The Legend of Zelda: The Phantom Hourglass (2007) Review

The Legend of Zelda: The Phantom Hourglass is the first entry to be released on the Nintendo DS handheld videogame system. It is the fourteenth entry in the series and a sequel to GameCubes Wind Waker.

After the events of the Wind Waker Hyrule is flooded and Link and Tetra are crossing the ocean on their boat, they come across the Ghost Ship and climb aboard looking for treasure. On board Tetra screams as she is stolen and turned to stone, the ship vanishes leaving Link floating in the Sea before he is washed ashore on an island and rescued by a fairy called Ceila.

He finds a ghostly hourglass which holds the sands of time and speaks with an old man named Oshus who sends him on a quest with the help of Captain Linebeck to travel the new ocean, defeat the phantom Bellum and rescue Tetra so they can continue in their adventures.

The gameplay is very similar to the average top down Zelda game with hidden temples needing to be completed, each filled with a numerous amount of puzzles and a boss fight, these are each found on islands which you can sail towards on your boat.

Exploring the Sea in this is slightly lacking when compared to its predecessor due to the fact that while you can technically explore freely you can not physically move the boat but instead you draw a path which is then followed via an on rails segment, you can still jump obstacles and shoot down enemies so there is some entertainment value to these changes.

Speaking of gameplay changes I think the ambition to have the game completely controlled via the touch screen needs to be discussed because I have mixed feelings on this.

The use of touchscreen controls definitely had its advantages when it came to combat, simply tapping or swiping enemies worked really well when combined with using the screen for general movement as well.

My issues with this unfortunately came with swapping between items and drawing symbols.

Symbols are used throughout the game for various purposes, the main function is teleportation between the different areas of the Great Sea and finally for accessing certain parts of temples.

I had a lot of difficulty with getting some of these to work meaning that I had to do multiple attempts, the issue I think lies with how they are drawn, I found that I would draw the symbol perfectly and have no luck but if I drew the same symbol in a slightly different way it would work better.

This issue was so bad that at one point that I literally had to go to google to see if I had missed something but no it was just not drawing the image correctly even though it looked exactly the same as what I was meant to draw!

As for swapping items this worked fine enough but I do wish there was a way to apply some to buttons as near the end game it is necessary to swap items in a shorter space of time.

What caught me by surprise was that the game really focussed on the main story and held back on the side content. This worked so much more in its favour when compared to Wind Waker, this time around a longer campaign with a few memorable side quests was a much more enjoyable experience when compared to the repetitiveness of what we got before.

My favourite side quest involved finding a mermaid for a fisherman which would then end with us being awarded the fishing rod.

Other really interesting side content involved secret puzzles, near the end game a maze island is unlocked which gives you time limits to get through mazes which are full of puzzles and obstacles.

The puzzle on the whale shaped island was really unique having to sketch the islands layout based on clues before finally discovering how to open the doors to the Golden Frog King who teaches us about Golden Frog fast travel points.

Mini games are a staple of the series and here we get the obvious target games and bow and arrow ranges but these games now play an important role in how we explore the open sea.

Fishing allows us to catch fish which we can then take to the fisherman to be rated earning us prizes, I loved this as you needed to physically reel in the rod and pull on the touch screen to make sure you didn’t lose your catch.

The other new mechanic is how we use the salvage arm, here we can use a mechanical device to reach the bottom of the Ocean floor and can pull up lost treasure chests, this will result in either parts for your ship or treasures that you can sell for Rupees.

Customising your ship was a pretty cool new mechanic of the game, it wasn’t anything substantially amazing but allowing us to customize our ship did help me make my game unique to myself.

The use of 3D cell shading helps to maintain the cartoony and more family friendly look of the Wind Waker while also helping to enhance the graphic capabilities of the Nintendo DS considering that it was substantially more limited compared to graphically superior GameCube.

There is a large variety of different layouts and colour choices for the different temples but for me my favourite visuals were definitely the boss designs, each fight was unique and visually memorable my favourite was Gleeok the two headed Dragon followed by Bellum in the end game.

The soundtrack takes heavy inspiration from the Wind Waker it still uses the happier melodies help to maintain the less serious direction this chapter in the series was taking, a lot of the music here is somewhat cheerful but can get a little more intense during temples and boss fights but compared to other entries it always maintains its innocence and sense of wonder and even the re-used tracks from Wind Waker such as Outset Island sound fantastic even with the DS’s barriers when it came to its audio outputs.

Phantom Hourglass is a game I feel is often forgotten about by Zelda fans, Growing up I don’t ever recall anyone owning it and everyone played the Wind Waker.

This was my first ever playthrough of the game and I was left really surprised by it, when I first started playing the touch screen controls definitely took some time to get used too but ultimately worked in the games favour minus the issue with drawing symbols I mentioned earlier.

The plot focussing on the ghost ship was unexpected and introducing a new villain instead of resurrecting Ganondorf again was a really great way of making this game feel unique as an entry to the series.

I loved the introduction to touch screen interactivity with the fishing and salvage arm, it made success feel much more satisfying and rewarding

The visuals and audio are both equally as charming and both used the DS to the best of its capabilities giving us some truly fantastic and memorable musical tracks and creative lands to explore.

