child wakes up to find the bear being taken away by an unforeseen force which issues the child to find teddy once again which is when he realises his mother is missing and an adventure to find her begins.


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The gameplay takes the player into a realm of memories and fear, a dark land where you are hunted my mysterious figures which represent trauma the child has witnessed over the two years of his life, teddy takes him into this place to find memories of his mother hoping that the memories will finally allow mother and child to be reunited.

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There are lots of puzzles to solve and many places to discover, the game is not as scary as you may imagine but the mystery and sense of being lost in an usual and dark world makes the atmosphere creepy and very memorable.

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The world of the game is really fun to explore and the various areas make sure that nothing gets boring. On a graphical standpoint they could be better in some areas, in general they are quite good but not anything special for this gaming generation, some graphical details are great but others seem pix-elated especially at a close distance.

The soundtrack is not very memorable in my opinion, nothing really grabbed me but I wouldn’t consider it bad.

Among the Sleep is a really interesting game as its not often that a survival horror is from the perspective of a child but apart from this the game was a bit mediocre in my opinion, the game play dragged out little for me and even though I enjoyed the multiple areas of the game I really was not interested enough to want to do more than the main story, you can collect drawings in the game but they dont do much and can be easily skipped.

Among the Sleep may not be one of the best survival horror games I have played but if you can get it cheap then the three hour long content may just be worth your while.

5.4/10

I hope you enjoyed this review of Among the Sleep

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Super Smash Bros an ever expanding series

With the latest game being released earlier this month it is finally time to take a look at what I consider to be the most important changes throughout Nintendo’s popular fighting game franchise

A quick explanation of the game series is that all of Nintendo’s biggest franchises come together in a battle for the ages, this is no ordinary fighting game series however because instead of draining health bars the goal is to try and knock your opponent out of the arena by either knocking them off the edge of a map or by dealing enough damage that you can knock them into oblivion with a few hits.

Each character has unique moves and abilities which need to be learned to become a master of using the character, most people eventually stick with a main character they play as so it’s best to try them all to see who suits your fighting style the best.

The games also had various collectibles in the form of trophies, character bios, characters and stages.

Super Smash Bros was released in 1999 for the Nintendo 64 it was directed by Masahiro Sakurai, developed by Hal Laboratories and Published by Nintendo

The first Super Smash Bros game had a fairly small roster with only 8 characters to start with and 12 altogether

Mario, Link, Donkey Kong, Samus, Yoshi, Pikachu, Kirby and Fox are the starters and Luigi, Caption Falcon, Ness and Jiggly Puff are all unlockable.

The game came with 9 battle stages and four modes, the modes being single player, training, break the targets and board the platforms.

Break the targets had players needing to break a certain number of targets within a time limit with each character having a unique level.

During board the platforms players had too jump on 10 floating platforms as quickly as possible with each character having a unique stage.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros.

In 2001 we got Super Smash Bros Melee, it was released on the Nintendo GameCube and was one of the main reasons for the consoles success it sold more than 7 million copies, directed by Masahiro Sakurai the game was developed by HAL laboratories and Intelligent Systems and it was published by Nintendo.

The game features 25 playable characters with some characters needing certain tasks completed in order to fight them in a battle to add them to your roster Mario, Yoshi, Donkey Kong, Link, Samus, Kirby, Fox, Pickachu, Captain Falcon, Ness, Peach, Bowser, Zelda and Ice Climbers are all available from the get go while Jiggly Puff, Luigi, Dr Mario, Pichu, Falco, Marth, Young Link, Ganondorf, Mewtwo, Roy and Mr Game and Watch are all unlock-able throughout the game.

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The game also comes with 29 stages, 18 stages are available from the beginning while the remaining 11 are all unlockable.

Board the platforms was missing from this game however every other mode from the first game was here as well as new modes adventure mode, all star mode, event match, home run contest and multi man melee were added.

Adventure mode was very similar to classic mode as it followed a similar formula and concept however the stages were longer and some of the levels required the player to complete challenges.

All star mode puts the player against an army of humanoid characters in a fight to the death.

Event match was a super fun mission mode where players had to complete missions each with a unique theme and challenge

Multi man melee has the player in a battle with a handful of other enemies that are easy to knock out but become more difficult through out the match, this mode can be extremely challenging at times but is a blast to play.

