Metroid Prime (2002) Review

Metroid Prime is the first game in the prime series, these games follow an action adventure style with a focus on exploration and puzzle solving which is a completely different style to the previous games in the series. It was developed Retro Studios for the Nintendo Gamecube and was released in 2002, the game was also re-released in the Metroid Prime Trilogy for the Nintendo Wii, In this review I am focusing on the original GameCube version of the game so keep that in mind.

After escaping Zebes in the Original Metroid, Samus recieves a distress signal from to travel to the Planet Tallon IV to prevent Meta Ridley and the Space Pirates from exploting the planets core and stealing its phazon energy, Samus lands her ship directly in planets center in a forested area and prepares herself for her very first 3D mission.

Right from the get go the game looks gorgeous and it has a large variety of different areas, my favourite was the forest but you also have to deal with ice and snow, lava, underground caverns, mines and toxic substances, all of the areas of the game are fantastically designed and I have no issue with graphics or visuals.

You will spend the majority of this game shooting enemies and as you explore you will discover new weapons, the game is very well designed with the different weapons needing to swapped regularly in order to damage different types of enemies, so many games will give you loads of weapons but only one will really be needed, in Metroid Prime however you need all of them to survive and the final boss of the game requires you to use each of them.

You can also find many upgrades to your armor most of these are series staples but the final phazon suit upgrade is new, it allows you to walk through the toxic substance without taking damage, the gravity suit also makes a return allowing Samus to double jump.

Of course the morph ball makes a return and while there isnt any new power-ups for it, it is very satisfying to use and once you unlock the spider ball upgrade it makes exploration a lot easier and at times a little bit quicker.

What is new is the ability to use half pipes to launch your morph ball to high ledges, this takes a while to get the hang of and I feel it could have been made a lot less stressful if they took out the need to time you boosts.

For the first time in the series Samus is able to upgrade her Visor to deal with different environments, the scan allows her to scan enemies and items to collect information and interact with the environments, the thermal visor allows her to see heat in the dark and the x-ray helps her to find secrets hidden within the landscapes such as walls that she can destroyed or ice she can melt.

The boss fights are really memorable but I do feel they drag out a bit too long, some of these fights can take up to 20 minutes and all of them quite difficult, it doesnt help that you still need to discover save stations to get a checkpoint, I feel that auto saves in some areas would have been a better choice, for example half way through the game you get to the mines and there is a section where you have to take out various difficult difficult space pirates and solve puzzles to get to through the areas, after getting so far you have had your health drained and instead of giving you a chance to save and heal the game just throws you into awkward boss battle that takes off large amounts of your health, at the same time more space pirates turn up making this the only part of the game that I felt was badly designed.

Another really annoying issue with the boss fights is that you have hold down the controller buttons in order to do powerful charge shots and missiles, your hands really start to ache after 30 minutes or so fighting the same boss and while this may come across as nitpicking it really does get annoying when you are really getting into the game and you have to stop playing for a while just so that you rest your fingers.

As per usual the soundtrack for Metroid Prime is as great as you would expect it to be, these games have always had immersive music that fits the lonely atmosphere of the games surroundings perfectly, the music is often creepy and chilling, it makes the player feel uneasy and on the edge of their seat not knowing whats lurking in the darkness and this is no exception its a really good soundtrack and while I still prefer the music from Super Metroid even though most of that music is remixed here this is still one of better Metroid soundtracks available.

I may have complained a little bit about this one but I did really enjoy my experience with Metroid Prime, for the first game in 3D the developers did a remarkable job in making it feel similar to its predecessors, this may be the hardest Metroid game I have played yet and while I do enjoy a challenge a few extra save stations would have been nice especially before major boss battles. I am very excited to eventually get around to playing Metroid Prime 2 but for now I will leave the series here, giving It’s first 3D game a score of 8.4/10

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