Overall Phantom Hourglass is to me what I wanted Wind wWker to be because this game really focussed on that main questline and took on a design approach similar to other 2D games in the series, the few side content that was there was lots of fun but didn’t take much focus away from the main goal, it definitely had its problems but for a game as ambitious as this was its really hard to not recommend it, it followed on from a beloved entry in the series that today is often considered to be a fan favourite and while this one has somewhat been lost the sea of Zelda games not only is it worth playing but I would argue that in a sense and only by a small margin I think this one may just be a little bit better. 7.6/10

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The Legend of Zelda: Twilight Princess 2006 – 2016 Review

The Legend of Zelda: Twilight Princess is the 13th instalment in the Legend of Zelda videogame series, it was both developed and published by Nintendo for the Gamecube and the Wii.

It is a much darker and serious take on the series compared to its predecessors and can technically be considered the third game in the Hero of Time trilogy.

The game was remade in HD for the Wii U in 2016, the three different versions vary, both the GameCube and Wii games are mirrored while the HD remake follows the maps of the GameCube and has slightly improved visuals and Gameplay, the mirrored maps are instead included in Hero Mode in the HD version. I tend to play the Wii version myself but all are so similar any will do nicely just note the original GameCube game can fetch a high price these days.

The plot follows the adventures of a young farm boy named Link who is dragged into a twilight realm after trying to rescue the village children from goblins.

Since he is no longer in the light world Link is transformed into his spiritual counterpart, he takes the form of a wolf and is rescued by a cursed princess of the spirit realm Midna, they escape his prison cell and find Princes Zelda who explains that her kingdom had been taken over by Zant the King of the Twilli and she tasks the two heroes with restoring the light guardians and bringing peace back to the realm.

One thing this game does incredibly well is how after the main tutorial area you have free reign to explore Hyrule to your liking, the Kingdom is quite expansive in this game so the fact that you are given a horse immediately is great, I love unlocking the horse in previous games but I think it was a good decision to just let the players use her immediately to traverse the larger areas.

The game does help you a little bit by trying to point you in the right direction but you are not expected to just follow a linear path, the majority of secrets, upgrades and even additional moves are hidden throughout the world with no hints of their whereabouts, if you want to find them “without reading them up online” then you will have to explore and that is exactly how a Zelda game should be.

The temples and dungeons are very challenging as well, this game takes second place for most annoying water temple in my opinion but that’s not a bad thing, you want to get lost and have to figure out where you went wrong in games like this, the previous title Wind Waker had very linear dungeons and in my opinion that took away from the Zelda experience for me.

For me the issues with game begin with the wolf sections, the majority of time as the wolf is ok, you are able to see spirits that cannot be seen in human form and you able to wipe out groups of enemies in as little as one attack but what I really dislike is when you are forced to collect the light of spirits, while this only needed to access three of the in game temples, the sections feel unnecessary and can affect the games pace, a similar issue can be extended to the entire world map, while it is large and impressive large portions of it are empty and can take a while to traverse.

The temples in this game really stand out not for just being challenging like earlier titles in the series but they are some of the best in terms of creativity, while the majority are quite standard with the themes of forest, fire and water the second half are really memorable for taking place inside of a giant mansion, a city in the sky and an ancient tomb.

The new items in this game are fantastic and in my opinion some of the best in the series, highlights are the ball and chain which can take out some larger and armoured enemies in a single hit, the dominion rod which can control statues for puzzle solving and finally the double hookshot allowing you to easily traverse across large and expansive areas.

The 3D Zelda games are known for having great side content along side the main plot and this is no exception, I never did everything in the game and to be honest I never do with Zelda, I only really stick with what I enjoy and in this one it was collecting all of the bugs, discovering the howling stones to get new moves and funding Malo’s shop. You can also collect all of the Poe spirits but I found this a little tedious so I didn’t bother doing this myself.

I have mixed feelings on the visuals here because while it really cool to see a realistic Legend of Zelda game I feel they could have added more colours while still keeping the realism, the game mostly looks depressing with its muddy colours and dark atmosphere and by giving it a little more life I feel it could make it more pleasant to look at and in turn more fun to see and explore.

The music is outstanding even for Zelda which has always been known to have fantastic melodies for each part of the game, the composer Tori Minegishi did a phenomenal job creating such an atmosphere and choosing to use a variety of different instruments to suit various environments and scenes, my favourite track in the game is near the beginning when Link meets Llia at the water, its a very beautiful song which lifts my heart every time I hear it.

So with all of the praise I have given Twilight Princess it might surprise you to know that it is my second least favourite game in the franchise, don’t get me wrong I do think this is a very good game but I think it takes itself a little bit too seriously, the realism actually takes away from the experience for me because there just isn’t much in the game that is memorable outside of the main quest. Apart from the bugs there are no side quests that really stand out when compared to its predecessors even the characters are quite boring with the exception of Malo and the guy who runs the cannon, everyone else is just cookie cutter normal people, The Goron elders are fairly interesting and of course the Yeti couple at the mansion stand out as some of the best in the game but they are part of the main quest, its everything else which I feel is missing a lot of the charm the series is known for. Apart from this it has an outstanding soundtrack, very cool visuals and a great plot, I do like this game but I don’t ever feel like I cannot wait replay it and that really sucks for me. 6/10

I realise my opinions here are controversial considering how beloved this game is but please remember it only my opinion and is not fact, the amount of fans this game has goes to show that many feel differently than I do so please don’t let my feeling put you off trying the game for yourself.