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In home run contest players would have to attack a sandbag with a baseball bat trying to deal as much damage as they can within 10 seconds with the idea being to hit the sandbag far across the field.

During Multiplayer some fun changes in the rules made matches both more entertaining and more challenging, these modes are as follows Super Sudden Death, Giant Melee, Tiny Melee, Invisible Melee, Slo-Mo Melee, Single Button Melee, Lightning Melee, Stamina Mode and Tournament Mode.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Melee

Super Smash Bros Brawl was released in 2008 for the Nintendo Wii and was the third game in the Super Smash Bros franchise the game was again directed by Masahiro Sakarai, it was developed by Hal Laboratories along side, SORA, Game Arts, Monolith Soft, Paon and Intelligent Systems.

Brawl was the first game in the series that supported various controller types, the standard Wii mote, a Wii mote and Nunchuck, a Gamecube controller and the Wii Classic controller were all able to connect up the console when playing the game.

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The game had 39 playable characters, 25 were available from the get go while the remaining 14 needed to be unlocked by completing challenges throughout the game, some characters could be unlocked through the Sub Space Emissary, this was also the first game in the series to add third party characters the the roster.

Mario, Bowser, Yoshi, Donkey Kong, Kirby, Peach, Link, Zelda, Samus, Fox, Pikachu, Ice Climbers, Diddy Kong, Meta Knight, King Dedede, Zero Suit Samus, Pokemon Trainer, Lucas, Ike, Pit, Wario and Captain Olimar were the starting roster while Ness, Marth, Luigi, Falco, Captain Falcon, Lucario, ROB, Ganondorf, Mr Game and Watch, Sonic the Hedgehog, Solid Snake, Jigglypuff, Toon Link and Wolf were unlockable through the game.

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The game also had 41 battle stages and included the ability to build your own stages which you could play with your friends.

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Classic Mode, All Star Mode, Event Match, Stadium, Home Run Contest, Target Test, Multi Man Melee, Training Mode and Adventure Mode returned here however Adventure Mode was now called the Sub Space Emissary, the Sub Space Emissary was an epic story mode with CGI cut-scenes and various stages, the mode lasted around 8 hours in length which is the longest mode for any Smash Bros game so far, many fans disliked the Sub Space Emissary but I personally had a really good time with it.

Boss Battle Mode was a new addition to the Stadium mode which has players competing in a boss rush against every boss in the game.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Brawl

The fourth game in the series was the first to be released on more than one system, it was released on the 3DS and the Wii U in 2014, it was developed by Bandai Namco and SORA, published by Nintendo and directed by Masahiro Sakarai, this was also the first game in the series to introduce amiibo compatability, you could scan you amiibos into the game in order to train them up to fight either against other amiibos or yourself

Due to the game being released on two systems I will be discussing both in this section and using images from both versions of the game.maxresdefault (2)

Both games had the same 58 playable characters not including DLC, 39 were available from the beginning while the other 21 characters needed to be unlocked.

Mario, Luigi, Peach, Bowser, Yoshi, Donkey Kong, Diddy Kong, Link, Zelda, Shiek, Toon Link, Samus, Zero Suit Samus, Kirby, Meta Knight, King Dedede, Fox, Pikachu, Charizard, Lucario, Captain Falcon, Ike, Pit, Wario, Captian Olimar, Sonic the Hedgehog, Princes Rosalina, Greninja, Robin, Palutena, Villager, Little Mac, Wii Fit Trainer, Shulk, Mega Man, Pac-Man, Mii Brawler, Mii Sword Fighter and Mii Gunner were the starting characters while Ness, Falco, Wario, Lucina, Dark Pit, Dr Mario, ROB, Ganondorf, Mr Game and Watch, Bowser Jr, Duck Hunt Duo and Jigglypuff are unlockable characters however in Wii U version of the game,

Bowser Jr, Ness, Ganondorf and Jigglypuff and available when you first boot up the game.

Ryu from Street Fighter, Cloud Strife from Final Fantasy Seven, Mewtwo, Lucas, Roy, Corrin and Bayonetta all needed to be purchased from the E-shop as they were DLC

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Each game came with many battle stages to choose from, the 3DS version for the game had 42 stages and 8 stages of DLC while the Wii U version of the game had 55 stages and 9 DLC stages, only 13 battle stages are featured in both versions of the game.