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The Legend of Zelda: Oracle of Seasons/Ages (2001) Review

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The Legend of Zelda Oracle of Seasons and Ages are the seventh and eight games in the franchise, they were developed by Capcom for the Nintendo Gameboy Colour. These games are very unique entries to the series because they are both heavily connected and should be played one after the other in order of the players choice.

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In order to connect the games plots after finishing one game you will be given a code to enter into the other game to get the conclusive experience.

I have decided not to discuss many details of the linked versions of each game because while they have some plot differences and connections, It would be quite major spoilers and for the the most part the base game and dungeons are practically the same with an extended final boss.

If you would like to see all of the details of the linked games use the link below

https://www.zeldadungeon.net/wiki/Linked_Game

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In Oracle of Ages the Triforce sends Link to the land of Labrynna, here he meets Impa who asks him to move a boulder so that she can listen to the Nayru the Oracle of Ages sing, unaware of the mistake he has made Link helps Impa to find that she had been possessed by an Evil spirit called Veran, Once close enough Veran leaves Impa and possesses Nayru instead.

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With Veran now possessing Nayru, a plan to affect time and bring sorrow to the world is in motion, Link visits the Maku Tree who explains that by collecting the eight essences of time Link will be given enough power to defeat Veran pushing Link to travel through time to discover them and save the Oracle of Ages.

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You can find the essences of time by completing dungeons that are hidden across the map, these dungeons are very challenging and are packed with tricky puzzles, personally I would argue that these puzzles may be some of the most challenging in the franchise.

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New items in this game are seeds, there are many different seeds in the game you find, each of these allow Link to perform various abilities including lighting fires, attracting enemies towards him, awakening owl statues, running at fast speeds and teleporting across the map to different locations.

The only other new item that is important to the game experience is the Harp of Ages, you able to learn multiple songs in the game which allow Link to alter-time and travel freely between the past and present.

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During your adventure Link will come across three animals that need his help, A flying bear, A boxing kangaroo and Dodongo that can swim and climb waterfalls. After experimenting with these animals and testing their abilities you will later on have the opportunity to keep one of them as your main companion, this is done by finding or winning one of three flutes in the game. This is unique to both games and your animal companion will be transferred between the two games.

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There are many hidden rings in both of the games, by paying for them to be appraised you will unlock the rings ability, these can either upgrade of downgrade various aspects to Links character including but not limited too strength, defence, speed etc. These rings can be transferred between both of the games.

Oracle of Ages has one of my favourite soundtracks in the Legend of Zelda video game series, the music in this game is a lot of fun and really quite creative, it uses a lot of original tracks that suit the game perfectly but it also uses a lot of bit tunes of tracks from Ocarina of time which is one of favourite games ever.

The Legend of Zelda: Oracle of Ages can easily be considered an almost perfect game, it has a great plot and a really excellent soundtrack but I feel its held back by how its never very clear where you need to be going and a lot of this is because of the in-game map, its not very clear where things are and it can be a pain teleporting across the map only to find its the wrong area I had a very similar issue with the Links Awakening DX  but apart from that I really like this game and I think its only fair that I give it a good rating of 9.8/10

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In Oracle of Seasons Link finds himself exploring the Land of Holodrum where he meets Din the Oracle of Seasons and Dances with her, during this time the evil Onox kidnaps the Oracle and the seasons of the Land become completely out of control leaving Link to discover the 8 essences of nature to restore balance to the world.

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Right off the bat the over-world map is a lot more interesting here than it was in ages, not only would I argue the encounters are better including the trade sequence but a new puzzle element has been added outside of dungeons in the form of seasons. In the game Link is able to find wooden stumps that he can stand on and use the rod of seasons to change the seasons in game which heavily affects the over-world map in different ways, I found this much more interesting than the time travel in Oracle of Ages.

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The dungeons in this game are more focused on combat so they are much tougher with enemy placements and have much more difficult boss fights. I prefer more puzzle based dungeons myself but they were a lot of fun here as well.

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The Animal Companions are also in Oracle of seasons and have the same uses as before, the game also uses rings that you can collect to enhance or downgrade Link throughout the game.

The game has a stellar soundtrack which is highly enjoyable to listen too and just like Ages it also uses bit tunes of tracks used in other Zelda games.

Oracle of Seasons is just as good as the Oracle of Ages although they are quite different, this one if more combat based and it was a lot of fun. It is a very difficult Zelda game and is a little unforgiving to its players with how difficult it can be at times but with good practise it can easily be beaten. If i’m being completely honest I seriously think I prefer this game even though it has less puzzles, it handled the characters a lot better than Ages and the majority of them had some importance to the game which made the world a lot more memorable and interesting. It is still very cryptic and the map sucks but that is to be expected considering that Ages had the same issues, overall It is only fair to give this the same score a tidy 9.8/10

I held off from playing these games for such a long time because of how they are connected, I was worried I would be bored playing two Zelda games in a row but I was pleasantly surprised to find that this wasn’t the case and they are very well designed and are great fun. It doesn’t matter which order you play the games in but I do recommend that you use the secret code in the second game you play so that you get the true ending. I wonder if they will ever try something so ambitious with this series again, I really hope so but only time will tell.