Classic mode, All Star mode, Home-Run Contest, Target Blast, Multi Man Melee, Event mode and Training Return, Event mode is only available in the Wii U version of the game.

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The new modes here are Street Smash where you would use Street Pass to try and knock an opponents token off a board, this was a 3DS exclusive mode.

800px-MasterOrdersThe Wii U version of the game had two brand new modes which were exclusive to the console the first was Master Orders where players would have to complete challenges set by Master Hand in order to win prizes, players would have to use tickets they win throughout other modes in the game to play this mode.

The last new mode in the game was the Trophy box which was a mode which simply displayed the collectibles you unlocked throughout the game.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._4

Super Smash Bros Ultimate is the 5th game in the the Super Smash Bros series it was released on the Nintendo Switch on December 7th, Similarly to its predecessor it was developed by Bandai Namco and SORA, published by Nintendo and Directed by Masahiro Sakarai, amiibo compatibility returns with the same features as before.

7ns2i4zs6c911Every character ever playable in a smash bros game makes a return here along with 11 new comers leaving the full roster so far at a staggering 74 with 11 more DLC characters on the way making this the biggest Smash Bros roster yet.

When you fist boot up the game you will have access to Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox and Pikachu with Luigi, Peach, Bowser, Dr Mario, Rosalina, Bowser Jr, Yoshi, Diddy Kong, Zelda, Shiek, Ganondorf, Young Link, Toon Link, Zero Suit Samus, Meta Knight, King Dedede, Falco, Wolf, Jiggly Puff, Mewtwo, Pichu, Pokemon Trainer, Lucario, Greninja, Captain Falcon, Ness, Lucas, Ice Climbers, Marth, Roy, Ike, Robin, Lucina, Corrin, Mr Game and Watch, Pit, Palutena, Dark Pit, Wario, Captain Olimar, ROB, Villager, Little Mac, Wii Fit Trainer, Shulk, Duck Hunt Duo, Solid Snake, Sonic the Hedgehog, Mega Man, Pacman, Ryu, Cloud Strife, Bayonetta, Mii Brawler, Mii Sword Fighter, Mii Gunner, Princess Daisy, King K Rool, Ridley, Dark Samus, Incineroar, Chrom, Isabelle, Inkling, Ken, Simon Belmont and Richter Belmont all need to be unlocked separately, some characters are known as echo fighters and are similar to other characters in the game for example Ken is the echo fighter for Ryu and Daisy is the Echo Fighter for Peach.

kw0jmogqqve11The game comes with 103 stages with seven being brand new to the series, for the first time in the series, all of the stages are available from the beginning and more will be added as DLC in the future.

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Tournament mode, special smash, team battles, classic mode, training mode, multi-man melee (now called mob smash) all return although classic mode is a little different this time around.

Now every character has a unique classic mode which is suited to the character and the boss that they fight at the end tends to suit their unique game worlds.

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Spirits are new to the series and can be leveled up individually to help enhance their unique features and abilities, you attach spirits to a fighter in order to help them in battle, every spirit has a different ability for example one spirit might grant immunity to lava while another might allow a player to start a match with a rocket belt.

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There are two ways to obtain spirits one way is by playing through the games adventure mode now called World of Light, this story mode has the player travelling across a vast world in order to save various possessed Nintendo characters from a great threat, the other way is through a mode called spirit board where you can quickly defeat enemies in order to win spirits.

Follow this link for more information on the game as well as a list of smaller differences compared to other games in the series

https://www.ssbwiki.com/Super_Smash_Bros._Ultimate

And that is where we are left for now with the Super Bros Series, there has been rumors that there may not be anymore after Ultimate although I find that hard to believe but whether the rumors are true or not it has been a lot of fun taking a look at this ever expanding game series.

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Let’s take a look at the Mario Tennis Aces online Tournament

Wow I can’t believe it’s been over a year since I done one of these

After missing out on the Splatoon 2, Arms and Kirby demo I didnt really want to not try Nintendo’s latest Mario Tennis game before it’s release on June 22nd.

Before diving into what is on offer in this demo I want to address why I was previously afraid for this game, I’ve never played many of the Mario sports titles but the tennis games have always stood out to me, I remember my first introduction being the GameCube title which was a great game.

Not to mention the game boy and game boy advance games that were both RPGs and again fantastic games, so you can imagine now and everyone else disappointment when Mario Tennis Ultra Smash came out for the Wii U and it lacked all the specials moves, interesting court themes and charm of the prevous games, it quickly became one of the most hated games of the last generation which caused me anxiety when Mario Tennis Aces was announced.

The event given through the demo is an all weekend tennis tournament with two modes available a standard tennis mode and a mode with all the powers and abilities.

I only played the game type that had powers on but compared to the last game in the series so far this one is brilliant and the content available through the demo is really good, having almost full access to multiplayer for an entire weekend is really great considering its a free download, my general performance was ok but I still have lots to learn about how to play the game, atleast I will have plenty of time to do that when the full game is released on June 22nd

Thankyou for reading my views on the Mario tennis aces online Tournament
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Mega Man Legacy collection (2015) Review

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After six years of doing this website I feel its about time I talked about one of Capcoms oldest but most popular characters Mega Man, Mega Man began his epic saga in 1987 with his first video game on the NES, The legacy collection includes the first six games in the Mega Man franchise along side some extra features which will be discussed.

Mega Man (1987)

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Yikes would you look at that box art, I dont know who that person is meant to be but its not Mega Man, The box art for the original Mega Man is fairly crap its Mega Man himself who looks like a grumpy middle aged man which ruins it for me, the rest of the box art is OK but that original design for the Hero of the series was not helping sell copies of the game back in the day.

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The Mega Man games all have fairly similar plots but I will do a brief summary of each one starting with the original games.

Dr Light and Dr Wily used to be business partners, They both worked together to build robots with a purpose to help people and each robot had a different ability.

One day the robots started behaving inappropriately as they began attacking the people they were built to help, Dr Light discovers that it was Dr Wily that reprogrammed the robots to do this as he wanted to use them to take over the world, a prototype robot with a strong sense of justice and the ability to learn called Mega Man takes off into the city in order to stop all of the robots and Dr Wily from achieving world domination.

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Mega Man uses a level select system which allows the player to go to any level they want from the get go, this idea gave the Mega Man series its own identity and a new challenging way to play games which became a staple in the video game industry, the level select menu is quite boring in the original game, its a plain background that doesn’t give the player much to look at.

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Thankfully the game play is a lot more interesting I do wish their was more to look at in the background of the levels but we must remember that this is an early NES game so we shouldn’t expect too much.

Mega Man 2 (1988)

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The box art for Mega Man 2 is more appealing than that of the original but its still not great, the characters look like extras in power rangers more than they do robots, also Mega Man looks like hes just broken his ankle, that actually looks quite painful,it was a good effort Capcom but the art really needs work.

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After his defeat in the first game Dr Wily creates 8 more robot Masters in order to take over the world and Dr Light sends out Mega Man to stop the mad scientist once again.

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The level select screen in Mega Man 2 is a lot more exiting than Mega Man 1, its amazing how just a little bit more detail can make all of the difference.

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Visually the games colours are more sharp and the backgrounds are a lot more interesting, they are well animated and very cool however these fun backgrounds only tend to turn up now and again before returning to a more bland background design, other changes to Mega Man 2 is the ability to shoot in all directions and the addition of Energy Tanks, Energy Tanks can be found in difficult spots of various stages, these useful canisters can be used by Mega Man at anytime to completely refill his health, the enemy designs are again very creative in this game but they are too generous with their energy and weapon drops which makes the game quite a bit easier than the original.

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The Robot Masters in the game are a lot of fun and similar to the original game most have weaknesses which can be taken avantage of with Mega Mans ever expanding arsenal however many of them can be easily defeated with either the Mega Buster or Metal Blade making them much easier as well.

The game has a kickass soundtrack which I wont go into too much detail now but I will say that the opening theme is perfect and really helps to get you hyped for the game that follows.

Mega Man 3 (1992)

Ok so the release date here is a little controversial because while the game was released in 1990 in Japan and in the USA in Europe it wasn’t released until 1992 so whether the date I have put is relevant to you depends on where you are from.