Thank you for reading my review of The Legend of Zelda: Oracle of Ages and Oracle of Seasons for The Gameboy Colour.

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

Thank You for all of your support.

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The Legend of Zelda Majoras Mask (N64,3DS) Review

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The Legend Of Zelda: Majoras Mask was released in 2000, it was the second game in the series to be released on the Nintendo 64 and it was a direct sequel to the excellent Legend of Zelda: Ocarina of Time.

I will be discussing the original game in this review although I will talk about the Nintendo 3DS remake at the end of the review to note any major changes and improvements.

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Months after defeating Ganondorf and saving the Kingdom of Hyrule our hero Link travels by horseback across Hyrule to find his long lost companion Navi his trusted fairy partner who left him at the end of Ocarina of Time.

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In a forest two michevous Fairies Tatl and Tael knock Link off of his horse Epona leaving him unconcious, not long after the Skull Kid comes to link and steals the Ocarina of time, Link wakes up and chases the Skull Kid into a dark cave where he is turned into a Deku Scrub.

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Link ends up in a land called Temina, Termina is within an alternative reality to Hyrule and therefore characters from Ocarina of time are here with different characteristics and motives. Eventually Links meets the Happy Mask Salesman who explains that if Link can get his Ocarina Back he can return to his human form, Link has three days to do this before the moon crashes into the clock tower destroying everything and everyone that resides in Termina.  But getting the Ocarina back is only the beginning of this as just like its predecessor Link will need to commit to a lot of time travel to end up victorious.

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In Majoras Mask you need to use your trusty Ocarina to either restart, slowdown or speed up a three day cycle which you will need repeat various times throughout the game. While this can get annoying it is easy to get the hang of my advice is to restart the cycle after every major task you complete for example (Dungeons, Defeating the aliens at the farm, or helping Anju and Kafei)

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What I really hate about this is that even though you can store rupees in the bank all of your other smaller items such as bombs, arrows, big barrels, deku nuts, deku sticks etc are completely wiped out every time you start a new cycle and while it is easy enough to replace these items by slashing bushes and throwing rocks it is still very time consuming and considering that the task you may have planned needs to be finished within a three day cycle this can be very frustrating at times.

This reset also happens to dungeons which I was unfortunate to realise when I ran out of time during a difficult boss battle in the stone temple, because I ran out of time, I had to recollect all of my items, and do the temple from the beginning beating every enemy, solving every puzzle and finding every key just to have a shot at beating the boss again.

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There are a lot of collectable masks in the game and while a lot of them are not necessary all of them have a unique purpose.

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The Deku Mask, the Goron Mask and the Zora Mask are all necessary to beat the game, each of these masks fully transform Link into different creatures.

The Deku Mask allows Link to fly, bounce on water and burrow into flowers before being propelled into the air.

The Goron Mask gives Link increased strength and the ability to curl into a ball to smash down large barriers

And the Zora Mask helps link to swim really fast and swim under water, he can even throw Zora boomerangs underwater.

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There are 21 additional Masks you can collect in the game by far the most useful of all of these is the bunny hood which helps Link to run faster.

Other masks worth noting are the great fairy mask that can draw missing fairies close to Link, The pirates hat that can be used to command Stalfos, the Gibdo Mask that can be used to communicate with Gibdo without them eating your face and the giants mask that changes Links height to be much larger helping him to defeat one of the dungeon bosses in the game.

Majoras Mask is extremely Dark for a Zelda game and its one of the best parts of the game in my opinion. I wont list all of the dark moments here but I will briefly cover what I consider the darkest.

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The Alien invasion on Romani Ranch is one of the most fun side quests in the game but if you fail up to fend off the alien creatures they actually abduct the young girl Romani and her cows, they also wipe her memory before returning her to earth.

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In Ikana Canyon a little girl does not want anyone coming near her house screaming that her father “Is not one of you” after some puzzle solving Link can enter the house where he finds out that this poor girls father has been turned into a Gibdo.

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The Final Day of Majoras Mask is depressing, half of clock town has ran away and those who remain are waiting for eventual death in the next 24 hours, even the music is depressing and creepy which does not give the player much hope that they will survive.

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For how dark Majoras Mask is it still has a lot of charm, comedy and creativity when it comes to its side content, I love the side quests in this game and even though some require redoing particular parts of dungeons and some can take an entire cycle to complete on their own, I kept going back to them because I wanted to see a happy ending for every character in the game and it was the dark nature of the game that helped push me to finish the side quests.

Majoras Mask has a great soundtrack, its not my favourite in the series but it does have some stand out moments, the best and most creepiest is the music that plays during the final six hours of a cycle, the music actually gets darker everyday of the cycle which is really cool.

The Legend of Zelda Majoras Mask is a game that I have always been unsure of as to whether I really enjoy it or not. The plot and some of the side quests are some of my favourites in the series but the repeating nature of the cycles and having to re-do segments of the game multiple times can get extremely tedious and annoying.

I love how dark the game is and the masks are a really creative way to switch up the gameplay. The game has a unique personality and packs with emotion from the moment it starts until its closing credits.

I have no issues with the controls of the game and the new ocarina songs are really useful and all have a purpose. In reality I like a lot more things about this game than I dislike about it. It can be annoying and at times I would even argue that it can be unfair but this is a really good Zelda game, its not one that I often look forward to playing but I do enjoy it 7.9/10

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In 2015 the game was remade for the Nintendo 3DS and while the majority of the game remained the same some major items such as the Stone Mask have been moved for convenience to the player, You can now fast forward time by every hour instead of every half of a day, you can add reminders that will remind you that time to commit to a particular task is drawing near, the game adds much easier permanent save locations that the player can use at their own will and some new areas such fishing holes have been added.

With these changes the remake is by far the superior version of the game and deserves a higher rating 8.2/10

I hope you enjoyed this review of The Legend of Zelda: Majoras Mask and Majoras Mask 3D

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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Zelda 2: The Adventure of Link (1987) Review

Ooh a sequel to the legend of Zelda, I cannot wait !!

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Zelda 2 the Adventure of Link is the weirdest Zelda game I have ever played, it was the second game released in the franchise and is considered to be the black sheep of the Legend of Zelda series, so without further ado lets check out Links second adventure.

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After destroying Ganon in the first game, it is revealed by Impa that Princess Zelda has had a sleeping curse cast on her and will only awaken when the seal protecting the triforce of wisdom is broken, Link can only break the seal by placing six crystals into statues hidden in palaces across the land.

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The game has an over world which is kind of similar to most of the 2D Zelda games although I wouldn’t expect to be finding too many secrets here if I was you, I found the over world to be quite bare with it mostly being used for grinding Experience Points and traversing between areas..

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Zelda 2 an action adventure 2D Plat-former with RPG elements, this was definitely a risky direction to take the series and thankfully it didn’t stick because while this game isn’t necessarily bad, if its game style became the series staple we may not have the amazing Zelda games we have today.

When traversing the over world Link can be forced into action platforming sections which require him to defeat enemies in order to gain experience points which can be used to upgrade his health, magic or strength once he levels up.

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Through out the game you can find many towns which can be used to heal, restore magic and to find wizards who can teach you spells, in order to find these wizards you normally have do something for example one wizard requires you to find a magic mirror and another requires you bring the wizards daughter a trophy you can find in a cave at the start of the game.

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The palaces have Link defeating enemies, collecting keys and opening doors in order to find the statues however in traditional Zelda fashion the palaces are tricky to traverse but with the platforming game style this feels more like a Metroid game in my opinion, at the end of each palace you must fight one of the very creative and difficult boss fights before finding the statues and handing over a crystal.

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Zelda 2 the Adventure of Link is an ok adventure game but it is far from a good Legend of Zelda title in my opinion, the biggest issue I have is that the games difficulty is unfair, there is a lot of grinding to do if you want any chance of finishing it, areas such as death mountain are too long with few power ups to help you survive and every time you get game over you are sent back to the first screen of the game, on a lighter note the game has a nice soundtrack, colourful and fantastic visuals and responsive controls but apart from that this is one Zelda game you could quite happily skip unless you really want to play it. 5.5/10

I hope you enjoyed this review of Zelda 2: The Adventure of Link for the Nintendo Entertainment System

If you would like to help support the website please use the donation button at the top of the page, your donations will help to improve the website by allowing me to afford products to review and to be able to execute any costly updates and changes, any amount in donations are welcome.

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The Legend of Zelda: Breath of the Wild (Wii U/Switch) Review

ZeldaEveryone on the internet is raving about the latest game in the Legend of Zelda franchise and its all for good reasons, Breath of the Wild was originally announced in 2012 when the Wii U was released and it had an expected release date of December 2013 but unfortunately due to development issues it got delayed multiple times before it was finally released to the general public five years later on March 3rd 2017 along side the companies latest gaming system the Nintendo Switch.

zeldabreath2-625x352So the reason a lot of people are falling in love with this particular game in the franchise is because when compared to the earlier 3D Zelda titles this is a brand new and unique experience, instead of the usual formula of controlling Link from the first dungeon to the last while following a linear path Breath of the Wild takes place in a free roaming environment and even though there is a main objective the player is encouraged to explore Hyrule to its limits in order to find secrets and gather side quests.

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Dungeons are now called shrines and are much shorter and simpler than usual, shrines are small puzzles that the player can try and solve in order to unlock new fast travel points on the in game map and along with this each shrine contains a Monk that will reward Link with a spirit orb once the shrines trial is completed.

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Link can trade every four spirit orbs he obtains for either a new heart container or  increased stamina by praying too one of the many goddess statues that have been placed throughout the world.

3085837-screen+shot+2016-06-23+at+5.50.35+pmThe shrines make up the bulk of the game and even though they are not necessarily important to the plot it is still highly recommended that you solve as many of them as you can in order to make the game a little bit easier,  if you would rather challenge yourself to a really difficult run of the game then you could skip all of them and remain at minimal health, however the first few shrines are forced upon the player as these shrines are needed in order to unlock runes.

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Runes replace the traditional items from previous Legend of Zelda titles and unlike the older Zelda games the runes in Breath of the Wild have an unlimited stock, these runes offer a number of abilities available to Link throughout the game including Magnesis which allows Link to pick up heavy metal items with ease, Stasis which allows Link to temporarily stop time, Cryonis which grants Link the ability to spawn large climbable structures of ice in watery areas and the remote bomb which is simply an unlimited stock of bombs that only explode when prompted by the player.