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Now that box art is much better, sure Mega Man himself seems a bit derpy but its hard not admire the rest of the detail, for one Mega Man is actually shooting with his Mega Buster and not a pistol, Wily’s fortress in the background is pretty cool and Mega Man blasting the gears out of a robot just gets me super hyped for the adventure that awaits.

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After being defeated twice by Mega Man Dr Wily helps Dr Light build a piece keeping robot named Gamma, 8 more robot masters are built in order to mine different planets for crystals which will power Gamma but these crystals mysteriously go missing and the robot masters start acting violently, Mega Man is sent to destroy the robot masters and return the crystals however this time he is joined by a robotic dog companion called Rush, both Mega Man and rush shoot off into the galaxy in order to save the day once again.

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Mega Man 3’s gameplay is not much different from the other 2 games but some differences worth mentioning are as follows, this game has longer levels and most have 2 checkpoints instead of one, Mega Man 3 is much more difficult than both of its predecessors, you fight not only the 8 new robot masters but four additional stages with each needing Mega Man to defeat two robot masters from the last game, Rush is a useful companion and in a similar manner to Mega Man 2’s Dr Light upgrades Rush can help Mega Man jump higher, fly freely and can also be used as a submarine which can shoot and drive freely underwater, all of these become extremely helpful but they do have a limited power source and finally a new foe called Proto man makes an appearance in the game and Mega Man will need to defeat him various times.

Apart from those this game follows the regular Mega Man formula but one thing I will point out is that this game lags a lot so be prepared for that.

The sound track isn’t too great here not many memorable tracks at all and the lack of an intro cut scene kinda sucked.

Mega Man 4 (1992)

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Mega Man looks a bit more normal on this cover but the art is no where near as cool as Mega Man 3’s.

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After Dr Wily’s defeat in Mega Man 3 world peace came to the world for an entire year before Mega Man was threatened by a new foe Dr Cossack, Dr Cossack has created eight robot masters who are each programmed to kill Mega Man, Mega Man sets off to defeat the robot masters and his new enemy hoping to bring peace back to the world.

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Mega Man 4 runs a lot smoother compared to the last game which was a bit of a relief as it made the experience less aggravating, in my opinion this is the game which pushed the NES era of Mega games to some of the best visuals the system could put out, the game is beautifully animated, you should watch the final cut-scene over and over again just appreciate how amazing it looks, If the graphics were enhanced a little I honestly believe that it could be mistaken for a Super Nintendo game, along side the awesome visual upgrade we are treated to a few additions and changes, Mega Man now has a new Mega Buster which can deliver charge shots for extra damage and instead of fighting robot masters from the last game we are instead given two final castles to take on although the levels here are a lot shorter than usual so its not too overwhelming.

Mega Man 5 (1992)

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I really like this box art, Mega Man looks cool, the enemy designs are pretty awesome and their is plenty of detail in the background, its really nice and its my favourite so far.

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Two months after the events of Mega Man 4, Proto Man has sent an army of robot masters to take over the world, Mega Man doesn’t understand why the robot who once helped him is doing such an evil thing but with little choice Mega Man runs into the city with his new robot bird called Beat who was gifted to him by Dr Cossack after he rescued him during his last adventure, don’t feel too bad about the companion as hes extremely useful, although it should be noted that hes only available near the end of the game so make of that what you will but either way you still get Rush which is great.

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To be honest not much has changed here, as stated before you get a new companion but apart from this only very few changes were made compared to Mega Man 4, energy tanks and health drops I found found were slightly more generous making this adventure a little less stressful and I found the mega buster to be more powerful here but I cant be too sure.

With Mega Man 5 not really giving us much new material we just have one more game to tackle in this collection.

Mega Man 6 (1993)

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This box art is really weird, why the hell does it seem as though Mega Man has travelled back to the middle ages,that castle is really old looking and it doesn’t suit the futuristic theme of the series but I will say that I do like that they are showing off one of the Rush adaptor suits on the cover with the Jet Pack Mega Man.

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After Dr Wily’s 5th defeat a global robot alliance was created to help keep peace in the universe, a robot tournament was made to help find the strongest peace keeping robot in the world, Mega Man is sent to supervise the tournament to make sure that there is no funny business but before the tournament begins the host Mr X announces that he has re-programmed all the contestants to help him take over the world and he even announces that he was manipulating Dr Wily the entire time, with the world in danger Mega Man and Rush set out to defeat their new foe and bring back world peace.