Finally the most useful ability in the game is the wind glider which allows the player too glide through the air with ease, this is useful when trying to reach areas that would be difficult to reach by other means, however the glider does use up Link’s stamina metre and therefore the player must use cation so that they don’t fall to a most unfortunate death.

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There are a lot of things to do in Breath of the Wild and personally the best part of the game for me was all of the additional content other than the main quest, it is obvious that the developers took inspiration from other franchises such as the Elder Scrolls and Assassins Creed by adding the large open worlds, the ability to steal horses, climbing towers and other Buildings, needing to kill animals and collect plant life in order cook food so you can heal since the game does not use the usual system of collecting hearts from pots and bushes, Link can now buy multiple outfits to help him survive in different climates such as intense heat and freezing cold environments and on top of all of this the game even follows a similar system where your weapons and shields will break over time but unfortunately I can not recall any repair system in the game for fixing these broken weapons, thankfully there are plenty of replacements spread across the map so this wasn’t much of an issue for me.

the plot is very interesting to say the least and I really don’t want to talk about it in this review as a means of avoiding spoilers since the game is still essentially brand new, I will however say that it does still follow some of the traditional Zelda formula which is to be expected, Link still needs to defeat Ganon and save Hyrule but everything else that has been built around this allows the game too stand out as a very story driven game which may be the darkest the franchise has seen yet, this is the first time that Nintendo have added voice acting to the Legend of Zelda series and personally I hope it stays, I think they did a stellar job with the voice cast and unlike Super Mario Sunshine the voice acting here is not in the least bit cringe worthy.

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Graphically Breath of the Wild is the most outstanding game in the series, Nintendo has really gone out of their way to make game feel real and alive, the original Wii U version pushes the console to its absolute limits and the final results are breath taking, this the cleanest and smoothest graphics you will ever see on the Wii U and it really is a shame that not many other games pushed the console for its visuals quite as much as Breath of the Wild does, the Nintendo Switch port has all of the vibrant colours and smooth textures of the Wii U version but pushes the visuals to look even better, more depth and shadow effects are added to the in game textures and other small details such as dust floating around the sandy areas of the game and snow falling from the sky help to bring more realism to the game, one issue I found was that occasionally during my play through the game suffered from lag spikes that really took me out of the experience and I believe that this was caused by the game trying to load too much at once, it should be noted that the Wii U version is known to have pretty horrendous loading times so keep this in mind.

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I played the game on the Nintendo Switch and as can be imagined from Nintendo’s quality of service the controls were absolutely flawless, the clever thing about the Nintendo Switch is that it can be played both at home and on the go, the new Zelda is an amazing experience from the couch but every time I played the game while taking the bus or during long train journeys it was really difficult for me to see most of what was going on, the screen on the switch is way too small for a game of this size, it was difficult for me to read the map and plan routes and exploration is one of the biggest selling points of the game so I would recommend playing from the TV unless you have no other choice.

I have never disliked a Legend of Zelda soundtrack to this day and Breath of the Wild may have one of the best soundtracks yet, the entire soundtrack was created by Manaka Kataoka who had worked on previous titles in the series, there are a lot of points in the game that are silent and this is due to the player needing to listen for approaching enemies they may need to take care of as well as any wild animals that can be killed for food, I have linked the entire soundtrack above so please click play if you would like to listen to it.

The Legend of Zelda Breath of the Wild is my new favourite game in the series which is something I haven’t been able to say since 1998, however the game is not flawless and I don’t think its fair to say its the best of all the 3D titles since it is so different from the previous games, I think it stands out in its own way as a unique and individual title and should only really be compared to the next Zelda game that follows this new formula, I had a blast  playing this game and the only real complaint I have are the occasional lag spikes which is why I wont be giving Breath of the Wild a full score.

it’s not perfect and it isn’t flawless but no matter what at the end of the day its still may be Link’s best outing yet.

9.7/10

It was very difficult for me too not give away any spoilers in this review so I hope you enjoyed it for what it was, it may be a while before the next Nintendo Switch review since the console isn’t even a month old yet,in the mean time there will be one more review coming out this month so I will see you then.

I hope you enjoyed my review of the Legend of Zelda: Breath of the Wild for the Nintendo Switch and Wii U

If you respect my opinion, I will respect yours

By Padawan

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer

 

DLC in Nintendo Games?

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One of the biggest announcements for the new Zelda game coming out in the next couple of days was that Nintendo is adding Downloadable content which is a first for a main series Zelda title, as you can imagine this announcement has split fans, some people including myself couldn’t care less but others have been cancelling their pre-orders for the game.

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First of all this is not the first time Nintendo has added DLC to their games, they added new tracks and characters to Mario Kart and new stages and fighters to Super Smash Bros Wii U/3DS, I don’t recall so many people complaining when DLC for those games were announced but to be fair Breath of the Wild is a bit of a special case because not only is it a single player experience but Nintendo announced DLC before the game had even been released which lets be honest was a fairly stupid move on Nintendo’s part.

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So whats my stance on this whole DLC malarkey? well like I said I don’t care about DLC in general and it isn’t likely that I will buy DLC for any games that are not Mario Kart or Splatoon, I don’t agree with any first party single player games having DLC (Zelda, Mario, Metroid and so on) but I can understand paying to add new content in multiplayer games at a reasonable price of course, I feel that having DLC in single player games takes away a lot of the fun, I remember when I was younger you could unlock additional content in games by performing certain tasks, I will still never forget the first time I unlocked the original Prince of Persia game in the Sands of Time.

On a final note though I will say that we shouldn’t look at Nintendo as if they are different to every other game company in the world, yes they are late to some of these awful video game practices but every other company has been doing it for years and we all seem ok with them so why shouldn’t we give Nintendo the same respect and just accept the changes they are wanting to make, even if we don’t particularly agree with those changes.

Either way in only two days we will all be able to play on the Nintendo Switch and I personally cannot wait to run around Hyrule again without the dumb expansion packs.

I hope you enjoyed this semi rant

That’s it for Nintendo Switch Content now until we eventually get around to Reviewing Breath of the Wild which I’m hoping to have reviewed by the end of April depending on how long the game is.

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer

The top 5 unannounced games I want for Nintendo Switch

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The Nintendo Switch is officially less than 10 days away from release and while there are a lot of games which have been announced I am only genuinely excited for three of them, those being Mario Odyssey, Splatoon 2 and of course the long awaited Legend of Zelda: Breath of the Wild, but what about the games that haven’t been announced?

These are the 5 games I want to be announced for the Nintendo Switch…..hopefully at E3

HD Remakes

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Lets get the boring one out of the way first, Nintendo are great at making new games and expanding the universes of their video game characters but I still want to see more of their old games getting remade with modern graphics and controls, we all want Mario Sunshine and Luigi’s Mansion HD and so do I but I think some of Nintendo’s older titles would benefit from HD remakes, imagine being able to play Mario 64 in 1080p and without the dodgy controls and what about a HD remake of Donkey Kong 64 or Pilot Wings, there are a lot of titles that would be great as HD remakes but for me personally I would like to see a HD Metroid Prime Trilogy or HD Pikmin and Pikmin 2.

Animal Crossing

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This November will mark the fifth anniversary of Animal Crossing New Leaf for the Nintendo 3DS, I think its time for a brand new Animal Crossing game and what better system to do this on than the Nintendo Switch, honestly I have never enjoyed the handheld Animal Crossing games as much as the ones released on stay at home systems and if released on the switch an Animal Crossing game would suit what I want and it could also be played as a handheld game for those who prefer playing on the go, so everyone wins however there are some major changes I want made to the series, first of all I want more creativity when it comes to building your town and by this I mean that players are able to build the islands themselves from the ground up also I think at this point we should be able to play as an animal if we want too, how about a character building mode where we can create our own characters in very unique and creative ways, I wont go into too many details on this as it may become an article of its own at some point.

Pikmin 4 

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Ok so Pikmin 4 has technically been announced for years but it hasn’t been announced for the Nintendo Switch so I still think this counts, I love cute things and the Pikmin games are no exception I like how Nintendo have taken a subject as dark as the extinction of the human race and made an adorable game series where you play as space captains who run around earth and control strange plant creatures to collect fruits and relics that have been left behind by humans, I haven’t gotten around to playing the third game yet but its on my to do list but in the mean time I hope Nintendo hurry’s up with Pikmin 4.

F-Zero 

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I think Mario Kart is a great game series but we get one or two of those every year, but we havent had an F-Zero game  since 2003, for those who don’t know F-Zero is a fast paced racing game that takes place in space, the games went on to spawn an amazing anime series and F-Zero was one of the biggest inspirations for the Hovercraft’s in Mario Kart 8, I don’t know why this series stopped but many would agree that it needs to return in big ways.

Luigi’s mansion 3 plus a Dark Moon Port

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I loved both of the Luigi’s Mansion games and I would really like to see a Luigi’s mansion 3, the changes I want to make in these games may surprise you but I think they could work, first of all I want Mario out of the game completely I think Luigi’s brother gets enough of the spotlight already, I want multiple playable characters which all have unique abilities and must be switched constantly to solve puzzles, some ideas of characters could be a toad, Luigi (obviously), Professor E-Gadd and Princess Daisy, also a new and more menacing villain and a scarier premise, that is my dream Luigi’s Mansion game and although I cant imagine this will ever happen I will still want a Luigi’s Mansion 3 and I know a lot of you guys do too.

Those are the top 5 games I want announced for the Nintendo Switch

Which games are on your list

I hope you enjoyed this article

Next week will be an article of my opinions of Nintendo DLC and how it could either succeed or fail

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer

 

The Pros and Cons of the Nintendo Switch Live Presentation

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We are officially only three weeks away from the release of the Nintendo Switch and in celebration every week up until the release I will be releasing articles expressing my excitement for the system.

On the 12th of January 2017 Nintendo released an hour long presentation discussing important information about their new system, I have watched the presentation multiple times and although I am very excited about the new console I do feel that Nintendo have made some rather critical mistakes.