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As previously mentioned in this game Rush does help Mega Man but unlike before when Rush would allow Mega Man to use him to get past difficult obstacles this time around they both combine with each other its pretty weird but I like it, apart from that nothing much is new its just a standard Mega Man game, great sound track, nice tight controls and epic action packed platforming game play, you cant go wrong, its more unique than the previous games with its rush adaptors but other than that its the same Mega Man we all love and you cant complain about that.

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With the games out of the way I want to quickly cover the extra features of this collection, first of all we have the challenge mode, its essentially small scenes from the games where you have to complete difficult tasks, they could be kill a boss within a certain time frame or beat a bunch of bosses without dying, finish a segment without taking damage and so much more, getting gold on all of these challenges is difficult but can be done with a lot of patience and a steady mind.

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Finally there are two pretty cool features available from the get go one is quick access to each games sound track which are all awesome by the way, and the other is the ability to change between the English and Japanese versions of each game.

I know it may seem odd that I chose to cover these in a collection instead one at a time but to be honest as much as I love Mega Man they are all fairly similar, this collection is a fantastic purchase for anyone who loves the series and even those who may want to check it out, fear not it does have a save state option available and the Nintendo Switch version which has not yet been released is going to include a rewind feature which will allow you to re try tricky sections in real time without having to reload a stage or re-do an entire level, the only small issue I have is the few lag spikes in some of the games I don’t expect this in a collection for such modern day machines so this was a little disappointing, the Mega Man games are a huge staple in the video game industry they helped to put Capcom on the map and have since become a massive part of video game history, each game is fun in its own way and each game has a special place in my heart, now go out there and blow up some robots 9.5/10

I hope you enjoyed my review of the Mega Man Legacy Collection

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

Bayonetta 2 (2014) Review

The Witch is back !!!

After the success of the first game a sequel to Bayonetta was inevitable but unfortunately it never happened and Sega soon lost focus on the franchise that is until Nintendo of all companies bought the rights and made the series their own and released a trailer for a new game exclusive to their systems, of course this upset a lot of people who don’t play Nintendo but from the companies point of view this was a brilliant marketing stunt forcing people who desperately wanted to play the new Bayonetta game to buy their systems and it worked so good for them Bayonetta 2 was released on the Wii U in 2014 along side the original game before it was re-released in a similar package this year for the Switch.

Thankfully the plot this time around is fairly straight foward, Bayonetta and Jeanne are out doing some Christmas shopping with the pathetic Enzo carrying all of their new stuff, Angels attack an aeroplane stunt show so Bayonetta and Jeanne suit up to take them out and with a new set of guns from the merchant Rodin this should be easy but unfortunately during the fight one of Bayonettas monsters escapes from its master and knocks Jeannes soul from her body which then gets dragged into Inferno, Bayonetta kills the monster but now has to get to the Gates of Hell to rescue Jeanne before her soul is completely consumed.

The game play is essentially the same as the original with a few changes, for those who don’t know Bayonetta is a hack and slash game series inspired by the Devil May Cry games, the first game follows the adventure of an Umbra Witch who kills Angels by shooting them with guns she holds in her hands and the heels of her shoes, she can use multiple weapons and items to help her survive and upgrades can be bought from Rodin through out the games, some supple changes in this game compared to the original is Bayonettas slightly different fashion choice in both Witch and Panther form, local multiplayer and a much easier gameplay experience which is still challenging and fun.

There is only one thing I hate about this game and that’s the character Loki, he has an extremely important role in the game but he is just so annoying, he wines a lot, he has an annoying voice and some of his dialogue is straight up cringe worthy

The soundtrack is just as great as the first game, it has a lot of orchestral and vocal tracks which are all a lot of fun to listen too, use the link above to check it out

 

Bayonetta 2 is an epic game, it controls perfectly, it has a great sound track, beautiful graphics and plenty of extra content to keep you busy many would agree that it’s better the original and even though I hate Loki I have too agree, Bayonetta 2 is an excellent sequel and hopefully it’s influence will effect future games in the series 9.7/10

I hope you enjoyed my review of Bayonetta 2 for the Wii U and Nintendo Switch

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com