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Lets start by going over what I consider to be the most disappointing parts of the presentation

Here are the Cons of the Nintendo Switch

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  • Apart from a couple of games the launch line up is not very exciting
  • At the moment games are very expensive, you wont likely be paying less than £50 for a game and some games cost even more
  • Accessories are also ridiculously over priced but to be honest Nintendo have never had great deals on their accessories.
  • There is only 32GB of internal storage but you are able to expand the storage by inserting a micro SD card
  • The battery life while you are out and about is between 2-6 hours which isn’t great but could be much worse
  • Only 1080p resolution on the TV and 720p on the tablet, may not seem like a huge deal but when compared the competition this is fairly low
  • No pack in game comes with the system
  • You need to pay to play online now
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    With the worst out of the way, I can finally talk about the Pros of the Nintendo Switch

  • The price of the system is only £279.99
  • The release date (March 3rd 2017) is earlier than we expected
  • Lots of third party developers are creating titles for the system
  • For the first time ever Bethesda Game Studios are developing for the switch,The Elder Scrolls Skyrim is being released on the system

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  • Two brand new IP’s were announced, out of the two IP’s that were announced the most exciting for me was ARMS, ARMS is a non traditional boxing game that uses extendable arms to fight, it looks really cool and I am really looking forward to playing it
  • A sequel to Splatoon was announced
  • A brand new 3D sandbox Mario game was announced, Super Mario Odyssey has not had too much information released about the new game but we do know that it has a release date of Holiday 2017
  • A direct sequel to the ever so popular Xenoblade Chronicles was announced, Xenoblade 2 will be released sometime this year
  • Hyrule Warriors fans will be pleased to know that a Fire Emblem Warriors game is coming to the Switch
  • A HD port of Mario Kart 8 is coming in April, it includes all previous DLC, A brand new Battle Mode and new characters and tracks
  • Breath of the wild has a brand new trailer complete with voice acting and a release date of March 3rd was announced meaning that Zelda will be there for the launch of the system

So that was a basic breakdown of what I consider to be the best and worst parts of the Nintendo Switch Live Presentation, Next week I will be discussing the top 5 games I want for the switch which have yet to be announced.

I hope you enjoyed my look at the Nintendo Switch Live Presentation

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer

Lets Take a Look at the Nintendo Switch Preview Trailer

Not a Halloween review, there will be another spooky review but regardless of the fact that its October I feel a need to discuss this, Its important for all nerd kind

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This is it, It’s finally happened Codename NX has been revealed and I am so excited I can hardly contain myself,

Link  to the Reveal Trailer

We still don’t know everything about Nintendo’s newest system but we have just been given a lot of important information, first of all the name is not going to be the Nintendo NX but it is instead called the Nintendo Switch.

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The reason for this name is because you are going to be able to play the system at home and on the go, sort of like a handheld/home console hybrid, included in the reveal trailer were a few unseen clips of the upcoming Legend of Zelda: Breath of the Wild and from what I have seen so far the game looks amazing.

cartridgeThe screen shot here confirms the use of cartridges over the more modern Blu-Ray Disks we use for most consoles today, for old school gamers like me who grew up playing cartridges this is very exciting news but for more modern gamer’s it may be a little bit too unusual but have no fear because not only can cartridges hold much more data than a Blu-Ray Disk but they are also incredibly cheap to make which may mean that Nintendo Switch games may be sold for a lot less than games were for the Wii U, however cartridges are no where near as fast to load up as a Blu-Ray Disk so speed may be an issue for the new system lets just hope that the Nintendo Switch has a good processor and a lot of Ram to make up for this, the use of cartridges does make it extremely unlikely for backwards compatibility with the Wii U but it is possible that maybe we will able to play our 3DS games on the Televisioncontroller-on-the-go

From this picture we can see that we will be able to detach the sides of the gamepad to use them as controllers when we are playing on the go, to me it looks as if it is going to be a similar set up to a Wiimote and Nunchuck but the entire thing will be wireless and of course the button layout will likely be different, also it is shown here that the Nintendo Switch gamepad will have a feature on the back which can help stand it up right so we can relax on the train/bus while we are playing.

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As you can see he is now playing on his TV and he is able to switch from TV to on the go mode whenever he wants, just so you are aware he is currently playing an Elder Scrolls game, I am not sure whether it is Skyrim Remastered or an upcoming game in the series but that is not important, what is important however is that this is a very good sign that we will see a lot of third party support.

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A new Mario Kart or a port of Mario Kart 8? who knows but still very exciting none the less

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Possibly a reveal that the more popular sports games are coming to the system? not my thing but I am aware that there is definitely a massive market for these titles.

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Is this a teaser for Super Mario run that is to be released on the smart phone market soon or is it a teaser for an upcoming Mario adventure? the Amiibos on the counter seem to indicate that Amiibo compatibility with the system will be available in the future.

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This is a screen shot taken of what I am assuming is to be the new Pro Controller, I personally do not like the design here, to me its looks ugly and boring so I am hoping that it will be more colourful and appealing to myself in the future.

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I’m not sure if this is the original Splatoon or not but it definitely looks cleaner and graphically improved so it could possibly be a sequel.

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The weirdest part of the Splatoon reveal was that it seems like it was played in a stadium and I don’t recall hearing anything about an event like this so I am certain that this part of the reveal was made using CGI but I could be wrong.

With a release date of March 2017 that is everything we know about the Nintendo Switch so far, it looks very promising but I do wish that Nintendo at least gave us an idea on the price since the system is only 5-6 months away from release it just seem like now would be a great time for this information to be released, to be honest we should able to pre-order the system by now but that is the only thing that’s really bugging me about the trailer.

I hope you enjoyed my look at the Nintendo Switch Reveal Trailer

Want me to review a specific game/movie/product or do you have a general question you would like me to answer? if so please email me at ragglefragglereviews@gmail.com

You can find me on Miiverse by searching for draskafer